Nepene he/him Posted January 21, 2013 Posted January 21, 2013 An alternate idea I came up with to beat an inquisitor, full aluminium alloy plate mail, complete skin coverage and a mesh over the eye slit, an aluminum broad sword for a weapon and no metallic arts required, invisibility is here. As is immunity to most of the inquisitors powers, if you add in either form of pewter you can actually counter all an inquisitors powers other than rapid healing, and being invisible is a significant advantage in a fight. In a suit like that you do not have any stealth, everyone is going to notice your massive aluminum suit. You wouldn't be able to sneak around. He'd be able to hear you, or ask a nearby person to point you out. The inquisitors can access many baseline soldiers, they could probably get some people to attack you if they thought there was some serious threat. Looking like a nobody is helpful to most plans. If they can't see you, you may get one surprise hit.
Oudeis he/him Posted January 21, 2013 Posted January 21, 2013 Besides Kelsier, Vin, Sazed and Elend, has anyone else ever fought an Inquisitor and won? I'd love to ask Brandon this. Sazed never fought any Inquisitor and won. He fought Marsh and did well, but lost in the end, and would have died if Ham hadn't shown up, surprised Marsh, and saved the day. So technically, Ham has fought an Inquisitor and won. Also, Marsh himself has by FAR the most impressive Inquisitor kill-counts.
Voidus Posted January 21, 2013 Posted January 21, 2013 Also, Marsh himself has by FAR the most impressive Inquisitor kill-counts. I think Vin got more all up, plus Vin got Marsh
Vindicator Posted January 21, 2013 Author Posted January 21, 2013 (edited) Sazed never fought any Inquisitor and won. He fought Marsh and did well, but lost in the end, and would have died if Ham hadn't shown up, surprised Marsh, and saved the day. So technically, Ham has fought an Inquisitor and won. Also, Marsh himself has by FAR the most impressive Inquisitor kill-counts. Oops, forgot that. What I meant was, did anyone before Kelsier's time kill one? Say, one of the Great Houses had a scandal that a certain Inquisitor found out, and then their Mistborn killed him and covered it all up? Just an example, but I can't see Inquisitors winning every Allomancer fight they were in until Kelsier came along. Edited January 21, 2013 by Vindicator
Oudeis he/him Posted January 21, 2013 Posted January 21, 2013 I think Vin got more all up, plus Vin got Marsh :P/> No one got Marsh; three hundred years later Marsh is still alive. I mean, she did beat him in the fight, but she didn't kill him. But yes, you're right, Vin got a handful in the normal course of things, and then Mist!Vin destroyed a dozen. ...and a PALACE.
SirShemmington VI Posted January 21, 2013 Posted January 21, 2013 Misting: Pewter would be the best bet, as it lets you equal them in close quarters, where as trying to fight at range with just iron or steel puts you at a disadvantage. Ferring: Either Chromium (if that's luck I've got confused) Because if you emptied a few years of luck in one go, you might get lucky and knock him out in one bullet. Twinborn: Double steel, simply compound enough speed, and head straight for the lethal spikes. Or speed behind them and club them round the head. Misting+spike: I assume it cant be a ferring spike, so steel misting, with a steel spike. Crazy strong steel pushes would keep them at a distance and slowly damage them. 1
Eric Posted January 22, 2013 Posted January 22, 2013 (edited) Good call on compounded speed. Hadn't considered that, it's probably at least as good as the Burstrunner (maybe Steelburster? I think I like Steelburster better...) or Leechrunner against an Inquisitor. Edited January 22, 2013 by Eric
Observer Posted January 22, 2013 Posted January 22, 2013 The problem with the speed is twofold: One: You're going so fast you'll probably pull your own arms off. Unlike Pewter, steel doesn't give you balance. Two: You'd better get that spike on the first run, or the Inquisitor will figure out what's going on and you'll lose the vital element of surprise
Voidus Posted January 22, 2013 Posted January 22, 2013 One: You're going so fast you'll probably pull your own arms off. Unlike Pewter, steel doesn't give you balance. Feruchemy protects you against it's own effects so you shouldn't do any serious damage, but if need be you could just slow down to only double speed or so when actually pulling out the spike. Two: You'd better get that spike on the first run, or the Inquisitor will figure out what's going on and you'll lose the vital element of surprise When you can pretty much move instantaneously surprise is not necessary and this is also true of most tactics, if you leech an inquisitor once and he manages to down a vial before you kill him, he'll just stay out of range and spray you full of metal.
Eric Posted January 22, 2013 Posted January 22, 2013 Now there's a thought... Marsh says that all eleven of his spikes hurt, and that the pain seems to react to his emotions. So that's another point for Leeching and Bursting: strip them of all their metals, and the surprise and fear might cause debilitating pain that they have no pewter to overcome. That would make it easier to grab the linchpin spike.
Vindicator Posted January 22, 2013 Author Posted January 22, 2013 Now there's a thought... Marsh says that all eleven of his spikes hurt, and that the pain seems to react to his emotions. So that's another point for Leeching and Bursting: strip them of all their metals, and the surprise and fear might cause debilitating pain that they have no pewter to overcome. That would make it easier to grab the linchpin spike. That spike's protected. At least after The Final Empire.
Eric Posted January 22, 2013 Posted January 22, 2013 I think we've all been assuming Final Empire-era Inquisitors up until now, but you raise an excellent point. The enhanced or even fully-Ruin-controlled Inquisitors are another beast entirely. You have no reliable method of taking them down as anything less than a *very* powerful Mistborb, as they might have any combination of Allomantic and Feruchemical powers, barring straight up Atium.
Phantom Monstrosity Posted January 22, 2013 Posted January 22, 2013 Also, I'm curious. Besides Kelsier, Vin, Sazed and Elend, has anyone else ever fought an Inquisitor and won? I'd love to ask Brandon this. Well, Marsh learned about the Inquisitor's linchpin weakness from the other obligators. That kind of implies that other people have exploited it in the past.
Phantom Monstrosity Posted January 22, 2013 Posted January 22, 2013 A Misting with a Hemalurgical spike... I pick steel and a spike that stole a shardblade. Come at me, bro!
Oudeis he/him Posted January 23, 2013 Posted January 23, 2013 A Misting with a Hemalurgical spike... I pick steel and a spike that stole a shardblade. Come at me, bro! Oooo.... are shardblades Pushable?
Voidus Posted January 23, 2013 Posted January 23, 2013 Oooo.... are shardblades Pushable? No, they have too much investiture.
Oudeis he/him Posted January 23, 2013 Posted January 23, 2013 No, they have too much investiture. Citation?
Voidus Posted January 23, 2013 Posted January 23, 2013 Szeth's Shardblade would be mostly immune to Pushing and Pulling, as it's an Invested object.
Vindicator Posted January 23, 2013 Author Posted January 23, 2013 Shards are Pushable, I think - you just need an immense amount of power to do it. One example Brandon gave was being infused with the Well of Ascension's power. 1
Oudeis he/him Posted January 23, 2013 Posted January 23, 2013 Szeth's Shardblade would be mostly immune to Pushing and Pulling, as it's an Invested object What's that from? If that's the case, why aren't metalminds immune to pushes and pulls?
Vindicator Posted January 23, 2013 Author Posted January 23, 2013 What's that from? If that's the case, why aren't metalminds immune to pushes and pulls? Brandon Sanderson said it, I believe. Metalminds have less Investiture methinks
Voidus Posted January 23, 2013 Posted January 23, 2013 What's that from?If that's the case, why aren't metalminds immune to pushes and pulls? The interview database: http://www.theoryland.com/intvmain.php?i=593 Question 10 As Vindicator said metalminds just don't have enough investiture in them, if you filled one enough it might eventually be difficult to affect, compounders might be able to manage it.
Oudeis he/him Posted January 23, 2013 Posted January 23, 2013 The interview database: http://www.theoryland.com/intvmain.php?i=593 Question 10 As Vindicator said metalminds just don't have enough investiture in them, if you filled one enough it might eventually be difficult to affect, compounders might be able to manage it. Thank you very much! So that's fascinating. The simple existence of investiture is sufficient to ward against other investiture. Would someone with enough Breath be immune to Rioting? Could AonDor not directly affect Shardplate?
dj26792 he/him Posted January 24, 2013 Posted January 24, 2013 I think the only consistent way to kill a full ruin inquisitor is steel compounder with a big sword, run in and chop its head off before it knows you're coming, and you only get 1 shot.
cleric Posted February 3, 2013 Posted February 3, 2013 1. A Misting- Bendalloy. Time bubbles are an awesome solo skill. 2. A Ferring- Bloodmaker all the way. 2. A Twinborn- Dual Chromium or Zinc and tin Dual Chromium would allow you to strip away the metals from anyone you were fighting and the compounding from feruchemy would generate you insane amounts of luck. With Zinc and tin you could have Zinc to increase your mental speed and thought processes. and tin to have expanded senses. Would be almost as good as Atium burning. 3. A Misting with a Hemalurgical spike- A smoker with a nicrosil spike. would be a huge ace in the whole in helping another allomancer in a fight.
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