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Please go vote in the Chat Thread poll as well  

36 members have voted

  1. 1. Would you like to implement the following proposal?: RPers should only be allowed to be affiliated with a set number of guilds (TBD). Characters may only be members of guilds the RPer is a member of.

    • Yes, I would like to implement that proposal.
      24
    • No, I would not like to implement that proposal.
      9
    • No opinion.
      3
  2. 2. How many guilds should RPers be allowed to be affiliated with?

    • 1
      4
    • 2
      2
    • 3
      9
    • 4
      8
    • 5
      3
    • 6+
      6
    • No opinion.
      4
  3. 3. How many members should a guild need to have in order to gain Great Guild Status (thus giving them special privileges, like the ability to raise armies). An RPer could only count towards the membership tally of a single guild.

    • 3
      0
    • 4
      3
    • 5
      20
    • 6
      0
    • 7
      6
    • 8+
      4
    • No opinion.
      3


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Posted

I really wish there was still a discord I could get into. Or you know, that the Liebrarians were actually active.

Posted

DISCUSSION SUMMARY:

Guild Plans

  • Guilds should make plans that they try to achieve throughout the era that might/would bring them into conflict with other guilds
  • How open should guilds be with their plans/goals?
  • Guilds should be announced and discussed in the chat pm/thread before a post goes up - this prevents dud guilds that have been created in the past.

Membership

  • How many guilds should each person be able to join? (Suggested numbers have ranged from one through to five, with some arguing there should be no limit.)
  • Should there be different limits on number of great/normal guilds?
  • Should you be required to join a guild?
  • The idea was proposed that avatars have a maximum of (x) guilds they could affiliate (publically) with, and those characters could only be a member of those guilds (although they didn’t have to be members). This would serve to allow greater RP and variance within people’s characters while still having the benefits of the limit - it would require people announcing their affiliations publically and someone to keep track of it.

Armies

  • How big should guilds be before being able to have a city/army? Should there be a hard limit on future armies, with all troops being hired from existing sources?
  • If an army is created, it’s buildup should be heavily advertised to allow for the disruption of the buildup.

Leadership/characters

  • The avatar/character separation also fits here.
  • Should guild PMs be required to be in-character? Or should it be up to the guilds?
  • Should the leaders of guilds have characters that are leaders? Should the positions of a character in the guild correspond to the positions of their avatars? Do the leaders of guilds need to be active?

Greatness/Officiality

  • Guilds that meet certain parameters (activity, have a goal, have 4/5/7+ members) qualify as ‘great guilds’ - not just the big three. Guilds can move between normal and great status.
  • This allows guilds to try and achieve ‘greatness’ status.
  • Should great guilds be allowed to muster a greater (heh) amount of forces?
  • There should be a codified list of all Great Guilds so newcomers don’t get lost down the rabbit hole of old, defunct guilds.

Errata

  • Should guild spying (which would be primarily between Great Guilds) be allowed? Both OOC and as RP.

I’ve likely missed things, so let me know and I’ll update the list.

Posted

I would have liked to include the following questions:

Spoiler

1. Would you like to implement the following proposal?:

RPers should only be allowed to be affiliated with a set number of guilds (TBD). Characters may only be members of guilds the RPer is a member of.

Yes, I would like to implement that proposal.

No, I would not like to implement that proposal.

No opinion.

 

2. Should guild PMs related to the RP be required to be in-character?

Yes, guild PMs related to the RP should be required to be in-character.

No, it should be up to each guild to decide if they want their PM to be in-character or not.

No opinion.

 

3. Should guilds be required to do most of their planning in public?

Guilds should do most of their planning in public.

Each guild should decide for themselves how much planning they want to do in public.

Neither option resembles my views on the subject.

No opinion.

However, the three question limit on polls means I couldn't. I changed the poll in the Chat Thread to get some of the ones I wanted to in, but these ones will either need to be put up after voting for these ones is over, or asked about in another thread (I considered the Power Reform thread, but didn't want to impose). For these polls, we generally get around 20 respondents fairly quickly, then five or so trickle in for a few days afterwards. If we get two dozen, I'd feel confident locking in those results, then switching questions. So, vote, vote, vote! 

Posted

I am aware that this is a double post. But doing so brings this thread to the top of the page, and gives you all notifications so you know about it. After that's done (read: tomorrow) I'll merge this post with the one above it and it will be like this never happened. Cool? 

Thank you everyone for responding to the polls so promptly. The last poll was up for over a week and only got 26 respondents. These have been responded to by 21 and 22 members respectively, which is pretty close, so I feel comfortable replacing them now in favour of new poll questions.

Here’s the results of the polls:

57.1% of respondents said that yes, position of one’s character should correlate to one’s position in a guild.

57.1% of respondents said that RPers should only be allowed to join a set number of guilds (TBD). Also, characters should NOT be required to join guilds.

57.1% of respondents said that yes, guilds with many (eg. 5) active, unique members should be given special status (Great Guild Status). This status should give them permission to access greater amount of resources, like armies.

59.1% of respondents said that BOTH in-character and out-of-character spying should be allowed.

59.1% of respondents said that there should be limits on army creation and use that make it so only guilds with a high number of unique, active members can create and use armies.

77.3% of respondents said that no, the RP should not allow non-Sanderson elements, with exceptions on a case-by-case basis for elements the majority of the group would like to include (for example, this could be Warhammer 40K technology).

The full results can be found here. Now that we have space available, I have put up some more questions. I'm working my way through everything we've discussed in this thread based on Meta's summary post. It's been a lot, so there's a lot of questions. I'm sorry for the inconvenience, but it's the best method we have for doing this kind of thing. 

Spoiler

5c108fea70abf_GRpoll.thumb.png.ea6c1f696f37ec22dc871332c18d46b2.png5c108ff2393bb_CTpoll.thumb.png.906cabf6f56df81adbb2457cfe8a2f94.png

New questions have also been posted here:

Thank you for your cooperation. Happy voting!

Posted

I have a character, that is a crime lord, and is a background villian that I want very guild to be mildly after him, so him joining a guild would kind of defeat the purpose.

Posted (edited)

What would people think of having differant charecters with differant primary guilds?

I admit, I am very much confused by the lack of distinction between an RPers guild, and an RP guild... so that i suppose is relevant.  

For instance, it doesn't make sense for Guilds to ask for the RPers allegiance if they have 2 charecters in differant guilds... if that would be the case, the RPer would have 50% allegiance to each guild, which would promote spilling guild secrets between charecters... etc. 

I think this can be fixed purely by differentiating a RP charecter from an RPer.  The RPer has no guild.  The charecter does.  While "being" a character, the RPer then has a guild allegiance. (The allegiance being to which ever guild(s) the charecter is in).

I expect some people won't like this idea, as there are many people who don't want change.  However, this isnt changing anything.  Other than people's mindsets I suppose.  This only makes the RPing less confusing in my opinion.

Edited by Furamirionind
Posted
29 minutes ago, Furamirionind said:

The RPer has no guild.

I am a TUBA member, and so are my characters. I agree that the rprs should be separate from the characters, but that statement is not true.

Posted (edited)
18 minutes ago, Darth Woodrack said:

I am a TUBA member, and so are my characters. I agree that the rprs should be separate from the characters, but that statement is not true.

I was not stating how things are, but an alternative idea for how things could be.

Edited by Furamirionind
Posted
52 minutes ago, Furamirionind said:

I don't understand you all. lol

The guilds were created before the Alleyverse. The Alleyverse evolved out of the guilds. That's why you as a player/the narrator can be part of a guild.

Posted

Good descriptor Sorana. 

So, do characters have to join guilds, or can you keep characters impartial? Like, in a while I have an anarchist character planned who wouldn't join a guild, and the pre mentioned crime lord.

Posted
4 minutes ago, Darth Woodrack said:

Good descriptor Sorana. 

So, do characters have to join guilds, or can you keep characters impartial? Like, in a while I have an anarchist character planned who wouldn't join a guild, and the pre mentioned crime lord.

On 12/12/2018 at 3:10 PM, Ookla the Paragon said:

57.1% of respondents said that RPers should only be allowed to join a set number of guilds (TBD). Also, characters should NOT be required to join guilds.

 

A majority of us seem to think that it shouldn't be mandatory, and I'm inclined to agree. Personally I'd say no character should really start off in a guild unless there's significant backstory reason to do so. Joining a guild would be a pretty influential moment for a character and probably something that's best done on-screen rather than in backstory.
But that's just personal preference, I know it's not going to be something everyone agrees with, I just think it's a good opportunity to RP.

Posted
2 minutes ago, Ookla the Libre said:

How can someone be half a mime?

They only talk out of the side of their mouth?

Posted
Just now, Voidus said:

They only talk out of the side of their mouth?

*Smiles patiently*

Voidus, my gancho... being a mime isn't just an inability to talk. Miming is an art, a noble profession! It isn't just a silent clown. No, being a mime is magnificent, majestic, awe-inspiring.

And they make kids cry. 

Posted
Just now, Ookla the Libre said:

*Smiles patiently*

Voidus, my gancho... being a mime isn't just an inability to talk. Miming is an art, a noble profession! It isn't just a silent clown. No, being a mime is magnificent, majestic, awe-inspiring.

And they make kids cry. 

Ok so a half mime just needs to be magnif, maje and awe-ins.
Alternatively they are magnificent and only half-majestic and not at all awe inspiring.

Posted

I have a half-mine character. Well, technically they're half-mimed, with the option to upgrade if it works in the narrative. He got hit with an invisible poisoned dart while being hunted by a wild tribe on the Other Side. He's lost the ability to speak, and an infection is spreading through his body, gradually turning him invisible. Eventually Klo will be almost completely unable to communicate. 

It's a bad way to go. I don't recommend it. :)

Posted

No, my character is a half breed from a super mime commando that repairs the forth wall. She is completely aware of, and doesn't care about, the fourth wall. She is also an anarchist. 

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