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Metallic Arts challenge


Trusk'our

Question

I absolutely love scadrial's magic systems. They feel diverse and like there is a lot that can be done with them if you're creative, but at the same time, they're simple and straightforward enough that the average joe (such as myself) can enjoy coming up with ways that they might be useful.

If you have any ideas on how allomancy, feruchemy, and hemalurgy can be used creatively, I'd love to hear them :)

The rules of the challenge are: 1 you can only use powers and effects granted by one of the metallic arts, though you can reference other magic systems to explain what you are attempting to accomplish, or to try and prove why it seems feasible. 2 you can use theories that are not yet fully proven canonically possible, though you should explain why it seem doable. 3 you can use any combination of powers or abilities granted via allomancy, feruchemy, or hemalurgy, even if they would be extremely difficult to get a hold of in practical terms.

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I've always thought it would be interesting to see Coinshots and/or Lurchers used in tandem for power generation. Set a series of turbines, lightweight enough to avoid outweighing the Allomancer (which is where the Allomancer being a Crasher like Wax or the Lurcher equivalent would be useful, but we're sticking to just one of the Arts for ease of hiring) but riding just under that line to maximize sturdiness. Basically just a hydroelectric generator minus the water. Alloelectric generator. You'd still have some fluctuation because of Allomancy's trend toward abrupt shoves instead of steady pressure, but it would be predictable and might even be able to be overcome with practice. 

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Alright

Step 1: Be Mistborn

Step 2 Find someone you want dead

Step 3 Burn Cadmium and Bend Alloy at the same time so that they are on the very edge of the Cadmium bubble while you are in real time

Step 4 Put a metal anchor behind you

Step 5 Burn Pewter because you like not dying

Step 6 throw Coins into the air between you and your opponent

Step 7 Duralumin Steelpush the coins into them, and watch as they change from solid to liquid in the span of a second

Edited by Frustration
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Here's a few of my own :) 

What if you were a mistborn used hemalurgy to spike one of their allomantic powers, then used an unsealed goldmind to repair the damage and regrow the power. Then, burn the spike to splice your lost spiritual DNA to your spirit web again. Could this method be used to permanently increase the power of your metals?

If you were a gold misting or mistborn, could you spike your gold shadow with a duralumin spike, then give yourself the spike to overwrite your identity with another timeline's version of yourself, similar to what Forgery can do on Sel?

If you could tap enough feruchemical Fortune and look directly into the spiritual ream with it, could you use that as an effective method to gain the necessary insight on creating new hemalurgic constructs?

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Nice!

 

5 hours ago, Trusk'our said:

Here's a few of my own :) 

What if you were a mistborn used hemalurgy to spike one of their allomantic powers, then used an unsealed goldmind to repair the damage and regrow the power. Then, burn the spike to splice your lost spiritual DNA to your spirit web again. Could this method be used to permanently increase the power of your metals?

More or less Yes Per WOB, but the repeated spiking would have cumulative damage, and per INquisitors we know there is a limit to how many spikes you can maintain.

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If you were a gold misting or mistborn, could you spike your gold shadow with a duralumin spike, then give yourself the spike to overwrite your identity with another timeline's version of yourself, similar to what Forgery can do on Sel?

I dont think so, because from what we've seen Identity is a whole other thing than the sort of History revision Temporal Effect.

However, along very similar lines: since we dont know as much about it, I think it would work with a Chromium Spike to "Steal Destiny" after Flaring of Atium or Electrum to get a detailed image of the person's more distant Future.

Quote

If you could tap enough feruchemical Fortune and look directly into the spiritual ream with it, could you use that as an effective method to gain the necessary insight on creating new hemalurgic constructs?

Maybe, assuming it can be directed to specific tasks that way, as compared to Atium flaring that is also a Fortune-based peak into the Spiritual, but with a built-in target restriction.  

 

A few of my own:

A chromium Leecher with a glove that can hold medallions to grant the different allomantic powers. They would have to select the right medallion for the job, but as long as they can hold onto their target with the glove they would grant them the ability to Burn those specific metals just long enough to Burn up all their metalminds and/or Spikes.  

The Classic F-tin mitigates all the downsides of A-tin, and you can then compound any individual sense you want, including non-standard ones like Pain or Balance.  

Im in the camp that thinks there exists a perfect alloy ratio of Lerasium to Atium that would create a full Feruchemist.

 

Edited by Quantus
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