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Posts posted by Tamzin Ashevai
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I began reading Terry Brooks' Shannara series in early August of this year based on several years' worth of recommendations from a colleague of mine who has since retired. While I don't find these novels nearly what Tolkein's were, and as I acknowledge that there are so many common themes between them, I'm still enjoying them ... although I wish there was more solid continuity between them. I'm only on The Wishsong of Shannara (i.e.: the original Shannara #3.) Anyway, I can always hope for something better as the series progresses.
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Agreed; Jason Bourne is resolved. Neither you nor I are at liberty to predict anything that we know about him beyond his survival. That is all. The story concerning Aaron Cross is entirely different, as film-goers to The Bourne Legacy are ready to embrace.
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Unique Eats. Sometimes I just watch cookingchannletv.com because it's not foodnetwork.com. Doesn't this make sense?
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I don't know that members of 17th Shard should be defining a term for the conflict between the New Empire and Ruin unless only to define it amongst ourselves. Ultimately, I think such a definition is the author's prerogative. While it might be useful amongst us, I don't like non-canonical terms either. (I'm definitely a canonical geek even if I haven't done an extensive Compendium of Key Terminology for any other of Brandon's series beyond The Stormlight Archive's, The Way of Kings.) I thought this first novel in his epic series was particularly important ... so I geeked out on it.I think that is what we ended up deciding, since we didn't like the term "The Battle for Scadrial" anyway. The conflict at the Pits and the Final Ascension were closely tied enough that we made them one event. I think what Voidus is getting at is a name for the whole conflict between the New Empire and the forces of Ruin. We haven't made a term for that. I don't know whether or not we should either. It could be useful sometimes, but I also have no love for non-canonical terms. I think the name The Atium War(s) was brought up for an idea for that as well. I'm not loving The Battle for Scadrial as the name for the whole war though. It was more then one battle, we know of at least three.
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You're all Brits? I'm in good company as a Californian then! Why? Because non of us have read the Alcatraz series! Certainly, this isn't a diss to Brandon in any way whatsoever from any one of us; it just seems like we've other Sanderson priorities. (I know I do!) Anyway, welcome and welcome back!
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Thanks, Chaos. Call me clueless for the moment, because I don't know just how to proceed. I mean, I clicked on Wiki above and got three different results. One was an empty Wiki with several categories; another was completely overwhelming and I wondered why any contribution was needed. So, I'm a bit confused right now. I don't know whether it's the links or my own incompetence. Believe me when I say that I'm open to any of these conclusions. I hope it's neither one, actually, and something else altogether.
I appreciate any insight you - or any other - might offer me in this. Thank you.
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Shivertongue, while I'm way into this and will do whatever I can, I've never done this before. While I haven't accessed the Wiki yet, you'll probably already know that I've contributed a couple of articles to the forum. So, I'll dive in further just as soon as I'm able to do so. I hope this is okay.
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I may have to do yet another re-read of the Mistborn trilogy and take more thorough notes on this subject specifically. I have to be honest though and say that this isn't a priority for me right now but I'm willing to help.
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My thanks to you both! This was definitely a labor of love with much anticipation for The Stormlight Archive epic. I'm happy to finally share this with 17th Shard and with Brandon.
I'll be certain to make my way to The Coppermind Wiki to learn all that's there which needs writing/editing. I'd love to help there if I can! Also, I still have one TWOK project that still needs typing and several others that are incomplete but awaiting the next installment in TSA to flesh them out more fully.
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Thanks for the support, Rubix! (I'm definitely impatient!).
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- Popular Post
COMPENDIUM OF KEY TERMINOLOGY
for THE WAY OF KINGS and THE STORMLIGHT ARCHIVE
Aharietiam – The Last Desolation, defeat of the Voidbringers. (p. 614)
Aimians - … blue nails and crystalline deep blue eyes. Aimians – even Siah Aimians – were rare. … [they] cast a shadow the wrong way. Toward light, instead of away from it. (p. 440) / … all Aimians … could change the color and markings of [their] skin at will. (p. 441)
Alespren - … appear only when one is severely intoxicated. Appear as small brown bubbles clinging to objects nearby. [Potentially] … a drunken hallucination. … infrequently. (p. 441)
Alethela - … the historical name for the place that had become Alethkar. (p. 306)
Alethi - … lighteyes … elite … grand people … there was a natural nobility to them. Tall and well made, the men … . The women were even more splendid. (p. 22) / Alethi had an odd sense of propriety. (p. 23) / [Darkeyes] were forbidden the sword. (p.24) / … a reserved people, at least with more passionate folk like the Horneaters or the Reshi. (p. 328)
Almighty – Elithanathile. He Who Transforms. (p. 119) / The Almighty depended on the Alethi to train themselves in honorable battle so that when they died, they could join the Heralds’ army and win back the Tranquiline Halls. (p. 415)
Amaram’s standard - … a burgundy field blazoned with a dark green glyphpair shaped like a shitespine with tusks upraised. Merem and khakh, honor and determination.
Angerspren - … boiling up from the ground … like small pools of bubbling blood. (p. 234) / … bright red … . (p. 253)
Anticipationspren - … like red streamers, growing from the ground and shipping in the wind … . (p. 106)
Ardents - … couldn’t own anything … didn’t have to be paid. (p. 81) / The ardents were very secretive in using their fabrials … . (p. 90) / … [ministered] to the people, helping them reach Points in their Glories and Callings. (p. 122) / … forbidden to use their Soulcasters on people. They rarely even used them in front of others. (p. 534) / … burn prayers and Elevate people’s Callings … . (p. 540) / It is [an ardent’s] duty and calling to be truthful at all times. (p. 594) / A man can leave the ardentia … . (p. 596) / The Hierocracy and the fall of the Lost Radiants are [their] shame (p. 634) / If [one] left the ardentia, [s/he’d] be demoted to tenth dahn, almost as low as a darkeyes. (p. 638) / [Women] didn’t wear a sleeve on [their] safehand - … one of the advantages of being an ardent. (p. 712) / … wine – orange … of the clergy. (p. 755) / … weren’t supposed to engage in politics, whatever their devotary. They’d been officially forbidden to do so since the Hierocracy. But … the ideal and the reality were two separate things. (p. 756)
Artifabrians – Navani was a renowned artifabrian. (p. 328) / … constructed … [contemporary fabrials]. (p. 566)
Assuredness Movement – The scholars are intentionally overstating their case. They are trying to provoke discussion. (p. 459)
Atheism - *(p. 466-47)
Axehound – (p. 43) / … the smarter the animal was, the more likely it was to disobey. … sleek and lean, six legs extending before [it] as [it] sat on [it’s] haunches. Axehounds didn’t have shells or skin; instead, their body was covered with some fusion of the two, smooth to the touch and more pliable than true carapace, but harder than skin and made of interlocking sections. … angular face … . (p. 173)
Azish – (p. 22) / Among [them], the bow is a bow is a noble weapon. (p. 770)
Babath - … quite particular about how you speak. The women … have … patterns of veins that sit shallowly beneath their skin. (p. 651-52) / Everyone gets a chance to rule, if they live long enough. The king is called the Most Ancient. The Babath are very fair. (p. 652)
Babatharnam - … they have a curious system of rule there … . … the elderly are given office. The older you are, the more authority you have. There is a great deal of unrest in Babatharnam. (p. 652)
Backbreaker powder – Very lethal … . (p. 698)
Beggars’ Feast – It was an Alethi tradition, a room where some of the poorest men and women in the city were given a feast complementing that of the king and his guests. (p.23)
Bindspren - … dark blue and shaped like little splashes of ink, clustering … . (p. 796)
Blackbane – … narrow leaves on a trefoil prong … . (p. 53) … a narrow, dark green leaf with a point divided in three. … one of Roshar’s most deadly natural poisons … . (p. 160)
Blades – Each was a masterly work of art, flowing in design, inscribed with glyphs and patterns. If their masters … died, the Blades would … [vanish]. These Blades were weapons of power beyond even Shardblades. These were unique. Precious. (p. 16) / … [appeared] from mist, wet with condensation. (p. 17)
Bonding – (p. 203)
Book of Endless Pages – … the front page … was blank. The next one was as well, as were all inside of it. It’s a metaphor … . (p. 680) / … this book is [the] guide [to the Devotary of Sincerity]. The book cannot be filled, as there is always something to learn. (p. 681)
Breakneck – The tower was three pairs in a game of breakneck. The queen was two trios. The first was an outright loss, the other an outright win. But a pair and a trio, that was called the butcher. Whether you won or not would depend on the other throws you made And, more importantly, on the throws of everyone else. (p. 367)
Bride’s Prayer - … [worn] on [a woman’s] sleeve. … [a] white cloth with its blue glyphpair sewn onto the sleeve of her dress. [it would be burned] when [an] engagement was formally announced. (p. 621)
Bridge – (p. (p. 95) / The bottom was a complicated construction, with eight rows of three positions accommodating up to twenty-four men directly underneath, then sixteen sets of handles – eight on each side – for sixteen more men on the outside. Forty men, running shoulder to shoulder, if they had a full complement. Each position underneath the bridge had an indentation for the bridgeman’s head, two curved blocks of wood to rest on his shoulders, and two rods for handholds. (p. 477)
Brightcaller – By the Brightcaller’s rays ... . (p. 918)
Brightlord – (p. 37) / … lighteyes’s honorific. (p. 396)
Brightness – (p. 63) / … lighteyes’s honorific. (p. 396)
Captivityspren – (p. 442)
Chasmfiend – (p. 189) / These ‘oversized chulls’ grow to fifty feet tall and are capable of crushing even a man in Shardplate. (p. 194) / The chasmfiend towered like a mountain of interlocking carapace the color of dark violet ink. It had a twisted, arrowhead-like face, with a mouth full of barbed mandibles. … it was vaguely crustacean … . It had four wicked foreclaws set into broad shoulders, each claw the size of a horse, and a dozen smaller legs … . (p. 202) … bellowed with an awful screeching sound. It trumpeted with four voices, overlapping one another. (p. 203) … thirty-foot-tall beasts … . The monster was long and narrow like a crayfish, and had a flattened tail. (p. 204) … majestic … . They climbed up onto the tops [of the plateaus] and made a rocky chrysalis … . During that time they were vulnerable. … chasmfiends rarely came in the evening or night. (p. 223-24) / Purple ichor … . (p. 382) / … [called] ulo mas vara, which … translates roughly to “Monster of the Chasms”.
Chrysalis – (p. 200) / The chrysalis itself sat like an enormous, oblong rockbud, fifteen feet tall and attached to the uneven stone ground by something that looked like crem. [Plunging a Shardblade into it, killed] the pupating creature but [avoided] the region with the gemheart. (p. 381-82)
Chulls – (p. 51) / … large crustaceans … . (p. 53) ... red-carapaced … their antennae waving back and forth. The box-shaped animals had bulging, stony shells and thick, trunklike red legs. … their claws could snap a man’s arm. But chulls were docile … . (p. 74)
Cobalt Guard – (p. 188) / [They] wore deep blue felt caps and cloaks over silvery breastplates and deep blue trousers. They were lighteyes of low rank, able to carry swords for close fighting. (p. 278)
Conicshell mucus - … for numbing. (p. 746)
Conclave – … where the Palanaeum is [in Karbranth]. … the king lives there … . It’s the center of the city … . (p. 65)
Creationspren - … of medium size, as tall as one of [shallan’s] fingers, and they glowed with a faint silvery light. They transformed perpetually, taking new shapes. Usually the shapes were things they had seen recently. Always of the same silvery color, always the same diminutive height. They imitated shapes exactly, but moved them in strange ways. They weren’t substantial … . [shallan’s] drawing gathered … them, pulling them by her act of creation … . (p. 118)
Creatures - … drawn … . … tall and willowy … with cloaks that split down the front and hung at the sides too stiffly, as if they were made of glass. Above the stiff, hjgh collars, where [their] heads should be, each had a large, floating symbol of twisted design full of impossible angles and geometries (p. 467) / … a figure with a sharp, angular symbol hovering above its collar instead of a head. … too straight robes, like cloth made from metal. (p. 641) / Each had a different symbol, twisted and unfamiliar … hanging above a neckless torso. … angular not-heads hanging horrifically where faces should have been. (p. 642) / … twisted symbols unconnected to their uneven shoulders. Those not-heads had unreal angles, surfaces that melded in weird, impossible ways. … too-smooth fingers … . … sleek figures. (p. 643) / … symbolheads … . (p. 677) / No eyes, no face, just [a] jagged alien symbol with points like cut crystal. (p. 678) / *(p. 968-69) / These are a type of spren … . (p. 978)
Crem – (p. 61) / … the sludgy brown material that fell with rainwater – could make a man sick. … used … to make pottery. (p. 250) … crem would seal up caverns … . (p. 301) If left alone, crem eventually hardened into stone. (p. 361) A sediment of hardened crem smoothed the pathway on the floor of the chasms … . (p. 389)
Cremlings – (p. 43) / … slithered … . (p. 79) / The tiny crustaceans were a translucent reddish color; … [one] could see its internal organs through its shell. (p. 390) / *(p. 564) / … multilegged, bearing tiny claws, their elongated bodies plated with carapace … . (p. 798)
Cremslime – (p. 847)
Crushkiller – (p. 435)
Cultivation – Cultivation, she is better at [seeing the future] … . (p. 995)
Curse of Kind – When the Curse of Kind followed you, you learned to take what happened as it happened. (p. 441)
Cusicesh, the Protector - … an enormous, sea-blue spren … . It was translucent, and though it appeared to throw out waves as it rose, that was illusory. It takes the shape of a large jet of water … . The center is of the deepest blue … though the outer edges are a lighter shade. … a height of at least a hundred feet. One of the largest … . It was unique. One of the few types of spren … that seemed to have only a single member. [The] face is shifting, bewilderingly quick. Different human faces appear on the end of its stumplike neck, one after another in blurred succession. Some seemed male, others female. (p. 442)
Cymatics – The study of the patterns that sounds make when interacting with a physical medium. (p. 511)
Dahn – (p. 127) / Vorin kingdoms’ system of ranks for lighteyes.
Dalinar’s visions – (p. 190) / The visions never showed him episodes of idle peace; they threw him into times of conflict and change. Turning points. (p. 728)
Damnation – (p. 146)
Darkeyes – … forbidden the sword. (p. 24)
Dawnchant – (p. 519)
Dawncities – … certain cities could trace their origins back to the Dawnsingers. (p. 754) / (p. 848)
Dawnshards – A mythological treasure … . Certainly worth seeking, but only with great caution. It would make you famous, but actually finding it would destroy … all. (p. 460) / … known to bind any creature voidish or mortal … . (p. 524)
Dawnsingers – (p. 114) / … both glyphs and letters dame from the Dawnsingers. (p. 511) / They were healers, kindly spren sent by the Almighty to care for humans once [they] were forced out of the Tranquiline Halls. Kind of like the opposite of the Voidbringers. (p. 634)
Day of Recreance - … the day [the Knights Radiant] betrayed mankind. … the day the Knights Radiant turned their backs on their fellow men. (p. 732)
Deathspren - … hate water. It will keep them away. … mighty good at killing … . (p. 152) / … cannot be seen. (p. 153) / They were fist-size and black, with many legs and deep red eyes that glowed, leaving trails of burning light. They clustered … skittering this way and that. Their voices were whispers, scratchy sounds like paper being torn. Only the dying could see deathspren. You saw them, then died. Only the very, very lucky few survived after that. Deathspren knew when the end was close. (p. 554)
Decayspren – (p. 258)
Deep blue wine – (p. 813-14)
Desolations – (p.15) / ... happened during the near-mythical shadowdays before real history began. Before mankind had defeated the Voidbringers and taken the war to heaven. (p.302) / War against the Voidbringers. (p. 614) / … matters of ancient lore … . (p. 858)
Devotaries – The specific devotary that one visited for worship often had to do with the nature of one’s chosen Calling. … the various religious congregations that proper Vorin people joined. (p. 71) / The devotaries were to teach morals, not enforce them. (p. 529) ... the devotaries – at their core – are still classical Vorinism. (p. 634) / The devotaries taught that when men died, the most valiant among them – the ones who fulfilled their Callings best – would rise to help reclaim heaven. Each man would do as he had done in life. … excellence in any Calling would bring power. (p. 836)
Devotary of Insight – (p. 499)
Devotary of Purity – … focused on … teaching one to emulate the Almighty’s honesty and wholesomeness. (p. 508)
Devotary of Sincerity - … one of the very smallest of the devotaries … . They worship the Almighty, but are guided by the belief that there are always more answers to be found. This devotary is a place where one is never penalized for questions, even those challenging Vorinism’s own tenets. (p. 681)
Diamond broam - … best for light, but less useful in Soulcasting, so weren’t as valuable. (p. 140)
Divine prism - … the ten facets [represent] the Heralds. (p. 509)
Double Eye - … symbol … stylized … eight spheres connected with two at the center. It had been the symbol of the Lost Radiants, back when they’d been called the Knights Radiant. (p. 305)
Dungspren – (p. 540)
Dustbringer – (p. 15)
Dustmother – (p. 177)
Easterners - … saw the world by the light of the highstorms. (p. 447)
Emerald broam - … the largest denomination of sphere , worth a thousand diamond chips. (p. 138).
Emuli – The people … are known for their expert crem pottery … . [They] are a certain tribe of the Askarki people, and they’re ethnically Makabaki – dark-skinned … . Their kingdom borders [that of the Azish] … . (p. 768) / Their legal system is very lenient toward foreigners. The people are most interested in exotic fruits. They worship Jezrien, though they don’t accept him as a figure from the Vorin religion. They name him the only god. [They] have what [Vorin] scholars like to call a splinter religion – containing some Vorin ideas. But to the Emuli, [Vorinism] would be the splinter religion. … flowing gowns and head-wraps of the Emuli women, … robes favored by the men. … [their] way of greeting an old friend – by holding the left forefinger to the forehead and bowing in respect. (p. 769) / To them … the need to strike a man personally is crass. They wage war in the opposite way from … Alethi. The sword is not a weapon for a leader. A halberd is better, then a spear, and best of all a bow and arrow. (p. 770)
Enthir - … a square, stringed instrument. You played it from above, plucking at strings with it sitting on your lap. (p. 998) / One did not strum an enthir. It just wasn’t done, at least not by people with any sense of propriety. (p. 999)
Epoch Kingdoms – They crashed when the church tried to seize power. (p. 316)
Era of Solitude – The modern era. (p. 635)
Errorgant – It means to be twice as certain as someone who is merely arrogant while possessing only one-tenth the requisite facts. … errorgance is a literary device. (p. 459)
Everstorm – (p. 21) / The Night of Sorrows, the True Desolation. The Everstorm. (p. 83)
Exhaustionspren – (p. 941)
Fearspren – (p. 26) / … shaped like gobs of purple goo … . … drawn by … terror … . (p. 27) / … wiggling and violet … in the air. (p. 108)
Feverstone Keep (p. 728) / The buildings … were blocky and utilitarian, built up against one another along the rock walls of the natural rift. Most had square raincatchers on top. With good food stores – or … a Soulcaster – such a fortification could withstand a siege for years. (p. 729) / [site where] the Day of Recreance … [took place]. (p. 732)
Fingermoss - … sprouted like flowers … . The bright pink and purple … tendrils were reminiscent of tentacles … waving … in the wind. The clumps would only pull into their shells if [one] tapped the rock near them. (p. 798)
Firemoss – Rubbing firemoss was said to make a man’s mind more receptive to thoughts and ideas. … once [one] grew … callouses [on thumbs and forefingers], it could … be euphoric. (p. 444)
First Ideal of the Immortal Words – Life before death. Strength before weakness. Journey before destination. (p. 831)
Flamespren - … like insects made solely of congealed light. (p. 23) / … a bright fire would draw [them]. (p. 118) / … [one of] the most common types … . (p. 441)
Fourleaf sap – (p. 53)
Frillbloom plant - … fanlike fronds …: two wide, orange leaves, with spines on the tips, unfolding like opening fists. (p. 695)
Gallant – [Dalinar’s] massive black Ryshadium stallion … . (p. 184) … two hands taller and much stronger than an ordinary horse. (p. 187)
Gemhearts – (p. 185) / … the enormous gemstone that grew within all chasmfiends. … even the small ones were worth a fortune. (p. 210) / [One] had to get to the plateau where [the chasmfiend] rested, break into its chrysalis … then cut out the gemheart. (p. 224) / … the scarcest, yet most desirable, substance in the land … . (p. 409)
Gemstones - … a cut stone could hold more Stormlight … . (p. 90) / … the larger a gemstone was when used by a Soulcaster, the less likely it was to shatter. Enormous gemheart stones offered near-limitless potential. (p. 224) / … Stormlight shone from inside the glass … . … some of the storm’s tempest inside … . The light was like … part of the storm, captured … . The light wasn’t perfectly steady … . (p. 765)
Ghostbloods – (p. 701) / …[a group] searching for [the] secrets [of the Parshendi]. … their symbol [was] tattooed on the inside of [the] arm. … a symbol of three diamonds in a pattern, overlapping one another. It was the same symbol … . … worn by Luesh, [shallan’s] father’s steward … . The symbol worn by the men who had come, pressuring her family to return [her father’s Soulcaster]. The men who had been financing Shallan’s father in his bid to become highprince. (p. 992)
Gloryspren - … like tiny golden translucent globes of light … attracted by [a] sense of accomplishment. (p. 188) / … like hundreds of spheres of light. (p. 382)
Glyphs – (p. 16) / … major, minor, and topical glyphs … . (p. 86) / … you could draw most glyphs in complex ways that made it hard to read them, unless you knew exactly what to look for. (p. 401) / They weren’t meant to be used in books; they were pictures. A man who had never seen one before could still understand what one meant, based on its shape. That made interpreting glyphs different from reading.
Glyphwards - (p. 86)
Grandbows - … large steel bows with thick strings and such a high draw weight that only a Shardbearer could use them, to fire shafts as thick as three fingers. They were recent creations, devised by Alethi engineers through the use of fabrial science, and each required a small infused gemstone to maintain the strength of its pull without warping the metal. … Navani … had led the research to develop the bows. They were sleek and dangerous-looking … .(p. 199-200)
Grasper – A small tentacle snapped out, yanking [a cremling] down into [its] hole. (p. 798)
Greatshells – Taking down a greatshell was the highlight of a young man’s year. (p. 194) … a musty, moldy scent. The smell of greatshell blood. (p. 221) … curious teeth … with a strange, complex network of jaws. Some flat platelike teeth for crushing and destroying shells and other, smaller mandibles for ripping off flesh or shoving it deeper into the throat. (p. 223)
Groundspren - … pull … downward … everything … . (p. 688)
Gulket leaves - … rubbing the sap of gulket leaves on sore muscles [made] them feel warm and cold at the same time. (p. 568)
Half-Shards - Vedens … perfected … them. [They claim] the shields can stop blows from a Shardblade. (p. 332) / … they can only take the shape of a shield and don’t lend any of Plate’s other enhancements. But they can block a Shardblade. (p. 333) / … distinctive, diamond-shaped shields. … fabrials … . They were made of metal imbedded with a gemstone hidden at the back. (p. 717) / … they use a completely different design principle from regular Shardplate. (p. 848).
Hallowed Hall - … the place where a wealthy man placed images of his Kadasix for reverence. (p. 708)
Haspers – (p. 66) / … small two-shelled creatures proliferated during the Weeping. They seemed to grow out of nowhere, much like their cousins the tiny snails … . (p. 617) / …with pearly shells slowly oping and closing as they breathed. They looked like tiny mouths, silently speaking in rhythm with one another. (p. 885)
Hearthstone – (p. 151) / Kaladin’s childhood home in northern Alethkar.
Heliodor - … pale yellow gemstone … . (p. 432)
Heraldic Epocs - … when men were bound by honor. (p. 315)
Heraldic Forces – (p. 222)
Herdazian - … evidenced by … dark, crystalline fingernails [and wearing] a sparkflicker. (p. 373) / … brown hair and deep tan skin … . The fingernails … were slate-colored and crystalline … . … great fighters … . (p. 487)
Hierocracy – (p. 71) / *(p. 284-85) / … had tried to conquer the world five centuries before. (p. 369) / The failure of Vorinism. (p. 614)
Highprince of Information – (p. 334) / … had authority over criminal investigations, particularly those of interest to the Crown. (p. 335)
Highprince of War – (p. 291) / … a single leader to force [the Highprinces] to work together. (p. 292)
Highstorm – (p. 39) / … could be predicted mathematically. (p. 77) / Nobody liked to be out during a storm … . The things that walked the storms … weren’t nearly so deadly as the rocks and branches cast up into the air. … the storm’s initial tempest of water and wind – the stormwall – was the most dangerous part. The longer one endured after that, the weaker the storm grew, until the trailing edge was nothing more than sprinkling rain. (p. 78) / … the riddens – the period near the end of a highstorm when the rain sprinkled softly. The time right after a highstorm was when the land was most alive.(p. 79) / After storms, plants soon pulled back into their shells, trunks, and hiding places to conserve water. (p. 337) / They caused enormous floods to crash through the chasms; to be caught in a chasm during a highstorm was death. (p. 389) / … highstorms always came east to west … . (p. 391)
Holetental – (p. 988)
Honor Chasm – (p. 101) / … the place where [the bridgemen] could make the one decision left to them. The “honorable” decision. Death. (p. 159)
Honorblade – … of ancient lore … . (p. 298) / A mythological treasure … . It would make you famous, but actually finding it would destroy … all. (p. 460)
Honorspren - … discerning … . (p. 849) / Spirit of oaths. Of promises. And of nobility. (p. 913)
House Kholin’s banner – Deep blue with white glyphs – khokh and linil, stylized and painted as a sword standing before a crown. (p. 81) / [On Dalinar’s] … blue banners with the glyphpair … [khokh is] drawn in the shape of a crown, [linil forms] a tower. Dalinar’s mother had drawn the original design, the same his signet ring bore, though Elhokar used a sword and crown instead. (p. 420)
House Sadeas’s banner - … a yellow glyphpair in the shape of a tower and a hammer on a field of deep green. (p. 99)
Hungerspren – They look like brown flies that flit … almost too small to see. (p. 49)
Impossible Falls - … of Kholinar. (p. 378)
Infuse – [To] drink in … Stormlight and command it. (p. 831)
Iriali - … [do] not take well to … nudity. (p. 439) / … very particular about their chastity laws. … golden-haired Iriali men went about wearing only waist wraps, their skin painted various colors and patterns. (p. 440) / The [golden] hair bred true … - the purer your blood was, the more locks of gold you had. … it wasn’t merely blond, it was truly gold, lustrous in the sun. [The Iriali] … were rarely inclined to bickering or fighting. (p. 441)
Kammar - … ancient martial art … which used only the hands. It was meant as a less deadly form of fighting, focused on grabbing enemies and using their weight against them, immobilizing them. It was also ideal when one wanted to touch and infuse someone. (p. 718-19)
Kata - *(p. 398-99) / Meant to work the muscles and make [one] practice the basic jabs, thrusts, and sweeps. (p. 399)
Ketek - … a complex form of holy Vorin poem. (p. 1003)
Kharbranthians - … Vorin … . They weren’t pagans … and writing was a feminine art; men learned only glyphs, leaving letters and reading to their wives and sisters. (p. 66) … burnt orange and white, the Kharbranthian royal colors. (p. 83) … separate the genders during dining. (p. 463)
King’s Guard - … dressed in blue and gold. (p. 286)
Knights Radiant – (p. 28) / … fight for no king and for all of them. [in the] Eighth Epoch … Urithiru is where [their] orders are centered, … in Alethela. It is [their] duty and [their] privilege … to stay vigilant for the Desolation. [They died] do that [others might] live. It [was] ever … [their] place. [Could] teach … so that [fighting would] not destroy [a person]. [Those] of Alethela [were the] watchers – the warriors who [protected] and [fought]. [They maintained] the terrible arts of killing, then [passed] them on to others when the Desolation [came]. (p. 306-7) / Two orders of the Knights Radiant possessed inherent Soulcasting ability; it was based on their powers that the original fabrials were designed … . … each Radiant’s abilities were tied to the spren. (p. 978-79)
Knobweed – (p. 259) / Their rigid stalks were topped with delicate fronds that could retract into the stem. The stems themselves were immobile, but they were fairly safe growing behind boulders. Some would be pulled free in each storm – perhaps to attach themselves in a new location once the winds abated. Knobweed wasn’t rare, but neither was it as common as other weeds. (p. 338) / … [breaking] off the furry top of the reed [exposed] the hollow center. … [running one’s] fingers down its length, squeezing it tight … [produced] … drops of milky white liquid … . Knobweed sap. … knobweed milk … . … a powerful antiseptic. (p. 344) / It scares away rotspren … . Spread it on a wound that’s already infected and it will still work. (p. 345) / … [made] rotspren flee and … infection retreat. (p. 385)
Kukori – (p. 450)
Lanceryn – When the lanceryn died off during the scouring of Aimia, [it was presumed that] … the last gemhearts of large size [had been seen]. ( p. 526-27)
Larmic mucus – (p. 259) Antiseptic
Lashing – (p. 25) / … interfered with the gemstones that powered Shardplate … . (p. 29)
Laughterspren - … minnowlike silver spirits that darted through the air in circular patterns … . (p. 213)
Leggers - … larger crustacean … . … its hairlike spines lifted to the air to give warning of changes in the wind … its long body lined with dozens of pairs of legs. (p. 79)
Lifebrother – (p. 975)
Lifespren – They looked like motes of glowing green dust or swarms of tiny translucent insects. (p. 79) / … little green blips of light … small as spores … . (p. 162) / … silent … . (p. 767)
Lightday – (p. 620)
Lighteyes – (p. 22) / … a good lighteyes officer was really a team, the man to command and fight, the woman to read, write, engineer, and manage camp. (p. 408)
Lister’s oil – (p. 53)
Logicspren - … in the form of tiny stormclouds … . (p. 120)
Longroots – The brown roots were dirty on the outside and sticky when … sliced into … so working on them coated [one’s ] fingers with a thick layer of crem. (p. 539_ / They grew in cracks in the stone where water collected. They tasted faintly of minerals, but were easy to grow. (p. 540)
Lost Radiants - … said to haunt the most violent hightstorms. (p. 78) / They fell and became tarnished. (p. 316) / … fashioned only weapons … not productive tools for use by ordinary men. … never gave their Plate or its secrets to the common people. (p. 407)
Lost Radiants’ motto – Life before death. Strength before weakness. Journey before destination. (p. 607)
Maakian - (p. 681) Religious individual.
Makam - … smooth hardwood. All mobile bridges were made of [it]. It had a deep brown color, the grain almost hidden, and was both strong and light. (p. 476)
Marabethia - … a place in the world. It is beside the sea, to the north, in the Selay lands. The people are known for their great fondness for debate. At each intersection in the city they have small pedestals on which a man can stand and proclaim his arguments. It is said that everyone in Marabethia carries a pouch with an overripe fruit just in case they pass a proclaimer with whom they disagree. … [the Marabethians] have a curious way of treating condemned criminals. They dangle them over the seaside cliff near the city, down near the water at high tide, with a cut sliced in each cheek. There is a particular species of greatshell in the depths there. The creatures are known for their succulent flavor, and … they have gemhearts. Not nearly as large as the ones in [the] chasmfiends, but still nice. So the criminals … become bait. A criminal may demand execution instead, but [it is said that] if you hang there for a week and are not eaten, then you can go free.(p. 577-78)
Mathana … [Alethi] formal term for an older sister. (p. 331)
Memory – When [shallan] collected a Memory of a person, she was snipping free a bud of their soul, and she cultivated and grew it on the page. (p. 118)
Midnight Essence – [Creatures]… fought … who released it is still a mystery. (p. 307)
Mishim - … small green disk … the final moon … . (p. 349)
Musicspren - … tiny spirits taking the form of spinning translucent ribbons. (p. 22)
Nahel bond - … gave [Alakavish … a Surgebinder] no more wisdom than a regular man. *… not all spren are as discerning as honorspren. (p. 849)
Nahn – (p. 134) / Vorin kingdoms’ system of ranks for darkeyes. / … first nahn, the highest and most prestigious rank a darkeyes could have, worthy even of marrying into a lighteyed family. (p. 199)
Natanatan – … men with gloved hands and faintly bluish skin were from Natanatan. (p. 68) / The Shattered Plains lay in the land that had once been Natanatan. (p. 306) / Natan people … [had] pale bluish skin, wide noses, and wool-like white hair. (p. 525) / … the Granite Kingdon. (p. 821)
Nightspren - … monsters of the dark. … dreaded … . (p. 592)
Nightwatcher – (p. 179) / … things that could bring a man bad luck. (p. 659) / … every man gets one chance. Ask a boon of the Nightwatcher. (p. 708) / The Nightwatcher doesn’t trick you or twist your words. You ask a boon. She gives what she feels you deserve, then gives you a curse to go along with it. Sometimes related, sometimes not. (p. 709) / Most consider her to be just some kind of powerful spren. Once you’ve sought her out and been given your reward and your curse, she’s supposed to leave you alone. (p. 735) / She gives curses in exchange for granting small desires. Always one curse and one desire. (p. 859)
Nomon - … the middle moon … . (p. 140) / … the Second Sister [to Westerners] … . (p. 179) / … shone with his pale,blue-white light. (p. 341)
Oathbringer – [Dalinar’s] Shardblade … . Six feet long from tip to hilt, the Blade would [be] unwieldy in the hands of any man not wearing Shardplate. He’d carried Oathbringer since his youth, Bonding to it when he was twenty Weepings old. It was long and slightly curved, a handspan wide, with wavelike serrations near the hilt. It curved at the tip like a fisherman’s hook … . (p. 203)
Oathpact – … so long as there is one of [the Heralds] bound to the Oathpact, it may be enough. There is a chance [they] might end the cycle of Desolations. (p. 16)
Oathstone – (p. 178-79) / … a twinkling, sphere-sized chunk of rock … . It was fairly ordinary, a simple piece of rock with a few quartz crystals set into it and a rusty vein of iron on one side. So long as [one possesses] it, [s/he is Szeth’s] master. (p. 180)
Old Magic – (p. 58) / … things that could bring a man bad luck. (p. 659) / … supernatural [curses] … were supposed to happen to people who sought the Old Magic. There were stories of evil men made immortal, then tortured over and over again … . (p. 688) / You never know what kind of curse you’ll end up with. (p. 709) / … you’d have … to travel to the West [to] seek it. (p. 734) / Soliciting the Old Magic is offensive to the devotaries, but their punishments for the act are never severe. (p. 859)
Orange wine - *(not first mention)… crystalline … . (p. 544) / … sweet … . (p. 734)
Order of Talenelat - … devotary … . They … hate arguing over religion. (p. 755)
Order of the Stonewards – (p. 729) / [One of] two orders of [the Knights Radiant who had] … turned their back on their fellow men [i.e.: the Day of Recreance]. (p. 732)
Origin of Storms - … the distant, the unseen place where highstorms began. (p. 193-94)
Painrial – … [Navani] had a hand in its construction. (p. 847) / … a diminishing fabrial – it decreases something … pain. It doesn’t actually make the would any better … . … a completely different type from paired fabrials like the spanreeds. (p. 848)
Painspren - … like small orange hands with overly long fingers … . (p. 47)
Palanaeum – (p. 65) / … has the finest collection of tomes and scrolls on Roshar. More … than the Holy Enclave in Valath. … there [are]over seven hundred thousand separate texts in [the] archive.(p. 115) / … the grand storehouse of books, manuscripts, and scrolls beyond the study areas of the Veil … . The Palanaeum was shaped like an inverted pyramid carved down into the rock. It had balcony walkways suspended around its perimeter. Slanted gently downward, they ran around all four walls to form a majestic square spiral, a giant staircase pointing toward the center of Roshar. A series of lifts provided a [quick] method of descending. The lighting was dim; there was no general illumination, only small emerald lamps focused to illuminate the walkway floors. (p. 499) / … stone walls, portions of which had been Soulcast into quartz purely for ornamentation. The railings had been carved from wood, then transformed to marble. One could disappear for hours in the Palanaeum and never see another soul. (p. 500) / … the Kharbranthian filing system was now standard for many of Roshar’s libraries and archives. The air smelled of old paper and dust. It was never damp … . (p. 501) / The hollow inverted pyramid rose toward the ceiling far above, the four walls expanding outward at a slant. The topmost levels were brighter and easier to make out … . Fifty-seven levels … . The Kharbranthians cut out the rooms for the books. [The] formation is natural. (p. 633)
Parshendi – They were men with skin of black marbled with red. … cousins to the more docile servant peoples known as parshmen … . They did not call themselves Parshendi; this was the Alethi name for them. (p. 22) / Parshendi always sang as they fought; that song changed as they abandoned their bows – pulling out axes, swords, or maces … . … the Parshendi grew enraged when you moved their dead. … orange Parshendi blood … smelled like mold. (p. 380-81) / The Parshendi grow carapaces. They can jump chasms … . (p. 401) / The Parshendi were squat, muscular, and had … skin-grown armor … . It didn’t cover as fully as Plate, but it was far more efficient than what most foot soldiers had. Each Parshendi was essentially an extremely mobile heavy infantryman. … always attacked in pairs, eschewing a regular line of battle. (p. 409) / … their jumping prowess could suddenly deposit entire ranks of Parshendi behind Alethi lines. … there was [a] distinctive way they moved as a group in combat. They maneuvered with an inexplicable coordination. … subtle and dangerous. (p. 410) / *(p.627-28) / Their black eyes were like shards of obsidian. No whites. Just that emotionless black. (p. 742) / They never yelled as they died. As always … two-person teams were the focus of their strategy. Each pair would have different weapons, and often one was clean-shaven while the other had a bear woven with gemstones. (p. 778) / … fought like chasmfiends. Few men dared assault a Shardbearer directly – at least not without the entire weight of their army forcing them forward, almost against their will. … attacked with bravery. (p. 779) / … Parshendi could jump … chasms. (p. 781) / At times [they] seemed alien, but their emotions were so human. (p. 783) / … rarely disturbed their dead after they fell; they’d take roundabout paths of attack to avoid dead bodies. … the Parshendi revered their dead – revered them to the extent that they would endanger the living to preserve the corpses of the fallen. (p. 792) / The Parshendi left their dead. … they found it a terrible offense to move them. Merely touching the dead seemed a sin. (p. 870) / … normally fled when they took large losses. (p. 891) / … always, each Parshendi’s song was in perfect time with that of his fellows. It was as if they could all hear the same melody somewhere far away, singing along … . (p. 901)
Passionspren - … like tiny flakes of crystalline snow, [floating] down in the air … . (p. 863)
Physical Realm – The body must be fed in the Physical Realm, but the spirit exists in a completely different state. (p. 711)
Pilevine - … stringy, red fruit … . (p. 792)
Prime Kadasix – (p. 707) A revered provider.
Prime Map - … enormous, detailed … . It showed the entirety of the Shattered Plains that had been explored. (p. 352)
Proving Day – (p. 88)
Radiants – (p. 17) / … the orders of knights [the Heralds] founded. … they were … men who had too much power and not enough sense. (p. 153) / They fell and became tarnished. (p. 316) / … being a Radiant was more than [drinking in the Stormlight and commanding it]. It was their way of life, the things they did. The Immortal Words. Life before death. Strength before weakness. Journey before destination. That was their motto, and was the First Ideal of the Immortal Words. There were four others. … the Immortal Words – these Ideals – guided everything they did. The four later Ideals were said to be different for every order of Radiants. But the First Ideal was the same for each of the ten: Life before death, strength before weakness, journey before destination. The Radiant seeks to defend life, always. He never kills unnecessarily, and never risks his own life for frivolous reasons. Living is harder than dying. The Radiant’s duty is to live. Strength before weakness. All men are weak at some time in their lives. The Radiant protects those who are weak, and uses his strength for others. Strength does not make one capable of rule; it makes one capable of service. Journey before destination. There are always several ways to achieve a goal. Failure is preferable to winning through unjust means. How you lived will be far more important to the Almighty than what you accomplished. (p. 831) / … the Radiants held to a standard … . … by their rules, you shouldn’t do terrible things to accomplish great ones. (p. 982)
Rainspren - … sat in puddles, like blue candles … . (p. 522) / … glowing with a faint blue light, shaped like ankle-high melting candles with no flame. They rarely appeared except during the Weeping. They were said to be the souls of raindrops, glowing blue rods, seeming to melt but never growing smaller, a single blue eye at their tops. (p. 620)
Ralinsa – (p. 454) / … the main thoroughfare that led down the hillside in switchbacks, connecting Conclave and port [in Karbranth]. (p. 530)
Raspings - … monsters of the dark. (p. 592)
Re-Shephir - … the Midnight Mother, giving birth to abominations with her essence so dark, so terrible, so consuming. (p. 811)
Recreance – (p. 71) / … an event so old, it might as well be in the shadowdays. (p. 377) / The fall of the Knights Radiant. (p. 614) / The Day of Recreance, the day [the Knights Radiant] betrayed mankind. (p. 732)
Reshi – [in their decorative] style, there were no chairs, just cusions, and all the furniture was flat and long, rather than tall. (p. 713)
Riverspren - … could mimic voices and expressions, but didn’t actually think. (p. 55)
Rockbud – (p. 39) / … polyps split and set out their vines. (p. 79) / Many rockbuds never quite pulled into their shells completely [after storms]. (p. 337) / … spent winter weeks curled up inside their shells. (p. 360) / Rockbuds would eat away … stone … . The buds were a deep crimson. (p. 654) / … vines … like long green tongues. (p. 887)
Rotspren - … tiny red … gathering around [a] wound. (p. 53) / … hate water. It will keep them away. (p. 152) / [lister’s] oil frightened [them] away … even better than soap and water. (p. 154) / … tended to cluster around the dead. … translucent … . (p. 394-95)
Ryshadium – (p. 184) / … two hands taller and much stronger than an ordinary horse. The animals chose their own riders … . (p. 187) / A man couldn’t really understand until he’d had [a Ryshadium] accept him as a rider. It was … an experience that was completely indescribable. (p. 241) … hardly needed handlers. (p. 374)
Sabatons - … armor for … boots … . They encased [the] boots entirely and had a rough surface on the bottoms that seemed to cling to rock. The interiors glowed with the light of the sapphires in their indented pockets. (p. 371) / [One] stepped into the sabatons, and the straps tightened of their own accord, fitting around [the] boots. The greaves came next, going over [one’s] legs and knees, locking on to the sabatons. (p. 372)
Safepouch – … buttoned to the inside of [a Vorin woman’s] left sleeve. (p. 69) / By tradition, a woman’s safepouch was where she kept items of intimate or very precious import. To search one would be like strip-searching her … . (p. 563) / One did not look in a woman’s safepouch. (p. 677)
Salas – Violet … . (p. 53) / … the smallest and dimmest of the moons … . (p. 54)
Sapphire Broam – (p. 139)
Sas nahn – A slave’s brand. (p. 704)
Second Ideal [of the Immortal Words] – I will protect those who cannot protect themselves … . (p. 926)
Second Sister - … known as Nomon to … Easterners … . (p. 179)
Sesemelex Dar - … Emuli … capital. … an excellent trade city … . … quite spectacular, filling rifts cut into the stone. There’s a particular composition of the stone there that lets water drain. The design is amazing. It’s … one of the Dawncities. The city’s pattern is central to the Emuli religion … . They claim it is their ancestral homeland, a gift to them from the Heralds. … the city [is] … a fantastic port … .(p. 754) / … a place where people live in gouges in the ground. A city built in an enormous complex of lines, all set into the rock as if carved there. … it is the capital of the kingdom of Emul, and is one of the most ancient cities in the world. It is said that the city – and … the kingdom – were named by Jezrien himself. … built in giant troughs. The pattern is quite amazing. It protects against highstorms, as each trough has a lip at the side, keeping water from streaming in off the stone plain around it. That, mixed with a drainage system of cracks, protects the city from flooding. (p. 768) / It is a wondrous place, filled with exotic travelers. (p. 769)
Seventeenth Shard – (p. 368)
Shadesmar – (I. Stewart drawing, rear interior of TWoK) / … a place with a black sky and a strange, small white sun that hung on the horizon, too far away. … shower of beads. Flames hovered nearby, dozens of them, perhaps hundreds. Like the tips of candles floating in the air and moving in the wind. An endless dark sea, except it wasn’t wet. It was made of the small beads, an entire ocean of tiny glass spheres. They surged … moving in an undulating swell. (p. 643) / That distant horizon with its powerful yet cold sun. Clouds running toward it above, endless ocean below, making the sun look as if it were at the end of a long tunnel. Above the ocean hovered hundreds of flames, a sea of lights above the sea of glass beads. (p. 677) / … Cognitive Realm. (p. 711) / … [a] strange place with the sea of beads, the floating flames, the distant sun in a black, black sky. (p. 967) / *(p. 969)
Shadowdays – (p. 737) / … the time before memory. (p. 802)
Shalebark - … pinks and vibrant greens and blues growing in a gnarled pattern … . The crusty, hard plants had no true stalks or leaves, just waving tendrils like colorful hair. Except for those, shalebark seemed more rock than vegetation. … it grew and reached toward the light. (p. 351) / Clusters of a bulbous variety … grew … bursting with a variety of bright colors. Oranges, reds, yellows, and blues. Some outcroppings looked like heaps of clothing, with folds spread like fans. Others grew out like horns. Most had tendrils like threads that waved in the wind. (p. 544) / … the most prominent shalebark plant … “plated stone.” A fitting name, as it grew in thin round sections that piled atop one another, like plates in a cupboard. From the sides, it looked like weathered rock that exposed hundreds of thin strata. Tiny little tendrils grew up out of pores, waving in the wind. The stonelike casings had a bluish shade, but the tendrils were yellowish. … a different kind of shalebark – with fingerlike protrusions growing up into the air from a central knob … . (p. 564)
Shardbearer – (p. 25) / … wore glistening blue armor made of smoothly interlocking plates. (p. 29) / … Plate glowed with an even blue light, and glyphs … were etched into the metal. They trailed blue vapor. (p. 303) / … destruction incarnate, the most powerful force on a battlefield. (p. 381) / An isolated, outnumbered Shardbearer could be tripped and topped by his adversaries. (p. 410) / … beautiful divinity … . (p. 671) / … needed space to fight; the Blades were so long that hurting one’s companions was a very real danger. (p. 777) / A Shardbearer wasn’t just a force of destruction; he was a force of morale and inspiration. Shardbearers changed battles. (p. 778)
Shardblade - (p. 16) / … appeared from mist, wet with condensation. (p. 17) / At the tenth beat of [a Shardbearer’s heart], his Shardblade dropped into his waiting hand. It formed as if condensing from mist, water beading along the metal length. [The] Shardblade was long and thin, edged on both sides … . … the Shardblade killed oddly; though it cut easily through stone, steel, or anything inanimate, the metal fuzzed when it touched living skin. It traveled through [a human’s] neck without leaving a mark, but once it did, the [individual’s] eyes smoked and burned. They blackened, shriveling up in his head, andhe slumped forward, dead. A Shardblade did not cut living flesh; it severed the soul itself. (p. 25) / … a Shardblade could cut any inanimate object. (p. 27) / … first carried by the Knights Radiant … . Gifts of their god, granted to allow them to fight horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. When your foe had skin as hard as stone itself, steel was useless. Something supernal was required. If the Blade touched a man’s spine, he died, eyes burning. If it cut through the core of a limb, it killed that limb. … when weapons created to fight nightmares were turned against common soldiers, the lives of men became cheap things … . [A] Shardblade, as always, glistened silver and clean. When one killed with a Blade, there was no blood. (p. 28) / … something special. Relics from another time, a time when the Radiants had walked Roshar. (p. 200) / Ten heartbeats. That was how long it took to summon a Shardblade. (p. 202) / … etched up the sides with the ten fundamental glyphs. (p. 203) / [The Unkalaki] have no Shardblades … . Other than Alethkar and Jah Keved, few kingdoms have many Blades. Thaylenah has five Blades and three full suits of Plate, all held by the royal guards. The Selay have their share of both suits and Blades. Other kingdoms, such as Herdaz, have a single Blade and set of Plate … . But the Unkalaki … have not a single Shard. (p. 345-46) / No Shardbearer would sell his weapon. Each was a distinctive relic, taken from one of the Lost Radiants after their betrayal. … if a man kills a Shardbearer, he may take the Blade and Plate as his own. (p. 346) / … the great problem of Shardblades and Shardplate – winning either was highly unlikely unless you already had Shards yourself. … having one or the other often wasn’t enough. (p. 355) / The faster [the ten heartbeats] passed, the sooner the Blade arrived . So the more urgent you felt, the sooner you were armed. (p. 378-79) / … it sliced apart anything inanimate, but blurred when it touched flesh, as if turning to mist. The way it reacted to flesh and cut steel so easily, it sometimes felt … like … swinging a weapon of pure smoke. (p. 379) / Once these weapons meant protecting … . (p. 381) / … while Shards were incredibly powerful, they needed peoper support. (p. 410) / *(p. 661) / Any man can win a Shardblade. Slave or free. Lighteyes or dark. It’s the law (p. 653) / The Blade was enormous, yet remarkably light. There was never recoil; landing a blow felt nearly like passing the blade through the air itself. The trick was to control momentum and keep the blade moving. (p. 779-80) / … placing it intentionally [within rock guaranteed] it [wouldn’t] vanish. (p. 781) / Fighting with Shardblades … could be like a dance. The large weapons took a great deal of skill to swing properly … . There was a fluidity to fighting with a Shardblade. A grace. (p. 823)
Shardbows – (p. 200)
Shardplate – (p. 29) / … each suit was said to be an individual work of art … . Ornate, interlocking, topped by a beautiful helm with an open visor. (p. 104) / … Plate could make any man look regal. (p. 184) / … absorbed … impact … . Shardplate wasn’t merely armor. It was so much more. (p. 187) / … something special. [A relic] from another time, a time when the Radiants had walked Roshar. No amount of fabrial science had even approached re-creating [it]. (p. 200) / … the translucence was one of the most wonderful parts of Shardplate. (p. 204) / With time, the armor would repair itself. It could re-form even if it was completely shattered. (p. 240) / Modern Shardplate didn’t glow like that [of the Radiants]. One always put the armor on from the feet upward. Shardplate was extremely heavy; without the enhanced strength it provided, no man would be able to fight in it. (p. 372) / … absorbed most … recoil [from a blow]. (p. 415) / Shardplate was sacred. (p. 416) / … Plate didn’t do … work for [one] – it enhanced … strength … . (p. 417) / A man in Shardplate might be protected from Lashings, but the things he stood upon were not. (p. 720) / [The Radiants’] Plate was unpainted, but it glowed wither blue or amber at the joints and across glyphs at the front … . (p. 730) / … regenerating Shardplate generally shattered the gemstones it drew Light from. (p. 786) / … Plate was resilient, so exchanges were generally drawn out. (p. 823) / *(p. 949)
Shattered Plains – (p. 41)
Shin – To Szeth’s people, a dying request was sacred. (p. 34) / … people [who] lived in mud and worshipped rocks. (p. 137) / [The Shin] … lavish [all farmers] with attention and respect. (p. 434) / To [them] … if you must fight a man, then you have already failed. (p. 770)
Shin Stone Shamans - … would recover [szeth’s Blade] from whomever had killed him. (p. 448)
Shinovar – (p. 21) / [The Misted Mountains] caused the highstorms to break and fade, making Shinovar one of the only places in all of Roshar where highstorms did not reign. The entire landscape had an eerie feel to it, as if it were dead. Nothing moved. No windspren, no lifespren, nothing. (p. 432-33) / Foreigners aren’t allowed near fields or farming villages. (p. 434)
Silver Kingdoms – The original names for the ten … . Perfect, symmetrical. (p. 511) / Urithiru was said to be the center of the Silver Kingdoms, a city that held ten thrones, one for each king. It was the most majestic, most amazing, most important city in all the world. (p. 630)
Skyeels – *(p. 60) / …weren’t … afraid of people. (p. 71)
Smokestance - … better with an imperfect weapon. One foot forward, one foot behind, sword … held forward with the tip toward [an] opponent’s heart. (p. 298) / … remaining in motion was the essence of Smokestance … . … sword-and-knife form. … whirlwind of blows … . (p. 299) / Always keep the stance. (p. 300) / … practiced and precise. (p. 305)
Songling – The fist-sized creature was shaped like a peaked disc with four arms that reached out from the sides and scraped rhythms along the top. Four squat legs underneath normally held it to a rock wall. (p. 173)
Soul’s March – (p. 901)
Soulcaster – (p. 69) / … two rings and a bracelet connected by several chains, holding a triangular group of gemstones across the back of the hand. … the word was used for both the people who performed the process and the fabrial that made it possible. (p. 84) / … Soulcasters were the means by which all of the highprinces fed their armies. (p. 233) Soulcasters fed the army by turning rocks into grain, and it was easier for them – for reasons only they knew – if they had distinct, separate stones. (p. 320) / … should be able to create any of the Ten Essences. [One] couldn’t create actual gemstones with a Soulcaster – that was said to be impossible … . (p. 501) / Soulcasters were fabrials from ancient times. … forbidden to any but ardents [in Vorin belief]. (p. 566) / *(p. 597)
Soulcasting - … one of the most sacred powers in all the world. The power of change itself, the power by which the Almighty had created Roshar. Sucking away the Stormlight in [a fabrial’s] gemstone, [an object] would give up its essence, becoming something new. (p. 119) / … happened at night [in a warcamp], and under strict guard to keep the holy rite from being witnessed by anyone other than ardents or very high-ranking lighteyes. (p. 262) /
Spanreed – (p. 333) / … flashing [with an incoming message]. (p. 418) / The spanreeds looked like ordinary writing reeds, except that each had a small infused ruby affixed. … pulsed slowly. (p. 421) / *(p. 422) / *(p. 425) / … worked when you tapped the stones. (p. 565) / … paired fabrials … the spanreeds. (p. 848)
Sparkflicker – (p. 373)
Spiritual Realm – The Almighty calls all men back to [it] eventually. (p. 256) / … the spirit exists in a completely different state [from that of the body]. (p. 711) / The Realm of the Heralds.
Splinter religion - … containing some Vorin ideas. (p. 769)
Splintered – (p. 323)
Spren - ... larger spren could change shapes and sizes ... . Spren didn't use people's names. Spren weren't intelligent. The larger ones ... could mimic voices and expressions, but they didn't actually think. Many of the larger ones were invisible except to the person they were tormenting. (p. 54-55) Large spren ... could move small objects and give littlel pinches of energy. (p. 110) ... don't sleep ... . (p. 215) [Lose] interest in things quickly ... . (p. 219) Most spren don't have long memories. (p. 220) ... all spren are, in a sense, virtually the same individual. There's harmony in that. (p. 262) ... kind of odd and magical. (p. 340) ... could be very elusive. Sometimes, even the most common types ... would refuse to appear. ... there were ... spren you could find only during war. (p. 441) ... can feel temperature. [Though] not usually. (p. 514) Spren live in everything. Spren appear when something changes ... . They are the heart of change, and therefore the heart of all things. (p. 539) [When the living thing they inhabit is consumed or used up] they are freed. To return to wherever it is that spren live. (p. 540) There were supposed to be thousands of kinds of spren, many that people never saw or didn't know about (p. 689) The spren change when [measured]. Before [they're measured], they dance and vary in size, luminosity, and shape. But when [a notation is made], they immediately freeze in their current state. Then they remain that way permanently ... . [if the figures are erased], the spren go back to being variable ... . Length, shape, luminosity. (p. 713) It's as if it knows ... that it has been measured. As if merely defining its form traps it somehow. (p. 714) Not all spren are as discerning as honorspren. (p. 849)
Stagm - … a brownish tuber that grew inb deep puddles … . (p. 750)
Starspren - … tiny pinpricks of light chasing after one another, zipping around like distant, glowing insects. They were rare. (p. 574)
Stonestance - … Shardblade held before [ the Bearer] in two hands, point toward the sky, the arms all the way extended. (p. 822) / … focused on … delivering the most possible momentum and strength behind each strike. (p. 823) / Stonestance was one of the few to rely on [parrying posture]. (p. 824)
Stone Shamanism – (p. 445)
Stormfather – (p. 21) / … said to haunt the most violent highstorms. (p. 78)
Stormlight – (p. 22) / The power of it was invigorating but dangerous. Stormlight could be held for only a short time, a few minutes at most. It leaked away, the human body too porous a container. (p. 24) / Stormlight healing was far from instantaneous. (p. 33) / In the darkness, it was quite noticeable. Translucent, luminescent, pristine. (p. 447) / It could not make a man into something he was not. It enhanced, it strengthened, it invigorated. It perfected. (p. 928)
Stormwall – The storm’s initial tempest of water and wind … was the most dangerous part. (p. 78) / … the visible curtain of rain and wind at the advent of a highstorm. It was a massive wave of water, dirt, and rocks, hundreds of feet high, thousands upon thousands of windspren zipping before it. (p. 517)
Stormwarden – They seek to predict the future. They studied the highstorms, predicted them … but learned about them and their mysteries. They studied the winds themselves. (p. 619) / Even though [they] were frequently wrong, they were more often right. (p. 846)
Stormwhispers - … monsters of the dark. (p. 592)
Strawberry jam – … deep, dark red. … exceedingly rare. Like most plants from Shinovar, it can’t grow other places. (p. 682)
Stumpweight trees – Knobby and about as tall as a man, they grew leaves only on their leeward sides, running down the length of the tree like rungs on a ladder … . … large, bannerlike leaves … . (p. 541)
Sunmaker – (p. 285) / … the last Alethi king to unite the highprinces. (p. 353)
Sunraiser – … [Elhokar’s] Shardblade … . It was long and thin with a large crossguard, and was etched up the sides with the ten fundamental glyphs. (p. 203)
Sureblood - … Adolin’s white Ryshadium stallion … . (p. 204)
Surgebinder – (p. 15) / … had fought during the light of day, battling the night but not embracing it. (p. 447)
Symbolheads – (p. 677) / No eyes, no face, just [a] jagged alien symbol with points like cut crystal. (p. 678) / *(p. 969)
Takama - … a long, straight skirt that went down to [the] calves. Few wore them anymore, but … they’d been popular as warrior’s garb. (p. 366) / … skirtlike garments. The purpose of the uniform was not fashion or tradition, but to distinguish [a leader] easily for those who followed him.
Taln’s Scar - … a swath of deep red stars that stood out vibrantly from the twinkling white ones … . (p. 53)
Ten Deaths – … fighting against [them] changes a person. (p.306)
Ten Divine Attributes – (p. 634)
Ten Essences – Each of the Ten Essences had an analogous part of the human body. (p. 118) / … the pure form of an Essence is quite easy to make [when Soulcasting]. (p. 978)
Ten fools – (p. 189) / … Cabine, who acted llike a child though he was adult. (p. 547)
Ten fundamental glyphs – etched up the sides [of a Shardblade] … . (p. 203)
Ten heartbeats – That was how long it took to summon a Shardblade. (p. 202)
Ten Heralds – Kalak … . Jezrien. (p. 15) / Talenel … . Taln had a tendency to choose seemingly hopeless fights and win them. He also had a tendency to die in the process. Ishar … . (p. 16) / Jezrien … . The king of Heralds … . (p. 17) / Talenel (p. 16) / … from ancient Vorin Theology. Jezerezeh, Ishi, Kelek, Talenelat. … Shalash … . (p. 23) / … brightlord, chosen at birth by the Heralds, [marking them] for rule. (p. 46) / … the Stormfather … [was] said to haunt the most violent highstorms … . (p. 78) / Talenelat’Elin … bearer of all agonies … (p. 107) / … the Almighty … . Elithanathile. He Who Transforms. (p. 119) / By Vedeledev’s golden keys … . (p. 122) / … five male, five female. (p. 285) / … Nalan’Elin, emitting sunlight, the sword of retribution held over his head. (p. 286) / They abandoned [mankind]. (p. 316) / Ishi, Herald of Luck … . (p. 343) / … the Stormfather … . Jezerezeh, king of Heralds. (p. 516) / Jezrien. … the Stormfather, … in Alethkar … . Or Jezerezeh’Elin. He was king of the Heralds. Master of the storms, bringer of water and life, known for his fury and his temper, but also for his mercy. (p. 768) / … Talenel’Elin, Stonesinew, Herald of the Almighty. (p. 1001)
Ten Human Failings – (p. 634)
Tenth Glyphic Paradigm – [it is said that] … by numerological extrapolations of the tenth glyphic paradigm [one’s might] … determine [another’s] personality … . (p. 505)
Thath – Justice. (p. 948)
Thaylen - … all Thaylen men had the same stark white beards – regardless of their age or the color of the hair on their heads – and white eyebrows. Those eyebrows grew very long, and the Thaylen wore them pushed back over the ears. (p. 56)
The Alethi Codes of War – (p. 192) / The Codes state that a general may not ask a man to do anything he would not do himself. (p. 226) / *(p. 244) / They are a tradition of old Alethkar. (p. 331) / Always be in uniform, always be armed, always stay sober. Be ever vigilant while under threat of attack. (p. 815-16) / … most duels should be avoided when Alethkar was at war. (p. 822) / Never ask of your men a sacrifice you wouldn’t make yourself. Never make them fight in conditions you would refuse to fight in yourself. Never ask a man to perform an act you wouldn’t soil your own hands doing. (p. 901)
The Arguments - … scripture … . (p. 356)
The Black Fisher – (p. 909)
The hateful hour - … the time between the first two moons, the darkest period of night. … called [so by the Shin] … for it was one of the only times when the gods did not watch men. (p. 447)
The hundred doves – Easy to release, difficult to keep … . … Shin … [proverb]. (p. 975)
The Immortal Words - Life before death. Strength before weakness. Journey before destination. … the First Ideal of the Immortal Words. There were four others. But the Immortal Words – these Ideals- guided everything [the Radiants] did. The four later Ideals were said to be different for every order of Radiants. But the First Ideal was the same for each of the ten: Life before death, strength before weakness, journey before destination. (p. 831)
The Last Desolation – (p.71)
The Passions – Pagan superstition. (p. 133)
The place of nightmares – … between Desolations. Centuries, perhaps millennia, of torture. (p.16)
The Poem of Ista – (p. 524)
The riddens – … the trailing edge [of a highstorm] was nothing more than sprinkling rain. (p. 78) / …the period near the end of a highstorm when the rain sprinkled softly. (p. 79) / … the after-flurries of drizzle that trailed a highstorm … . (p. 522)
The Thrill - … of contest … wasn’t nearly as keen as the Thrill of battle, but it was a worthy substitute. (p. 187) / … the sense of battle [enraged] … some men, but everything seemed to become clearer, crisper. [A man’s] muscles moved easily; he breathed more deeply. He came alive. (p. 299) / Men didn’t often speak of the Thrill, the joy and lust for battle. It was a private thing. (p. 377)
The Tower – (p. 182) / … an enormous plateau rising in an unusual shape. The Tower was wedge-shaped, uneven, with the southeastern point rising far into the air creating a steep hillside. (p. 490) / The Tower was enormous; even its huge size on the maps didn’t do it justice. Unlike other plateaus, it wasn’t level – instead, it was shaped like an enormous wedge that dipped toward the west, pointing a large cliff face in the stormward direction. It was too steep – and the chasms too wide – to approach from the east or south. Only three adjacent plateaus could provide staging areas for assaults, all along the western or northwestern side. (p. 893) / It was not only larger than most plateaus, it was rougher, covered with lumpish rock formations of hardened crem. The patterns were rolling and smooth, yet very uneven – like a field full of short walls covered by a blanket of snow. The southeastern tip of the plateau rose to a point overlooking the Plains. (p. 895)
The Valley – (p. 708) The place in the West where supplicants go to seek the Old Magic from the Nightwatcher.
The Vavibrar – (p. 519)
The Veil – … a breathtakingly large room. The sides were of smooth rock and they stretched high … . Set into the walls were dozens of small balconies, much like the private box seats of a theater. That which comes before the Palanaeum itself.
The War of Loss - (p. 284-85) / … destroyed the Hierocracy, shattering Vorinism into the devotaries. That was the inevitable result of a religion trying to rule. (p. 529)
The Way of Kings - … ancient text … . (p. 227) / The book was used by the Radiants as a kind of guide-book, a book of counsel on how to live their lives. (p. 238) / the book did not have a good reputation, and not just because it was associated with the Lost Radiants. Stories of a king doing the work of a menial laborer were the least of its discomforting passages. In other places, it outright said that lighteyes were beneath darkeyes. That contradicted Vorin teachings. (p. 242) / [The] book was once considered on of the great masterpieces of political philosophy. … kings around the world used to study it daily. Now, it is considered borderline blasphemous. (p. 370) / … one of the oldest, and the only complete text [dating from the shadowdays]. … it had survived only in translation; [there were] no copies in the original tongue. (p. 425) / A metaphor from Nohodon’s life – a real event turned into an example. He calls them the forty parables. (p. 819)
The Weeping – (p. 79) / It marked the end of an old year and the coming of a new one, four solid weeks of rain in a ceaseless cascade of sullen drops. Never furious, never passionate like a highstorm. While other seasons of weather came and went unpredictably, the Weeping never failed to return at the same time each year. (p. 615)
Three Gods – (p. 300) Oath spoken by Taffa.
Thunderclast – enormous stone beast, vaguely skeletal in shape, with unnaturally long limbs [sprouting] from granite shoulders. The eyes were deep red spots on the arrowhead face. (p. 15)
Trailman’s flute - … dark wood … . … held … out to the side and [blown] across its top. (p. 802)
Tranquiline Halls – (p. 224)
Truthberry jam - … Azish. Legends there say that those who consume the berries speak only the truth until the next sunset. The berries are harmless [in truth]. But the leaves and stalks of the … plant, if burned, give off a smoke that makes people intoxicated and euphoric. (p. 593) / … green jam … . (p. 594)
Unclaimed Hills – … far in … the highstorms were incredibly powerful. (p. 50) … places where Vorin rules governing the use of slaves were just a distant rumor. (p. 51)
Undertext - … written in a small, cramped script. Most books dictated by men had an undertext, notes added by the woman or ardent who scribed the book. By unspoken agreement, the undertext was never shared out loud. Here, a wife would sometimes clarify – or even contradict – the account of her husband. The only way to preserve such honesty for future scholars was to maintain the sanctity and secrecy of the writing. (p. 525)
Unseen – *(p. 368)
Urithiru – (p. 305) / … where [the] orders [of the Knights Radiant were] centered … [in the Eighth Epoch, in Alethela]. One kingdom to study the arts of war so that … others might have peace. (p. 306) / … said to be the center of the Silver Kingdoms, a city that held ten thrones, one for each king. It was the most majestic, most amazing, most important city in all the world. … it was abandoned even before the Lost Radiants turned against mankind. Much of what [is known] about the city comes from fragments of lost works quoted by classical scholars. (p. 630)
Uvara - … the People of the Great Abyss. Unlike the people in Roshar – who constantly argue – the Uvara always seemed to agree. From childhood, there were no questions. Each and every person went about his duty. (p. 804)
Valley of Truth – In Shinovar … . [szeth’s] … home.
Vanrial – (p. 630) / … an order of artists who live on the slopes of the Silent Mount in Jah Keved. Year after year, century after century, they’ve sung [the] same words - songs they claim were written in the Dawnchant by the Heralds themselves. They have the words of those songs, written in an ancient script. But the meanings have been lost. They’re just sounds, now. Some scholars believe that the script – and the songs themselves – may … be in the Dawnchant. (p. 854)
Vanrial Hypothesis - … one of the most perplexing – and ancient – mysteries of all time. (p. 854)
Veden – (p. 40) / Citizen of Vedenar in Jah Keved, one of the five Vorin kingdoms.
Vengeance – [Elhokar’s] mount … . … of the best Shin stock. (p. 205)
Vengeance Pact – (p. 82) / The highprinces vowed to seek retribution upon the Parshendi. (p. 195)
Veristitalian – … they were an order of scholars who tried to find the truth in the past. They wished to create unbiased, factual accounts of what had happened in order to extrapolate what to do in the future. (p. 423) / … constructed the truth of what happened in the past (p. 503) / [They] search for answers in the past, reconstructing what truly happened. To many, writing a history is not about truth, but about presenting the most flattering picture of themselves and their motives. [Veristitalians] choose projects that [they] feel were misunderstood or misrepresented, and in studying them hope to better understand the present. (p. 630) / … religion – in its essence – seeks to take natural events and ascribe supernatural causes to them. [Veristitalians] seek to take supernatural events and find the natural meanings behind them. … the final dividing line between science and religion. Opposite sides of a card. (p. 979)
Vinebud - … a few conelike flowers climed up from its vestigial shell. (p. 547)
Violet wine - … among the strongest of liquors. … the deep purple liquid – the color of cremling blood … . (p. 480) / … intoxicating … . (p. 736)
Voidbinding - … a dark and evil thing, and the soul of it was to try to divine the future. (p. 285)
Voidbringers - … horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. … had skin as hard as stone itself … . (p. 28) / … said to haunt the most violent highstorms. (p. 78) / … suddenly dangerous … .(p. 471) / “The ones of ash and fire, who killed like a swarm, relentless before the Heralds … .” “They take away the light, wherever they lurk. Skin that is burned.” “Like a highstorm, regular in their coming, yet always unexpected.” (p. 592) / A scourge and a plague. They were creatures of terrible destructive power, forged in Damnation, created from hate. … an embodiment of evil. (p. 634-35) / … came again and again, trying to force mankind off Roshar and into Damnation. Just as they once forced mankind – and the Heralds – out of the Tranquiline Halls. (p. 860) / Flame and char. Skin so terrible. Eyes like pits of blackness. Music when they kill. (p. 980)
Vorin custom – The left sleeve of each dress was longer than the right one, covering the hand. (p. 23) / … all Vorin women … kept [their] left hand – [their] safehand – covered, exposing only [their] freehand. Common darkeyed women would wear a glove, but a woman of … rank was expected to show more modesty than that. [They] kept [their] safehand covered by the oversized cuff of [their] left sleeve, which was buttoned closed. Reading was an unseemly trait in a man. At least, men who weren’t ardents. (p. 66) / Lighteyed women were very proficient at working with just their freehand. (p. 421) / Women were known to challenge each other to duels in the way of men with Shardblades, though they rarely used the word. These were always “friendly competitions” or “games of talent.” (p. 750)
Vorin kingdoms – … five Vorin kingdoms. Jah Keved, Alethkar, Kharbranth, and Natanatan. United by religion,, they had been strong allies during the years following the Recreance. What was the fifth kingdom? (p. 137) / In Vorin kingdoms, everyone had a chance to rise. … a fundamental tenet of their society. (p. 252)
Vorin legal code of citizenship - … men and their apprentices who served an essential vuntin in towns were afforded special protection, even from lighteyes. The Vorin legal code of citizenship was complex … . (p. 545)
Vorin teaching - … regarding one’s Glory and Calling … . (p. 72) / … Points in … Glories and Callings (p. 122) / … the Calling of a farmer was a noble one, one of the highest save for the Calling of a soldier. (p. 245) /… the highest Calling of men was to join the battle in the afterlife to reclaim the Tranquiline Halls, but the Almighty accepted the excellence of any man or woman, regardless of what they did. (p. 281) / … it was odd for any man to change his Calling. (p. 283) / … goals in regard to [one’s] Calling. … Elevated. (p. 286) / A woman wanting to come to the battlefield was like … a man wanting to read. Unnatural. (p. 374) / The grandest of masculine arts was to become a great warrior, and the most important Calling was to fight. (p. 415) / … most masculine arts deal with destroying, while feminine arts deal with creation. (p. 418) / *(p. 508-10)
Vorin temples - … were always circular with a gently sloping mound at the center, by custom rising ten feet high. The building was dedicated to the Almighty … . (p. 284)
Vorinism - … taught that the finest warriors would have the holy privilege of joining the Heralds after death, fighting to reclaim the Tranquiline Halls from the Voidbringers. (p. 224) / … nobody risked offending the Heralds by seeking to know the future. (p. 445) / [One was] supposed to burn prayers to send them to the Almighty … . (p. 601) / *(p. 635)
Wandersail – (p. 789) / … a majestic vessel intended to do what non had dared before: sail the seas during a highstorm. (p. 803)
War of Reckoning – (p. 603)
Whitespines - … reptilian creatures, as big as horses but with carapace across their backs. (p. 483)
Windblades - … subcartographal rock formations … . The walls [of Kholinar] incorporate the formations, using them to augment the defensive strength of the city. (p. 498) / … peaked stone formations rising like enormous fins into the air. Built of blocky stone structures … . (p. 850)
Winds of Fortune – (p. 434)
Windspren - … amorphous, vaguely translucent. … devious spirits who had a penchant for staying where they weren’t wanted. … a ribbon of light without form. … often played pranks … . (p. 49) / They were impossible to tell apart. (p. 52) … larger spren could change shapes and sizes … . (p. 54) / … could mimic voices and expressions, but they didn’t actually think. (p. 55) / … could appear to those [they] wanted to … . (p. 318)
Windstance – (p. 298) / The sweeping strikes, the grace. (p. 302) / … practiced and precise. (p. 305) / … turned sideways slightly, [one’s] hands before him and elbows bent, Shardblade pointing back over his head. (p. 822)
Winterwort – Bitter taste … which makes it safer to keep, since people eat, since people won’t eat it by accident. Crush it to powder, mix ti with oil, use one spoonful per ten brickweight of the person you’re drugging. Induces a deep sleep for about five hours. (p. 156)
Worldsinger – [Visits] places around the land, telling others of what they have seen. … they must travel to each kingdom and tell the people there of other kingdoms. … a kind of storyteller, though they [think] of themselves as much more. (p. 653) / … spread knowledge of cultures, peoples, thoughts, and dreams. … bring peace through understanding. It is the holy charge [their] order received from the Heralds … . (p. 768)
Yellow wine – (p. 811)
Ysperist – (p. 681) Religious individual.
24 -
SPREN
within THE WAY OF KINGS
... larger spren could change shapes and sizes ... . Spren didn't use people's names. Spren weren't intelligent. The larger ones ... could mimic voices and expressions, but they didn't actually think. Many of the larger ones were invisible except to the person they were tormenting. (p. 54-55) Large spren ... could move small objects and give littlel pinches of energy. (p. 110) ... don't sleep ... . (p. 215) [Lose] interest in things quickly ... . (p. 219) Most spren don't have long memories. (p. 220) ... all spren are, in a sense, virtually the same individual. There's harmony in that. (p. 262) ... kind of odd and magical. (p. 340) ... could be very elusive. Sometimes, even the most common types ... would refuse to appear. ... there were ... spren you could find only during war. (p. 441) ... can feel temperature. [Though] not usually. (p. 514) Spren live in everything. Spren appear when something changes ... . They are the heart of change, and therefore the heart of all things. (p. 539) [When the living thing they inhabit is consumed or used up] they are freed. To return to wherever it is that spren live. (p. 540) There were supposed to be thousands of kinds of spren, many that people never saw or didn't know about (p. 689)
The spren change when [measured]. Before [they're measured], they dance and vary in size, luminosity, and shape. But when [a notation is made], they immediately freeze in their current state. Then they remain that way permanently ... . [if the figures are erased], the spren go back to being variable ... . Length, shape, luminosity. (p. 713) It's as if it knows ... that it has been measured. As if merely defining its form traps it somehow. (p. 714) Not all spren are as discerning as honorspren. (p. 849)
Alespren - … appear only when one is severely intoxicated. Appear as small brown bubbles clinging to objects nearby. [Potentially] … a drunken hallucination. … infrequently. (p. 441)
Angerspren - … boiling up from the ground … like small pools of bubbling blood. (p. 234) / … bright red … . (p. 253)
Anticipationspren - … like red streamers, growing from the ground and shipping in the wind … . (p. 106)
Bindspren - … dark blue and shaped like little splashes of ink, clustering … . (p. 796)
Captivityspren – (p. 442)
Creationspren - … of medium size, as tall as one of [shallan’s] fingers, and they glowed with a faint silvery light. They transformed perpetually, taking new shapes. Usually the shapes were things they had seen recently. Always of the same silvery color, always the same diminutive height. They imitated shapes exactly, but moved them in strange ways. They weren’t substantial … . [shallan’s] drawing gathered … them, pulling them by her act of creation … . (p. 118)
Deathspren - … hate water. It will keep them away. … mighty good at killing … . (p. 152) / … cannot be seen. (p. 153) / They were fist-size and black, with many legs and deep red eyes that glowed, leaving trails of burning light. They clustered … skittering this way and that. Their voices were whispers, scratchy sounds like paper being torn. Only the dying could see deathspren. You saw them, then died. Only the very, very lucky few survived after that. Deathspren knew when the end was close. (p. 554)
Decayspren – (p. 258)
Dungspren – (p. 540)
Fearspren – (p. 26) / … shaped like gobs of purple goo … . … drawn by … terror … . (p. 27) / … wiggling and violet … in the air. (p. 108)
Flamespren - … like insects made solely of congealed light. (p. 23) / … a bright fire would draw [them]. (p. 118) / … [one of] the most common types … . (p. 441)
Gloryspren - … like tiny golden translucent globes of light … attracted by [a] sense of accomplishment. (p. 188) / … like hundreds of spheres of light. (p. 382)
Groundspren - … pull … downward … everything … . (p. 688)
Honorspren - … discerning … . (p. 849) / Spirit of oaths. Of promises. And of nobility. (p. 913)
Hungerspren – They look like brown flies that flit … almost too small to see. (p. 49)
Laughterspren - … minnowlike silver spirits that darted through the air in circular patterns … . (p. 213)
Lifespren – They looked like motes of glowing green dust or swarms of tiny translucent insects. (p. 79) / … little green blips of light … small as spores … . (p. 162) / … silent … . (p. 767)
Logicspren - … in the form of tiny stormclouds … . (p. 120)
Musicspren - … tiny spirits taking the form of spinning translucent ribbons. (p. 22
Nightspren - … monsters of the dark. … dreaded … . (p. 592)
Painspren – … like small orange hands with overly long fingers … . (p. 47) / … glowing pale orange hand shapes, like stretching sinew or muscles … . (p. 254)
Passionspren - … like tiny flakes of crystalline snow, [floating] down in the air … . (p. 863)
Rainspren - … sat in puddles, like blue candles … . (p. 522) / … glowing with a faint blue light, shaped like ankle-high melting candles with no flame. They rarely appeared except during the Weeping. They were said to be the souls of raindrops, glowing blue rods, seeming to melt but never growing smaller, a single blue eye at their tops. (p. 620)
Riverspren - … could mimic voices and expressions, but didn’t actually think. (p. 55)
Rotspren - … tiny red … gathering around [a] wound. (p. 53) / … hate water. It will keep them away. (p. 152) / [lister’s] oil frightened [them] away … even better than soap and water. (p. 154) / … tended to cluster around the dead. … translucent … . (p. 394-95)
Starspren - … tiny pinpricks of light chasing after one another, zipping around like distant, glowing insects. They were rare. (p. 574)
Windspren - … amorphous, vaguely translucent. … devious spirits who had a penchant for staying where they weren’t wanted. … a ribbon of light without form. … often played pranks … . (p. 49) / They were impossible to tell apart. (p. 52) … larger spren could change shapes and sizes … . (p. 54) / … could mimic voices and expressions, but they didn’t actually think. (p. 55) / … could appear to those [they] wanted to … . (p. 318)
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Of the WoT series, I've only read New Spring and I remember little of it. I'm going to have to read it again before I begin the WoT series in earnest. My goal is to do so next year ... in it's entirety ... from beginning to end. Given the opportunity, I'm very much this way with fantasy epics. While I might be a late-comer in most respects to the WoT, I'm still questioning just why I never knew of it when I was reading Frank Herbert's Dune series, because I first did so in the mid-1980s. I still wonder why I never knew of Robert Jordan until just a few years ago! Curiously, might it be that I grew up and lived in New England (i.e.: New Hampshire/Vermont)? Was the best of fantasy and science fiction being revealed mostly on the west coast?
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Please allow me to apologize for the perceived tone of the post I made regarding video games, which I've since edited. I hope that you'll review it. My intent certainly wasn't at all to be passive/aggressive and/or inflammatory. Never was it my intent to deride those who enjoy gaming, nor to imply that the activity is shallow and immoral. It's just not for me; that's all. With this in mind, I have to admit that I'm a generation beyond many members here and my exposure to and experiences within the growth of technology and all that the internet has made available worldwide has been amazing; not just a given. My first computer was the very first Mac and, then, the Mac Plus. A friend of mine was instrumental in developing True Basic. So, now you know I'm old enough to be someone's mother, but I'm not. Perhaps the generational gap aids in making me seem what you perceived. Perhaps my experience/inexperience characterizes some of my responses. Please be assured that I'll be more sensitive to the responses of others on-site given these differences. In all honesty, I'm really happy to be here; to be a part of this.I find myself annoyed and a little confused at the passive aggressive tone of this post. Wouldn't a simple, "I don't care for video games" suffice? Or perhaps nothing at all really. This isn't a topic about whether or nor you like games and why, it's about what games you are playing. So by default, everyone who posts in this particular topic is going to like games. Wouldn't you be better off maybe starting a topic where you could get a lively debate going on the merits and detriments of video games? I think it would be better then posting potentially inflamatory things here.
In addition to that, you mention "compromising my own integrity" by playing video games. It seems that you're implying that playing video games causes people to be immoral? I'd take offense at that for sure. I don't play video games extremely often but I know that they don't detract from my sense of right and wrong or make me a worse person.
I'm not even sure where you're going with the end of this post. Have you switched from talking about games to some sort of metaphor for life? We don't play just to get "points", "merits" or level up. Sure becoming skillful at doing cool things that I can't do in real life is fun. I could never climb buildings in Constantinople with my bare hands. But Ezio sure can. It's really not all that different from reading a book, the best games have you there for the story. You never want video games to become all you do but you never really want just one activity to dominate your whole life anyway, right? If you spent all your time reading, or playing water polo, or playing chess, you really aren't any better off. It's not even about playing to win, it's playing for enjoyment. Same as any other activity.
So maybe video games aren't your thing. It's not really necessary to deride people who enjoy them, is it? Or imply that the whole activity is shallow and immoral?
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I'm not much of a gamer and never have been. I wasn't really drawn to gaming, despite that I was a teen when Pac-Man first came out. Perhaps this is due to the fact that my family didn't have Atari or any other comparable system of the day. However, there was a local pizza place that had some table-top games and I remember playing Centipede when I was there on occasion. Later, I played Snafu with a young boy whom I babysat. (I know well just how much I'm 'dating' myself in stating this.)
After I joined Facebook (obviously, many years since that previous time), I played some of the Zinga games for a very short while. I got bored with their repetitiveness and, eventually, requested that all games updates from Friends be deleted from my Home page. I've also deleted all games invites from Friends since then. I think I'm just a different sort of geek.
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I'm actually looking forward to the resolution of the identity of David Webb/Jason Bourne and every other "active" like Aaron Cross (i.e.: Jeremy Renner.) Pamela Landy is going to have to defend the likes of Jason Bourne while refuting the lies of Noah Vosen (i.e.: David Strathairn), who remains supported by the characters portrayed by Albert Finney and Stacy Keach.
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First and foremost, Arya Stark is indeed freaking awesome! She's been my favorite character within the literary series since I first began reading. (The same goes for the HBO series.) Alternately, with regard to the ways in which sexual relations are expressed within the novels, I believe that G.R.R.M. is lacking. Why? Because there really is very little explicit sexual engagement described throughout the series unless what little between Daenerys and Khal Drogo, Cersei and Jaime, Stannis and Melisandre, Robb and Jeyne Westerling and, eventually, between Cersei and whomever.
I think we all know that Sansa was terrified of her husband, Joffrey ... the King, with good reason. Without giving anything away, I've always been in agreement with her regarding her fear. So, maybe we should split this topic between the literary drama and the television series. I'm open to every option ... including continuing just as we've progressed upon this topic.
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Thank you for that, Trizee. I've enjoyed Ken Follett's The Eye of the Needle and The Key to Rebecca, although i did so in the early '80s. I haven't read any of his works since. Would you recommend The Pillars of the Earth and anything else since then by Follett?
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Some of us have connected elsewhere; let's connect on Facebook as well!
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I'm a http://vegetarian.about.com/od/glossary/g/Pescatarian.htm. In other words, for those who don't know, I'm a vegetarian who eats fish and shellfish on occasion. I love sushi and will be enjoying this next weekend in celebration of my birthday!
EDIT: So, since I simply can't read through absolutely all of this tonight, I believe I have to start by stating that I'm a pescatarian. If you don't access the link or question just what that is, I'm predominantly a vegetarian who occasionally eats fish and shellfish. My annual birthday gift is an indulgence in sushi, provided by my RDP, who is a strict vegetarian. I'm so fortunate to be indulged thus! I enjoyed the best sushi just 1-1/2 weeks ago at the one and only restaurant in my hometown that provides the best variety in vegetarian rolls. (I enjoyed my fish, of course, but she enjoyed her maki too!)
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With regard to the Sword of Truth series by Terry Goodkind. I read only "Wizard's First Rule" and found it to be so predictable that I couldn't stand reading further. I know there are hardcore fans of this series, but I'll never be one of them. While I appreciate T.G. as an author of my favorite genre (i.e.: fantasy fiction), I can't condone his outright predictability ... and infused attitude into the series. To me, that indicates a lack of investigation on rhe part of the author. So, ... .
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Might I ask by which author? The reason I do so is because I couldn't stand Anne Bishop's, The Pillars of the Earth. Is this the same novel? Please correct me If I've erred in this assessment!I think my Favorite book is The Pillars of the Earth. If you saw the TV mini-series, it pales in comparison to the book. This is a historical fiction and not a sci-fi/fantasy. That being said it is epic and is the kind of book that fantasy readers may like. My favorite author is still Robert Jordan, but that is for the series as a whole.
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I think a 'Shard Con' would be awesome, however, I can't imagine anything like this happening until The Stormlight Archive has at least received its second volume. Brandon took on a huge responsibility in completing Robert Jordan's W.o.T. series at the same time he was beginning his own epic.
Perhaps this is an event we can all hope for in the future.
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Obviously, there are some very strong opinions and a lot of emotion in this thread. Foremost, I have to admit that I didn't even learn of Robert Jordan's W.o.T. series until I joined www.terredange.net and in the site's forum topic, Other Books. You might wonder just how a longtime fan of J.R.R. Tolkien and Frank Herbert had missed the genius of Robert Jordon. Sure enough, I did ... because I ceased reading fantasy fiction during my years following The Grateful Dead (i.e.: 1981-1991), and as a performer in an 8-woman, world-beat band by the name of Pele Juju. During these years (i.e.: 1991-2000), my focus was my music ... both its creation and delivery. Once the band ceased to exist (beginning in late 2000), I returned to passions I'd set aside for the sake of music and returned to reading favorite fantasy and science fiction authors whom I'd known previously. By one of my drumming students, I'd been encouraged to read the work of Jacqueline Carey when Kushiel's Dart was brand new. I was hooked as I'd never been since Frank Herbert's Dune (despite however different the genres.) It was the subject matter that drew me in! Were it not for the writing of Jacqueline Carey, I wouldn't have learned of the writing of Brandon Sanderson (and that of Robert Jordan). So, I have several sites before 17th Shard for which to be grateful (inclusive of adonalsium.net) because each author whom I'd read and each site with which I'd become affiliated led me here in a round-a-bout way ... and I'm really glad I'm here now!
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Magic systems worthy of Brandon
in Entertainment Discussion
Posted · Edited by Tamzin Ashevai
There aren't any other magic systems worthy of Brandon's. Of all the fantasy fiction series I've read (and those I've yet not), Brandon's systems of magic have been and remain the most innovative of any author I've read. I look forward to new plant life, new spren! I look forward to new languages and translations! I look forward to the increased explanations of controversial characters like Szeth, etc.! As I've stated previously, I can hardly wait for the next installment of The Stormlight Archive!