Silus - Shard of Flame he/him Posted March 30, 2011 Author Posted March 30, 2011 Dang, Emeralis, Ambro is a jerk! Killing a crying man! Don't worry about going overboard though, just know that there will be repercussions for such things. If he goes around kicking puppies, well, he might just find himself getting kicked. Preferably by a giant puppy. As for the Claymore, define "half-monster" for me. To what extent are they non-human? Yes, Eero, this will be quite interesting.
Emeralis00 she/her Posted March 30, 2011 Posted March 30, 2011 Dang, Emeralis, Ambro is a jerk! Killing a crying man! Don't worry about going overboard though, just know that there will be repercussions for such things. If he goes around kicking puppies, well, he might just find himself getting kicked. Preferably by a giant puppy. As for the Claymore, define "half-monster" for me. To what extent are they non-human? Yes, Eero, this will be quite interesting. Yeah, Ambro was NOT supposed to turn out like that. Anyway, the process for making a Claymore in the manga is to replace a girl's organs them with a monster's organs. So, half-monster would mean outward appearance is normal, but the organs of the Claymore would not. Their DNA is still human, except for the monster organs. They think and act like a human, but that could change as a Claymore releases more monster energy (kinda like mutation caused by radiation, but without the harmful side-effects). This picture shows a Claymore on the right and a monster on the left. (the Claymore has used her shape-shifting ability) I would need more specific questions for more specific answers.
Silus - Shard of Flame he/him Posted March 30, 2011 Author Posted March 30, 2011 Is there more than one kind of Claymore? Different kinds for different monsters? Or is there only one type?
Cuaiir he/him Posted March 30, 2011 Posted March 30, 2011 Just in case this didn't register the first time: question on Fusers that wouldn't apply to me. on Eerongal's Glorious Sunburst (or something like it), would the Fused Form become part of the Baseline? because otherwise I'm not seeing any way to make an amalgam Form. Also, I'm planning on putting the Fuser between my Shaman and gunner Spheres, so I was thinking of abilities like so: Fire Shot (from Rapid shot and Fire) Seeker Shot (from Finding {"find the head of the nearest enemy} and Aim, incurs Mageprice) Precise Throw (dagger proficiency with Precision Shot) Blinding Shot (Coldfire and Charged Shot, would temporarily blind like a bright light) Would these be overstepping the abilities of an amalgam Form?
Silus - Shard of Flame he/him Posted March 31, 2011 Author Posted March 31, 2011 Whoops, forgot to respond to that. Yeah, that sort of ability would be fine. For the Glorious Sunburst, I'd say it would make a sort of pseudo-path between two of the ends, so that being in one would give you access to the amalgam. In the case of a Gated Fuser, I'd say that it would require going back to baseline and then into the second Form.
Emeralis00 she/her Posted March 31, 2011 Posted March 31, 2011 Is there more than one kind of Claymore? Different kinds for different monsters? Or is there only one type? There is only one kind of Claymore. However, if you used the organs of a Claymore in another Claymore, you can get slight mutations in ability, but at half the power. Of course, the final say is up to you. A GM shouldn't listen to his players all of the time.
Silus - Shard of Flame he/him Posted April 13, 2011 Author Posted April 13, 2011 Sort of, been sick the last couple of days, still am. But now I'm sick on the internet.
Silus - Shard of Flame he/him Posted April 16, 2011 Author Posted April 16, 2011 Yeah, I'm not sure what to put for this. I think we're waiting on Eero for him and Emeralis. And I'm not sure what to put for Jay'el. I don't know how you want to handle this.
Cuaiir he/him Posted April 16, 2011 Posted April 16, 2011 Talk about the process for attaching a Fuser to a Grid, i guess? What hooks up where, how it's held in place, maybe a little demo over how to use one... I don't know, I'm just really interested in figuring out how the magic system works. It's why I've Jay'el as a really curious and smart guy - he wants to know about this just as much as I do, and he's smart enough to make some inductions and deductions about how it all works. Basically he's trying to be the theorymaster of Spheremorphing. My hopes for him involve being able to switch between forms without pause, being able to Fuse every Form.... Basically, I want him to be godlike but not unkillable - if you catch him by surprise, and do it quick, he's gone. But if he has time to think about whatever situation he goes into, and how to react, he will dominate the battlefield. knowledge is his main weapon.
Comatose he/him Posted April 25, 2011 Posted April 25, 2011 So, not sure how active this is, since I haven't been checking, but I thought I'd dip my fingers in and try things out. If you guys don't mind of course. Here's my app. I made three new classes, with evolutions that I might make later, or let you guys make. I've never done this style of RP before (my experience is pretty much limited to the mistborn one, so let me know what I'm doing wrong, which is why I wanted to try this out). Within the app, I've asked a couple of questions that confused me, so if those could be answered that would be great. Wow, I'm actually kind of nervous. I hope you like my application, and that I can give Nexus a try Username:Comatose Contact: PM is fine, let me know if you need more specific information. Character Name: River Age: 24 Gender: Male Hometown: Riverheart Marital Status: Betrothed and Betrayed Appearance: River has pale blond hair, light skin, and a handsome face. His smile is charming and easy, but never reaches his ice-blue eyes. He has the slim but light frame, from his pampered life as a Riverheart noble. His practice with his sphere abilities has built some muscle on him, but he remains lean and toned rather than bulky. His fingers are long, thin and adept: the hands of a thief, and what he lacks in strength, he makes up for in reaction time. His basic clothing consists of a variety of fashionable but nonrestrictive outfits typical of Riverheart nobility (this could be made more specific, but I didn't want to step on anyone's toes). He wears his Spheremount either on a special brace on his left arm, or at his side attached to his belt (do the Spheremounts have to be a constant size? Because I am having trouble imaging a grape fruit sized sphere attached to clothing, especially since all of my classes have very little or no armour). Personality: River is cold, sarcastic, with a very morbid sense of humour. Though he is incredibly vain, he is not hung up on questions of pride and honour like many nobles are. Selfish and uncaring, he goes through life pursuing his own goals, and getting rid of anyone who tries to get in his way. Despite his cold exterior, there is a good man deep inside River, but that man has been locked away, as he can be hurt far to easily. River will not flinch from killing to get what he wants, and is good at what he does, but he will not kill indiscriminately unless it serves a purpose. Always putting practicality above sentimentality, River rarely wastes time or money on frivolities, unless it pertains to fashion or his appearance. One of his greatest strengths is his wit, but that can both lead him to advantage, and get him into a lot of trouble. History: River was born as the pampered youngest child of one of Riverheart's prominent noble families. His eldest sister, Gervia was the heir, and would inherit the house title, but his middle sister, Armine, constantly conspired to usurp her. River was mostly left out of their machinations, as they were both quite a bit older than he. Gervia was nearly nine years his senior, and had more important things to worry about than her foolish younger brother. Armine didn't know how to react with him. On one hand, he had stolen from her the role of their House's Defender, but on the other, he had also freed her from a duty she had not relished, and left her free to conspire against her sister. For most of his childhood, she chose to ignore him, thinking that punishment enough, and focused her time on her sister. And so, for the first part of his life at least, River lived the life of an only child. A very wealthy only child. Things however, were not to remain simple for long. When River reached his teens, he began training with his uncle in the use of the family Spheremount, so that he might take his position as a Defender of Riverheart. In other times, his training might have been done by the Defenders themselves upon his uncle's demise or retirement, but he had been born into uncertain times in Riverheart. With the merchant class more ambitious and powerful than ever, and the nobility clamouring against eachother to maintain what power they had within the city, many chose to educate their Defenders at home, to ensure their loyalty to the House. His training could not have begun at a more ideal time for his sisters. Both had become young women at this time, and were prominent members of the courtly scene. The conflict between the two was also at it's height. From stealing lovers, to spreading gossip and sabotaging assignments, Gervia and Armine's struggle for power was one of the fiercest River had ever seen. And now they had a new player to use against eachother: their suddenly very powerful younger brother. They began to send him gifts and do favours with him, all while filling his ears with poison about the other, both hoping to curry his loyalty, and gain access to his extraordinary powers. Not knowing which side to choose, the young River tried his best to work on his own position, both as a member of a noble house, and as a Defender of Riverheart. As this situation continued, he became more and more self centered, and as he grew more skilled, arrogant in the power he wielded. As River entered his early twenties, and his training was completed, his parents began to talk of securing an alliance through his marriage to another house, since their efforts to marry of their daughters had all ended in disaster (disasters that were, of course, caused by the other sister). And so, between his duties as a defender and responsibilities within his house, River was subjected to a variety of dates with the young women of Riverheart. His power had prestige had made him arrogant, and combined with his handsome face, many found his confidence attractive. However, no matter the girl, River never really found what he was looking for. Until he met Robyn. Robyn was the young daughter of one of River's parents' rival noble houses. Though she was the youngest in her family, she had been born after her brother Arthur had began training, and so the family spheremount remained with him. A very talented Spheremorph (especially with his Paladin form, which was unequalled in Riverheart), Arthur was one of River's most formidable rivals within the Defenders. Many saw Arthur as a paragon of virtue within a city filled with lies and intrigue, but all River saw was a dumb, self-righteous brute, whose skewed sense of idealism caused him to do foolish things, all for the sake of virtue or honour. While he hated the brother, Robyn was another story. While she shared her brother's moral code, Robyn had a more realistic view of the world, and often responded with questions or explanation, rather than harsh judgements. While she was beautiful and intelligent, what attracted River most was her formidable will and ability to see things from every side. While she did not condemn him for his vanity or the intrigues of his family, but she also did not let him delude himself by justifying his actions with faulty logic. She had a way of getting even the most defensive of people to let their guards down and listen to her perspective. She opened his formerly narrow and focused view of the world, and taught him to see from other peoples perspectives, and River began to love her for it. Despite being enemies, as River's father passed away, his sisters both agreed to betroth him to Robyn, in hope of gaining a powerful ally in Robyn's house, and to gain more favour with River. Robyn worked her magic as well, and soon brought her parents to agree. Arthur was not happy, to say the least. Because of his sisters' feud, River's family had become one of the most corrupt in Riverheart: full of plotters and schemers, and had covert dealings with many of the the prominent crime syndicates in the city. And Arthur took River's arrogance, sarcasm, and self-centeredness as a clear indication of his own corruption, and would not allow his little sister to be corrupted as well. He made it his personal mission to expose the corruption of River's family, and bring them down. Robyn, completely unaware of her beloved brother's plans, was the one who eventually gave him the key to River's undoing, in the form of information River had shared with her in confidence. With his evidence firmly in place, Arthur led a force of Defenders, and common soldiers from all the other noble houses, and mercenaries hired by the merchants to bring River's family to justice. They attacked at the perfect moment, for the house was already divided by the sisters' conflict, following the death of their Lord father. Going against his duty to the city, River chose to fight with his house, and ended up squaring off against Arthur himself. The battle between the two was furious, and, with both combatants shifting through form after form in the hopes of besting the other. In the end, it came to a stalemate between Arthur's strength and prowess and River's smarts and skill. Hoping to find a chink in his proud adversary's armour, River decided to try to get to the bottom of things. “And how did you garner your evidence, Defender Arthur? I know my sisters, they both know how to cover their tracks. Did you bribe a servant, threaten an accomplice, hire a spy? You may see the end as justified, but you and I both know you don't believe the ends justify the means. So which of your high and mighty principles did you have to break?” Arthur laughed as he tried once again to corner River. In his Sympathist form, River had little physical power, and he knew if Arthur managed to corner him, he be slashed through with that sword in moments. “I am blameless, decadent one. My evidence came from my sister's testimony. Though you undoubtedly tried, Robyn has remained uncorrupted by your sinful ways. Because of her actions, I shall bring justice to your house, and purge the evils your family has created from our fair city.” River didn't know what to say. Robyn had betrayed him? But why? She had loved him, hadn't she? How could she turn against him this way? Could her dense brother understand her wry wit, or her intelligent conversation? Could he comprehend her depth and ability to understand others? Why would she choose him over the man she had loved? There was only one answer, and River felt his heart break as he came to the realization. She had played him. She herself. Arthur was not smart enough to think of, or unscrupulous enough to condone manipulation of this kind. Robyn had played him from the beginning, getting to know him, entering his state of mind, and figuring out which face would be the most likely to gain his trust. Even Arthur, her gallant brother, was a mere pawn in the scheme to bring down the house of her enemies. It was a plot so ingenious, it put the manipulations of River's scheming sister's to shame. She had played River for a fool. And he did not like it one bit. Robyn, of course, had done no such thing, and would never have guessed her brother would use what she told him to destroy the man she loved. In that moment, however, not understanding the trust and love that could be shared between siblings, River was certain he had been betrayed. “I'll show you how virtuous your little sister is,” he growled, “right before I slit both of your pretty little throats.” Using attacks from all his forms, as quickly as his grid would allow him to transform, River managed to wound Arthur. Before he could go for the kill, however, the rest of Arthur's force arrived, having finished off or apprehended the rest of River's house. Allowing his cold sense of reason to overpower his bloodlust, River used Arthur as a human shield, and managed to escape. In the years since, River has become a free agent, looking out only for himself. He stopped thinking of the morality of his actions, as those thoughts only led back to the betrayal of Robyn. The person she had fallen in love with, the kind, intelligent man behind the mask of arrogance and vanity was locked away, and River became more contemptuous and cruel than ever, and his heart as grown as icy as his eyes. Now, River travels the world, in search of wealth and items of power, concerned only with increasing his own power and prestige. Whispers of a Spheremorph tournament have reached him, and River has begun investigations, wondering how such a tournament might fit into his schemes. Initial Grid:Womb of Mist: The Bronze Misting Sphere takes the centre slot, the Necromancer the top slot, and Water Bender and Sympathist go to either side of the Necromancer. Forms: Bronze Misting, Water Bender, Necromancer, Sympathist. Form Name: Bronze Misting Form Source: Brandon Sanderson's Mistborn Trilogy Form Description:Mistings can ingest a type of metal in and can burn it to activate a certain power. A certain amount of metal is bestowed on the Misting upon activating the Form, but cannot be replenished for at least six hours unless the user ingests the desired metal, thus making it profitable to keep these metals on their person. Form Abilities:Bronze - Detects abilities used nearby, whether they be magical, scientific, natural or technologically based.* Form Weaknesses: Limited by amount of metal, and can be blocked by a copper cloud. Bronze mistings are also limited by skill, as it takes practice to discern what they are sensing. No combat related abilities. Form Speciation: Basic:(Misting)->Mistborn Form Name: Water Bender Form Source: Avatar: The Last Airbender Form Description:Benders can manipulate ONE of the four basic elements (water, earth, fire, air) through the use of body movements and martial arts. Water benders lack the offensive strength of other styles, but are the most versatile. Water benders wear light padded leather armor, died various shades of blue and indigo, usually trimmed in white fur. most where fur trimmed hoods and masks, River wears his hood and mask down, so his face is visible. This form includes guards on the forearms to protect the benders most valuable tool, and a water skin for carrying water. The sphere is set into the side of the water skin. Waterbenders are usually well muscled and agile, due to their practice at their bending forms. Form Abilities:Water Benders can freeze, melt, and evaporate any water in their vicinity through a variety of specific and well practiced movements. They also can move their element in any of its forms. A skilled Water Bender can even pull water out of the air, but the amount is limited. Using water as a catylist, Waterbenders can also heal surface injuries, such as cuts and burns, improve sickness, as well as SOME internal injuries, like damage caused by electrocution or PHYSICAL brain tampering (ie: brainwashing or hypnotism that is not magically induced). Form Weaknesses: Water Benders are limited by skill, as they must be knowledgeable of their own bending style in order to use techniques. They are also limited by their need for movement. While other appendages can be used in water bending, the arms and hands are key, and thus pinning them or disabling them should disable the water bender. Water bending is fueled by emotion, and thus the emotionally disturbed may have control issues, and the emotionally distant may have difficulty producing more spectacular results. A water bender is also limited by the availability of their element. While a skin to hold water is included in the form, it is empty, and so water must be required. It is possible to snatch water from plants or the air, but the amount is small, and truly powerful techniques require a large water source. The healing ability is limited in it's inability to affect must deep internal injuries such as broken bones or internal bleeding. It also takes time to heal with waterbending, and thus this ability is of little use in the middle of a battle, especially for serious injuries. Form Speciation: Basic:(Waterbender)-> Plantbender OR Bloodbender Form Name: Necromancer Form Source: Many different RPG's and my conception of Necromancers. Form Description: Necromancers are dressed in loose fitting black outfits, consisting of high, supple, soft soled boots for sneaking, pants, shirts with wide billowing sleeves, one glove, and a cloak with a hood and mask. Their sphere is set in the front of the stiffer portion (probably leather) that makes up the upper portion of the shirt over the shoulders and chest. The outfit is completed with black belts, filled with pockets for keeping poisons, potions, and other necromantic tools. The wide billowing sleeves, cloaks, and high boots also contain hidden pockets. These clothes are usually made of fine materials (River's are mostly silk), but provide no protection, other than the cloaks ability to keep the wearer warm. Necromancers have no physical strength, and are often skinny and pale. Form Abilities: Awaken the Dead: The Necromancer awakens a dead body to fight for them. While most physical traits are restored, undead are often slower and stupider than they were in life. However, because they are already dead, they are also difficult to kill. Magical abilities are not kept, but any magical items or weapons on the corpse will stay in effect. The necromancer must give their undead servant a specific command, which it will follow until it is unable, or until the spell is broken, either by the destruction of the corpse, interference by light magic or necromancy, or by the command or death of the Necromancer. Drain Attribute: Requires skin to skin contact. The Necromancer is able to drain ONE attribute of their choice from their target, be it health, age, vitality, strength, or speed. The ability will start to drain from the Necromancer (and the subject will begin to regain some of what was lost) as soon as contact is broken. In the case of extended contact, while most of the attribute will go back where it remains, some may remain with the Necromancer until death. Cloak: A necromancer is able to blend completely into the shadows, making them effectively invisible as long as they do not entire direct light. Decay: Using this spell, a necromancer can severely damage all but the most highly enchanted (meaning spheremounts, grids, spheres, and anything else you think should be included), sometimes rusting, rotting, or disintegrating them into nothing. It can also be used to damage living things slightly, but is mostly of use against non living things: like city walls, doors, and armor. This is a necromancers only ranged attack. Infection: Necromancers can place this enchantment on any weapon in the hands of one of their undead. Once enchanted, any thing slain by this weapon is raised, and begins to follow the command given to the undead who carries it. Form Weaknesses: Necromancers are reliant on the dead to deal most of their damage, and are helpless on their own. Their only damaging technique requires skin to skin contact, which is dangerous since they are so poorly armoured. While the more powerful Lychs are weak against light magic, Necromancers are only mildly more effected by it than everyone else. However, practicing necromancy leaves no protection against it, leading most necromancers to say "Every Necromancers worst enemy is another Necromancer." Unlike Summoners, Necromancers NEED a body to revive, they cannot summon something from nothing. Form Speciation: Evolved:Summoner OR Black Mage-> (Necromancer) -> Lych Form Name: Sympathist Form Source: Patrick Rothfuss's Kingkiller chronicles. Form Description:A Sympathist's clothing is mostly the same as their basic form, with the addition of a sturdy cloak with pockets filled of metals, wax, means of making fire, and other sympathetic tools. The from Sphere is located over the chest. River's cloak is a deep forest green, and his form includes a belt with extra pockets. Form Abilities: Sympathists are able to create Sympathetic bindings between two like objects, so that whatever effects the one (be it heat, movement, or pain) effects the other. Sympathy requires intense practice with Alar (the Heart of Stone), allowing the Sympathist to create bindings by believing the two objects are linked. These bindings can only be opposed by other sympathists, or by disrupting the creator's concentration. All bindings require an energy source, be it flame, hot coals, or the binder's own body heat. Form Weaknesses: Sympathists are limited by the materials at hand, the strength of their Alar. They are also limited in the number of bindings they can make at once. River can reliably split his mind into four pieces, but has managed five once or twice. Their minds are the greatest weapon, and like many spell casters, Sympathists have no physical abilities beyond what they might normally have in their basic form. They are also limited by the amount of energy needed to create bindings, for drawing to much heat from the body, or trying to lift too much weight can kill them. Also important is the similarity of the object in question, and the stipulation that the more the object is altered, the more energy is taken to bind the two. Form Speciation: Basic:(Sympathist)-> Namer Roleplay Sample: (I put it in first person present tense, and didn't go beyond his encounter with the sentry, because I noticed that's how you do it in the actual RP. If you want more, and actually damaging NPC's is allowed, I can continue) I creep up to the silent town. Dusk has fallen, and though torches blaze within, the small village is draped in shadow. I shift into my necromancer form, and my work begins. As I approach, I listen with my bronze, a warm well of power within my chest. My Womb of Mist grants me this power in any of my forms, and I burn the metal whenever my power is activated. The chances of meeting another Spheremorph in a town of this size is small, but I've met Freelancers in stranger places. A lone sentry calls out in the night, asking who is there. I whisper a word, and am lost in the all consuming darkness. A town this small probably has all kinds of nightmares about monsters and other terrors of the night. Tonight I plan to make them come true. Any sound my soft boots make now is muffled by my spell. The sentry is alone, with a torch and sword. It makes me want to laugh. A sword to fight the wicked, and a light to banish the darkness. Both are useless against me. Another whispered word, expecting the sword to rust away inside its sheath, and another to make the wooden torch rot in the sentry's hand. When the lights go out, and weaponless, he will be easy pickings for my destructive touch. Then, once he's dead, his real work will begin. 1
Emeralis00 she/her Posted April 26, 2011 Posted April 26, 2011 So, not sure how active this is, since I haven't been checking, but I thought I'd dip my fingers in and try things out. If you guys don't mind of course. Here's my app. I made three new classes, with evolutions that I might make later, or let you guys make. I've never done this style of RP before (my experience is pretty much limited to the mistborn one, so let me know what I'm doing wrong, which is why I wanted to try this out). Within the app, I've asked a couple of questions that confused me, so if those could be answered that would be great. Wow, I'm actually kind of nervous. I hope you like my application, and that I can give Nexus a try (...) Roleplay Sample: (I put it in first person present tense, and didn't go beyond his encounter with the sentry, because I noticed that's how you do it in the actual RP. If you want more, and actually damaging NPC's is allowed, I can continue) I creep up to the silent town. Dusk has fallen, and though torches blaze within, the small village is draped in shadow. I shift into my necromancer form, and my work begins. As I approach, I listen with my bronze, a warm well of power within my chest. My Womb of Mist grants me this power in any of my forms, and I burn the metal whenever my power is activated. The chances of meeting another Spheremorph in a town of this size is small, but I've met Freelancers in stranger places. A lone sentry calls out in the night, asking who is there. I whisper a word, and am lost in the all consuming darkness. A town this small probably has all kinds of nightmares about monsters and other terrors of the night. Tonight I plan to make them come true. Any sound my soft boots make now is muffled by my spell. The sentry is alone, with a torch and sword. It makes me want to laugh. A sword to fight the wicked, and a light to banish the darkness. Both are useless against me. Another whispered word, expecting the sword to rust away inside its sheath, and another to make the wooden torch rot in the sentry's hand. When the lights go out, and weaponless, he will be easy pickings for my destructive touch. Then, once he's dead, his real work will begin. Hi, I am Emeralis and my character is Ambrosius, also known as he who hath no morals (completely made that up just now). This is a very interesting character, I hope it will go through, especially since Eerongal is very similar to Artur. I have no really power to approve your character, but it looks great.
Comatose he/him Posted April 26, 2011 Posted April 26, 2011 After reading some of the story, I was kind of thinking they could clash a bit. Also, I thought adding another less moral character to the mix might shake things up a bit
Silus - Shard of Flame he/him Posted April 26, 2011 Author Posted April 26, 2011 I agree, this is a great character. The one thing I'm sketchy on is what exactly a Sympathist can do. Does it sort of function like voodoo? Can the person move when doing more than one binding at a time? And what function does the Alar have? Try not to spoil stuff in the books, though, I want to read those at some point. Go ahead and write the full scene for your RP Sample, it can be either backstory of just something to show off the character and your skills. You don't have to if you don't want to, though. Once you take care of those I can go ahead and approve this baby. Then we can get into how to bring you into the story. I think I know how to do it, but we'll see. Feel free to detail things like however you want, really. I'm leaving a lot of what exactly the world is like up to you guys. I love the picture you've painted of Riverheart noble politics. Good stuff. And the "youngest doesn't get it if their older sibling has already started training", is a good bit, we'll stick with it. A Spheremount has the diameter of your average ballpoint pen. Formspheres are the size of a small marble. Sorry I haven't posted anything. I haven't worked out how to do the smithing scene yet, and I can't really do anything for Ambro and Eerongal, that's between you guys. I'll try to have something up in the next day or two.
Comatose he/him Posted April 26, 2011 Posted April 26, 2011 It can function similar to voodoo in the use of hair or blood in conjunction with a wax mommet to make a facsimile of someone with the intent of hurting them, but there are differences as well. People can move while doing bindings, as if they are drawing energy from themselves, it is most likely heat, and not kinetic energy. The only time it becomes hard to move is if another sympathist is holding you in place with a voodoo type doll, and you are unable to oppose them. Basically, what sympathists do is create mental links between objects so that anything that effects on effects the other. They do this by using their Alar, which is kind of like the Void in the Wheel of Time books, and firmly believe that the two objects are the same one. Once the link is created, say, between two coins, if you lift one coin, the other floats into the air as well, however, the one you are lifting is as heavy as both. Or, if the coins are made of different materials, it might be twice as heavy as both of them combined, because the more different objects are, the more energy it takes to bind them. Similarly, if you took a bottle of someone's blood, linked it to the blood in their veins, and heated it over a fire, you could boil them from the inside out. Another sympathist, however, can break these bindings by using their Alar to firmly believe the two things (be it blood, coins, or wood), are not the same. In this case, the person with the stronger Alar would prevail. Sympathists can also work together against a stronger opponent. To make multiple bindings at once (example: use ash from a fire to draw heat from the ashes still in the fire, then bind a piece of wood to a tree. Using the ash, you start your piece on fire, and the tree could burst into flame) you must be able to split your Alar, or mind, into pieces, each one firmly believing the binding it is focusing on is real. Thus, Sympathy isn't as much about power as it is about how many bindings you can make at once. A sympathist can also draw energy from their body in the form of heat, but doing this is risky, as the binder can contract hypothermia. The characters in the book describe it as energy money-changing. That's the best that I can do, does that explain it a little better? I'll make the changes as soon as I can, but I have to go study now. EDIT: The "already training thing" doesn't have to be the rule all the time. If you want, it could also just be an exception, like the family's personal choice. I tried my best not to create too much, and rely as much as possible on what was given in the description. However, if you like it, then it's fine if it's the norm as well.
Emeralis00 she/her Posted April 29, 2011 Posted April 29, 2011 Feel free to detail things like however you want, really. I'm leaving a lot of what exactly the world is like up to you guys. ...Cool! I think I will be more descriptive in my posts now.
Silus - Shard of Flame he/him Posted April 29, 2011 Author Posted April 29, 2011 The thing that's keeping me from posting is that I know you guys are going to need to timeskip a few hours, but I'm not sure how to handle it. What do you guys think? Should we get Eero and Ambro to a good skipping spot and I'll do the skip or something else that you guys come up with, since you guys are good at that stuff.
Emeralis00 she/her Posted April 29, 2011 Posted April 29, 2011 Just through Ambro a lure to make him leave the boat, like ,I don't know, see one of his family members or something. Ambro will chase after said lure. Then, when Eerongal arrives, Ambro won't be there. Use that point, depending on what Eero does, to initiate the timeskip.
Silus - Shard of Flame he/him Posted May 2, 2011 Author Posted May 2, 2011 What we really need is an Eero post. Hopefully once he does that we can do the skip.
Emeralis00 she/her Posted May 4, 2011 Posted May 4, 2011 pSST. Silus, you should get an RPG rating up.
Silus - Shard of Flame he/him Posted May 4, 2011 Author Posted May 4, 2011 I'm pretty sure the rating they have up is a general one for the board. We'll go with that. 1
KChan she/her Posted May 4, 2011 Posted May 4, 2011 That would be correct. The rating is for all RPs that take place on the 17th Shard forums. If you wish to RP content that goes beyond those ratings, you're welcome to play it out over PM or IM, but all visible content on the site must follow the established rating. It's not that we don't trust you guys, but we felt that it's important to be consistent with what we do and don't allow on the site, and that we also respect the family-friendly atmosphere we've created so far. Silus, since this is your RP, we're counting on you to make sure that happens. If you encounter a problem while enforcing this, please don't hesitate to bring it to us, and we'll be happy to help you out. And to the members of Nexus, if you observe someone violating that rating, obviously report it to Silus since this is his RP, but please also contact a staff member immediately - particularly Comatose, Chaos, or myself. Thank you!
Silus - Shard of Flame he/him Posted May 4, 2011 Author Posted May 4, 2011 Will do, though I doubt it'll be a problem, we've got a good group here.
Comatose he/him Posted May 4, 2011 Posted May 4, 2011 Well, I'm corrupt and power mad. But that shouldn't be a problem. Trust me
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