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[OB] Where is the other half of Urithiru?


Skyline

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It seems obvious that what we have seen of Urithiru is only half of what should be. I think it was described like it was sheared in half with a shardblade, and given the minor obsession with symmetry has anyone discussed why it was made that way?

It was clearly intentional, since it has windows along the flat side and there hasn't been mention of constant dead-ends. It has 10 levels of 18 stories, giving it 180 stories (180 degrees is half of a circle).

I'll guess there is another half to Urithiru either in Shadsmar or possibly on Braize.

Given what we know of Shadsmar being a replica made of spheres, it might make sense that only half of it was built on Roshar so that the other half could be habitable by spren in Shadsmar. And the close relations between Radiants and spren would make this the more likely scenario.

But I also wonder if the other half could be on Braize, given the use of the number 9 (18/2) and mysterious duplicity seen in early Oathbringer chapters. It could be they are a reflection of each other somehow. Not that I think that would be revealed at this point, I think the murderer plot will be fleshed out much earlier. But it could be setting up for a larger reveal of interconnectedness further on. It was implied the city was built by the Radiants, but maybe it actually predates them, maybe it contains a gateway to travel all the way to Braize and back?

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I'm really intrigued by this theory, especially given the spren "booster-seat" tiny pedestals available in the Spanreed Room. There's also the question of how people are transported by the intriguingly-named "Oathgates." A very close connection to the cognitive realm seems likely. Another theory suggested that something is "wrong" with Urithiru, and given that the Oathgates were locked down at some point, it may be less about preventing transport of humans than access for something else.

You mentioned a lack of dead ends, and although Shallan doesn't report dead ends, her resonance may be suggesting corridors that humans generally can't see:

 

Quote

In her sketch, the black upper reaches of the large market cavern loomed over tiny figures scurrying between tents, holding fragile lights. The next was another tunnel into darkness. And the next. Then a room where the strata coiled about one another in a mesmerizing manner. She hadn’t realized she’d done so many. She flipped twenty pages before she found her sketches of Veil.

 

 

Edited by Frostlander
Accidentally repeated OP
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1 hour ago, Skyline said:

 

Yes, technically. Don't you think it should be completely symmetrical though?

What exactly is complete symmetry? Different types of symmetry can very much be mutually exclusive. For example pentagonal symmetry and planar symmetry. (along the same axis)

Edited by Xenolith
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33 minutes ago, Skyline said:

Symmetrical in every way, as in a circle or sphere.

Do you mean that each floor should be a symmetrical design with all diameters of the circle as the axis (plural of axis?) from a bird's eye view? Because it can't plausibly be like a sphere in terms of symmetry.

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43 minutes ago, Skyline said:

Symmetrical in every way, as in a circle or sphere.

Radial symmetry? Not necessarily. Urithiru most likely wouldn't be designed with it in mind. There's most likely some symmetry but that doesn't mean that other symbolic details can't supercede a desire for radial symmetry.

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