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Escape from the Shattered Plains, a VR Experience, Comes Out March 2nd


Chaos
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We heard Variety report this in May 2017, and we have seen many teasers on Facebook and Twitter. But yesterday, Arcturus officially announced the Escape from the Shattered Plains VR experience. It will be out for the HTC Vive, and it will be released March 2nd for $10.99. In this experience, you'll take the role of Kaladin, meet Syl, encounter a highstorm, use some Lashings, and fight some Parshendi. 

Brandon says in a statement: "“I am beyond excited to finally be able to present this VR experience of The Way of Kings after many months of long, hard work from the teams at DMG and Arcturus. It’s the first time my fans will be able to experience a thrilling adventure in Roshar and see what it’s like to be in the Shattered Plains.”

This short form adaptation is written by Joshua Rubin, the lead writer behind games such as Destiny and Assassin's Creed

You can watch the trailer below:

There does seem to be some gameplay mechanics from the trailer, with some sort of rudimentary Lashing system, and some sort of fighting mechanics, but I would not expect these to be extremely fleshed out as they would be in a game. Additionally, if you're not familiar with VR, generally the graphical fidelity is worse than standard games because it has to render more for both eyes. Keep that in mind when watching the trailer. 

Generally, VR experiences are rather short and are very much not complete games. According to the Variety report (which was in May, so this could have changed), the experience is merely 15 minutes long. This has been in development since March of last year and has reportedly cost "seven figures" to make.

DMG Entertainment, the people who hold the movie rights to the cosmere (and, in particular, Stormlight), wanted this made mostly to create hype for Hollywood executives so they could understand how cool Roshar is. I think in that context this makes a lot of sense--it isn't really for us, but if you have a Vive, you can do this experience too.
 

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Yeah I feel a lot of people don't get that this is meant to be a fully fleshed out thing. It's had barely a year in development and where it's at is great for that time span. The key word is experience, it's not a game, of course they have to cut corners to make it more enjoyable. Such as the lashings that are seen from the trailer obviously aren't how it works, but it'll make it a better experience. I just hope this works for it's intended purpose, to get some Hollywood people on board with the idea, so we can get a movie of some description.

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Wow, this looks great! Can’t wait to try it out! The lashing system looks neat, the movement seems to be standard blink-style teleportation, and that chasmfiend... that’s awesome. 

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Looks like they finally put up a steam page. I never imagined when I bought a Vive about a year ago that I'd get something Brandon Sanderson related for it and I am beyond excited. 

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I'm not sure how to feel about this. I understand that they didn't had much time and this is not ment to be something big, but this seems to be very clunky and lacks variaty of assets(there are singers that have black skin or white skin and that's basically it, and what ferns are doing on Roshar?). I just don't know, we'll see how it actually works out in not too distant future. I for instance would like to get something really good or nothing at all, but that's just me, others might have different opinions about this.

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