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Everything posted by Amanuensis
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Ah, that just made me realize another danger. If the Inquisitor manages to get multiple Coinshots Spiked. That's not ideal either. Yeah, I dunno if I inspired your post given they were 3 minutes apart or we just had very similar concerns at the same time, but thank you for bringing this up too. I don't know if I agree entirely with not roleclaiming, though. Some roles are just really only effective if you're team knows about them / can strategize around them. That and it's impossible to keep a teammate accountable of their actions if you don't know what actions they can take. I think our best bet at finding the Spiked, or at least minimizing their damage, is using the docs to discuss what each player must do for the interest of that faction's win condition, and if they end up making a decision on their own that goes against the faction's consensus, chances are they are Spiked and we can lynch them the next day. Otherwise they will skate in the background and do whatever they want without pressure. If that isn't incentive enough to keep the Spiked in line, then I don't know what is. Me? A threat? I'm as harmless as a cucumber. Whatever that means. I've already accepted the fact that I am utterly doomed this game. You don't need to rub salt in the wound. My team doesn't have a Lurcher so it's very likely I'll be killed N2, either by the Inquisitor or by a Coinshot from one of the three Houses I don't belong to. That's a big reason for why I'm suggesting plans that help control all of the Coinshots. The real question is, why are you encouraging it?
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I'm definitely leaning towards PK's side of this. That is a good point I didn't consider because I wasn't a part of MR7, let alone looked much into it. What I was going to argue is the following: After reading the rules again I now realize that the Spiked don't have a non-allomantic kill, meaning they're going to have to depend on a Steel spike to reduce our numbers. So that means we should only expect a Spiked kill every other cycle, unless he manages to Spike a Coinshot with Steel. An Inquisitor Spiking a player might as well be a kill, though, only their name is unannounced and since they still live, it is considerably more dangerous for us all. The main reason why I don't want to consider the Spike as "just another House" is they're going to likely have a lot more information than the lead faction no matter what, which gives them a severe advantage, especially in the early game. We can't just treat them as any other faction, not if any of us want to win, unless blind luck ends up on our side. One thing I want to mention. Given that Coinshots are a kill-every-other-cycle, there are likely more vigilantes than usual. If you're a Regular and steal a vial of Steel from a player, take note of it, but be careful about telling your team. While it's possible you may have found the Inquisitor, there's a larger chance they're just a village Coinshot. If the Inquisitor or a single Spiked player is in your doc, or someone eventually gets Spiked, you're telling the Inquisitor exactly who they he needs to Spike to get a kill every cycle. If I were an Inquisitor I know I would take care of the kills on my own until I can find someone with Steel already to maximize our team's effectiveness. We cannot let that happen, otherwise if a Steel kill happens every night, we might have to start purging that role. I'd really rather not do that. That being said, I advise that no matter what, no Village Coinshots should use a kill on an odd numbered night. If an Inquisitor Spikes a Coinshot with Steel, I'm certain that he's going to make a kill every night. If he decides not to in order to maintain the allusion that no Coinshot has been turned than at least we keep him from dwindling our numbers faster. If he decides to use the kill anyway (assuming all Village Coinshots listen, which they should if they don't want to get purged unnecessarily) then we'll know for a fact that a Coinshot has been compromised. I also propose that on some even numbered nights we have the Coinshots promise not a single one will use a kill. If a kill happens anyway that should mean they are Spiked and based on who they killed, we might be able to figure out which one it was. Never mind just realized that's pointless, Inquisitor will kill anyway. Another possible idea is that on N2 we should all agree to have our Coinshots kill the most inactive players in the game so far (barring real life reasoning). This would allow the collective to get an idea of how many Coinshots there are total, so the deaths can be accounted for more easily, while also giving players incentive to be active beyond earning more Boxings. If it turns out by N2 that there are no, or few, seriously inactive players, we can instead hold a vote to Coinshot lynch players that we agree are suspicious, as a pseudolynch, or just hold off on it entirely. I don't think we need to do this, as every faction with a Coinshot should be able to keep them accountable, but it's something worth considering.
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Hopefully none, if I can help it. Lynch trains are unnecessary. If people are going to vote just to earn their faction a boxing they should vote for someone who is not a candidate for the lynch, preferably someone with no votes on them. Why do I say this? Because bandwagons make lynch analysis very hard, and I'm sure I'm not the only player who is going to be paying close attention to who legitimately defends/attacks who. By having people vote for a lynch candidate for no other reason than a boxing, lynch analysis gets bogged with things like "is he or she really just doing it for the coin, or because they're teammates with the runner-up and want to widen the gap?" I'd rather avoid that headache, personally. That and the fact that bandwagons really don't help anyone, except maybe the eliminators by giving them somewhere to hide, though that isn't too much of a concern yet. I see you're trying those fear tactics you talked about using the other day. A decent attempt from the looks of it, but since I expected it, I can't say I'm really swayed either way . On that note, I have a some comments of my own regarding this. First, if you haven't been in your doc yet, do so soon. Renegade has put a list of everyone's name at the top of the docs so it's pointless to avoid it if you're trying to keep your identity a secret from potentially Spiked teammates. Really, avoiding the doc is going to only make you look suspicious. If you have a legitimate reason to be unable to access the doc, please find a way to stop by to at least tell your team that much. Or even post in thread, without giving your team away, why you are unable to access the doc at this time. Second, it is important that each faction is aware of their resources, completely. All four of our Houses are going to need to kill the Spiked to win, and it is essential that each House keeps its members accountable for their actions, that way if anything fishy happens (like a stray Coinshot kill or an unforeseen Soothing) someone will be able to figure out the cause, and thus bring us all a step closer to winning. If factions fail to do this and focus entirely on murdering their known enemies, the end game can easily be overtaken by the Spiked. Not a single House should want that, even if they lose. Better that one House succeeds than the servants of Ruin. Third, be especially careful of lurkers and players whom are playing exclusively neutral. In conversion games that's generally a very good strategy for the beginning, as it allows them to remain unnoticed while they take advantage of all the information handed out to get off the best conversions possible, and quickly. On this note as well, be wary of any sudden shifts in behavior, or if a player in your faction ends up defending someone from another, either in-thread or in-doc. Fourth, at the start of the Day 3 it is very likely that all four factions will be compromised. Obviously take note of any inconsistencies with your teammates before then, but at that point in time it's probably more wise to assume that someone among you is Corrupt. Better safe than sorry, right? At the end of the day you know your team better than you know anyone on another. That being said, do not let that concern drive wedges in your faction. If any village faction wants to win it's going to require teamwork. Eliminators thrive on chaos, and given that this is a faction game there will be plenty enough for the Spiked to take advantage of without inciting it on their own. I know all of this probably seems obvious to a lot of you, but I'd rather things not go unsaid as it's very possible there is at least one player that hasn't thought of any of these things yet. Better that, in some ways, we are all on the same page. My best advice is to make sure you do not focus on one aspect of this game too much. If your primary concern is the faction side of things, you leave the Spiked open to posture themselves however they see fit. If you focus too much on finding the Spiked, it's very likely your faction will be torn apart from the inside out, or you'll find your faction left behind by others. Find a balance between the two and you'll be much better off for it. I don't remember if you posted how long you'll be preoccupied (I'm sure you did) and honestly can't be bothered right now to go find it, but if you or someone else could tell me how long we should expect you to be on the lower scale of activity I would appreciate it for my notes. Has anyone said anything about the Inquisitor waiting to convert? If so, I definitely missed this unless you're carrying it over from your doc discussion. Either way, I somewhat agree. While it makes sense strategically, the fact that we are aware of that gives the other option - of waiting - strategic sense, too. This is an elimination game. People get paranoid and kill each other all the time for terribly illogical reasons because of that paranoia, as often without the prodding of the eliminators as with. If the Inquisitor avoids the limelight and waits the game out long enough that one faction gains obvious superiority, they can begin to convert them one by one to give them the best chance / control of resources. My point in bringing this up is not to give the Inquistors ideas. It's to make sure that you don't focus on definites. If the Inquisitor see's that they can easily take advantage of it. Ultimately until we know who the Inquisitor is for sure and begin to see how the Spiked are influencing the game, allomantically or otherwise, I believe it is extremely unwise to say things like "she will convert fast." I don't know if you've looked as far back as MR10 but I know I brought this up in my doc and think it's worth mentioning to everyone. Joe basically covered it with his earlier post but in that game I was the equivalent of a Spiked from the beginning and a lot of players (particularly the Coinshot equivalents) were focusing almost entirely on the Faction aspect of that game, and guess what? They lost. Granted that was an elimination game with a faction flavor, while this more-or-less the complete opposite, but I think my point still stands that every player needs to be equally involved in murdering their rival house members and rooting out the Spiked.
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Appreciate you trying to kill me first, of all people, though really feeling the love, mate
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Well, my first thought is it's a night turn, so votes don't count I've got plans, but they're strictly based in my faction, for now. On the subject of discussion though, I have a slight concern that people will be too focused on their faction docs. I think that it'll be less important on night turns but in the day I'll do what I can to encourage discussion as a collective.
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Shhhh... they don't know that Hmm, who should I pester now, then...
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@little wilson, @Metacognition, @Gamma Fiend: Surely one of you three wonderful mods is free to play, eh? We're just one player from 28
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There's no way of knowing that you're dead so, I don't see the issue. Although no actions can be changed / put in at this point, I don't think discussing things would upset Gamma / the mods.
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Fair enough I quite enjoyed that game, too. Hidden mechanics are fun.
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Pretty sure I lynched a GM Wyrm, once
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I have a theory that Gamma went out and got drunk again, like any decent, responsible adult would do. Any guesses on who the Darkfriend decided to kill?
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:[ Do I need to name my character Innocent, again? Ya'know, to show that I'm not anything but.
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Mid-Range Game 15: The Dula Revolution
Amanuensis replied to Mckeedee123's topic in Sanderson Elimination
That implies that people will vote for me at all, which is kayana talk, rulo! Got it- 727 replies
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@Renegade, what's your intent with like, number composition for the factions? Is your goal for each House to have the same number of players? Or did you plan to have player numbers be different for the Houses as a means of balancing? If you're trying to get them even, I could probably do some recruiting to get us to a number divisible by four (28 or 32, most likely, as I doubt I could convince more people than that). If you don't intend on them having the same number anyway, though, I won't bother. Just curious, since sign ups are closing relatively soon.
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Mid-Range Game 15: The Dula Revolution
Amanuensis replied to Mckeedee123's topic in Sanderson Elimination
How long have you been watching from the shadows? And have you ever played any mafia games before?- 727 replies
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Mid-Range Game 15: The Dula Revolution
Amanuensis replied to Mckeedee123's topic in Sanderson Elimination
Yay! Another new player. Happy to have you, Ecth :]- 727 replies
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Mid-Range Game 15: The Dula Revolution
Amanuensis replied to Mckeedee123's topic in Sanderson Elimination
FYI, I very much expect to win this award >:] I would guess on July 1st, since that's when the signups end, according to the quote at the top of this post.- 727 replies
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Mid-Range Game 15: The Dula Revolution
Amanuensis replied to Mckeedee123's topic in Sanderson Elimination
"That's right, rulo, my parents named me Kolo. Kolo?" This is me signing up. And yes, my characters name is seriously Kolo.- 727 replies
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But I'm unrevealed this time, so your point is moot. EDIT: Whoops
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That's generally why people ask questions
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('leaves')
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Then we win in three cycles, really, and honestly that'd kinda be boring. It would just be a matter of lynching Rubiks, Joe, and then Jaime, as there's no other way that Joe could have not redirected Aonar. @Mailliw73, I suspect that Bugsy will be the target for the Darkfriend kill, so I would recommend you protect him.
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Did you happen to role reveal to Hael or Joe or anyone in communication with either of those two who were likely to give them that information? Even if you truly are a Thief-Taker and not a Darkfriend, it's possible you were Corrupted early to prevent you from eventually tattle-telling on anyone else Aonar might Corrupt. Either way, something about this doesn't feel right to me, and I'd really rather the village not walk into another trap at the cost of this game. If the Darkfriend is Corrupt then we are 8 (actually 7, due to Winter's inactivity) v 3 right now, about to be 7 (a6) v 3 since there's no way we can block the Darkfriend kill. If we lynch Rubiks tomorrow and it turns out he's not Corrupt, we will end up 5 (a4) v 3 the next day. At this point we will know for certain that Joe and Stink are evil, as Joe would have had to have been Corrupt longer to lay down that false lead, and Stink would have to be in on it to lie about when he was Corrupted. If we lynch Stink then and he's a Corrupt Thief-Taker instead of the last Darkfriend, we'll end up 4 (a3) v 2 the next day. Unless Joe has actually been the last Darkfriend this whole time and not actually a Ta'veren (I think we've only ever had proof of one Ta'veren manipulation at a time), lynching him would mean the Village would be at a 3 (a2) v 1 the next day (or 2 (a1) v 1 v 1 if the Darkfriend isn't even Corrupted). At that point the surviving players will likely argue for their lives until they're blue in the face. I really don't like those odds, so I hope this isn't what happens. I hope it's the simpler explanation; that Jaime has been Corrupt and just managed to trick Joe. I'm becoming increasingly unconvinced of this because of just how easy that make things, but there's still a good chance of it being true. What do other people think? Am I crazy for bringing this possibility up? Is there another route we should take, either than lynching Rubiks?
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I figured that was who Aonar took. No wonder Joe made it so obvious at the end of the last turn that he is Corrupt, what with us openly planning to catch him and all... My only question then is why did Joe NOT redirect Aonar to Rubiks like he said he would to Jaime the same turn he was Corrupted? It makes no sense that village!Joe wouldn't. So, either Jaime is a Fainfriend and lied about what action Joe was supposed to do (Jaime would had to tell Joe that she would redirect Aonar to Rubiks while he attempts to redirect me to make sure I'm not the last Darkfriend) or Stink has been lying about being a Thief-Taker to hide his evilness. If Joe was truly Corrupted this past turn, then that means Rubiks is definitely Corrupted too. Jaime would have to be as well, in this scenario, otherwise I can't explain why Aonar wouldn't have been redirected. I think the only alternative could be if Stink was a Darkfriend and Corrupted. That would explain how he "knew" Meta took no action on N1 (if this is the case Meta would have been their first target, and since there was no kill / no mention in the write up, they would deduce he was a Dreamwalker) and why Stink claimed Bard targeted Mailliw on C3 (to support Aonar's claim of being a Viewer, hopefully prolonging his death long enough to get his last Corruption in). In this scenario, Joe would very likely have been the second person Corrupted, then, so that he could claim redirecting Aonar to Rubiks with hopes of us lynching a villager / clearing Aonar of being Padan. Since that failed, he had no choice but to reveal his evilness by allowing Aonar to Corrupt one more player, most likely one we wouldn't expect, to give them a chance at winning still. Light burn you, @The Only Joe, why didn't you redirect Aonar?
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... .. ! @Gamma Fiend helppppp I swear, if you've been a Darkfriend lying about your role this whole time, or Corrupt... >:[ @STINK I saw Gamma online reading the thread approximately twenty minutes ago. I doubt he would intentionally withhold your results, so either you have it now or you're a liar, like I thought you were from D2. So, what is it?
