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Posted
1 minute ago, Channelknight Fadran said:
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I had a feeling you might react this way...

 

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I'm just really happy that he didn't have to give up his life force to save Queen's life. I miss him a lot in FotT...

 

Posted
3 minutes ago, Channelknight Fadran said:

"Find the modifiers for those. I believe it's +1 for 12 and 13, +3 for 16, +2 for 14, and +0 for 11."

Done, said Silence. What now?

Posted
13 minutes ago, Channelknight Fadran said:

"Alright... humans give a +1 bonus to all stats, so all your stats are slightly larger, which'll change the mods..."

Done, said Silence. What next?

Posted
5 minutes ago, Shard of Reading said:

What edition is this, and if it is 5th edition, I have a character sheet I can just bring in.

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It's 5e.

 

4 minutes ago, xinoehp512 said:

Done, said Silence. What next?

"Next, we're going to want to do your class features."

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I need to collect my Player's Handbook...

 

Posted
9 minutes ago, xinoehp512 said:

Done, said Silence. What next?

"First, determine your HP Max. For first level, that's 10 plus your Constitution Modifier. For every level after that, it's 6 plus your Constitution Modifier, which means you should have a maxiumum HP of... 12 + 8 + 8 is 28. That's pretty good... Write down that you have proficiency in All Armor and Shields, as well as All Weapons. In the Saving Throws box, fill in Wisdom and Charism, then choose two skills out of these: Athletics, Insight, Intimidation, Medecin, Persuasion, and Religion."

Posted
47 minutes ago, Channelknight Fadran said:

In the Saving Throws box, fill in Wisdom and Charism

Circles or text boxes? asks Silence.

48 minutes ago, Channelknight Fadran said:

Athletics, Insight, Intimidation, Medecin, Persuasion, and Religion.

What are all those?

Posted
5 minutes ago, xinoehp512 said:

Circles or text boxes? asks Silence.

"Fill in the circles."

5 minutes ago, xinoehp512 said:

What are all those?

"Athletics is your physical abilities to do stuff like climb or move boulders, insight is your ability to investigate a person, intimidation is your ability to... intimidate, medecine is your ability to stabalize people when they get knocked down to 0 HP, persuasino is your ability to persuade people, and religion is... kind of pointless."

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AHA!!! I now know why medecin looked wrong! I was spelling it in french!!!

 

Posted

Reading walked in. "Hey guys. Sorry I'm late. I already know how to play, just let me create my character,"

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Do you guys want a physco-path dwarf barbarian, or a slightly more sane human fighter you can't leave a bar without getting into a fight?

 

Posted
8 minutes ago, Channelknight Fadran said:

"Athletics is your physical abilities to do stuff like climb or move boulders, insight is your ability to investigate a person, intimidation is your ability to... intimidate, medecine is your ability to stabalize people when they get knocked down to 0 HP, persuasino is your ability to persuade people, and religion is... kind of pointless."

Okay, says Silence. I choose Insight and Intimidation.

Posted
Just now, xinoehp512 said:

Okay, says Silence. I choose Insight and Intimidation.

"Alright, here's some stuff you'll want to put under Features and Traits: Divine Sense! This lets you detect any fiend or celestial within 60 feet for a time. Lay on Hands gives you a Pool of Healing. The amount of HP you can heal with that is equal to your Paladin Level times 5, so in this case, 15. You can draw upon those hit points to heal anyone you touch. Next, choose your fighting style: Defense, Dueling, Great Weapon Fighting, or Protection."

Posted
7 minutes ago, Shard of Reading said:

Reading walked in. "Hey guys. Sorry I'm late. I already know how to play, just let me create my character,"

 

"Glad you could make it. I don't quite know how it's going to work, but currently we have two druids, two fighters, and a paladin, so maybe some people should change or choose something different"

Posted
4 minutes ago, Channelknight Fadran said:

"Alright, here's some stuff you'll want to put under Features and Traits: Divine Sense! This lets you detect any fiend or celestial within 60 feet for a time. Lay on Hands gives you a Pool of Healing. The amount of HP you can heal with that is equal to your Paladin Level times 5, so in this case, 15. You can draw upon those hit points to heal anyone you touch. Next, choose your fighting style: Defense, Dueling, Great Weapon Fighting, or Protection."

Could you give an explanation of those?

Posted (edited)
6 minutes ago, Negative_Null said:

"Glad you could make it. I don't quite know how it's going to work, but currently we have two druids, two fighters, and a paladin, so maybe some people should change or choose something different"

"Humph. I don't play spell casters," Reading said indignity. "It doesn't fit my play style, but I guess if we can't get anyone else within a week or so (Or a short period of time), I can be a cleric."

Edited by Shard of Reading
Wrong class
Posted
2 minutes ago, xinoehp512 said:

Could you give an explanation of those?

"Defense gives bonus to your Armor Class, Dueling gives you bonuses when you only use one weapon, Great Weapon Fighting gives you bonuses on weapons that you hold with two hands, and Protection gives disadvantage to people attacking your allies."

Posted

"I usually play spellcasters, but I wanted to try something different. I'll likely switch to rogue if we need that."

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Legitimately I don't think it will matter too much, but Vale would really care about having a balancrd party.

 

Posted
Just now, Channelknight Fadran said:

"Just put Defense under Features and Traits, and remember that it gives you a +1 bonus to AC."

Done, said Silence. What next?

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