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Everything posted by Seonid
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I'm in this year. I'll probably post my progress in a new thread.
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Awesome!!! I'd wait impatiently, but this year I'm walking the NaNoWriMo path alongside you.
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Just an announcement - I'm starting NaNoWriMo today. Which is all fun and good and everything, but now I have to work out how that interacts with other commitments. Like this game, for example. I'm going to keep participating until the end, but my dream of increasing activity is not likely to happen. Sorry. I'll do my best to at least vote during every day cycle. I'll even try to respond to criticisms of the vote or votes on me, but I don't guarantee everything. I won't vote yet, but I do find Orlok's tunnel on Lemon suspicious. I haven't had a chance to go back and review everything - and I'm not likely to do that now. Orlok's just been drawing my attention for a bit. Where are we at in terms of number of active players? It would be important to know how many mislynches we are likely to be able to afford. If we can afford one without a lot of risk (factoring in Soothers), then lynching Lemon and then Orlok if Lemon flips town isn't a bad plan. @little wilson - I misread the rules. I thought we had a known number of atium beads in the game. I just rechecked, and I was wrong. All we know is that she only had 1 bead left, so she converted all the way up to (max potential Elims - 1).
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Heh. I never did put together that retrospective, did I? Ah well. Any thoughts I had weighing heavily on my mind are gone with the passage of time now. Sorry about that, busy lives and all. This was a fascinating and experimental game. Unfortunately, due to it's nature, it probably can't be run again - it relied heavily on folks not suspecting that almost everyone was a neutral role with an individual win con until later in the game. It almost certainly had balance issues, but I hope folks had fun with it. The time has come and gone to lock this thread, though. So without further ado, goodbye! If anyone would like to try their hand at running a game, please get a hold of Wilson, Orlok Tsubodai, Alvron or myself. Not only will we get you added to the list, but we'd also be more than willing to help out in any way we can. You can also ask questions and get some hints and feedback from everyone over here in our Art of Game Creation thread as well. With all the games that we've run so far, we have plenty of experienced GMs that can help you refine any game you're thinking about! If you would like to play, a new Long Game should be up and running in the very near future, so watch for a signup thread to be posted!Thanks again to everyone that played and we look forward to killing seeing you in future games!
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Well then, call me wrong. Not a converted Thug after all. We now know exactly how many converted players we're looking for, and we can start asking which players Rae is most likely to have converted.
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Rae Doubt you're the Seer - your trolling about atium beads reads very much like a converted Thug. But you're definitely evil. 'Nuff said
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Hmm. I'd like to lynch Orlok, frankly. He's pinging my radar badly, for reasons which Arinian had already brought up. But I can get begins a Rae lynch, I suppose. I don't know if me coming back actually gains the village time. I hope it does
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Nope. Probably didn't notice my vote.
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Here's a friendly vote tally - Arinian (1): Straw Jondesu (3): Wilson, StrikerEZ, Arraenae Paranoid King (1): Arinian StrikerEZ (1): Darian Hammersmith Orlok (2): PK, Seonid As might be evident, I'm not exceptionally convinced by Orlok's defenses. Frankly, the "I never act this way when I'm an eliminator" defense is overused, especially by veteran players. I think we as players put far too much stock in meta-analysis and not enough in actually watching the way the game is actually going. Compounded with the fact that we are experiencing a drought of activity - a pattern that has held true over the past half dozen games or so - and I think it shouldn't be a surprise that town players in general haven't actually found an Eliminator by analysis in quite some time. Anyways, I got sidetracked - and I'm as guilty as the rest of us on these counts. But back to my point. Orlok gets challenged by PK, and defends himself - not on what he's done this game, but on what he's done in past games. But even a brief cursory analysis indicates that - if that logic is widely accepted - then an excellent way to hide Eliminator play is to deliberately deviate from past Eliminator behavior. Then you can say "See, this is how I acted when I was evil, and so I can't be evil this game because I'm not acting that way." And so the Eliminator team skates to victory on the backs of flawed meta-play. To paraphrase some halfway-decent writer. "Methinks thou dost protest too much." And yes, I realize that Wilson could be doing this too. But at least she specified her playstyle at the beginning of the game, before roles/alignments had been assigned. But her protestations are growing increasingly close to that line for me as well. I'll admit that I'm a little worried about the course of this game - and the parallels it has with a number of other games in the recent past. Namely - not a lot of village involvement, tepid discussion, almost no analysis, poor accusations followed by even worse defenses, and all indications pointing to an easy Eliminator win. With almost no effort required on their part, I might add. There's not a lot of time left in the day to change that for this cycle. And Night cycles are always hard to generate discussion in due to the lack of votes to apply pressure with. But I think we ought to try. And next day cycle, we need to step things up a notch. I'll commit to trying to comprehensively analyze at least 5 active players tonight and tomorrow. Who's willing to do that with me? The only way to promote activity in the village is to be active. Nothing else will do.
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My activity level is worse than normal, and I'm sorry for it. Can't promise much of an improvement soon, but I have made an effort to post at least once per day. On Wilson - my paranoia says to be safe, because she has a history of successfully conning me. But my analysis is leaning ever so slightly village. Her reactions are consistent with her choosing a fun playstyle and being frustrated that her fun experiment is drawing suspicion when she believes it shouldn't.
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I like the theory. But as every good scientist knows, a theory is only useful to the extent it corresponds with facts in the real world. Shall we make a test of it? Rae
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Annoying? Maybe. Useful? Most definitely. I don't have any leads at the moment - I would like to hear especially from Lemonelon, though. My observations from previous games indicates they possess exceptional analytical skills. I don't have a lot to say, but it may well be worth looking at the players who were in on the Aman lynch. If i were a Seer, I'd have argues strongly against his plan, and tried to use that to generate early trust.
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While this is true - we also sacrifice a lot - the reads and suspicion we gain off of D1 interactions influence our future reads and suspicions. Often, we gain a lot of useful information - who is defending who, who seems to be subtly casting suspicion on someone else, who votes where and for what reasons - including what reasons seem to be superficial excuses for just getting a lynch - and so on. The problem in this case is this: almost everything we gain will be incorrect. Now, it is possible that we can successfully filter that out - but I find it unlikely. Even if we manage to consciously try to filter things out, D1 interactions often have a subtle influence on our future reads for long into the game. And it's the unconscious bits that are at issue here - they are hard to correct for. So yes, we could conceivably get a baseline for the game, but at the cost of significantly dropping the signal to noise ratio on every other read we are trying to take.
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I see a mention. Don't see much new worth responding to. Wilson's vote on PK without justification is odd, but it's D1.
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There certainly do exist games where lynching the GM does something. And Wyrm has even run one before. But I am certain that this is not one of those kind of games. On more immediate game related stuff, I'm...ok with not lynching anyone today? Ish? It's kind of a tough situation. If we don't lynch, we lose out on information. If we do, our chances of actually finding one are laughably low, and since all but one of us are good, there isn't much info to actually be gained, and we may well muddy the waters more than we gain useful intelligence.
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Didn't it show up briefly in the prologue to LG14
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Merely a repository. A place to keep the shard until more... permanent arrangements could be found
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The very first, in fact. @A Joe in the Bush ran it.
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Sheon Idris is in!
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Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
I feel vindicated Kudos to Wilson for throwing us all off track long enough to make the game actually happen! I should have known that something was up when Wilson started telling me all sorts of things she remembered talking to fRR about. -
Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
It doesn't work like that. I pick a person. If they have a role, I get told it. If they don't, when they finally have a moment of clarity, I get told about it and what they become. You want me to use it, i need to live. I think that lynching the doll holder is more important, though. -
Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
I got the PM after sending in an order to try and smash the doll. I don't know if the two are connected, though. -
Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
Alright. Couple bits of information now. I had a moment of clarity, and am now a Lamplighter - I have a one shot scan ability. I also got the doll in the middle of the cycle last cycle, after I asked about won had it. I would like to know who had it before me - this is my second cycle with it, so I think I'm off the pattern for it to be Bard's doll. And, since I'm a person of my word. Seonid -
Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
Yeah - some of those names are still alive -
Quick Fix Game 26: Stop the Madness
Seonid replied to firstRainbowRose's topic in Sanderson Elimination
Anybody else lost and totally confused? Seems like the speculation that the doll kills every other night is reasonably accurate. Assuming that it's the doll that does the kills. And it seems like refraining from the lynch is not a workable starting point. But I'm not sure what good lynching someone would do. We really ought to try lynching the doll's holder, I suppose. Anyone want to volunteer? If I had it, I would.
