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Posted (edited)

Supremacy of Arelon

Year 2        

            Rebuilding from the collapse, nations have frantically scrambled to assemble a military. One can hardly pass a forest without seeing a barracks or workshop. Militarization has reached an all-time high as religious excitement grows to a frenzy.

            A few nations have kept their heads. Instead of war machines and battalions, they focus on faith and knowledge. Discovering and producing new tools, they try to restore balance in provinces ready to rebel again.

            More often, though, Bloodshed reigns. Preferring preemptive strikes, already religions have charged. The religions of Trumpism, Shu-Korath, and ideosyncranism have been thoroughly wiped out to the last of their race.

 

Turn 2 has begun. PMs have been sent out.

The countries of SAO, OPA, ARE have fallen. No Players have been eliminated.

Please send in your actions before Sunday 8:00 pm MST.

 

Map:

 

tumblr_nvrzejamvM1stjqlxo2_1280.jpg

 

Player List

1. Kynedath

2. Master_Elodin

3. Hellscythe

4. Voidus (Maybe)

5. irulelikeSTINK

6. Orlok 

7. Mailliw

8. Prizoner

9. MarkIV

10. RippleGylf

11. Alvron

12. Aonar

13. Quiver

Edited by Elkanah
Posted

If anyone is in the North Western side of the map please feel free to PM me. I wish to trade/define relationships(Allies/Neutral/Enemy)with people in my area.

I'm going around asking, but my methods are proving ineffective thus far.

~Thanks guys.

 

Also I have taken over Sao.

Posted

Sorry guys, but I am going away for the weekend, so I am going to give in my orders now. Don't expect something from me until monday.

Posted

Just as a quick heads up; I'll be attacking Eshe this turn. If there's a player there who doesn't want to get kicked from the game quite this early, let me know.

Posted (edited)

So I've been asking the GM's for clarifications about the game and I thought you should all know because knowledge is power and I'd feel like I'm playing an unfair game if I knew more about the rules than another player!

 

Generals and the Army

So the General can be trained at the barracks costs Wealth based on how much Army Power you have (Ex. 24 Army Power - 12 Wealth General)

All generals start out as a "Rookie" status and "level up" and gain influence over Army Power the more battles they succeed at.'

Your Army does not have an upkeep for each turn as the write-up originally suggests.

When a Templar is sent to a region the owner of the Templar learns one piece of information about the region. (Owner/Wealth/Army Power/Defensive Bonus/Economic Bonus etc.)

 

Actions
All actions happen at the same time. Example: I attack Sao. Sao has 20 Army Power and a Barracks. Instead of attacking 20 AP I'll actually be attacking 23 AP because he/she has a Barracks and actions happen simultaneously.

 

Buildings take a turn to get going. Barracks, Workshops, Colleges, and Churches all require 1 turn before you can use that particular building. So while all actions happen at the same time you cannot Build a College with Action 1) and Research Military Technology with Action 2).

Training Templar/Missionaries and sending them to a region is 1 action.

 

Regions

Different regions have different defensive bonuses based on the region. Forests, Rivers, and Mountains all give defensive bonuses. So a place like Mai or Ore will have a much higher defense bonus than Seo or Nae.

The highest defensive bonus in the game is 7 Army Power.

The lowest is 0.

It takes 1 extra turn to cross rivers.

Lake Alonoe as well as forests give economic bonuses.

 

Upgrades

Upgrading a Church upgrades the Missionaries and Templars increasing their percentage chances for their actions to occur and has a chance to appease the Gods and a random event to occur in the territory.

There could a way to gain actions.

 

Lastly, I've been notified that random events may occur throughout the game at any point in the game.

Good luck.

Edited by Hellscythe
Posted (edited)

YEAR 3

 

With the fall of Are, Sao, and Opa, tension has spread. Rumors blazed from Ake to Kae of warlords determined to take the world by force. The responses; however, were as diverse as the religions they came from. 

Some followed the example of these warlords, marching to destroy their immediate neighbors. Others took a more defensive approach. Still others looked for another more subversive way to seize control. One thing all had in common: They needed their gods more than ever.

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Turn 3 has begun. PMs are being sent out. 

The countries of ENO, IAD, SEO, ESHE have fallen. Ripplegylf has been eliminated.

You have until Wednesday 30 March at 8:00 pm MST to send in orders.

Edited by Elkanah
Posted

Due to Real Life Circumstances Rollover will be Tomorrow at 8pm MST

Sorry if this causes any inconveniences.

                                             <3 The GMs  

Posted (edited)

YEAR 4

Widows filled the air with cries for the lost. Bodies covered the earth from horizon to horizon. Unfortunately there is no rest for the weary as more armies marched through. The never-ending procession of soldiers gave way to monotony and the people knew to hide inside whenever the dark form of half starved warriors entered the cities. people would pillage what they could, but there really wasn't much left to be had. The people's united prayer to their diverse gods was "where are you?"

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Turn 4 has begun. PMs are being sent out.

The countries of MAI, SAO, KIE, DAA, TII, EDO, and AOR have fallen. Alvron has been eliminated.

You have until Sunday April 3 at 8:00 pm MST to send in orders.

April fools only MAI fell

Edited by Elkanah
Posted

YEAR 4


 


IAL, DAA, and TII have fallen. PMs Are being sent out.


MAILLIW and STINK are now allied. MASTER ELODIN and MARK are now allied. 


Rollover will be at 8pm on Wednesday.


Posted

Someone stole one of Voidus' territories.

Prepare for the Elantrian Inquisition.  :angry: (Their spikes have Aons engraved in them)
:P

Posted

Year 6


 


       A year full of research has brought a bountiful harvest to the fractions of Arelon. The harvest was great and the citizens rejoiced. It seemed as though the very gods were smiling on the once ill fated collections of fledgling countries. With only the exception of a few.


 


 


       The demise of MAI in year 4 had come as quite a blow to their religion. It seemed they would soon be extinct and their gods forgotten. Their leader Alvron had fallen among the dead in the great battle for its preservation; however, as the few survivors searched for the bodies of their kin, Alvron was found. Knowing what this could mean for their way of life, they made the long trek south into Duladel to recuperate their numbers. Once their commander was at full strength he bagan to poison the leaders in the country of Quiver. His missionaries zealously preached in the villages about their true gods. Enough descent was gained that the people rose up and slew the royal family, setting in their place Alvron as their supreme commander. 


 


 


 


    Duladel, thoroughly entertained by all the intrigue and squabbling that had happened in Arelon was sad to see such little turnover in year 6. Surely people were tending to their wounds, but perhaps there was a way for them to speed up the process. Largely at peace themselves they decided they could spare 15 AP to the highest bidding country.


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TURN 6 HAS BEGUN


ENO and TII have fallen.


ALVRON has taken the place of QUIVER.


There will be an open auction in thread for the 15 AP offered by Duladel.


To place a bid, mark the amount of wealth in Green in the thread. 


PMs will be sent out. Turnover will be 8 pm Sunday April 10.


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