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Hurt'n'Heal 17th Shard Boards(Round 2)
Newan replied to TCshard's topic in Forum Games & Random Stuff
Introduce yourself! 8 17th Shard Discussion 8 Tech Support 8 The Coppermind Wiki 8 General Brandon Discussion 10 Events and Signings 10 Interview Database 10 Cosmere Theories 10 Stormlight Archive 2 Mistborn 11 Elantris and Emperor's Soul 10 Warbreaker 10 Cosmere Short Stories 10 The Reckoners 10 (includes both Firefight and Calamity boards) The Rithmatist 10 Alcatraz 10 Other Stories 10 (includes Skin Deep board) The Wheel of Time 10 Writing Excuses 8 Reading Excuses 12 TWG Archive 8 General Discussion 10 AMAs 7 Entertainment Discussion 12 Tech Discussion 6 Creator's Corner 10 (includes Sanderson Fan Fiction board) Role Playing 10 (includes Inactive RPs) Mistborn: The Inquisition 10 Reckoners RPG 13 Social Groups, Clans, and Guilds 9 -
When the second Star Wars: The Force Awakens teaser trailer was released and I was watching it over and over again, I took a screenshot when the sith turns around menacingly. I've had it as my desktop background ever since. On my phone, my lock screen was Serenity, then HAL9000, and then Szeth. I thought about changing it to Wax and Marasi, but their faces were covered up by the time.
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Hurt'n'Heal 17th Shard Boards(Round 2)
Newan replied to TCshard's topic in Forum Games & Random Stuff
Introduce yourself! 8 17th Shard Discussion 8 Tech Support 8 The Coppermind Wiki 10 General Brandon Discussion 10 Events and Signings 10 Interview Database 10 Cosmere Theories 10 Stormlight Archive 4 Mistborn 12 Elantris and Emperor's Soul 10 Warbreaker 10 Cosmere Short Stories 10 The Reckoners 10 (includes both Firefight and Calamity boards) The Rithmatist 10 Alcatraz 10 Other Stories 10 (includes Skin Deep board) The Wheel of Time 10 Writing Excuses 10 Reading Excuses 10 TWG Archive 8 General Discussion 10 AMAs 7 Entertainment Discussion 11 Tech Discussion 6 Creator's Corner 10 (includes Sanderson Fan Fiction board) Role Playing 10 (includes Inactive RPs) Mistborn: The Inquisition 10 Reckoners RPG 13 Social Groups, Clans, and Guilds 9 -
Here are three more: Oathkeeper (ASoI&F) Widow's Wail (ASoI&F) Narsil (LotR)
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Could she access the cosmere? I don't know. More importantly, could she access our universe? Definitely. Never let your guard down. You could be alternate Megan. Any moment, you could be ripped from the comfort of our simple little world and thrust into a universe of danger and awesome power.
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YOU! I approve of your face. Thumbs up.
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If some members of this forum were transported to Scadrial, maybe a month before the events of Mistborn TFE, how well do you think we would fare?
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For the Words of Radiance release, they numbered everyone on Monday morning, and let them all go. Then everyone came back at 10pm for the release party, and they didn't lose their spots in line. It was really convenient because I slept outside the bookstore on Sunday night, but then I was able to go to my classes on Monday. If they do it like that for the Shadows of Self release, maybe we should all meet up for lunch or dinner on Monday.
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Hurt'n'Heal 17th Shard Boards(Round 2)
Newan replied to TCshard's topic in Forum Games & Random Stuff
Introduce yourself! 8 17th Shard Discussion 8 Tech Support 10 The Coppermind Wiki 10 General Brandon Discussion 10 Events and Signings 10 Interview Database 10 Cosmere Theories 10 Stormlight Archive 5 Mistborn 12 Elantris and Emperor's Soul 10 Warbreaker 10 Cosmere Short Stories 10 The Reckoners 10 (includes both Firefight and Calamity boards) The Rithmatist 10 Alcatraz 10 Other Stories 10 (includes Skin Deep board) The Wheel of Time 10 Writing Excuses 10 Reading Excuses 9 TWG Archive 8 General Discussion 10 AMAs 7 Entertainment Discussion 11 Tech Discussion 8 Creator's Corner 10 (includes Sanderson Fan Fiction board) Role Playing 10 (includes Inactive RPs) Mistborn: The Inquisition 10 Reckoners RPG 12 Social Groups, Clans, and Guilds 9 -
That sounds like a great time! I wish I was coming back to BYU in the fall so I could be a part of it. But I'm staying home until I leave on my mission. I am going to visit in October for General Conference and the Shadows of Self release. We should totally do something then!
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The best thing about being sick is all the soup I've been eating. I love soup. Soup soup soup.
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Munchkin is a card game created by Steve Jackson Games. The original version pokes fun at role-playing games and the fantasy genre in general, but it has been followed up by many expansions and alternate versions. Now you can play munchkin in space, in the Wild West, or even in the worlds of Axe Cop and Adventure Time. But I want to play Munchkin in the Cosmere. Magic: I've been thinking about what it would take to create a Cosmere version of Munchkin. I decided that it might work to steal the mechanic for powers from Super Munchkin. In Super Munchkin, the powers you can use are limited by your rank. Your rank is equal to your level (unless it is increased by "origin" cards). So if you are at level three, and you have no origin cards, you could use a rank 3 power, or a rank 2 power and a rank 1 power, or three rank 1 powers, but you couldn't use 2 rank 2 powers. You get it. In Cosmere Munchkin, magical abilities could have a power rank at the bottom right of the card, and a shardworld at the bottom left. Shardworlds: Instead of "race" we could use "shardworld". This way, only a character from Sel would be able to use AonDor, Dakhor, and so on. Only a character from Scadrial would be able to use any of the allomantic or feruchemical abilities. Rosharans would get surges, and Nalthians would get breaths. But I feel like they should also each have their own ability, like races and classes do in other Munchkin games. Scadrial Sel Roshar Nalthis I can't think of any special abilities that would suit these. I'll keep thinking, but I could really use some help here. Scadrial Powers: I don't think that we should make "Mistborn" a power. Instead we could have individual powers for each metal. Since there would be so many, we shouldn't make these very strong. The "Scadrian" race card should be common more common than the others, but the other powers should be stronger. Also, not all of these have to give a combat bonus. Thug would definitely be a combat bonus, but coinshot could give flight, lurcher could give the thieving ability, and tineye could be "discard a card from your hand to look at another player's hand". Although... it would feel wrong not to get a combat bonus from coinshot. Maybe coinshot would be a bonus and a flight ability, and have it be one of the higher-ranked Scadrial abilities. I also think that we should have two scadrian abilities that are more highly ranked and more rare than any of the other scadrian abilities: Atium and Feruchemy. Atium: when you go to kick open the door, look at the top two door cards and choose the one you want to flip over. Place the other one back on the deck. Feruchemy: During combat, you may choose to store one point of your combat level. Keep a piece of paper to show how much you have stored. You may tap these charges in any combat. The maximum number of charges you can store is 8. Nalthis Powers: I think that a Breath card should be a power with a rank of 1, and a combat bonus of 1, but with a couple of extra uses. Lifeless: after defeating a monster, you may choose to forfeit the treasure bonus and instead sacrifice one of your breaths to make it your lifeless sidekick. It has the same combat level, but now works for you. It still operates under the same rules as any other sidekick. I do worry that this power might be a little bit over the top. If somebody creates a lifeless out of a monster that was a level 20, they're going to be pretty unstoppable. So maybe the number of breaths they have to sacrifice should be equal to the treasure they would have received from the monster. On the other hand, the other races will have much better bonuses from their powers than Nalthis. Maybe they should have this slight chance of being able to make a lifeless The Great Cthulu. I also want to incorporate Returned and Sentient Awakened Objects into this game, but I'm not sure how. If we make a rule like "you have to sacrifice a breath every turn" or "you have to sacrifice a breath each time you use it in combat", we would have to fill the deck with so many Breath cards, any other race would get tired of discarding them all the time. That problem still needs to be fixed, but I'll write down my ideas so that I can get your feedback. Returned: this could be an ability that Nalthians have written on their race cards. If you ever die due to bad stuff, you immediately come back as a Returned without losing any items. But there's a catch: at the beginning of each turn after that, before you open the door, someone must sacrifice one Breath card or you will die (for real this time). It could be a breath card you were already holding, or it could be one that another player had, and that you bribed them to play. Sentient Awakened Objects: Sacrifice three breaths to turn one of your items into a Sentient Awakened Item. It is now full of awesome power, just waiting to be released. Each combat in which you use the item to its full power, you must sacrifice one breath. The item's combat bonus is doubled. This may seem like an awful waste, but there are some items which would actually make this worth it, if you had the breaths. If you had the lazer-bobaser-bananafanafofaser-glazer-dazer from Star Munchkin, this would be worth it. Also, I haven't explained my idea for Hemalurgy yet. Just you wait. Muahahaha. Sel Powers: AonDor: gives a combat bonus, and gives a similar ability to Invisibility in Super Munchkin: When you are helping someone in combat, you may discard a card from your hand to leave that combat. The player you were helping may find someone else to help. Dakhor: gives a combat bonus, and gives this ability: When you are in combat, you may discard your whole hand (minimum three cards) to force a player to help you. Chayshan: Gives a combat bonus. Bloodsealing: I'm not sure. Maybe it has to do with the number of sidekicks you can hold. Or maybe undeads. Forging: When anyone is in combat, you may discard a monster from your hand to replace the bonus given by a player's level for that combat to the discarded monster's combat level. Roshar Powers: I haven't thought this one through yet. I'll have to dig into it later. Hemalurgy: I think that anyone should be allowed to use a hemalurgic spike, not just Scadrians. The hemalurgic spike object should be an item that you can play to steal someone's power. You keep the spike as an equipped item, and can now use that power. So it's like a cheat card, but better. Hemalurgic spikes should also be able to steal race cards. So for example, you can use a hemalurgic spike to steal someone's Breath, but you can't become a Returned unless you become a Nalthian first. But if you have another hemalurgic spike, you can use it to steal somebody's Nalthian card as well. This would be a cool way to have the benefits of multiple races without having to draw a Super Munchkin card (or in this version of the game, a Worldhopper card). There can also be a special rule for Sel that even if you steal a Sel power with a hemalurgic spike, you cannot use it unless you have a Selish card, or you have stolen somebody's Selish card with another hemalurgic spike. The "Hemalurgic Spike" item would have to be pretty rare, or it would make the game utter mayhem. Unless we want the game to be utter mayhem, of course... Hmm..... Monsters: Thinking up monsters should be fun. I definitely think that "mistwraith unicorn" should be one. The hard part is really going to be thinking up monsters with a mid-range combat level. Ugly lizard crab thing can be level 1, and Odium can be level 18, but what's going to be in between? Here I will list some ideas for monsters. Most of these aren't ridiculous enough though. I've organized them by which planet I got the idea from. Anyway, what do you think? I would love to get some feedback.
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BYU Cosmere Club! You guys actually did it! I'm so happy!
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The Giver? Edit: wait no that can't be it.
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Honestly, I was tempted to say that I had amnesia. Or that I accidentally burned duralumin while burning cadmium. I don't know why I let embarrassment about letting people down drive me away... Will you guys forgive me for giving up and running away? I miss this community.
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We all understand that life is more important. Of course we'll forgive you! As long as you post pugs and/or ponies.
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Yes, the cycle will go for a while after the last PM gets sent out. It won't be exactly 48 hours, because I want it to still end at the same time of night, but it will be thereabouts. Again, sorry for the wait, but life always manages to throw a wrench into things. The PMs will come when they come.
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Extension granted.
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- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
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- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
- prepare
- yourself
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- another one bites the dust
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Just so you all know, the write up may be late. (I know you're all very surprised.)
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- day seven
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- day six
- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
- yum
- night five
- explosions
- day four
- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
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- yourself
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- another one bites the dust
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I know that, Meta. I'm not going to complain about the workload that I gave to myself, but you should understand that I'm not dawdling when I do the calculations and the result PMs. It takes a really long time, and I also need to sleep. To send out all the PMs before going to bed would have meant staying up at least until 4 am. Extension noted. The day will end at 8:00 pm PDT on Sunday unless it is pushed back again.
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- day eight
- finally something interesting
- three deaths!
- took you long enough
- day seven
- night seven
- day six
- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
- yum
- night five
- explosions
- day four
- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
- prepare
- yourself
- for
- slight
- crushing
- sensation
- another one bites the dust
- night eight
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Yeah, the wait is unavoidable. But you can always request an extension if you think there hasn't been enough discussion time. I'm surprised nobody has done that in this game already.
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- day seven
- night seven
- day six
- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
- yum
- night five
- explosions
- day four
- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
- prepare
- yourself
- for
- slight
- crushing
- sensation
- another one bites the dust
- night eight
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Day 5: The Plot Thickens The hemalurgist hid behind a gigantic mushroom. Somebody was coming. Who would be out at this time of night, in the middle of a war? The hemalurgist pulled a mask over its face, and leapt out into the open. "Death to the Twinborn!" yelled the Spiked while throwing a knife. The blade hit the target with a dull thud. The target did not fall, though. He simply pulled back the hood of his cloak and gave the hemalurgist a look of disgust, in the way that only Hadrian Penrod could. The hemalurgist turned and ran for its life. Nobody has died! Two pretty cool items, 3 awesome items, and an uncanny item have been found. A1: pretty cool B1: awesome C1: pretty cool A2: awesome B2: pretty cool C2: pretty cool A3: awesome B3: pretty cool C3: awesome
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- day eight
- finally something interesting
- three deaths!
- took you long enough
- day seven
- night seven
- day six
- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
- yum
- night five
- explosions
- day four
- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
- prepare
- yourself
- for
- slight
- crushing
- sensation
- another one bites the dust
- night eight
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Not yet. I'm still working on those.
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- five deaths!
- five!
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- five!
- is that some sort of record?
- lg11
- day eight
- finally something interesting
- three deaths!
- took you long enough
- day seven
- night seven
- day six
- sorry about the wait
- night six
- so close
- but so far
- so thick you can taste it
- yum
- night five
- explosions
- day four
- awakening
- ostriches
- spikesmore spikes
- lots of spikes
- a few too many maybe?
- night four
- prepare
- yourself
- for
- slight
- crushing
- sensation
- another one bites the dust
- night eight
