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Posted

I thought it might be useful to have a topic to discuss/speculate on some of the questions that are left unanswered at the end of White Sand. The ones I can think of off the top of my head are the following:

 

  • Elodin's betrayal - there's definitely something sinister going on there. I got the impression that he didn't want to do what he did, but was being forced to by some outside force. Autonomy maybe, given that he "saw the Sand Lord," although it seems against Autonomy's Intent to influence/control someone.
  • Darkside magic - what can Scythe do and how is it related to sand mastery? I'm assuming that further books in the series will delve into how Taldain's magic system works on darkside.
  • The A'Kar - how come he has become so active and powerful recently?
  • Tidbits about sand mastery - why does mastered sand and sand that touches water turn black? How does slatrification work?
Posted

If any one is interested, you can use the option in Amazon to read just a portion of White Sand, just a few pages here and there, really. But it is enough, for us to see what character was gender swapped. 

 

Sometimes those kind of swaps are rough on the actual characterization. But in this case, I am intrigued. 

  • 2 weeks later...
Posted (edited)

Another question the characters brought up but wasn't addressed was what happens if you dissolve terken carapaces (unless I missed it) but if a sandmaster could cover himself with the goo that the assassains used to try to kill Kenton and then go into battle it could give you a pretty significant advantage.

 

What happens when sandmasters get drunk? 

Edited by Erinzard
Posted (edited)

I found the question of them getting drunk to be interesting, because when it is first mentioned that Sand Masters don't drink, Kenton makes it seem like there are serious consequences.

“Oh, that’s right,” Delious said with a smile. “Sand master’s don’t drink, do they?”

Kenton shook his head. “It does . . . strange things to us.”

But then Drile and his buddies are drinking wine freely, just a few days before his battle to the death with Kenton.

Wine was flowing freely, even though sand masters weren’t supposed to drink. Women had been brought to the room, and

Drile’s supporters were enjoying a period of loose debauchery.

Could the "no drinking" thing be another lie from the mastrells, similar to the overmastery thing? Interesting to note that there are exactly three days after the party, so could the effects only last as long as overmastery?

(Edit: I can't figure out how to properly format these quotes, can someone help me? Thanks!)

Edited by Windrunner Savant
Posted (edited)

Well excess alcohol consumption can cause dehydration. Alcohol decreases the body's production of anti-diuretic homone, which is used by the body to reabsorb water. With less anti-diuretic hormone available, your body loses more fluid than normal through increased urination. So the way I see it, drinking liquor makes it harder to hydrate your body which is your main source of your power. Then being drunk also hinders your ability to watch how much you master, which will cause the possibility of overmastering and could lead to death. Remember kids, don't drink and master.

Edited by Pathfinder
Posted

Here is a question, that I cannot recall if was answered in the book. As I read, Kenton remarks how the conference center which is mushroom shaped, used to have another use and hasn't been used in that way for centuries. He also remarks that now that the mastrells were dead perhaps it would be used that way again. But does not state what use that was. 

Posted

I think the use he was referring to was as the Dueling Pit. As Elorin says, Quote: "Sand masters haven’t fought one another for centuries--the Pit has become a conference room for the mastrells. But once, long ago, even sand masters were more barbaric.

Back then, the Pit was a place where they were allowed to kill one another.”

Posted

I think the use he was referring to was as the Dueling Pit. As Elorin says, Quote: "Sand masters haven’t fought one another for centuries--the Pit has become a conference room for the mastrells. But once, long ago, even sand masters were more barbaric.

Back then, the Pit was a place where they were allowed to kill one another.”

Lol yeah, i just reached that part last night. whoops lol  :wacko:

  • 2 years later...
Posted (edited)
10 hours ago, Bigmikey357 said:

I have a question. Is Kriss able to see in the infared spectrum like other darksiders?

Darkside has a ton of UV light so things tend to glow there. 

I don't think any of them can actually see in that light spectrum though. 

Edited by Calderis
Posted

Yeah, there's no evidence that Darksiders can 'see in infrared'. We know the ultraviolet light does some pretty funky things to the look of Darkside per the Arcanum Unbounded essay and we know it takes them a while to adjust to the 'normal' sunlight of Dayside but they don't have different senses and we know people from both halves of the planet can live on the other (Eric/Aarik spending years on Darkside for example) with no issues once they've made that initial adjustment.

Darksiders do have something called Skycolors (Shifting Colors in the graphic novel) which according to Baon have either inherent or developed associations; he mentions that violet is 'the color of nobility' and what Scythe has. However, the Darksiders don't see these because of their senses but because of how much UV light there is, just like in the real world if you go somewhere with blacklights.

  • 1 month later...
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