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Everything posted by valkynphyre
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I always assumed Kandra didn't procreate.
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Can a kandra, while in the shape of a female, get pregnant if they want to?
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Writing and Spren and magic systems *Mistborn spoilers*
valkynphyre replied to name_here's topic in Cosmere Discussion
I think we're forgetting something. The Honorblades in the prelude had glowing glyphs. The Knights Radiant's Armor had glowing Glyphs that faded. Shardblades now have no glyphs on them. Perhaps it's not writing in general, but specific glyphs. Perhaps the Glyphs become a focus for the powers of the Radiants and Heralds, like Aons. -
Love to, but TN is a little far from you.
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Despite what others have said, I do not believe Tarrlok is Amon.
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Holy is Fire. Warming souls of gold and darkness and light, light and darkness and gold of souls warming. Fire is Holy. Holy is Fire./ Warming souls/ of gold and darkness and light,/ light and darkness and gold of souls warming./ Fire is Holy. Hmm... I think this one actually could be classified as a 1. 22 words as well.
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Wow, this raises about 20 questions. say, you take a mistwraith and turn it into a kandra-- perhaps give it the blessing of presence. Then you put a copper hemalurgic spike through this barely sentient baby kandra's heart and steal memory. Could it in fact steal an ability from a Kandra? Would the baby Kandra die or continue to exist with a terrible mental handicap? Would the hemalurgic charge in its spikes be diminished? How much of a hemalurgic charge would be in this new hemalurgic spike? If you took that now-brainless kandra and removed its blessing, then gave it a different blessing and repeated the process, how many fully charged hemalurgic spikes could you create? wow... this is just scratching the surface, too.
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I have a theory I'm developing about this... Alethi and the Steel Alphabet are very similar, and letters seem to be called the same, but have different symbols to represent them... Still working on it, I'll post it when I'm done/have more evidence/decide It's good enough/want to.
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Not sure if the question i posted in the serious thread will be answered, so I'm going to post it here, too. For Brandon: Which pony is Best pony?
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The Ultimate List of Questions for Brandon
valkynphyre replied to Chaos's topic in Cosmere Discussion
Is Fluttershy, Rainbow Dash, or Pinkie Pie BEST PONY? I'm serious. I want Brandon's opinion on this. -
Could Cultivation Shardholder have changed hands?
valkynphyre replied to kari-no-sugata's topic in Stormlight Archive
OOH! I like that one! -
Actually, since they can rebuild their bodies, it would just be trial and error until they picked the right spot. Tensoon moved OreSeur's blessing around inside his body when he picked it up in book 3, dissolving organs and reforming them with the spike through them. Much easier for a kandra than a human. Only one person has to die. Yes, precisely.
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Tensoon took Oreseur's blessing when he killed him. Tensoon had two blessings. I think this requires a rageface. GET ALL THE SPIKES!
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The four blessings are: Awareness (2 tin spikes), Potency (2 iron spikes), Presence (2 copper spikes), and Stability (2 zinc spikes). Kandra are actually mistwraiths gifted with a pair of spikes- both of the same metal, stealing a human attribute. They are not sentient without the spikes. TenSoon took OreSeur's as well, giving him the blessing of potency in addition to the blessing of presence he already had. (2 Iron Spikes granting physical strength like a constant pewter burn, 2 copper spikes granting eidetic memory) Whether or not they could receive a benefit from allomantic of feruchemical spikes has never been explicitly stated, which is why I posed the question. I don't really see why they wouldn't be affected, so long as the spikes were correctly placed, so until we get a Word of God, I'm going to assume it's possible and throw a rogue Kandra Serial Killer at my party of heroes. MUAHAHAHAHAHAHAHAHAHAHHA! This is going to be fun.
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Here's a question: Can a Kandra gain Allomancy or Feruchemy from Hemalurgic spikes. I ask because a kandra serial killer with stolen powers would be a pretty sweet villain.
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Wow. took a look at Elend's stats in the Game. He's not much more powerful than Vin. Less in most ways... hmmm....
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The RP doesn't address this particular Era, I'm afraid. And yes, they would all be fantastically strong, and I could make that work with the rules, but it just doesn't seem feasible to do it that way. rolling ten dice for every misting/mistborn power check kinda defeats the point of the Difficulty system. Everything would just be too easy, so instead, I decided to give them a slight increase in power. Yes, TLR did make them distinct races. Allomancers, Terrismen, All others are Skaa. However, There were only 10 original mistborn, most of them likely male. Not the best situation for building an army to take over the world with. Prohibiting interbreeding from the beginning would mean very few allomancers. So... I rewrote the Lord Ruler's History a bit. that way, there is actually a decent amount of allomancers to work with. So he can have an allomancer army.
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THE NAME OF THE WIND! AGAIN!
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Let's see... I just know I'm goingla leaven a gold coin there which wolli eventually lead to Coronado willing have made ... I'm going to have to reread Hitchhiker's Guide to the Galaxy in before I travel to the past. Grammar! that's the reason there are no time travelers! The Grammar is too confusing.
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I read through the trilogy recently particularly looking for things that happen around this time period. In WoA, it states that the Lord Ruler didn't have complete domination until after the second century, but then again, Wednegon feels he lost because of the deepness. Not quite sure how those two 'facts' coincide, but I've decided that TLR has conquered the inner dominances, they just aren't called dominances yet. We actually have a metallurgist in our campaign, and throughout the campaign, I intend to have one particular character steal information about all three metallic arts from the Steel Ministry. The first piece, and the largest they will find is the 'Treatise Feruchemical', stolen from the library in Khlennium before it was destroyed. Between the metals mentioned there and future hints, Our metallurgist should be able to track down recipes for at least some of the unknown metals, although we wouldn't know how to use them in allomancy yet. We do have one PC who follows the Tenets of the Canzi people, a religion that focused on the beauty of the Human body. Which makes Hemalurgy the ultimate taboo for him, and also would incline him to hate the Skaa, but we'll seee where that goes. He is the Legal guardian of our little Mistborn/Feruchemist, an 18 year old just discovering her feruchemical powers. She will know nothing about compounding until she burns one of her metalminds... and I've talked with her Player to make sure that this doesn't happen the first time unless there are absolutely no other options left. In the end, she's either going to die of old age, of fighting the Lord Ruler, or become an inquisitor, or move to the other side of the planet. There aren't many other canonical options. But that doesn't mean she can't do awesome things while she yet lives... (TLR does mention that he was once flayed alive, near the beginning.) Also, since Feruchemy is believed extinct, there are, as of the beginning of the campaign NO worldbringers. No keepers or Synod yet. Though the Terris people are currently living outside of TLR's sphere of influence, in the Northern mountains... so... Mistings will actually be rather common, as they existed before TLR's ascension as well as after, but the powers of mistings are quite strong. (7s and 8s to start with instead of 6) Ferrings, though, that's a nice possibility. The Steel Assertors are the ultimate shock troops, and once TLR has dominion over the world , he won't need them anymore. Also, because they are so powerful, he will stop creating them because they could kill him with enough surprise on their side. They are exceedingly dangerous tools, and TLR knows it. The number of spikes will vary throughout the campaign, becoming greater in number as feruchemy is rediscovered. They are controllable, but not easy to break as Koloss are. TLR generally maintains Direct Control. Thanks for the ideas, they're great, and exactly the kinds of things I was looking for!
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This must be tested. I'm assembling a task force. I need Doctor Who, Einstein, and Geordi Laforge. Who else wants in? We shall set up in the New Mexican desert in the year 1072 A.D. see you there if you're a Cosmere physicist.
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Both. I don't want to break Canon, but there's plenty of things that I can get away with and just say the Lord Ruler covered this up later. Still, I'm willing to bend in some cases... the Hero of Ages said that Koloss, Kandra, and Inquisitors were the only things the Lord Ruler invented with Hemalurgy, but I've already stretched that with Assertors. Soo.... both.
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The Ultimate List of Questions for Brandon
valkynphyre replied to Chaos's topic in Cosmere Discussion
If a Kandra were to recieve a spike invested with a Feruchemical or Allomantic Power, would they be able to use that power, or would it do something freaky to them? -
I picked up the Mistborn adventure game, and have decided to run a campaign 200 years after the Lord Ruler's Ascension, before The world is completely under the Lord Ruler's control, before the religions (most of them) have been subdued, before the Lord Ruler realizes Feruchemy has survived, before The Contract, before Gunpowder has been entirely forgotten, before the Powers of the first mistborn have been diluted. Any fun ideas for setting? I've decided to begin the campaign right before a noble has a bright idea to use Slaves, not Allomancers to mine the Pits of Hathsin, so the lord ruler looks about 75 years old or so. (He's been able to gain some extra youth from compounding, but most of his Agelessness comes from Gold Compounding) I'm starting the campaign with the final fall of Khlennium, and The Lord Ruler will be using our team of Nobles to conquer other Kingdoms. Here's a few things I came up with: The Lord Ruler recently banned breeding with Skaa, and proclaimed a 'Cull on Impotence,' which allows the newly formed Canton of Inquisition to hunt down and destroy halfbreeds and their sires. Nobles married to Skaa previous to the Cull's announcement are exempt. The Balance is well known, and the Skaa are inferior intellectually, but much more prolific. The Lord Ruler has a Canton of Assertion to enforce the Chain of Command in his Army. And several new Hemalurgic Creations. Steel Assertors, who are spiked only with the Physical Metals and Brass, but double spiked with all of those allomantic abilities, making them exceedingly dangerous. A Kandra Serial Killer will figure as a villian. We have to protect the secret of the mistborn in our group: She's actually a feruchemist, too. I intend to introduce several metals unknown during TFE era, including duralumin, nicrosil, cadmium, electrum, and bendalloy. Do you guys have any ideas of what would/could/might be different? I'd love to have all sorts of things to throw at the PCs.
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I've always thought that the "most important words a man can say" are the oaths of the Knights Radiant. Life before Death. Strength before Weakness. Journey before Destination
