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DrakeMarshall

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Everything posted by DrakeMarshall

  1. Granted. Your body is preserved in perfect condition in an aquarium of formaldehyde, and the aquarium is then placed next to the jar your brain is kept in. Congratulations, your body has been returned to you. As your bane, you start experiencing phantom pains. I wish for the capacity to manage my time well.
  2. AAAAAAHH there's two wish exchanges going on. The nightwatcher becomes irritated by these interruptions, and grants everyone's wishes in an insulting way. Granted. It's a stunning success... But it is a stunning success because you can't participate in it. Granted. You know everything... About yourself. You are made painfully and candidly aware of your many flaws. I wish for a boon.
  3. Mmmm this is reminding me of AG3. Although apparently its a LG2 rerun so I should probably look up LG2. I'll sign up, anyways. Lets make a new character... Hm... Sign me up as Serray, the daughter of an impoverished noble. Since I played survivor priest last time I got to pick a cosmetic role... Wasing always the wanting of speaking high imperial. Ising the learning of high imperial, after my house wasing the collapse.
  4. Hm... So, addressing the above... Lifeless: I'm leaning towards Rand's suggestion, or a variant at least. For example... Perhaps elims could only talk to people they killed, on the cycle after they killed them. There could be a limit on what can be asked, for example only yes or no questions. This gives elims an extra edge as they kill more people, but is much restricted. In this case, spectators and people who have been dead for more than one cycle would just be normal dead (but the writeups may still feature these players showing up as lifeless to attack the camp). There are really two other options to balance lifeless. The first is to balance distribution in such a way as to weight the odds against the elims (for example, making their be only 1 actual elim in the game...). I don't like this solution because it makes for a highly volatile game. The second is STINK's suggestion. This one looks decent in terms of balance, and gives the idea that elims become just a bit more powerful as more lifeless are created. It's a good option; I'll need to think about it. In any either case, I don't think spectators would be allowed to be lifeless actually. Just people who died in-game. "housekeeping": -Yes, only 1 action can be taken per cycle. -Standard QF time frame is 24 hour cycles. This game would probably be easier to GM if the cycles were 48 hours, but 24 should work. -Rollover... Could be at any number of times, depending on how that works for people. If I had to say a specific time though I'd probably go with 9:00 PM pacific time, or 4:00 AM UTC. -Policy for voting ties is that a random person of the tied votes is killed. Roles: You may notice a pattern with sentry and awakener. The most vanilla elimination games tend to have sheriff and doctor. The sheriff targets someone they think is suspicious to out an elim, where the sentry targets someone they think is likely to be killed to out an elim. The doctor targets someone they think is likely to be killed to save someone, where the awakener targets someone they think is likely to be the killer to save someone. Sentry is a very slightly more powerful version of vanilla lookout, since they see what action was used by who. Since there are only 4 actions in the game however, and they aren't too difficult to identify, I don't think that modification is a major increase in power (on the flipped side of that, removing the ability to know who did what wouldn't be a significant decrease in power, so don't have very much against doing that). Sentry is the only directly investigative role, and, while it definitely has the potential to out an elim, the elims do have a slight edge since they can talk to people once they die. As for awakener... It's a standard roleblock. Yes, roleblocks tend to be more powerful than vanilla protective roles. But, note that if everyone is as quick to assume that the person you roleblocked on the night nobody died must be the killer, the elims could use that against the town. I agree that roles will need to be carefully distributed though. In terms of role distribution... I'm not sure if I should be giving numbers on this because if the game were ever run, role distribution should probably be unknown. But, nevertheless, here are some thoughts on role distrubution:
  5. What I was originally planning to give the lifeless the same win condition as the elims, yes. The reason I allowed lifeless to tell the elims things is because I don't believe there's a good way to prevent that, so I might as well use it as part of the game, and adjust accordingly. If the lifeless are on the elim team, but they aren't allowed to share information... Well, lets just say that while I mostly trust you guys to stay in the spirit of the game, enforcing that rule becomes very murky. Plus, it gives kind of the feel of the elims becoming more powerful over time, as their zombie-army grows. Even if the dead people don't know anything the elims can use, it still puts a fresh set of eyes on the team. If the game were to incorporate your x-shot question mechanism on death... Probably the best way would just be make it all "yes" or "no" questions (or "I don't know" I suppose). If the elims had a decent number of those, they could figure out important information, without there being the possibility that villagers could give non-answers. If that question mechanism were put in place, the role of their target would probably be revealed to the elims before they get to ask their questions. That means the elims could know if the person they just killed was a sentry, and accordingly ask "did you determine that so-and-so is an awakener" and have a chance at discovering someone else's role. In some ways, this approach might be more realistic, because it can be roleplayed as the elims interrogating people before they kill them.
  6. Alright... Going to lay out my first game idea. Since I'm just starting, the mechanics and roles here won't be too ambitious. This is mostly just a straight game. RP Background: Format: QF Alignments: Loyal Idrian Soldiers play the part of townspeople. They get a normal lynch vote every cycle. The Hallandren Agents play the standard eliminator role. Agents hold the commands to a group of lifeless. Every night, they may order their lifeless to attack the camp and take one of the soldiers. In the event that an eliminator has a role-based power, they may choose to either put in an order for the faction power or use their individual power. For the eliminators to use their faction power, only one order is necessary, so, for example, one elim could use a role-based power while a second used the faction power. If there's only one elim left however, it becomes impossible to use both in one cycle. The Lifeless are basically this game's version of spectators. They have access to the elim doc, and in terms of the writeups, they are the ones that actually carry out nightly kills. They are technically members of the eliminator team. They can't actually participate in the game in any way however (can't post, vote for lynch, or decide kills); it's mostly a cosmetic role. People who sign up as spectators are lifeless from the game start, and people who die in the game are made into lifeless. Note, lifeless are allowed to share information from their past lives. This will give the elims an edge as they kill more people, and as a result there will need to be fewer elims / more villager roles than normal. Roles: To deal with the threat of lifeless every night, the Idrians have sentries. A Sentry can choose someone to watch every cycle. Every other action that targets the sentry's target that cycle will be made known to the sentry, along with who committed each action. Everyone agreed, one person, one vote. But there are still people in charge... An Officer can order one person to change their vote each cycle. In its infancy, Idris still had awakeners, though the art was growing to be unpopular. An Awakener may immobilize a target with an awakened rope every cycle, roleblocking them for the cycle (does not block votes, but blocks all other actions including vote manipulations). Inactivity Filter: Players who are inactive for a cycle will fall ill. If they are active again in the following cycle, they recover from their sickness. If they are fully inactive for a second cycle, they will die of the sickness and be removed from the game. This means players aren't kicked after 1 cycle of inactivity, which can be rough... But inactivity is still filtered out.
  7. I wasn't playing this game... But I dropped by to check out the aftermath. Wow. That was an incredibly fast "long game."
  8. I suppose I should clarify something about the elim team. One of the major reasons I chose not to use the faction power... If one of us dies, our team loses all our contacts. So, even when we are close to winning, even one member falling under suspicion can end up disastrous. If one of our members claimed contacts, PMed nearly everyone, but then got lynched, we'd be back to square one. Mind you, I'm not saying this mechanic is unfair for the elims. Given that the game was actually kind of close, I'd bet that if we hadn't lost 1 of the 3 elims to inactivity, it would have been a win. So I'm inclined to conclude that the elims had a fair chance. I'm just commenting on why the faction ability wasn't really being put to use.
  9. This. This is pretty much the place I'm in right now. Someone, please do something actually suspicious so I can feel good about lynching you! 15. Magestar makes a post explaining other posts, then refuses to explain his own post. He comments on other folk's posts.
  10. Okay, but every pair of people is effectively one person in this game. So, while a kill will take 2 users out of the game... For our intents and purposes, it's still only killing one person. Not two. Because for our intents and purposes, there are only 11 players. 11 players with multiple personality disorder.
  11. I just want to point out that it's very, very improbable that Bart would lie about Aman being his partner. It would be way too easy for the real partner of Aman to counterclaim, unless both Bart and Aman's partner were elims but even then its a stupid claim to make. I'm fairly certain Bart is telling the truth about being paired with Aman. Also. Where are you guys getting this two elim kills per cycle business? I read wyrm's post on it and he said all elims could submit kill orders, but only the first one submitted counts. So... There isn't multiple elim kills a cycle. If there were, we'd be royally screwed, since there are only technically 11 total players. Finally... Hm... Bart, I'll wait and hear what Aman has to say I guess, but I really wish you would just explain yourself... Do you want Aman to explain it because it is sensitive information and needs to be PMed? You don't really strike me as too suspicious, but you're posts are really odd. I hope an explanation comes next cycle like you said it would, but if none comes, I'll probably choose to vote on you again at that point. So... Throwing more votes at people... Lopen, I don't suppose you could explain your vote on HH? It looked like you might just be tying up the vote, and yet you seemed to express real suspicion on HH, and since he already had a vote... I'm not sure. Are you supporting lynching HH, or trying to keep anyone from getting lynched?
  12. Yeah, well, I hope that Bart gives me a reason to retract my vote, but my vote stands on him for now. Bart did ask people to start voting, and as dumb of a reason it is to lynch someone, I don't have any reason to vote on anyone else yet. G'night folks.
  13. Hm... Bart, rather than letting Aman explain it in the night shift, would ya mind explaining in paraphrase right now? This is fully within the rules, and I really don't get why your being all vague and mysterious... Particularly after being so in-the-open about your partner. To be honest though, I kinda think the claim you made is a little... Too obvious for an actual elim. But I still want to hear what it is you're talking about. What on earth could you possibly know so early that makes Len's death important? I have a hard time seeing a plausible reason why anyone, town or elim, would say the things you have. At any rate... Ugh I almost wish I was night so I could just PM folks to get a read on them... Umm... Oh, fine, I'll vote on Bart. I get the feeling I'm missing something here, but I also don't really have any better leads...
  14. Yup, you got me. I'm totally planning to kill you all. And "quickly" too apparently. Somehow I'll manage more than one kill a night. Clearly I warned people to watch out for people dying quickly because I'm planning to do it! Apparently I wanted to give you a fighting chance by letting you know my intentions in advance. Every now and then I have to live up to my role as herald of irony... But I digress. @Magestar and @DroughtBringer, I'd be interested to hear you guys weigh in sometime this cycle. I'm not sure where to go now with this cycle... I doubt anyone's going to make a serious role or partner claim this cycle and the substance of accusations is severely limited.
  15. You're right, of coarse. Lynching an inactive isn't a good idea. But threatening to do so has added you to the list of "players who have said anything discussion wise" so I'll count it a success. I don't like slow starts in a game. In my experience, slow starts are deadly, because usually that means that by the time people get their head in the game with a proper lay of the land, the elims are only a couple cycles from winning. Also, Arinian, it is indeed a nice sunny day. If anything, a little too sunny for my tastes, because I'll be running in the sun later today...
  16. Day shift, then! This'll be interesting. HARVEY, was the best conversation you've had over 40 million years ago with a coffee machine by any chance? Also, Elenion... I agree that balance wise, 2 elim pairs makes the most sense. The only thing I wonder about that is that the intro had that remark about "barely a dozen agents." I'm guessing that has to be exaggerated/inaccurate, 'cuz if we only get 7 or 8 pairs, we're screwed. Oh! Also. Everyone weigh in about something nice and early in this game. I know that doing so kinda exposes you to being accused on nonsensical grounds, but it also gives us information. If you don't give us anything to think about that's not good. I'm considering dedicating my vote to the contribution crusade for C1.
  17. Hm... Fine. I have time for the game anyway. I'll sign up as Mestow, a new Ghostblood recruit.
  18. Tempted to sign up 'cause Ghostbloods and all, but I'm not sure yet...
  19. Fascinating. I suspect soul forging would be a bit safer than hemalurgy, but the idea is very similar. And Sanderson has thought about it before it seems. That will be... Interesting.
  20. Nice combo. Also I'll recommend feruchemical iron for the twinborn set, because a guy in magical, deadly power armor is still vulnerable to being pushed over. Speaking of magical power armor, I almost wonder if this is the origins of shard plate... But personally I am of the belief that lesser spren form into shardplate. Also, I have an idea for complementing powers: Awakening and forgery. Say someone dies. They have been dead long enough that their cognitive aspect has passed into the great beyond already, so a regrowth fabrial can't even help them. You can flesh forge their wounds away, leaving them as a perfectly healthy but still dead body. Then you can awaken them as a lifeless, making them into a catatonic zombie. Then reforge the soul of the lifeless like we saw is possible in Emperor's Soul. Instruct them to apply the stamp every day so they don't revert to a lifeless. You've just technically brought someone back from the dead. And with that soul stamp and additional breaths, you could bring them back again if they died again. Technically, you haven't actually brought the person back, you've merely made a forgery of their soul and shoved it into their reanimated corpse. But there are still a lot of uses for this technique, I think...
  21. Oh dear. Anyways... Granted. The nightwatcher calmly points out that you said a water bottle but did not specify that it had to be full of water. She hands you an empty plastic water bottle that is completely normal in every way. Then she informs you that, because a true vacuum is about as unattainable as absolute zero, it is quite impossible for this bottle to ever be truly empty. Your bane is that you involuntarily flinch every time somebody asks you how your day was. I wish to be pleasantly surprised.
  22. Granted. You can have an angelic flying spork as your companion. Your bane is that the spork is actually a type IV biochromatic entity with the command phrase "give bad ideas." Since you already wished that you would use it as personal guidance, this is bad news... The first bad idea the spork whispers in your ear is to make more wishes. I wish to know the question.
  23. Uther lay on the ground, defeated. The anesthetics in the poison left him feeling absolutely nothing, but he felt the dizziness of near death, saw the familiar deathspren eagerly surrounding him. No, I don't think this is a dream... And I've been here before. This is the same as last time. Another poisoned dagger, another lost cause... And I'm going to live through it. Again. I don't know who's up there, orchestrating this, but it sure as braize isn't an accident. I'm going to be in this place again... But next time, I'll be ready. Keph, I swear it to you, I will learn what it means to be a Releaser... Darkness overtook Uther.
  24. Also, Doc, eye guess that means you're being an honorable was just lip service... You've pulled off quite a feet, making everyone trust you... If I were a dustbringer, I would solve this problem with tongues of fire, toe I'm not anymore. I conclude this game by leaving you up to your eyeballs in bad puns. Goodnight. Really? Oh, I now I remember you saying something about that. Well then. Until next time, I guess.
  25. Well. Isn't that an interesting turn. Guess I bet on one too many things. I hadn't figured that trusting you would be my mistake, but I can't say I'm terribly surprised that there was a mistake. The odds were not good, after Jon threw me in jail... Well fought. I'm assuming you're going to kill Randuir now. And LA was the last unjust? Ahaha I would not have guessed that in time. Too many inactives... Until we meet again. I've already made plans for Uther's return, when I see a game that would be a good fit for it.
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