mathiau Posted March 3, 2021 Report Share Posted March 3, 2021 On 24/05/2020 at 10:58 AM, Oltux72 said: power plants - obviously allomantic pushes and pulls can power a generator. Yet feruchemy also allows that as it allows you to manipulate your weight and centripetal/centrifugal forces That would require insane amounts of manpower to get anywhere near the output of real-life power plants On 20/12/2020 at 11:07 PM, Frustration said: Without a need they wouldn't develope it. Necessity begets Frustration, Frustration begets development, without a need there isn't progression. If that was true Arithmetic wouldn't have been studied before Cryptography made it useful, and yet it was. 0 Quote Link to comment Share on other sites More sharing options...
+Oltux72 Posted March 4, 2021 Author Report Share Posted March 4, 2021 14 hours ago, mathiau said: That would require insane amounts of manpower to get anywhere near the output of real-life power plants If you insist on doing it with people. Given that they already have starter cubes, there is no need for doing so. 0 Quote Link to comment Share on other sites More sharing options...
mathiau Posted March 4, 2021 Report Share Posted March 4, 2021 5 hours ago, Oltux72 said: If you insist on doing it with people. Given that they already have starter cubes, there is no need for doing so. I don't see what you mean, the cubes just delay the pushes it won't solve the manpower issue 0 Quote Link to comment Share on other sites More sharing options...
HSuperLee Posted March 4, 2021 Report Share Posted March 4, 2021 (edited) On 3/4/2021 at 7:10 AM, mathiau said: I don't see what you mean, the cubes just delay the pushes it won't solve the manpower issue The thing with the cubes is their use as a "primer" in the airships suggests that there's a way to keep the cubes burning for hours after they're initially triggered. With this in mind, you can power a turbine by having a metal piece of the turbine, say a fan blade, pass into the area being pushed by the cube at the right angle to accelerate it, at which point it is pushed out of the area. Have it so that the rotation keeps pushing new blades into the cube's range to be accelerated, and you now have a source of motion, and therefore electricity, that only required a coinshot to turn it on. Edited March 5, 2021 by HSuperLee 2 Quote Link to comment Share on other sites More sharing options...
+Bzhydack Posted March 5, 2021 Report Share Posted March 5, 2021 23 hours ago, HSuperLee said: The thing with the cubes is their use as a "primer" in the airships suggests that there's a way to keep the cubes burning for hours after they're initially triggered. With this in mind, you can power a turbine by having a metal piece of the turbine, say a fan blade, pass into the area being pushed by the cube at the right angle to accelerate it, at which point it is pushed out of the area. Have it so that the rotation keeps pushing new blades into the cube's range to be accelerated, and you now have a source of motion, and therefore electricity, that only required a coinshot to turn it on. We've even see this, SoScadrians Airships have Allomantic Engines powering rotors. Only make them biger and turn to generators. 2 Quote Link to comment Share on other sites More sharing options...
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