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Mckeedee123

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Everything posted by Mckeedee123

  1. That's one way to look at it. I guess that if nobody else agrees with me, then we'll just leave it up to people to decide how it's passed down, then.
  2. I just can't help but think that if it were passed down normally, cultures would treat male descendents sort of like, well... breeding studs, trying to get the bloodline into their society as quickly as possible. White lumuoles are invisible by design in the current model, and don't really react to stimuli on their own, so to do this you might want to invent a new kind that appears in your region.
  3. Well, alright. I suppose it doesn't have to be included, but I think it would increase the amount of demigodic bloodlines that succeed (as opposed to dying off after 2 or 3 generations.) Most bloodlines' magic is usable by both sexes, but all of them pass on the condition matriarchally, according to my reckoning. So the hotspots in this case would be the permafrost itself? Good idea. My bad. Probably. Yeah, the "associations" here are very vague, like I said, so "life" doesn't mean anything in particular. Just... biology. Sovereignty is a weird one, I know. It came from both the fact that gold is a yellow-ish metal and that in most aryan mythologies, the god of thunder ruled the rest of the gods. If you wanted to do anything that had to do with either money or dominance structures, or else meta-magic, those concepts would fall under this category
  4. Yeah, definitely, but that's only if there are biological mechanisms for creating them. If that's how lumuole creation works in your region, then I guess that's how it works. In my region, it's that there are small hotspots with extremely dense populations floating around, and most creatures can get what they need, magically, from the ingestion of a handful of them every few weeks. Well, yeah, lumuoles would have to be told what to do using chemical and neural impulses from the creature they inhabit. Crimsobeasts would have warm underbellies not because of the presence of lumuoles, but because they have chemical signals under there telling those lumuoles to produce heat. When I read that last night, I just wasn't what was being implied. I assumed that lumuoles colonies would fail after a few weeks of being removed from a hotspot. In your region, however, the "other side" apparently allows creatures to give lumuoles the magic they need, so that wouldn't necessarily be a problem That is indeed what is happening, but again, we don't know what the heck is going on over there in the other side. In some regions, the magical leaks that summon lumuoles are called "hotspots" and are small, randomly distributed clusters. In others, they're apparently tiny leaks that can be summoned somehow by plants. Interesting idea. A spirit could do that, presumably. By your model, I would assume that it's simply a larger "rift" or "portal" or whatever the terminology was; one that allows more magic through than even a thousand ordinary lumuole colonies. Imagine it as being about the size of a ping pong ball. Mana? eh. I'd just call it magic. Ordinary lumuoles (the microorganisms) are bacteria-sized, but they exist in colonies centered around lumuoles (the portals/rifts) that are more pinprick-sized. They would. I forgot about that when Curiosity wrote his thing, but they do continue to live (in what state they exist before they die is highly variable.) And their next child is always female. After they die, their effect on the world is usually pretty vague. Creating glowing lights in the sky every few months or granting someone good luck for a few hours. I don't imagine them being like classical gods, but I suppose it's technically possible. For anyone who wants to do that, just make sure the god only has influence on their region.
  5. I didn't originally think of them as magical creatures, but if you have any ideas, I'd be absolutely psyched to hear them.
  6. That's a thing. Yep. Like different breeds of dogs. Impressive magibiology skills. I'm inspired. Truly I am. I just added an entirely new document to my folder for "environment." Although I just realized that we've never explicitly stated how exactly organisms use magic. I always imagined that there had to be a sort of intent behind it to shape what the lumuole does, but I'm not sure what everybody else got out of that discussion. Obviously, the demigods require intent. Whether or not demigods use up lumuoles in the process of doing magic is up for debate.
  7. We might want to add the fact that lumuoles represent portals to the "other side" when we do this. Eh. Think of them like chickens spreading from Southeast Asia to Europe. There's selective breeding going on, so people in your region would have been choosing to breed snifflers with traits they like better, such as taste of meat, milk, and eggs, faster walking speed, coloration, and growth rate, but probably not evolution per se.
  8. Yep. EDIT: And, Kobold, how big did you envision the raptor species when you wrote the description?
  9. Snifflers! They're like tapirs, but they're covered in shaggy fur, stand about a foot tall, and lay eggs! My people domesticated them over on the western end of the continent and it's been about 11,000 years since then. Plenty of time for them to spread east-side.
  10. True... true... we need other kinds of pugs. Powls or Pawks or whatever the heck was in that (totally real) photograph that was posted on the Questions thread yesterday.
  11. Pretty much anything can work.
  12. I think it's preferable for demigodism to only be passed on through the matriarchal bloodline to prevent stuff like this, but... maybe? Depends on what people want. That one is definitely workable.
  13. My sig was exactly 24 pixels too tall.
  14. That's what I'd guess. Theoretically, this tribe would be demigods descended from some person way back a thousand years ago, and the percent of people who can do this depends on how valuable the magic is considered by the society and how long ago the apotheosis happened. Changing an organism's actual physical attributes would most likely fall under "life," which would mean the great lumuole this person was consumed by would be green, but this doesn't mean green lumuoles would be the only possible fuel. The fuel can be anything you want. By the way (I'm going to confuse the issue a bit ) I'm pretty sure that a deity created by a red, yellow, or orange great lumuole could also conceivably grant shapeshifting ability. Fertility (including beauty and passion) is associated with reds, and sovereignty and power are associated with yellows. Both of those have to do with standards of beauty and appearance. Orange includes resolve, which could tie into the adaptability associated with shapeshifting. All of these colors, green, red, yellow, and orange, have their own elements associated with them, so you might want to think about which one would be the coolest for your lutrine pastoralists. My demigods all have different levels of power appearing randomly in their population. All matriarchal descendants can influence the spread of fire, slowing it down or speeding it up. Most can breathe fire. Some can manipulate matter into becoming flammable, a few can control flame with intense precision, and a handful can directly summon it. The first level can be powered by any lumuole type, but the rest require red lumuoles. That's an example of a working system.
  15. Great idea. I'm fine with tweaking the metaphysics to avoid seeming too much like spren, though I can't speak for everyone else. And holy Termid, that's a fantastic format for explaining anything magical in the world! We need to have an in-world Rachnyx character in the "modern period" that collects lore like this just to give you an excuse to write more of this stuff.
  16. Spirits, ghosts, gods, whatever. Any being beyond the ordinary realm of perception. The demigodism is passed through their matriarchal bloodline. Aww. Thanks. How tall is a fully-grown Dromean as compared to a human? Waist-height? Chest-height? Head-height? If their chief limiting factor is food, it stands to reason they'd have a lowish biomass.
  17. It was on page six somewhere... Here: -Outside the realm of human perception, there exists a spiritual plane filled with magic. This leaks into the world in random places on the land. The type and intensity of the magic coming out of this "leak," as well as the leak's size, vary wildly. -The only beings that can access this magic are a class of bioluminescent single-celled organisms called "Lumuoles," who use it as an energy source. Lumuoles are usually found as large groups of pinprick-sized colonies, floating through the air. -Lumuoles can be found as different colors based on the type of magic leaking out: Red, blue, yellow, green, orange, purple, and white are the most common. White Lumuoles don't glow and even large colonies are nigh imperceptible. -The unique residue from Lumuole colonies' methods of glucose production can be used by organisms to do magic "stuff" when ingested, with the exception of the residue of White Lumuoles, which needs to mix with silicon before it becomes a viable magic source. Each species of Lumuoles' residue is slightly different. -A large portion of the continent is covered with massive, weak, sources of the type of magic leak that powers White Lumuoles. Over millions of years, the failed colonies that fall to the ground become fossilized in veins or are absorbed into the soil, mixing with silicon to become usable. -Great Lumuoles appear extremely rarely, and their ingestion links an organism permanently to one of the six corresponding sections of the spiritual plane. Its descendants will have unique abilities and powers, and it will be able to influence the physical world after its death. And here are the revised associations: -White Lumuoles don't do anything, and are practically invisible, but they create mineral deposits of magic over time. -Reds are associated with fire, industry, and fertility. -Blues are associated with water, scholarship, and mental acuity. -Yellows are associated with electricity, pride, and sovereignty. -Greens are associated with wind, life and happiness. -Oranges are associated with earth, strength and resolve. -Purples are associated with light/darkness, illusion, and fear.
  18. Follow your dreams, buddy. I will say that I'm pretty sure most demigodic bloodlines wouldn't make up more than 5-10% of any given population, though.
  19. Oh. Hold on a minute, you do want them to be visible? Or are you saying that you want to have different types of minerals? I think it's preferable to change the model rather than to change your magic system.
  20. It would. I mean, when writing this, I was talking about general associations, though. Humans with fire-based magic would probably be descended (either patriarchically or matriarchally) from a guy who ingested a Red Great Lumuole, but the variability between the characteristics of those descendants and those of another guy's kids could be huge. It's possible that all six main Lumuole types are capable of fueling that magic, or maybe it's just the red ones, or maybe it's reds, yellows, and purples.
  21. Nah, what's listed there are the actual emotional states covered by that variety. A predator that induces euphoria in its prey would be using magic based on Green Lumuoles, for example. Yep. That's why they exist. Presumably, your regions would be the location of massive, weak hotspots that have a small population of disparate White Lumuole colonies. Over millions of years, the failed colonies that fell to the ground would build up mineral deposits. I can't see why not. Good point. If you want, we can tack earth and wind onto Orange and Green Lumuoles, respectively. You wouldn't happen to be thinking about creating 4 adjacent island societies that specialize in manipulating earth, wind, water, and fire, would you? Because I would be so down for that.
  22. I didn't? Oh. I'm reconsidering that, but I had the general idea when I wrote that that the colors would have vague elemental associations for people to use. Mostly, it would affect what kind of demigods manifested, but again, I'm not sure if people are interested in the system... -White Lumuoles don't do anything, and are practically invisible, but they create mineral deposits of magic over time. -Reds are associated with fire, industry, and fertility. -Blues are associated with water, scholarship, and mental acuity. -Yellows are associated with electricity, pride, and sovereignty. -Greens are associated with wind, life and happiness. -Oranges are associated with earth, strength and resolve. -Purples are associated with light/darkness, illusion, and fear. Personally, I retracted my opinion that sapient races would edge each other out. It happens all the time with varieties and races of hominids, but then again, hominid species had identical ecological niches. Twi's seals probably wouldn't edge out the humans in their region because they would (presumably) get most of their food from deep underwater while the local human population would fish more shallowly. I think the best way for the raptors to work would be for their societies to be less "formidable" than the adjacent human ones (who would do high-density farming), but also be adapted to environments that humans aren't very good at eking out a living in, like jungles and mountains. I'll probably be including Autenots and Hakkites, but they'll be out on the submerged continent islands.
  23. Eh. I made a little rulebook to keep everything consistent, but in all likelyhood, you'll be able to fit anything you want to do into that system. If you can't, we'll alter the rulebook. Go ahead.
  24. Well, it's pretty simple. Basically, once someone forms a bond with a spren, they can sort of bribe spren (with Stormlight) to do what they want. Each order has the ability to bribe two types of spren representing "fundamental forces." For the Windrunners, it's Gravity and Air Pressure. The "lashings" are basically just every way that these two Surges can be used together. There are ten orders of Radiants. Each one can manipulate exactly two types of ten available spren, like gravityspren, adhesionspren, tensionspren, spacespren (?)... The exception to this are Surgebinders with the ability to Soulcast (the Elsecaller and Lightweaver orders, to be exact,) who can apparently bribe the spren of any physical object to change what they're made out of, in lieu of one of their spren types.
  25. Yep. Thanks! EDIT: By the way, can I bring up the subject of dates again? I'm using a calendar based pretty heavily on our own: The climate shifts that lead to the development of agriculture happen around 10,000 BCE, civilizations start appearing around 3,000 to 2,000 BCE, and the "modern period," the part of history where we'll stop, is 1,000 CE. Does anyone want to do things differently? Including suggesting of a new way to figure dates? EDIT 2: And just a basic summary of my region, for Lindel and Venture. The people in the steppe are called the Sessets. They're pastoral nomads who herd sheep, horses, and snifflers (tapir-like animals that lay eggs.) The tribes are constantly at odds with each other, but they often raid south into the agricultural region. This red region is home to the Torbud Empire, which practices a fire-based system of agriculture (the staple crop, anrulath, is highly fire-resistant, so farmers set fire to the fields periodically to kill off weeds.) It has one of the oldest magical bloodlines in the planet, a family of pyromancers, who rule most of the empire. It developed agriculture independently.
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