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Create your perfect crew!


kroen

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What would your perfect crew in Scadrial be? Let's say in the Alloy of Law era. It could be a lawkeeping crew, a thievery crew, assassination crew or any other type of crew you want. 

 

Rules

You have 10 points to spend, as follow:

*A Misting costs 1 point.

*A Ferring costs 1 point.

*A Twinborn costs 3 points.

*A Twinborn Compounder costs 5 points.

*Full Feruchemists, MistbornsHemalurgists, Kandra and Koloss are banned.

Assume no Atium is available. 

 

My crew:

 

The Ghosts (an assassination crew)

[5P] I would be an assassin that is a Sentry Seeker- a Bronze Compounder Twinborn. I call this combo a Sentinel. I always liked the idea of being a Seeker in Scadrial as there are a lot of moves you can train to perfection. Knowing if there are Allomancers around would be vital for successful recon missions and later, to the assassination itself. Also, knowing how much metal reserves my opponents have and when they flare their metals would give me an edge in combat. In addition, knowing which of my emotions are being manipulated by Soothers/Rioters would ensure I never fall prey to their Allomancy. Finally, never needing to sleep, always being alert and having superhuman awareness would just be epic. And useful too, of course.

[1P] My assassin partner would be a Copper Misting- a Smoker. Having a Coppercloud by my side would ensure my Seeking (and by that my presence) isn't detected by enemy Seekers.

[3P] My lookout/sniper would be a Tineye Steelrunner- a Tin/Steel Twinborn. I call this combo a Scout. This one could gather vital information as fast as needed. He could also be on sniper duty, and quickly switch vantage points when the situation arises.

[1P] My crew's handler would be a Zinc Ferring- a Sparker. This one, with his ability to quickly sort through data and make split second decisions would be in charge of the operation, and would also be the one that acquires the assassination contracts. 

Edited by kroen
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General pourpuse- Variable

3P] pewter alomancer- steel ferochemist- works mostly as a bruiser

 

3P] steel alomancer- tin ferochemist- mostly an assassin and scout 

 

3P]  copper alomancer- iron ferochemist- field copper cloud

 

1P] zinc ferochemist- handler

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Assasination or thieving crew
1p- Bendalloy misting
5p- Steel compounder
3p- 3x Coinshots
1p- Zinc Ferring
Steel compounder for quick assasination jobs while the rest of the crew creates a distraction then slip out with the aid of our Bendalloy misting, Slider, Coinshots and Sparker for any extended fights, coinshots take aim under a bubble, use Steel for some extra force or try to pull off Wax's trick, Sparker keeps an eye out while in normal time for any surprises.

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Perfect crew in Alloy? Easy.

 

The Twins*

5 pts - Lucar Raisaal, Steel Compounder. Wields two revolvers, Sterrion 36's.

5 pts - Umbra Raisaal, Iron Compounder.  Wields two revolvers, Sterrion 36's.

 

The Raisaal Twins handle any job they feel like taking, if the money is right and it fits with their personal code... or if it'll be just plain fun. While both twins carry firearms, and know how to use them, Lucar and Umbra prefer to get their hands dirty. While they occasionally work with others, they prefer to handle things themselves more often than not, finding that incorporating additional bodies into their dynamic simply not worth the hassle. Highly-trained and highly-skilled in physical combat as well as their Twinborn talents, The Twins rely on nothing but their wits, their skills, and each other. Always each other.

 

Some situations, however, just call for bullets.

 

 

 

*Lucar and Umbra Raisaal created by Will (Shivertongue) and Kerry (KChan), respectively.

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I would upvote this twice if I could, for obvious reasons. ;) I really want to write these two more often, especially in the Alloy era where we could play with compounding. So fun. :D 

 

I was actually going to post about these two as well. XD I'll have to think some more on an entry of my own now...

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Detective crew

 

5pt. - Double tin, not so much for compounding but the massive control it would give over ones senses.

 

5pt. - Double steel, working as a bodyguard and assistant for the double tin user.

 

A tin savant who could store senses that were distracting why even further increasing the senses your focusing on. With practice I can only imagine a intelligent double tin, being the world's greatest detective. With a skilled bodygaurd capable of superspeed and steel throwing. I can only imagine this being a almost Holmes and Watson like combination.

Edited by Random man
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Detective crew

 

5pt. - Double tin, not so much for compounding but the massive control it would give over ones senses.

 

5pt. - Double steel, working as a bodyguard and assistant for the double tin user.

 

A tin savant who could store senses that were distracting why even further increasing the senses your focusing on. With practice I can only imagine a intelligent double tin, being the world's greatest detective. With a skilled bodygaurd capable of superspeed and steel throwing. I can only imagine this being a almost Holmes and Watson like combination.

 

Love the detective crew idea, but can I suggest instead of double steel, double zinc? Allomantic Zinc great for getting information out of people through emotional manipulation (as opposed to physical clues, which your double-tin has covered), and Feruchemical Zinc stores metal speed, for inhumanly fast deductive reasoning.

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Love the detective crew idea, but can I suggest instead of double steel, double zinc? Allomantic Zinc great for getting information out of people through emotional manipulation (as opposed to physical clues, which your double-tin has covered), and Feruchemical Zinc stores metal speed, for inhumanly fast deductive reasoning.

 

That was a very close second choice for me, but I figured that the double tin would probably need some backup of the combat variety. Though yeah given five more points a zinc compounder would be on the team in a heartbeat.

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That was a very close second choice for me, but I figured that the double tin would probably need some backup of the combat variety. Though yeah given five more points a zinc compounder would be on the team in a heartbeat.

Considering how Spook, a Tin Savant, was able to fight almost as good as if he was burning Atium, I think it's safe to say that a Tin Compounder could be an even better fighter.

Edited by kroen
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Especially if you also become a tin savant, because feruchemical tin seems (through what has been seen with sight) to enhance the senses in a different way than burning tin. Though being reminded about just how insane Spook was as a savant, I may have to reconsider the zinc compounder.

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Detective crew

 

5pt. - Double tin, not so much for compounding but the massive control it would give over ones senses.

 

5pt. - Double steel, working as a bodyguard and assistant for the double tin user.

 

A tin savant who could store senses that were distracting why even further increasing the senses your focusing on. With practice I can only imagine a intelligent double tin, being the world's greatest detective. With a skilled bodygaurd capable of superspeed and steel throwing. I can only imagine this being a almost Holmes and Watson like combination.

Where does Watson fit in to this?

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In the stories of Sherlock Holmes, Dr. Watson was a crack shot and ex military. He worked both as Holmes' assistant and bodygaurd (or at least companion), as well as surgeon on a few occasions. Thus the double steel was been to work as the bodyguard and assistant of the double tin. I would assume that being a Coinshot would give him an edge when shooting a gun as well, and the speed would make him a deadly fighter. The only thing he would be missing would be the medical skills, which I admit is a key part of Dr. Watson, but was more focused on the other aspects of him.

Edited by Random man
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I think tin/zinc makes a better Sherlock. He doesn't need compounding. Great senses and lightning fast deductions. Such a character would be superb in close quarters combat as well. Fighting like Robert Downey Jr. version.

The point savings buys your smoker and landlady: Mrs. Hudson.

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I think tin/zinc makes a better Sherlock. He doesn't need compounding. Great senses and lightning fast deductions. Such a character would be superb in close quarters combat as well. Fighting like Robert Downey Jr. version.

The point savings buys your smoker and landlady: Mrs. Hudson.

Not bad, but I think a case for tin/copper can also be made. Being able to store massive amounts of relevant knowledge and extracting them when needed can be far better. Say a tin/zinc Twinborn finds a strand of cloth with his enhanced senses, and then he goes on examining it. It doesn't really matter how fast he can think if he can't remember what the cloth can belong too. Another point for copper over zinc is that copper has no drawbacks; storing zinc makes one dull and stupid, while storing copper merely removes the memory from your mind, which doesn't matter because you can access it at all times.

 

Your version would be a better fighter though.

Edited by kroen
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  • 2 weeks later...

this is a really cool topic.

 

Bounty-hunters

 

3 points: Cadmium/Steel Twinborn.  This Twinborn can tap their speed to catch up to the assailant.  Once there, they can burn cadmium to slow time in the bubble, allowing for the other bounty-hunters to catch up.  If the assailant causes any trouble, the Twinborn could tap speed to keep them away from the edges of the bubble.

3 points:  Chromium/Steel Twinborn.  This Twinborn can tap their speed to keep up with the Twinborn mentioned above.  If the assailant is an Allomancer, this Twinborn can wipe their stores.

1 point: A Thug

1 point:  A Windwhisperer

1 point:  A Spinner

1 point:  A Smoker

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[3P] Necrosil  misting, steel ferring: takes care of other allomancers by tapping his speed, quickly bursting their metal reserves while causing confusion, I assume a tin misting wouldn't be too pleased to have his senses explode suddenly

 

[1P] Brass misting for infiltrating societies. I imagine this one much like Breeze, just female, a very smooth talker who is acquainted with many, friends with none.

 

[3P] tin misting, copper ferring. Perfect for scouting security, remembering every detail perfectly knowing every nook and cranny

 

[1p] a pewterarm, simply for the raw strength and hitting things.

 

[1P] an iron ferring that has worked as a contortionist for a long time, being very flexible and capable to get through small entrances and climb to high places without making any sounds because he is awesomely light and quiet.

 

[1P] an aluminum dud, responsible weapons, armor and other odd equipment. specialises in sharpshooting from a distance when he is actually on a mission, though he usually stays behind and tinkers on cool stuff for the others.

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Sherlock and Watson will definitely need a villainous counterpart. I propose...

[5pts] Binky - a double duralimun twinborn, I call them a Siren, able to draw others to them with an overwhelmingly magnetic charisma. A Con-artist by training and a master infiltrator, Binky would quickly be accepted into any part of society, getting close to those who matter without drawing any suspicion. Spying, gathering information, and even assassination would be a simple task for Binky.

Binky is a master of hiding in plain sight whether as your new best friend, as the servant bringing you your favorite meal, or the unknown man standing in the corner that, despite the meetings sensitive subject matter, doesn’t seem to be drawing any attention.

[5pts] The Prain – a double Zinc twinborn and a master strategist. The Prain is constantly assessing the political climates and devising new ways to sway entire governments to doing his bidding. His motivations are always selfish but the results are not always necessarily detrimental.

Together, Binky and The Prain, rule behind the scenes careful to appear innocuous to those around them. They insidiously play puppet master to the most powerful, advancing their schemes to an unknowable end.

Edited by Khmauv
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My take on Sherlock:

 

[5P] Sherlock Holmes: A Coppercloud Archivist/Copper Compounder Twinborn- a Mnemonic. He's able to read every book and newspaper that could be relevent to investigative work and later recall every detail perfectly. Compounding Copper would make every memory extremely vivid, which would in turn make Sherlock a master deductionist. Also, the Allomantic side of Copper would make him immune to emotional Allomancy, rendering him manipulation-proof.

[5P] Doctor John Watson: A Leecher Spinner/Chromium Compounder Twinborn- a Weaver. This is where it gets interesting. Being able to Leech Allomancers would help Watson protect Sherlock, but that's just a bonus; if Sherlock is poisoned, Watson would be able to purify his system by Leeching him. Of course, the real aid Watson will provide is by compounding luck, making finding leads and clues extremely easy.

 

And the contra:

 

[5P] Professor James Moriarty: An Oracle Pinnacle/Electrum Compounder Twinborn- an Erratic. I imagine being in a constant state of mania and having inhumane determination would make Moriarty be just like the one in the series Sherlock. A bit unstable, a tad mad, but always clear on his goals.

[5P] Bodyguard: A Pewterarm Brute/Pewter Compounder Twinborn- a Juggernaut. Not much to say here, except that compounding Pewter would make one basically a Hulk. 

Edited by kroen
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  • 2 weeks later...

Great Concept for a Thread  :D 

 

ok quick response strike team

 

Tom, the  Iron Misting +  Steel Ferring twinborn = 3 points

Will,the  Steel Misting + Iron  Ferring Twinborn = 3 points

Harry, the chromium Misting + Steel Ferring Twinborn = 3 points

Jack Cadmium misting =1 point

 

Ok now my hypothesis is that this crew can "fly" on these principles

 

1)That both Tom and Will are both have attachable steel souls on there boots

2) Will launches himself into the air with a Steel misting push from Toms boots (while storing on iron)

3)Then Taps iron for more weight once he is moving at high speed increasing his momentum

4)Tom Pulls on Wills boots getting him air-born too now he keeps Pulling with iron at a constant rate

5)Will keeps changing his effective weight while "pulsing" away from Toms boots.

 

Now this method should only be needed for High altitude flying for low level stuff you would just simulate the Vin method working as a team.

All 4 of em should be able to get into the air by "piggybacking" one other member.

 

Jacks there to "trap" or divide opposing foes for the team

Harry is there to destroy other misting metal reserves asap then fight at high speed

Tom is able to move at high speeds helping him position well for his iron pulls and avoid his own projectiles 

Will ...well we all know this guys strengths form alloy of law  :P

 

 

PS: not sure if I broke physics there but I think that should be possible let me know if i'm wrong, one thing is for sure ..Will and Tom are gonna get a lot of bruises from learning this little trick  :lol:

If i'm wrong about the physics on this then ill just take a chromium compounder, dude can just sit on his butt and compound all day waiting for whatever he is looking for to fall into his lap <_<  god knows if I was in the cosmere this is what I would wanna be. 

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Shock Team

 

A Nicrosil/Steel twinborn for the Tineyes, Seekers, Pewterarms, etc

A Chromium/Steel twinborn for Twinborn and others

A Seeker to map out which ones for them to hit

A Bendalloy/Chromium Twinborn to follow up on the confusion and tear them up

 

Best for taking out unsuspecting crews and disrupting larger ones at critical moments.

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10 points - 10x Zinc Ferrings

 

A completely underused power in the series so far.  The only scene we see it used is Sazed vs Marsh where Sazed dodges an axe thrown by an Inquisitor, meaning the axe is probably moving pretty damnation fast.  Ten of these guys trained would be virtually impossible to handle - they could work out your every move before you could cause any damage.

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