Silus - Shard of Flame he/him Posted January 31, 2011 Author Posted January 31, 2011 Wow, Emeralis, way to cut the crap with that merchant, literally (he doesn't do a very good job of cleaning his neck). It appears that Ambro definitely falls into at least one Neutral category. Nice job, cuaiir, that's definitely going into the data topic. I'm going to go with yes and no. Like most Form weaponry, the sketchbook is something that comes with the Form. So different Spheremorphs will have different sketchpads. BUT, if a Spheremorph has both a Scribbler and a Cartoonist Formsphere, they would use the same sketchbook. However, while in the Cartoonist Form they can't use the Scribbler's reality-altering abilities, and while in Scribbler they can't summon Cartoonist creatures.Yeah, let's go with that.Another idea i had was something like Gold Chemist, but for others. I think it could be an evolution of both Chemist and White Mage so it would look something like this:White Mage -> Form X Chemist (Gold) -> Form X I think this is a bit of a gimp to the White Mage portion unless it also works for the Spheremorph as well. so you could store anyone's health in gold, and use it as needed on whomever. contact would be a must.... Really the only reason I put this on here before it's fully fleshed out is so Silus can tell me whether or not it's legit. Sounds good to me, though I'd need the whole form to make any sort of final judgement. Iriscriptor-it's a pretty name, but i'm not sure the writing component fits with the abilities. And now you sparked another Form. Heh, this could be interesting...Hehehe, I love the sound of that.EDIT: The "drawing something real makes the page useless" rule for the Cartoonist could be dangerous considering the wide range of creatures in this world.
Cuaiir he/him Posted January 31, 2011 Posted January 31, 2011 The "drawing something real makes the page useless" rule for the Cartoonist could be dangerous considering the wide range of creatures in this world. I was more trying to get players to use their imagination when it comes to making creatures, so I guess the more accurate way of saying it would be "drawing creatures you know to be real makes the page useless." ex: if Jay'el ever got a Cartoonist Sphere and he tried to draw the tigerplane transformer, it's outline would be burned into the page. but if he made a, i don't know, lioncopter transformer, it would work.
Eerongal he/him Posted January 31, 2011 Posted January 31, 2011 so, just as an FYI, i may start making some forms mostly because i can, and because for some reason i've been on a pretty big pirate kick, so you may see some swashbuckling/buccaneering forms coming out of me when i get a chance.
Silus - Shard of Flame he/him Posted January 31, 2011 Author Posted January 31, 2011 I was more trying to get players to use their imagination when it comes to making creatures, so I guess the more accurate way of saying it would be "drawing creatures you know to be real makes the page useless." ex: if Jay'el ever got a Cartoonist Sphere and he tried to draw the tigerplane transformer, it's outline would be burned into the page. but if he made a, i don't know, lioncopter transformer, it would work.You don't know that. Transformers are an item on the mechanical food chain. so, just as an FYI, i may start making some forms mostly because i can, and because for some reason i've been on a pretty big pirate kick, so you may see some swashbuckling/buccaneering forms coming out of me when i get a chance. Go for it, pirates are awesome and I'm loving all the cool forms you guys are bringing to the table.
Eerongal he/him Posted January 31, 2011 Posted January 31, 2011 so, just as an FYI, i may start making some forms mostly because i can, and because for some reason i've been on a pretty big pirate kick, so you may see some swashbuckling/buccaneering forms coming out of me when i get a chance. Go for it, pirates are awesome and I'm loving all the cool forms you guys are bringing to the table. Don't worry, i wasn't seeking permission, merely giving a heads up. They are coming when i get a chance. As an aside, what's everyone's thoughts on purely utilitarian forms? i.e. a form that has no real combat usefuleness but excels at certain out of combat or not directly combat things? I ask this because the way i was thinking of the pirate forms was to have the lowest form thats basically a sailor/seaman, who has no real fighting aptitude, but has navigational and sea-based perks.
Silus - Shard of Flame he/him Posted January 31, 2011 Author Posted January 31, 2011 We have a couple already, Ambro has the Geass form and then there's the Scribbler form.
Eerongal he/him Posted January 31, 2011 Posted January 31, 2011 We have a couple already, Ambro has the Geass form and then there's the Scribbler form. well, ok then. I haven't done more than glance at most of the other forms real quick, so i didnt notice that those had no real combat usefulness, but i just wanted to make sure there was some reason we would consider this a bad idea.
Silus - Shard of Flame he/him Posted January 31, 2011 Author Posted January 31, 2011 It's that they have no use in direct combat, just that their talents are best used elsewhere.
Emeralis00 she/her Posted January 31, 2011 Posted January 31, 2011 It's that they have no use in direct combat, just that their talents are best used elsewhere. Yeah, most all of my Forms lean more toward espionage and assassination. ...! Oh, Form idea for later...
Silus - Shard of Flame he/him Posted January 31, 2011 Author Posted January 31, 2011 And now we have our first meeting of characters!
Cuaiir he/him Posted February 1, 2011 Posted February 1, 2011 I was more trying to get players to use their imagination when it comes to making creatures, so I guess the more accurate way of saying it would be "drawing creatures you know to be real makes the page useless." ex: if Jay'el ever got a Cartoonist Sphere and he tried to draw the tigerplane transformer, it's outline would be burned into the page. but if he made a, i don't know, lioncopter transformer, it would work.You don't know that. Transformers are an item on the mechanical food chain. I was more trying to say that if you know it's real, you can't draw it out. Yeah, I'm altering the rules a little. at this point JL doesn't know if a lioncopter transformer is real, so he can draw it and summon it. but since he knows, beyond a shadow of a doubt, this tigerplanes are real, he can't summon it and trying to would burn a page. As an aside, what's everyone's thoughts on purely utilitarian forms? i.e. a form that has no real combat usefuleness but excels at certain out of combat or not directly combat things? I ask this because the way i was thinking of the pirate forms was to have the lowest form thats basically a sailor/seaman, who has no real fighting aptitude, but has navigational and sea-based perks. I'm actually kind of a fan of this style of Form. I was thinking more along the lines of Dalinar going rock-cutting in Way of Kings. yes it could be used for combat, but the utilitarian applications are nice too. and now I've got another Form spark...
Eerongal he/him Posted February 1, 2011 Posted February 1, 2011 Pirate forms! --------------------------------------------- Sailor The sailor is usually garbed in a loose fitting shirt and breeches, either sandals or barefoot. However, some sailor forms also take on a harsh, militaristic formal dress style. Regardless of physical appearance, the sailor has a great knack for sailing. form abilities: True North^ - A sailor always knows which direction is true north, even if he is otherwise disoriented or lost. Navigator - A sailor rarely ever loses his way. Luckily, for times when he does, he is also an expert navigator. Using nothing more than a keen eye and the stars in the sky, a sailor can discern their approximate location and heading. This knowledge is based entirely off of what the sailor actually knows in terms of locations. In a totally unfamiliar area, the best that could be obtained through use of this ability is how many miles and to what direction from the nearest known location the sailor is. This ability requires a clear night sky to use. Memorize map - A sailor only needs to barely a glimpse a map and has immediately committed to memory its contents. Sea legs^ - A sailor is an expert when on any body of water. Simply being on any vessel that uses water as its mode of transportation gives the sailor increased dexterity^, stamina^, and strength^, and an almost infallible equilibrium. A sailor never stumbles, trips, falls, or has any trouble otherwise keeping himself upright and stable regardless of how violently the object he is standing on is rocking. Inclines greater than a 45 degree incline will still cause a sailor to lose his balance even with this ability. Sea worthiness^ - A sailor is the master of operations on any sea-going vessel. As such, a sailor automatically knows how to operate, pilot, maintain, and use every facet of any sea-faring vehicle. Form Weaknesses: Dry land. A sailor on try land loses all benefits of being a sailor except memorize map, navigator, and true north. Form Speciation: Baseform ------------------------------------------------------------------ Buccaneer Unlike a sailor, a buccaneer is adapted to a life of pillaging, plunder, and pirating on the high seas. A buccaneer is usually dressed in gaudy colored baggy clothing and stout leather boots. form abilities: Sea legs^ - A Buccaneer is an expert when on any body of water. Simply being on any vessel that uses water as its mode of transportation gives the buccaneer increased dexterity, stamina, and strength, and an almost infallible equilibrium. A Buccaneer never stumbles, trips, falls, or has any trouble otherwise keeping himself upright and stable regardless of how violently the object he is standing on is rocking. Inclines greater than a 45 degree incline will still cause a sailor to lose his balance even with this ability. Unlike the sailor's version of this, the buccaneer retains this ability on dry land when going ashore for any form of pirate business as dictated by the ship's captain. They retain this ability until the job is completed (including any get away necessary) or a period of 2 weeks, whichever is shorter. Two-timer^ - A buccaneer has grown adept at a certain fighting style. When using a pistol of some sort in one hand and any variety of sword in the other, the buccaneer gains increased accuracy with the pistol and increased reflexes with the sword when attacking or parrying. This ability applies on land or at sea, but the bonus is greater at sea. Master Rigger^ - Anytime a buccaneer is tied, bound, or otherwise finds himself in bonds, he can escape from it as easily as if they weren't on him at all. Only specialized restraints are exempt from this. Conversely, any knot, rigging, hoop, loop, or bond made with rope by a buccaneer can only be undone by another buccaneer, exempting outright breaking the rope. Drink like a demon - A buccaneer is also a master of having a good time. The capacity for drinking of a buccaneer is doubled what it was previously. Drinking also seems to have the curious effect of increasing his ability as well. Every drink adds a small portion of strength and stamina to the buccaneer for as long as the intoxication effect lasts. This ability applies at sea or on land. Form Weaknesses: Dry land. Unlike the sailor, however, the buccaneer doesn't lose any abilities when on land (though any interactions with land particular to that ability remain in effect), but instead has the unfortunate affect of lowering the the buccaneer's strength and stamina as long as the buccaneer remains on land. Exemption: Any buccaneer going to land at behest of his captain for pirating business does not get this penalty for the entire duration that his "Sea legs" ability is active. Form Speciation: Sailor -> Buccaneer --------------------------------------------------------------- Dread Pirate A dread pirate is the epitome of what a buccaneer strives to become. Usually sporting any combination of a large beard, fancy coat, parrot, hook hand, peg leg, or eye patch a dread pirate is a sight to behold. Physically, a dread pirate seems to appear larger than he actually is and can easily strike fear or unease in those less accustomed to a dangerous man. Typically, a dread pirate owns his own seafaring vessel, though some may content his ownership due to the means it was obtained. form abilities: Sea legs^ - A dread pirate is an expert when on any body of water. Simply being on any vessel that uses water as its mode of transportation gives the dread pirate increased dexterity, stamina, and strength, and an almost infallible equilibrium. A dread pirate never stumbles, trips, falls, or has any trouble otherwise keeping himself upright and stable regardless of how violently the object he is standing on is rocking. Inclines greater than a 45 degree incline will still cause a sailor to lose his balance even with this ability. Unlike the sailor's version of this, the dread pirate retains this ability on dry land when going ashore for any form of pirate business. They retain this ability until the job is completed (including any get away necessary) Swordplay^ - A dread pirate is master of swordsmanship. When engaged in a sword duel with an opponent, a dread pirate gets increased agility and dexterity. Because swordsmanship is prized among dread pirates, anyone who can best him in a duel can gain temporary amnesty among him and his crew, though the length of time and terms are subject to the pirate's unpredictable whims. Bandoleer of pistols^ - A dread pirate never has a pistol far from his side. If the pirate chooses to carry with him several single-shot pistols, he gains a blinding speed of use of these pistols. Drawing and firing these pistols can be done all in one smooth almost quicker than the eye can see. If the pirate instead chooses to carry any sort of multi-shot pistol, his firing rate and reloading speed with the pistol is increased. The dread pirate may only have one of these abilities active at any given time, and switching it is instant and completely up to the dread pirate based upon what he has with him. He may only switch this ability from one to the other once per day. Mighty Pirate
Emeralis00 she/her Posted February 1, 2011 Posted February 1, 2011 Hey Silus, I am just going to post Ambro's reply to Eerongal.
Silus - Shard of Flame he/him Posted February 1, 2011 Author Posted February 1, 2011 Alrighty, and I've posted the next, uh, development in your story. I hope you like it. :
Emeralis00 she/her Posted February 1, 2011 Posted February 1, 2011 Alrighty, and I've posted the next, uh, development in your story. I hope you like it. : Really Silus, really? Thats mean, effective, but mean. I didn't realize that any form that Ambro can use can also be... ... Oh god, Geass...
Silus - Shard of Flame he/him Posted February 1, 2011 Author Posted February 1, 2011 I told you right at the start, any Form you make can be used by anyone. That rule applies to NPC Spheremorphs too. ;D
Cuaiir he/him Posted February 2, 2011 Posted February 2, 2011 Aw man, facing an enemy Scribbler on their own ground... Now I have to come up with some sort of counter. More Forms!
Cuaiir he/him Posted February 2, 2011 Posted February 2, 2011 I can almost guarantee that this Form is overly strong. Still, the idea is interesting. Leech Source: a twist on Feruchemy. What if it could be used on others as well as oneself? Description: Leeches are an alternate evolution of Chemists, and can take their attribute from anyone. Benevolent Leeches take from those willing to give and give out their attribute to those in need, but too many Leeches are indiscriminate in who they rip power from. Clothing: Leeches, like Chemists, gain some amount of metal in which to store their attribute. Other than that, they are very inconspicuous. Abilities: Leeches can only store one attribute, but they store other people
Silus - Shard of Flame he/him Posted February 2, 2011 Author Posted February 2, 2011 Ooh, I like that. I always thought that the Misting and Chemist Forms were sort of weak compared to other Basic Forms, which is the reason for the Womb of Mist (and by extension, the Cradle of Chemistry) Grid. Weaponizing those abilities is definitely a good idea, even though pretty much every one of those Ripping effects is utter Nightmare Fuel. I'll put this and the Pirate abilities up in the Data Topic now.
Cuaiir he/him Posted February 3, 2011 Posted February 3, 2011 Ooh, I like that. I always thought that the Misting and Chemist Forms were sort of weak compared to other Basic Forms, which is the reason for the Womb of Mist (and by extension, the Cradle of Chemistry) Grid. Weaponizing those abilities is definitely a good idea, even though pretty much every one of those Ripping effects is utter Nightmare Fuel. I'll put this and the Pirate abilities up in the Data Topic now. I can't really disagree with that assessment. in my head I saw rogue Leeches ruling towns in the wilds, Ripping power out of any who oppose them and being hunted down in civilized areas. Benevolent Leeches in civilized areas would function as healers of a sort, granting blind people sight temporarily or giving a restored youth to the elderly for a span. On a different note, I fleshed out a different Form. Check it. Iriscribe Source: Emeralis sparked it, I ran with it. Description: Has a large journal in which they describe the world around them, as well as multiple pencils, a pencil sharpener, and an eraser. Clothing: Bright colors and a way to carry pencils. Beyond that, cut and form of clothing varies between Spheremorphs. Abilities: An Iriscribe has a way with words, much like a Scribbler does with pictures. An Iriscriptor describes an object in his journal, fully and completely, and by adding a trigger word, which varies from Spheremorph to Spheremorph, to the end of the description can alter it. Everything about the object must be described in order for it to be altered
Silus - Shard of Flame he/him Posted February 3, 2011 Author Posted February 3, 2011 Aw, crap, I mixed up Eero with Emeralis when writing my last post. I thought Ambro was the one talking instead of Eerongal and wrote it based on that. But that's okay, I guess I can work from there.
Emeralis00 she/her Posted February 3, 2011 Posted February 3, 2011 Aw, crap, I mixed up Eero with Emeralis when writing my last post. I thought Ambro was the one talking instead of Eerongal and wrote it based on that. But that's okay, I guess I can work from there. Yeah, I was wondering who you were talking to.
Eerongal he/him Posted February 3, 2011 Posted February 3, 2011 Aw, crap, I mixed up Eero with Emeralis when writing my last post. I thought Ambro was the one talking instead of Eerongal and wrote it based on that. But that's okay, I guess I can work from there. heh, yeah, i was kinda confused when i read that last one. Oh well, this at least gets ambro in on the discussion
Emeralis00 she/her Posted February 5, 2011 Posted February 5, 2011 Still, you get your point across. Ambro is most definately NOT a model citizen.
Silus - Shard of Flame he/him Posted February 5, 2011 Author Posted February 5, 2011 Okay, I changed the erroneous post to better fit. It's not perfect, but it definitely makes more sense than before.
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