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Alfa

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Everything posted by Alfa

  1. Actually, the action with the Gholam was pretty much like that. Not exactly the same, but from the same characteristic
  2. Aren't the physical bodies of Leras and Ati not just Lerasium and Atium? And after SoS we know
  3. Actually I somehow liked that style in WoT, where some elements were built up over several tomes, somehow contributed to the main plot and then... well, ended abruptly. It is annoying, yes, but it also gives a sense of realism to it.
  4. The universe gets broken by recursion. I thought we all know what we can not insert at that point. *Inserts new universe basics*
  5. Actually, that's an idea. If you manage to draw a Shardblade (mentally convincing yourself, that it's a shardblade), would it work just as Shardblades do?
  6. I have the problem that I'm running out of good high fantasy books at the bookstores. Basically, most high fantasy is either written with a very strong black-white scheme (like the "post-tolkienenians" or the late Terry Goodkind books) or working with very dubious main characters (I'm not talking about characters with dark sides, I talk about characters whose most sides are dark). Also, most worlds and magic systems resemble each other to the point it almost pains me.
  7. I actually discovered another special case: If the outer triangle has the angles 45°, 67.5° and 67.5° we have a regular octagon. This is strange, for that would be a very logical and easy-to-discover circle.
  8. i always thought that feruchemic luck is luck in the meaning of "joy/happiness", since actually influence of chance is not exactly a think I can associate with feruchemy: feruchemy almost always works "inside" of somebody, but influence of chance is very external.
  9. damnation. And I thought I might be original for once...
  10. Addition circles?
  11. Depends if there is a rock above the test-object or not.
  12. Your curse is to explay that wish to the Admin. I wish for... ehm...a question mark?
  13. Defense of the two-pointer. Very ugly geometrics, working with limits. Don't read it if you care for your sanity. I also don't know if this is even legitimate, but it's the only possible way to explain the two-pointer via the nine-pointers theory.
  14. Terminator (never saw that stuff, but the way i know about it...)
  15. Warnings. TONS of Geometry. The theory shows, that each known rithmatic circle, is, in fact, a special case of a nine-point circle. Also, this theory postulates a five-point and an eight-point circle.We start with the construction of a basic nine-point circle, as discribed on the graphic "the nine-point circle". For this, we need a sharp-angled triange cornered between the points A, B and C. We construct the middle-points of each side. Those we call Ma, Mb and Mc. We draw a circle through those three points. We construct the heights on the sides a,b and c and call them ha, hb and hc. Note, that the height meet our rithmatic circle d exactly at the intersections of d with a, b and c. We name the crossings of the h-lines with k with the names Ha, Hb and Hc as well as La, Lb and Lc. The M, H and L points now build the anchor points of the basic nine-point circle. As far we have the usual nine-pointer. The only requirement for it was a triangle ABC with sharp angles. Now let's make a step from general to special. Let us assume, that each of the angles of ABC would measure exactly 60°. In this case, the points M and H on each side merge together, so we basically loose three points, leaving us with a six-pointer. Note, that a six-pointer absolutely must be regular under this constraints. Anotther special case: let us assume, that one of the angles of ABC is exactly 90° and the other two 45°. Here we have a lot of merging: the points L and M on the sides a and b merge togehter (note: La merges with Mb and vice versa), Hc and Mc merge with each other; all the other points merge with C. The two-pointer is an even more special case: now we bring the points A and B together, making all points merging with either them or C. My graphical program is not capable of this construction, but theoretically it underlays the same laws as the nine-pointer construction. Now: predictions. The construction of a five-pointer requires ABC to have one 90° angle, but the other two to be different from each other. The Idea is the same as with the four-pointer, but Mc and Hc separate from each other. The pentagon in the five-pointer is irregular, but has a rectangle structure between four of it's points (all except Hc) Also, you can construct an eight-point circle. It requires for ABC to have two similar angles, none of them 45° or 90°. In this situation only the points Hc and Mc merge. The octagon is irregular, but symmetrical around hc. Other forms might exist, but i didn't found a way to create three-pointers and seven-pointers. Properties, usefullness and rithmatic specialities of this circles are yet to discover.
  16. Most are valid ( I do a bit of swordfighting - no shards, of course ), except that with armor hit to the side. Actually, as long as it hits the side where the armor is good, it will stop the blade. Just make sure it stays there and does not go for your axlehole.
  17. Ah, darn, I almost know it, it's something with a plot in that book, how to overthrow the world or something. He works for CIA and because the book is so dangerous the Government is interested in deleting all it's knowledge or something. Half of this is wrong, know it only from hearsy.
  18. Ohm? Basically everyday live with friends who watched the Game of Throne series less than a year back?
  19. *raises eyebrow at snort*
  20. I think, that it is "ideal" to have ten subordinates, but for pragmatic reasons this number can change.
  21. Well... if it works like on allomancy, you have to close your eyes. Better wear wielding-googles. The amount of Stormlight unset will be bright as a small supernova.
  22. Artemis Fowl, Time Paradoxon?
  23. Sazed mentions most copperclouds, not soothers to become savants.
  24. Than Thor is a Skybreaker. Chanelling lighning and stuff.
  25. That is a clever solution.
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