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StormyQueen

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Everything posted by StormyQueen

  1. Heal Melody, Hurt Bastille. 1. David--5 2. Megan--6 3. Cody--5 4. Prof.--5 5. Abraham--5 6. Tia--5 7. Mizzy--5 8. Val--5 9. Joel--6 10. Melody--7 11. Alcatraz--4 12. Bastille--4 13. Grandpa Smedry--5 14. Kaz--5 15. Attica Smedry--5 16. Shasta Smedry--5 17. Steven Leeds--5 18. Ivy--3 19. J.C.--5 20. Tobias--5 Well, I guess this is as good an excuse as any to read some noncosmere books. I've only read the Rithmatist, so, I really have no idea who I am hurting.
  2. One thing that might be interesting to look at would be how magic has been integrated into human society. Is it only for the desperate or the foolhardy? Is it taught openly, but users are taught to not use too much, and never use it once they have used too much? Also, something that might be cool to look at is the support that surrounds the users of magic for humans. Are there support groups for those who have used too much? Are they locked away? Killed? Ignored? Also, if you're looking for philosophical questions in your book, you could look at what makes the use of magic unselfish. Is it selfish to help a starving child, but the actions to kill a starving man, when a death was to occur either way? If one uses it to better themselves and say set up a shop, causing it to save the from starvation, is that considered selfish? You don't have to look at it, but it might add a bit of texture to your story. On the subject of light magic, simply getting rid of negative emotions does not make one automatically good and pure. For example, rage can be directed towards injustices done towards people. Sadness, although painful can cause growth in an individual, and can show depth in the world, and can also help you learn from experiences. Also, on another philosophical note, you can raise the question of emotions being inheriantly bad or good. I don't know if you would want to do that, but it's an idea to consider (and if you don't want to raise philosophical questions, then that's fine too) Just let me know if you have any more questions
  3. Good game! We....almost had it at the end? (Not really, but it makes me feel better)
  4. 7. Surgebinding - 6 15. Rithmaticas - 79 bet you weren't expecting that! @I_am_a_Stick go team!
  5. 7. Surgebinding - 415.Rithmatics - 81
  6. Heal surgebinding, hurt rithmatics 7. Surgebinding - 10 15.Rithmatics - 75 @Eccentric Hero if we're to go down! We'll go down fighting!
  7. Heal Surgebinding, hurt rithmatics 7. Surgebinding - 12 15. Rithmatics - 73
  8. 7. Surgebinding - 14 15.Rithmatics- 71
  9. Heal surgebinding, hurt rithmatics 7. Surgebinding - 18 15.Rithmatics - 67 @I_am_a_Stick let's gooooo SURGEBINDING!
  10. Heal Surgebinding, hurt Rithmatics. 7. Surgebinding - 20 15.Rithmatics - 65
  11. Heal Surgebinding, hurt Rithmatics 7. Surgebinding- 36 15. Rithmatics- 49
  12. Heal surgebinding, hurt rithmatics 7.Surgebinding - 27 15. Rithmatics - 58 so we're healing/hurting two points now?
  13. Hurt Rithmatics, heal Surgebinding. 7. Surgebinding- 27 15. Rithmatics- 58
  14. Heal surgebinding, hurt rithmatics 2. Feruchemy- 12 7. Surgebinding- 3215. Rithmatics- 44 Now guys, don't do anything too drastic while I'm gone
  15. @ShadowLord_Lith What might be worth thinking about is what each of the powers do? Does it grant the ability of darkness/light (e.g. Making illusions, engulfing the world in eternal darkness) or is it just the nature of the powers (also, if it is the former, is it just socially labeled as being evil, or does the magic bend the mind of the user so that the user is dark, and if they are turned evil, why aren't they killed at birth?). It might also be useful to figure out how it fits into society, and if it is seen as something to be superstitious of, or is it openly accepted. What I tend to do, is, once I've got the groups of magic systems, to look at each of them, and firstly figure out what they can do, and what powers are granted to the user of the magic. Secondly, I figure out how they do it. This doesn't have to be totally hard line, but I find it helpful to figure out when somebody can do magic. For example, do they need to eat some special food beforehand (is the food different for everybody?) or does it run off mana. You don't have to put this down if you don't want to, and instead want to make your magic more soft line, but I write more hard line, so that's what I do. Thirdly, I think of what would make the magic completley OP, and then scale it back so it's not insanely and epicly powerful. Again, depending on the world and feel of the book, you could skip this as magic could be an insanely epic force. Fourthly, I add on embellishments, often to make the system more interesting and unique. At this stage you generally have a good outline, and this is just making the magic bigger. That's the general order I use to create my magic systems, use as little or as much as you want to. If you want help drafting some ideas for the systems, feel free to ask me, I'm always happy to help
  16. Heal Surgebinding, hurt rithmatics 2. Feruchemy - 12 7. Surgebinding - 31 15. Rithmatics - 45
  17. Heal Surgebinding, hurt Rithmatics 2. Feruchemy- 10 7. Surgebinding- 3515. Rithmatics- 41 Don't worry @Elenion I've got your back
  18. Hurt Rithmatics, heal surgebinding 2. feruchemy - 9 7. Surgebinding - 37 15. Rithmatics - 39
  19. Heal surgebinding, hurt rithmatics 2. Feruchemy- 14 7. Surgebinding - 40 15.Rithmatics - 29
  20. Heal Surgebinding, hurt Rithmatics 2. Feruchemy- 15 7. Surgebinding- 44 15. Rithmatics- 26 Welcome, @Doctor12 I see we have some fresh meat *laughs evilly*
  21. Heal surgebinding, hurt Rithmatics 2. Feruchemy- 15 7. Surgebinding- 43 15. Rithmatics- 27
  22. Well, I read Stormlight Archive last, so I have to say that's my favourite, but it's forever tied with Mistborn. If I read Mistborn last, that would be my favourite. As for characters... Kelsier, Shallan, Elend, Vin and Jasnah...so many...I went with Jasnah, but they're all my precious children... Those are the major favourites I have, but even then, I love pretty much all the characters, they're precious to me *turns into Gollum*
  23. Heal Surgebinding, hurt Rithmatics 2. Feruchemy- 15 7. Surgebinding- 38 15. Rithmatics- 32
  24. Heal Surgebinding, hurt Rithmatics 2. Feruchemy- 16 7. Surgebinding- 37 15. Rithmatics- 32
  25. Heal Surgebinding, hurt Rithmatics 2. Feruchemy- 15 7. Surgebinding-38 15. Rithmatics- 32
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