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Rasarr

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Everything posted by Rasarr

  1. @Yata, @Oversleep - thank you, and my apologies; I should probably reread the appropriate part before speaking up.
  2. Heal Rithmatics, hurt Feruchemy. 2. Feruchemy- 18 7. Surgebinding- 38 15. Rithmatics- 30 Rust and Ruin, those Keepers really are hard to eradicate...
  3. Nah, I'm pretty sure he doesn't know. Wax is supposed to be Harmony's divine intervention man; it wouldn't do to withhold information like this when Harmony wants to get stuff done. I'm inclined to trust him when he says he has no idea, especially considering we have a WoB that there are forces working to limit Harmony's knowledge. @Yata, a medallion can be filled only with one ability, and you can only use two medallions at a time; otherwise, in BoM Allik wouldn't have to take off his warmth medallion to use the connection medallion. And a medallion is actually some sort of mechanism that involves both Nicrosil and the metal of desired power, so I believe you're incorrect. I might be wrong, of course, but I'm pretty sure I remember this right (BTW, random note: we really need a Coppermind page on medallions). Just a random question - how long, do you suppose, have Trell been hiding right under Harmony's nose? He's obviously been Investing in the planet, as the existence of Trellium proves, but do you think he arrived with his Fakeless Immortals to found the Set, or did he send the Fakeless first and only showed up shortly before the events of W&W books?
  4. Hurt Feruchemy, heal Rithmatics also. 2. Feruchemy- 19 7. Surgebinding- 41 15. Rithmatics- 25
  5. I'm guessing with Trellium spike hiding you from Preservation sight, perhaps burning Trellium would mess your Connection or Identity somehow? For example, lowering your Connection/Identity "levels" so that people don't pay attention to you or the like (I have no idea whatsoever if Connection or Identity can do that), basically becoming invisible.
  6. Not really - the next part of the quote I've cited is "By then, the so-called Radiants had already begun to show their true nature.", suggesting this was close to the Recreance. @thegatorgirl00 - agreed on this one! Of course! How else could they drop all those presents on Christmas but by using Gravitation? The entire order is in on this!
  7. Hurt Feruchemy, heal Rithmatics. 2. Feruchemy- 24 7. Surgebinding- 31 15. Rithmatics- 30
  8. I would generally agree with this theory, but for two things. Jasnah's notes mention travel to Urithiru after Heralds left ("The tariffs through Urithiru were growing quite unreasonable."), suggesting that the nine currently-locked gates were operational long after Heralds decided to quit this whole business. More of a speculation than a proof, but consider: Taln is the only Herald not to break the oathpact; Taln arrives in Kholinar after his return; Alethela was once described as warrior-land; Taln is the Herald of War. It could be considered that Alethela/Alethkar is Taln country, so if anything, it should be Kholinar oathgate that works, not Stormseat. If I were to guess, I'd say the closing of the gates has more to do with Recreance. Option one is that the Knights locked the gates behind them while leaving, and didn't do the same with Stormseat because the city was crem-covered and abandoned by then, having been destroyed during the Aharietiam. Option two is that with no Radiants to operate the gates, all those round, flat spaces turned into little more than prime real estate and, as someone speculated in another thread once, there's just too much heavy stuff built on top of the gates these days for Oathgate to be capable of transporting it all; Kholinar Palace sits squarely on the local Oathgate, after all. I kind of hate it sometimes that all of Roshar is so obsessed about number 10; it makes all number-based theories and predictions really hard to either prove or disprove. Remember that theory that the ten flashback characters are ten Heralds reborn?
  9. Hurt Surgebinding; heal Rithmatics. 2. Feruchemy- 27 7. Surgebinding- 28 15. Rithmatics- 30
  10. No problem. As to your question, well, in both cases, we have two brothers (Vun Makak/Nu Ralik and Trell/Nalt), and in both, one of the brothers is jealous - you can't worship Nu Ralik directly, because Vun Makak will be jealous about it, and Nalt uses the sun to block out Trell's eyes (stars) because he's jealous about people worshipping him. Otherwise, nothing, mostly because we know almost nothing about Purelaker faith to draw any more comparisons to Trelegeism.
  11. With Secret History spoiler board, there's also the fact that the novella's only coming out in print when Arcanum Unbounded does (November?), and there are some people on the forum who are waiting for the dead tree version because they can't or don't want to read it digitally. This might affect the board merging date to some extent as well.
  12. There are tapestries on the wall, though, those are definitely flammable. Though aren't the lanters infused spheres, or are there no more infused spheres left, so far into the Weeping? If its the former, fire hazard is a non-issue.
  13. Heal Rithmatics, hurt Surgebinding. 2. Feruchemy- 31 7. Surgebinding- 38 15. Rithmatics- 16
  14. Hurt Forgery, heal Hemalurgy. 1. Allomancy- 7 2. Feruchemy- 24 3. Hemalurgy- 10 7. Surgebinding- 25 8. Forgery-2 15. Rithmatics- 17
  15. Hurt Bloodsealing, heal Hemalurgy. 1. Allomancy-5 2. Feruchemy- 19 3. Hemalurgy-11 6. Awakening-5 7. Surgebinding-14 8. Forgery-5 11. Voidbinding-5 13. Oculatory Stuff-5 14. Epic Powers- 6 15. Rithmatics-9 17. Bloodsealing- 1
  16. You know you're a Sanderfan when you're researching Zoroastrianism and this: makes you do a double take before you reach the end of the list. Edit: better yet, Spenta Armaiti is female deity associated with earth... or, you know. Land. What I'm trying to say is that Aona similarity is there.
  17. Heal Hemalurgy, kill (eradicate?) Smedry Talents. 1. Allomancy-5 2. Feruchemy-9 3. Hemalurgy-7 4. AonDor-4 5. Dakhor-4 6. Awakening-5 7. Surgebinding-9 8. Forgery-5 9. ChayShan-4 10. Old Magic-3 11. Voidbinding-5 12. Smedry Talents-0 13. Oculatory Stuff-5 14. Epic Powers-5 15. Rithmatics-6 16. Channeling-4 17. Bloodsealing-5
  18. Twenty posts and nothing's died yet? I am... vaguely surprised. Hurt AonDor, heal Hemalurgy. 1. Allomancy-5 2. Feruchemy-9 3. Hemalurgy-6 4. AonDor-4 5. Dakhor-4 6. Awakening-5 7. Surgebinding-8 8. Forgery-5 9. ChayShan-4 10. Old Magic-3 11. Voidbinding-5 12. Smedry Talents-3 13. Oculatory Stuff-5 14. Epic Powers-5 15. Rithmatics-6 16. Channeling-4 17. Bloodsealing-5
  19. Confound you, @maxal, now my mind's adopting this as a headcanon! Seriously, though, good post.
  20. Perhaps Scadrial starting to interact with other worlds would let him do something, in the "ruin others, preserve Scadrial" way. Or maybe he'll grab another orphaned Shard, freeing his movement a bit (I admit I'm quite fond of the latter, if only because it would keep Sazed a larger Cosmere player rather than being limited to Scadrial).
  21. So, magic systems. That could be fun. Go hemalurgy! Anyway, heal Bleeder, hurt Terry; I wonder if she'll make it to page 37. 9. Bleeder-4 15. Taravangian- 96
  22. Hurt Terry, heal Bleeder. 9. Bleeder- 19 15. Taravangian- 81 I think 2 points hurt/heal for the last four contestants may not be such a good idea, for pretty much the same reason Zizoz pointed out. We won't have that problem with just two last men standing. Anyway, what will the next game be about? I think I did propose Cosmere worlds before; that was only half-joking suggestion, but considering we have only 10/11 (depends whether you count Vax as a planet) worlds, it would be a much quicker game.
  23. Heal Bleeder, hurt Terry. 9. Bleeder- 19 15. Taravangian- 81
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