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Kasimir

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Everything posted by Kasimir

  1. It's early on in the game. I'm not sure I consider it particularly risky. In an E!TUN world with that Unsnapped condition, he's basically boned, and it is better to make that call early than to make it mid-game when it can't feasibly be done and he would be more easily be killed. I'd rather wait to see how he plays in subsequent cycles before making a judgement call. If you think I'm Evil, you're welcome to vote to C1 me. As long as I am alive, my job remains what it is: to ID what I think to be suspicious, and I don't agree with the degree of confidence you're ascribing to your reads this early. Edited to add: Like, where does this come from? Where is it more likely than for basically anyone?
  2. With one conversion, at the start of C1. Don't really have a strong view on TKN right now, but this is an extremely strong statement and I'm wondering where the unqualified read strength comes from. TJ. as much as it pains me to do it. Oh yeah, and with two votes on TKN now, believe I'm obligated to write RP defending him. Later I guess.
  3. I hesitate because part of me wonders if it's the sort of thing meant to divert Seeker attention since as JNV points out, the Inquisitor is uniquely vulnerable to being scanned. At 14 players, we should be looking at anywhere between two to three Elims, given the conversion. If two, expecting a discussion with one other player isn't especially difficult, and one-shots tend to skew a bit against the Village in my assessment so I'd lean towards a team of two at this juncture. I also don't really consider this too early to discuss as TKN isn't the most communicative doc player (my takeaway from QF64). Slightly leaning V on Stick for this. Small reads feels more up V!Stick's alley.
  4. /shrug I like JNV's point at the very least. Useful to remember the Inquisitor shows up as an Inquisitor to a Seeker scan which might indicate that they are more findable via Seeker than most of our other roles. Sort of a Melkor situation redux. That being said, that's not really helpful for the rest of the team, but hey, standard analysis factors should work.
  5. Seems to discourage claiming to me. To make sure I've understood - it can't be cumulative? i.e. can't be like, seven votes on you across two cycles or so? Low key tempted to try because wcgw? I sort of feel like if you're Evil, forcing you to choose between actions and sending in a kill is a good sort of dilemma for us, especially if we go with actions accountability in the mid-game to end-game. But also like my vote where it is right now. And ah feck there goes my resolution to play this game solely in RP already.... Edited to add: Post editor ate an additional para - I was thinking aloud that it's not necessarily the worst case for us if you aren't Snapped since as long as the Inquisitor Spike is in play, given how high your Snapping threshold is, it's basically an indicator you haven't been converted. That being said, I don't feel very strongly about this since it requires that you're truthful, and also that you didn't just start out as Spiked to begin with, among other things, so eh.
  6. I seem to remember at least two games in which you asked people to stop outright claiming early on, potentially one of them being my LG. I'm not sure it makes you Evil but it's something I'm struggling to make sense of in terms of motivation. Do they have to be on you at EoD, are they cumulative, how does this work?
  7. Edited to add: Your position about role-claiming shifts from game to game I s2g.
  8. A skaa woman was dead. Konlan thought about how that made him feel. Usually, his task began with someone dead. With a quarrel. With someone beaten. With something of value stolen. In the end, it was theft. All crimes boiled down, one way or another, to theft, if you were feeling particularly philosophical. He swirled his barley water about, staring at the reflections of the inn lights in the water. Theft of property, theft of bodily integrity. Theft of dignity. Or the worst of all: the death of a life. It wasn't his task to lay out a case for who was guilty, although Konlan thought he might look towards Ardalan. They knew better than anyone else, the two of them. They knew what lay beneath the surface of the Steel Ministry. All the intrigue, all the nastiness. All the terrible, petty darkness. Worth killing for? [OOC: I'd assume it is - Striker mentioned he wanted a twelve player minimum. At any rate I'd always assume it is, which means that killing the Inquisitor ASAP is a good shout for us because of OoA.]
  9. But yes - I'd generally argue it's good to give players something to aim for and as long as Fierce Deity isn't easily obtainable, nothing wrong.
  10. Is that what you say after plotting to take over?
  11. Oh yeah sorry forgot @Ashbringer Sorry Ash, you are on this uh...A^2 K M team too?
  12. No. I'm referring to the fact Aman and myself also made that call. Mat was just the last and most recent one, hence my using '2.5 hours' as a cutoff.
  13. Literally everyone at the start: "No we're staying out." By 2.5 hours: "Fine, we're in, low effort though." Edited to add: I don't understand why young Kas thought Agumon was the Best. Gomamon is clearly best Digimon and Jyou is breaking my heart right now STOP PUSHING SUPER FISH BUDDY AWAY AAAAAAAAAAAAAA :SOB:
  14. I guess the thing is that I'm not really against the Fierce Deity Mask not actually being impossible, just bloody difficult. Something like "if it's that difficult and you were that determined to go get it, and things somehow aligned, sure?" Might be biased by the fact some of the games Mads showed me do have a mechanic like that and they didn't break.
  15. It's not rocket science... It's just RNGed for across a list of fact baskets... >>
  16. Yeah. It has the function of forcing players to exe and bypassing the no D1 exe debate, when coupled with 'ties kill via RNG.' Classic Tyrian is one vote minimum and ties don't kill. These days I feel it's an even split between one vote minimum and no vote minimum rulesets, but ties kill via RNG tends to be more common. Whether there is an additional function given this game set-up, PAFO.
  17. You both are making me really itch to get a Jinhao X159 I have no real use case for it though and Grail Pen joy from the Nakaya so am trying to resist. I see you're another person who likes the scent of Sailor inks I do but my friends think I'm kayana. They do have good wooden pens IMO. Bobby also carries some lovely ones. Am eyeing a few wooden ones from MrCypress but the price point isn't something I'm willing to go for at this point without saving >> (I just said this and discovered they just released a heki-tamenuri pen...aaaaaa >>)
  18. LG92: Night Eight - SE Will Decide Your Faete >>> Fae was removed! The Night has begun and will end on Monday, 20th February 2022 at 1100hrs SGT (GMT+8)!' cr: @Matrim's Dice for the pun.
  19. The Turn has ended. Go get a cuppa while I sort this out. Back after the commercial break!
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