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Amanuensis

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Everything posted by Amanuensis

  1. To B. Determined it is No worries. Given your character is from a far off island, I would just use his ignorance as a reason for why you know next-to-nothing about the setting. I would definitely recommend you at least watch the show (though the books are so much better, just slow coming) when you get the chance, though. Great series Whoever that player targets. I will change the wording to clarify that. Yes, a Builder can protect themselves. Neither Fatal Wounds or Greyscale will be announced in the write up when inflicted / afflicted. However if a player dies of one or the other it will be clarified. Personally, gray. But the books say Greyscale Thanks it was mostly prewritten, just had to adjust it from an MR to a QF and alter a couple small things
  2. Player List: TheMightyLopen: To B. Determined Kynedath: Gaera Skor'Gaera Curious Anamaximder: Maximum Starkness Alvron: Joss Stilwood Mailliw73: Maddox Magguns Elbereth: Elba Flowers IrulelikeSTINK: Reek, Reek, it rhymes with Geek Mark IV: Maxicos the Cutter Sart: Oswin Snow Paranoid King: Baldo Buggins Kipper: Kipper Pyke JerleShannara: Noah Stone ThatTinyStrawMan: He is a Stick OrlokTsubodai: Orr Locke Clanky: Caln Sand DeathClutch19: Artemis Lannister LUNA: Good Question Questions & Answers: Q: Can a builder protect themselves? A: Yes Q: Will the thread be told if someone has a fatal wound or Greyscale? A: Neither Fatal Wounds or Greyscale will be announced in the write up when inflicted / afflicted. However if a player dies of one or the other it will be clarified Q: The people who are afflicted with fatal wounds or greyscale will be informed of their condition, right? A: Yes, if you receive a Fatal Wound or contract Greyscale you will be notified in a PM. It is then up to you to seek help. Q: And, will we know when the cycles are stopping? Or is it a secret? A: It will be included in every write up, not necessarily spelled out as "Game ends on Cycle 12" for example, but will be discernible via the daily RP. Q: Will dead people be given the alignments of players that are still alive? A: No. Because of the Greenseer role, dead players will receive no extra information other than what they share with each other. Q: If a ranger follows a faceless man, does the facelessness affect the result? A: If a Ranger follows the Faceless Man, they will see him visiting whatever player he takes the face of and not the player they kill. Q: Is there a special win condition for the faceless man, or does he just kill for the fun of it? A: The Faceless Man's win condition is for everyone else to die to the White Walkers (in other words ensure that neither the Loyalists or Traitors win). Pregame Hot Fixes & Clarifications Cycles will be referred to as Chapters for this game. The Shadowbinder kill is no longer guaranteed. Action immunity granted by a Builder and the protection from a Gold Cloak will now negate the attack. Players with the passive ability Giant-Blooded will now survive accordingly. In order for a Builder's fortification to be effective their target must not leave their chambers, therefore any action their target attempts to make that Chapter will be canceled (votes still count). If a player is inactive (does not post, send a PM or use an action) during a Chapter without just reasoning (explaining to the thread in blue text why they will not be active) they will receive a Fatal Wound at the start of the next cycle. Unlike other Fatal Wounds this one will be announced in the thread. If a player with a Fatal Wound is healed once by an Oldtown Acolyte, they will not die the following cycle, however they will remain in a Wounded status. While Wounded a player will die the next time they receive a Fatal Wound, unless healed a second time (in which case they will be informed that they have been Fully Healed). If a player is healed by multiple Oldtown Acolytes simultaneously they will immediately returned to the Fully Healed status.
  3. Sign ups will close on Tuesday, February 23rd, at 5PM EST Everyone on Westeros has heard tales of the Long Night; a period of darkness that lasted a generation, when demons emerged from the nothern tundra, mounted on undead steeds from which they commanded an army of shambling corpses. For the sake of preserving existence, the First Men, the Children of the Forest and the arctic-dwelling Giants forged an uneasy alliance to combat the unholy invaders. Despite their disparities, the three races fought valiantly, dealing a critical blow to the White Walkers, forcing them to retreat. Victorious but fearing a second assault, the Alliance for the Dawn erected a seven hundred foot tall wall of ice that stretched from one edge of the continent to the other, to be defended and maintained by a clan of First Men known as the Night’s Watch in case a Long Night should ever come again. Millennia have passed and once again the Night’s Watch has received reports of men rising from the grave and spirits made of snow haunting the land beyond the Wall. Wary of another Long Night, the Lord Commander of the Night’s Watch has allowed wildling refugees through his gates to augment his diminished, and somewhat complacent, forces. Along with a company of soldiers ordered to serve at the Wall by a faraway king, the free folk now live and work among the Sworn Brothers, each faction looking upon one another with distrust and prejudice. Tense and afraid, a few disloyal souls have begun meeting in secret, conspiring to sabotage this fragile union to seize control of Castle Black and save their own skins. In the famous words of House Stark, Winter is Coming. Do you have what it takes to win? To survive? Overview This is your standard quick fix elimination game, each Cycle lasting for a total of 24 hours.Unlike most elimination games, this one bears a slight catch. Depending on the number of players who sign up there will be a limited number of Cycles until the Others invade. The culminating battle’s results will be determined by what roles have survived and which faction has won, or if neither has proven victorious, how far each faction has come. Personal Messages in this game are limited to one outgoing PM per player. Once a cycle you can start a single PM with another player (must include the GM) entitled “QF13C1 Metacognition and Gamma” (replace italics with the relevant cycle number and player’s names). Once that cycle ends that PM may not be used any longer, freeing you up to contact someone else. There is no limit to how many PMs you can receive, nor is there a limit to how many times you can start a PM with a single player. Roles and alignment will not be revealed immediately upon death, but announced one cycle later, as the Maester needs time to examine the corpse and crime scene. As a result, dead players will not receive a link to the dead doc until their role and alignment is revealed, just in case they might be revived by a Red Priest. This game is role madness, therefore every player will have an ability to exploit for the benefit of their faction. There will also be a single Neutral role in this write up that may or may not be in the game depending on things. So without further ado: The Roles: Ranger: You are an ordinary Ranger, trained to scout and patrol the Haunted Forest beyond the Wall. Trained in stealth, you are able to track another player every cycle to learn the identity of the player they target Builder: You are an ordinary Builder, responsible for maintaining the structural integrity of the Wall and Castle Black. You can fortify a single player’s chamber, granting them immunity from any actions used on them that Cycle. Steward: You are an ordinary Steward, tasked with a variety of day-to-day services that provide you access to every chamber within the castle, allowing you to rummage through another player’s belongings and discover their role once per cycle. Oldtown Acolyte: Before being sent to the wall, you studied at the Citadel to become a Maester. While there, you learned much of the medical arts, and thus are a proficient healer. Due to your expertise, you can heal a player who is Fatally Wounded or afflicted with Greyscale once a cycle Red Priest: You are a devout worshipper of R’hllor, blessed by his Lordship with the divine gift of resurrection. Only once during the game you can perform the Last Kiss on a player who died the previous cycle (during the limbo period where their role and alignment are not revealed) and bring them back to life. Giant-blooded: Somewhere within your lineage an ancestor mated with a Giant. You try not to wonder the implications of such a feat, but do not question it, for it has made you an especially sturdy individual. You will survive any attempt on your life, receiving a Fatal Wound instead. Gold Cloak: Once you were a noble warrior, enforcing the Crown’s Law in King’s Landing. Now you are a shadow of your former self, defending the Wall while selling your skills to protect your Sworn Brothers. Every cycle you can choose to defend another player at night. If they are attacked, you save them from death, receiving a Fatal Wound in their stead. Skinchanger: Born with the gift to influence the minds of men, you can manipulate another to do your bidding - but only once, for they will become resistant to your intrusions forever after. Every cycle you can change another player’s vote or the target of their action. Once a player is controlled they are immune to any further attempts of you using this ability. Greenseer: Graced with greensight, you enter another world in your dreams where you can speak with spirits both new and old. As the Greenseer, you can commune with the dead (begin the game with access to the Dead Doc). If you die, you will be able to send a 10 character message to player of your choice once every cycle. Shadowbinder: During your time in Asshai you dabbled in mysticism, learning to summon an entity of darkness capable of assassinating those you deem unworthy of living. Every cycle you cast a vote for a player to the Pyre and they die, you can bring your shadow to life and kill another player of your choosing. Stoneman: In your youth you contracted Greyscale but were cured before it could spread further than your hand. Though you conceal your deformity within a sterile gauntlet or glove, the disease still thrives beneath it, ready to infect another once every cycle. Warg: Whether you hail from the North or from beyond the Wall, you came to Castle Black with a loyal companion, whose bond to you transcends that of ordinary mortals. As a Warg your fate is tied with a ferocious predator. If you are called to the pyre, you can command your beast to kill one player of those who voted for you. If you are attacked in the night, your beast will track down your murderer and attempt to avenge you, dealing a Fatal Wound. Faceless Man: In the Free City of Braavos, you stripped yourself of your identity and became a servant of the Many-Faced God. It is your duty to bring the gift of death to all of Westeros. You have no interest in the conflict between the Faithful and the Traitorous men of the wall. Your only goal is to ensure the White Walkers succeed in overrunning the Wall and invading Westeros. You can choose to assassinate a single player every cycle disguised as another. Conditions and Order of Actions Fatal Wound: You have survived an attack. Unless healed by an Oldtown Acolyte you will die to your wounds next cycle. Greyscale: You have contracted a terrible disease. Unless healed by an Oldtown Acolyte you will die two cycles from being infected. Builder + Skinchanger > Ranger + Steward + Red Priest + Oldtown Acolyte > Lynch + Stoneman + Shadowbinder + Traitor Kill + Faceless Man Write ups:
  4. Somewhat similar reasons. First thing that caught my attention was the fact that she didn't put herself on the mission and instead chose four players who (at least for two of them) asked not to go, which suggests to me that she suspected they were villagers with abilities and wanted to prevent them from being used. Second reason has to do with her interaction with other players (and lack there of), at least in the case of the thread (as I don't find people not using PMs suspicious. I myself am reluctant to use them because I don't know many people to trust yet)
  5. I can understand the suspicion on me, but I'm also curious about your reasons for wondering about LUNA. I have been suspicious of her as well and would appreciate seeing why you might feel the same. This is literally me every morning I wake up after a night of heavy drinking, only replace tablet with kindle. May as well edit in where everyone knows where they stand on my suspicion list, a la Hellscythe.
  6. Well I already know everything you could say unless you left out details during our discussion last turn, and I've barely talked to anyone else so far this game Also (color=green)vote(/color) and (color=red)vote(/color) except replace ( ) with [ ] . Oh and so I don't forget again: Happy Valentine's Day, everyone! Even though love is a lie #stillbitter
  7. So to build off of what Lopen was saying, the fact that the Traitors used their Assassin kill this early is pretty telling. I do not, however, agree that Mailliw was killed because they knew he was a Medical Specialist. That would have been a huge risk for them to attempt using their only assassin kill on a player who was most likely protecting themselves. It's possible the Traitors knew he would use his ability on another player but that would suggest they managed to get on Mailliw's good side very fast. I've never been on Mailliw's good side before, so I can't really judge if that's possible by C2, but somehow I want to believe he would have been more careful than that. But just in case, @Wyrm: Would a self-targeting Medical Specialist survive an Assassination attempt, or are Assassin kills (due to being a one-shot thing) impossible to block? I can see there being five different reasons for Mailliw's death. 1: The Traitors figured out his role (As I stated before, I doubt this, unless the answer to my above question is Assassin kills cannot be blocked), 2: It was purely a fear kill based on Mailliw's SE experience (If this was the case then I don't understand why they didn't go for him C1 instead of Burnt) 3: Because I am a Traitor who was afraid of him starting a lynch on me (Which makes sense given Orlok was killed too) 4: The Traitors wanted to make me look bad (Also makes sense given Orlok was killed too) or 5: Mailliw said something in PMs this cycle that gave them a reason to attack him (Possible and worth looking into). @Everyone - STINK: Were you in a PM with Mailliw or were aware of another player who was, and did he role claim or mention any reason why he might be targeted? Personally I was never in a PM with Mailliw. However I was told by STINK that he claimed False-Trails to him. Also, another thing worth mentioning, because of the fact the Traitors waited to use their Assassin kill until C2, it's possible that if they do not have a Data Gatherer the reason they didn't use the double kill sooner was because their Assassin was on the mission last cycle and thus could not put in the action. I also doubt this, however, because that's obvious enough that it's more likely they wanted to make it look that way rather than that actually be the case.
  8. Well, tie or not I see no harm in explaining myself a little more in depth. My memory isn't the greatest, but I am pretty sure every time I have come to Anamax's defense it was when I was either an eliminator or neutral role. Defending him is an easy way to earn sympathy points and as an eliminator it makes more sense to let players like Anamax live. In MR11 we intentionally avoided killing the less active players (Shallan being a prime example) partly because we knew they would die eventually to the inactivity filter, but also because generally it's better for eliminators to let players who likely aren't going to have a strong presence in a lynch than those who can potentially rally their teammates and kill one of their own. This is the same reason why the Contribution Crusade has some merit; however, I will emphasize my interpretation of it is that we should not punish players for being busy but punish players for joining the games and not participating. It only serves to benefit the eliminators and harm the village. That is the primary reason I voted for Anamax. Anyway, bout to go to a party with my house mates so this will likely be the last time I post in the next 12ish hours at least (no Stink, I will not drunk post again.
  9. Yeah. Can someone set a count down timer so I don't make that mistake again. I didn't want to genuinely lynch Anamax, just wanted to prod him into responding. I said I would vote but did not like killing Araris, who in my opinion seemed genuine with his explanations of being too busy, and as I said I trust Stink more than any other player right now. I think the other person with a vote was Clanky, who was the other player who voted for Anamax. Arraenae came to Anamax's defense instead of letting him speak for himself, so I saw it as an opportunity to maybe test two players alignments rather than just one.
  10. Suppose I can't really blame you. You're almost always suspicious of me when we play together I wish I could say more about this. As for Stink, I would really rather him not be lynched, especially if it's for something like him finally taking these games more seriously. EDIT BECAUSE OF 's Also, I didn't realize the turn over was so close. I thought we still had a few hours left =\
  11. I'm fine with that, so long as it's not any sooner (unless ya'll have a better reason to kill me by then). However I would recommend the leader put me up for the mission then so I can die of inactivity rather having you guys waste a lynch on a villager . How about we cross that bridge when we come to it, since it'll depend on whether or not the eliminators are close to overrunning us and a miss kill would cost us the game, as well as the fact that though I know my internet access will be significantly reduced, I won't know the true state of it until I'm out and about, so there is a minimal possibility that I'll still be active enough to help. EDIT FOR VOTE + TALLY Anamaximder(2): Clanky, Adavantos Araris(1): Lopen Clanky(1): Arraenae STINK(1): Hellscythe Anamax, can you please respond to Clanky and I, and provide some of your thoughts on the lynch and the game overall? I would really rather not lynch a player for something as small as a single post, and I promise to retract if you take the time to add your input into the game, but if not I'd rather remove a player who doesn't participate in the discussion than any that do and am willing to cast suspicion on myself if it means giving us more information to work with. For your convenience: Posted by Arraenae on 07 February 2016 - 01:49 AM As I said, I don't trust anyone who comes to a bar and doesn't drink. You're fine though. That vote was purely RP based, because I needed to do something to establish Niter's personality. So, he has an unfounded suspicion of both Ripple and Dragonsight because they don't drink. Hopefully what Niter thinks won't influence me too much.
  12. Way to make a guy feel guilty . Anyway, thing with my suspicion of luckat that it was just a gut reaction, not to her specifically but to the business with the code and what she asked Wyrm. I recognize now that it wasn't based off her, necessarily, just my personal opinion and paranoia. Generally I believe that codes should not be obvious, and as I stated before, with Wyrm's clarification on his answer that is no longer a factor. Just got word from my boss that I'll be going on a Mission relatively soon (can't say specific dates or anything, but I can say my activity will begin rapidly diminishing around Cycle 7 - assuming I'm still alive then - and I won't return until after the game is over.
  13. I have never really understood the point in discussing anything privately unless the relevant information IS sensitive. It doesn't make much sense to me to keep your thoughts or suspicions a secret from the majority. While I agree that sometimes it's best to not let an eliminator know you're onto them until you build a case against them, I also believe that the game can not progress healthily unless everyone participates in open discussion.EDIT FOR LOPEN. Yes, she first suggested it in MR11, but not openly. She brought it up in a PM, and I can see it making sense in that game because of how few people could be in PMs. In this scenario I just think it would do more harm than good, partly because I could see it affecting who the eliminators target (in a bad way) and that it could have an impact on genuine discussion
  14. Ah, okay. So this boils down to me misunderstanding your intent. I thought you were suggesting it be used for sensitive information, not general communication. That being said, I don't really understand what it could be used other than for something like a Hacker informing a proxy that a player they scanned is a Traitor (which would defeat the purpose of a proxy in the first place), which is why I don't think its very wise. In regards for me being suspicious for it, I'll go ahead and acknowledge that in a second. That statement was more of a product of paranoia than anything else. Issue is that I could see an eliminator doing something like that and wanted to point out the possibility while at the same time addressing a thought that crossed my mind while reading Wyrm's answer. I guess I should apologize if I insulted you; that post wasn't meant to be an attack on your character, I just saw things differently and wanted to see how you'd respond to the challenge. It's not that you're necessarily my top "suspect." You just said things that I did not agree with because I could see how they could benefit the Traitors more than the village. If I had voted for you that would be me saying something along the lines of "you're wrong and I'm right" which I don't agree with. I just expressed my opinion on the matter and my concern that you might be an eliminator trying to disguise a suggestion that would harm us as something that would help. Considering it's only D2 and there was no lynch last cycle I don't have many leads to pursue, and certainly none that I feel strongly enough about to vote. Assuming that information is accurate, that is very useful to know. Thank you. Besides LUNA, everyone here should know how I feel about lurkers. Of course, in the case of the players mentioned in this paragraph, the only one who is not habitually inactive is Ripple. Once again I want to apologize if I insulted you. That was not my intent. I will admit it was wrong of me to expect anything of you. Though in a way I believe it was a necessary evil. I learn a lot more from players when I generate friction against them. Personally I don't find poke votes as useful as challenging them to see how they react. I also don't like voting for a player in a post where I address multiple people as it might make the others think they don't need to respond. Might as well include a disclaimer with this: if I confront you for something it's never meant to be personal. I'm just trying to gather info the only way I can and in an environment where others can bear witness to the results. My bad luckat =\ at the time I thought I was being clever catching something that other people might have overlooked. Knowing that I did not interpret Wyrm's answer correctly, I retract my suspicion of you. My opinion on the cipher still stands, though. Maybe it'd help me if you could suggest some things it could be used for besides passing sensitive information.
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