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Dellexe

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Everything posted by Dellexe

  1. Put them in a square of Lines of Forbiddance then draw the Line of Silencing on the wall. Take a nap.
  2. Store luck while gambling.
  3. I was just going with Shardblades because they're invisible until you summon them. *shrug* I haven't read those ones, I need to eventually.
  4. Being a Lurcher and using it to keep a Newton's cradle going.
  5. Something interesting is a lot of magics require the Spiritweb to be broken or changed in some way. Allomancy - Snapping Surgebinding - Having a broken soul (or however it was worded) Returning - Dying Hemalurgy - Having another Spiritweb tacked onto yours Dakhor monks - horrible pain as your bones twist around - The odd one out is Elantrians/the Shaod. They don't seem to require Spiritweb trauma in order to gain their powers. Though all the people taken by the Shaod seemed to be devoted to something. Raoden to his people, Galladon to his farming, the soldier guy (I forget his name) to his duty, etc. So it seems like when your Intent lines up with Devotion's you are turned into an Elantrian. Edit: Added the Dakhor monks
  6. So basically: Burn sizable amount of Stormlight. POOF. - Now would they just die or become a Splinter? I'm kinda leaning towards just dying.
  7. Tap weight while standing on a glass floor.
  8. Spren? Shardblades?
  9. I checked this yesterday. They announced the games they will be showing at E3. Mistborn, unfortunately, was not one of them. They could still just randomly throw out a trailer or something but it's not one of the games they'll focus on.
  10. I though his clothes were just tasseled/purposefully ripped to be more human in shape, reducing the Breath necessary to Awaken them. Though you are right, he is a confirmed Worldhopper and we're missing a couple hundred years of his history. He could very easily have gone to Scadrial during that time.
  11. Put them inside of an Allomantic time bubble until they're old enough to handle themselves.
  12. Realize you have to go on an errand and leave Nightblood to watch the kids. What could go wrong?
  13. Using a shardblade as a can opener.
  14. Shallan's instructions in the tree?
  15. I'm not sure. He only writes that after he becomes Harmony, so it could be either. I don't remember him getting it from one of the religions, though.
  16. The knowledge of the Cosmere doesn't come instantly with the Shard. Sazed didn't understand it at first but I think there's a WoB that says he later started looking outwards and discovered it. And both the Lord Ruler (when he used the Well of Ascension) and Vin (when she becomes Preservation) don't realize the Cosmere while they held the power. It's probably that whoever the Shard-holder is just has to look outside of their little sphere of influence to discover the Cosmere, but they didn't do that immediately. Though Sazed does say in one of the Hero of Ages chapter headers that he knows the name Adonalsium, which would indicate some kind of innate Cosmere awareness when holding a Shard.
  17. Using a Lifeless you created by killing someone with a Shardblade to get your food so you don't have to leave the computer and 17th Shard forums while storing wakefulness so that you can have an extra long 17th Shard marathon all night. That was a heck of a run-on sentence. That really got out of hand.
  18. Hmm. Sell. Vivenna will display shapeshifting powers in Nightblood.
  19. I have thought about creating Lifeless as a gameplay mechanic and I quite like it. It has to be balanced, though. It can't be easy to create a unstoppable squad of soldiers. There will probably be some sort of level requirement in order to create actual Lifeless soldiers, but you have the ability to create Lifeless animals to serve as distractions/traps earlier in the game. Buying Breath would be part of the game but would be very expensive. Intimidating people into giving you Breath would work as a mechanic, maybe building off of how "well known" you are in the game. The more dark things you do, the more you can use your reputation to influence people, that kind of thing. Using Commands to progress is a pretty logical thing to do. As you progress through the game you learn more complicated and powerful commands. - The Awakening "crafting" system is a great idea. I'm thinking that it takes a few seconds to Awaken objects, requiring you to Awaken them beforehand and have a limited supply of them during a battle.
  20. "That much power eventually vaporizes the corporeal host, which is acting as the block and forcing the power into a single type of conduit (Allomancy)" From how I understand it, the metals act as some kind of filter channeling Preservation's power into Allomancy. When an Allomancer directly accesses the Mists (or theoretically any form of Shardic power) their own body is used as the filter, and they burn in the same way as the metals. - I could be horribly wrong, but that's my interpretation of the information I've seen.
  21. Hello friends of the 17th Shard! Next year I'm starting a game design course. One of my projects I plan to do is to create some type of game set in the world of Warbreaker. What I want from you guys are ideas! What do you think should be included in a game where you play an Awakener? I'm looking mainly for gameplay mechanics that are fun and make sense in the Warbreaker world. These are just a few ideas I've had so far, feel free to tell me how stupid I'm being with some of them. ---Third person camera My vision of this right now is that the combat will involve fast motion (jumping around with Awakened clothing and ropes) and the third person camera allows for much better control and awareness in games with this style, in my opinion. ---Combat system a blend of the Witcher combat system and the Assassin's creed combat system. The Assassin's creed combat system is really cinematic, but it mainly feels like you're just pressing a couple buttons and it isn't very interactive. The Witcher system is very interactive, and when meshed with the cinematic nature of the Assassin's Creed system could end up looking and feeling very impressive. ---Parkour system My idea for the game right now has it set open-world in the city of T'Telir. The player would navigate the city with a parkour system similar to the Assassin's Creed freerunning system, with some minor Awakening abilities to help along the way. ---Hemalurgy, because why not. This is one of my more random ideas. The player can perform a complicated finisher move on opponents to steal their Breath with a Hemalurgic spike and transfer it to themselves. I'm trying to find a way to make this work in the world, but I may scrap it. It gives the player incentive to use different tactics when defeating enemies. It could also figure into the heath-regen system somehow (health regenerates passively over time, but when you steal Breath from someone you gain an increase in your health-regen, temporarily, something like that). What do you think? Give me questions, comments, oh-gosh-what-are-you-doings, and other concerns please. (P.S. Would you like to destroy some evil today?)
  22. I would be a Feruchemist. Store weight, become the greatest sumo wrestler in the world.
  23. "That much power eventually vaporizes the corporeal host, which is acting as the block and forcing the power into a single type of conduit (Allomancy) and frees it to be more expansive." This is what I'm referring to. "Nuking" is just my little fun term for this- someone channeling so much of a Shard's power that their physical form vaporizes. My main question is what happens if an Allomancer finds a way to burn another of the Shard's essences-Breath/Stormlight. When their body vaporizes and they "nuke" themselves with the power, what happens to their conciousness? Do they just die or do they gain some fragment of the Shard's power they were burning-maybe becoming a Splinter?
  24. Hmm. I'm pretty sure Stormlight is the vapor form of a Shard. I mean, Vasher uses it as a substitute for Breath, which is the gas form of Endowment, if I recall correctly. Plus it powers Invested objects like Shardplate. Metals on Scadrial just act as focuses for Preservation's power, they don't actually power anything themselves. I could be wrong, however. - Which if it is Shard-gas, then an Allomancer would eventually nuke themselves if they burned it for too long.
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