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Posted (edited)

I didn’t put Thaidakar or the Sovereign because spoilers can’t be in the title.

 

Ha ha. Ha. It begins again.

Your mission, should you choose to accept it:

Spoiler

Now aware of the presence and infiltration of the Ghostbloods, the governments of the Elendel Basin and the Malwish Consortium have grown extremely nervous of the organization. They will provide any aid necessary to defeat their leader — the one and only Kelsier. If you manage to destroy or force him out of his physical body, then you will have to destroy the Cognitive Shadow in order to ensure he can never “survive" again. Unfortunately, you don’t really have any knowledge as to where he actually is, so you’ll likely have to infiltrate the Ghostbloods. Ideally, you should stay alive after killing Kelsier. Realizing your goal, Hoid will also help aid you by giving you information or resources, but he cannot directly assist you. You can use all your cosmere knowledge, including WoBs.

As always, should you or any people you recruit be caught or killed, the Governor will disavow any knowledge of your actions. This website will self-destruct in ten seconds. Good luck.

 

Edited by Qianweilian
Posted
54 minutes ago, Qianweilian said:

I didn’t put Thaidakar or the Sovereign because spoilers can’t be in the title.

 

Ha ha. Ha. It begins again.

Your mission, should you choose to accept it:

  Reveal hidden contents

Now aware of the presence and infiltration of the Ghostbloods, the governments of the Elendel Basin and the Malwish Consortium have grown extremely nervous of the organization. They will provide any aid necessary to defeat their leader — the one and only Kelsier. If you manage to destroy or force him out of his physical body, then you will have to destroy the Cognitive Shadow in order to ensure he can never “survive" again. Unfortunately, you don’t really have any knowledge as to where he actually is, so you’ll likely have to infiltrate the Ghostbloods. Ideally, you should stay alive after killing Kelsier. Realizing your goal, Hoid will also help aid you by giving you information or resources, but he cannot directly assist you. You can use all your cosmere knowledge, including WoBs.

As always, should you or any people you recruit be caught or killed, the Governor will disavow any knowledge of your actions. This website will self-destruct in ten seconds. Good luck.

 

Is Kelsier the Cognitive Shadow stuck in the spike? If he is, I join the Ghostbloods, gain their trust, and steal the spike from his eye socket then run before I get caught. From the safety of my government protected safe house, I can try to kill Kelsier. Maybe some anti-Mist or something? If he is fully stuck in their I could also put him in an aluminum box and chuck him into the ocean.

If removing the spike chucks Kelsier into the CR, then I need to sneak a Raysium knife with anti-Mist into a meeting with Kelsier. Kill him before it gets difficult to hurt him.

Posted
1 hour ago, Xiahida said:

Is Kelsier the Cognitive Shadow stuck in the spike? If he is, I join the Ghostbloods, gain their trust, and steal the spike from his eye socket then run before I get caught.

He is not stuck in the spike, the spike “staples” him to his current body.

Quote

His spiked eye not only pinned his soul to his bones, but gave him a constant overlay of blue, letting him see the world as a being like Sazed did.

Sanderson, Brandon. The Lost Metal: A Mistborn Novel (The Mistborn Saga Book 7) (p. 484). (Function). Kindle Edition. 

 

1 hour ago, Xiahida said:

If removing the spike chucks Kelsier into the CR, then I need to sneak a Raysium knife with anti-Mist into a meeting with Kelsier. Kill him before it gets difficult to hurt him.

My best guess is chucked into CR, but given how the spike merely “staples” him into the body, I have no idea how anti-mist how interact. There’s also the issue of having no idea how to produce anti-mist. (Capture it somehow?)

Posted
41 minutes ago, Qianweilian said:

My best guess is chucked into CR, but given how the spike merely “staples” him into the body, I have no idea how anti-mist how interact. There’s also the issue of having no idea how to produce anti-mist. (Capture it somehow?)

There is a WoB from a while ago that suggests mists can be captured in gemstones just like they can capture Light. From there a method like Navani's can be used to make anti-mist.

WoB:

Spoiler

BubblesS0AR

Could you have trapped the mists from Scadrial in a gemstone.

Brandon Sanderson

Theoretically possible.

 

Posted

This one is easy, mostly. I get a shardblade, ask Hoid where Kelsier is at and then stab him.

He doesn't have any powers and TSM showed that even in the future a Shardblade can get you inside just about anywhere.

Posted
1 minute ago, Frustration said:

This one is easy, mostly. I get a shardblade, ask Hoid where Kelsier is at and then stab him.

He doesn't have any powers and TSM showed that even in the future a Shardblade can get you inside just about anywhere.

Won't his Cognitive Shadow still be around in Shadesmar though?

He should be able to get back eventually, especially with his organization backing him.

Posted
6 minutes ago, Trusk'our said:

Won't his Cognitive Shadow still be around in Shadesmar though?

He should be able to get back eventually, especially with his organization backing him.

Depends on exactly how invested he is, and whether he would act like a Fused or a Returned when killed.

Personally I think Returned because he has no rebirth mechanism and simply stabbing him enough would do it.

If not switch to an aluminum spike and that should do the trick.

Posted
1 hour ago, Frustration said:

Depends on exactly how invested he is, and whether he would act like a Fused or a Returned when killed.

Personally I think Returned because he has no rebirth mechanism and simply stabbing him enough would do it.

I don't know, he was able to survive an indeterminate (but very long, compared to most Invested entities) time in the CR. He eventually held the entirety of a Shard as well, which I think would be more than Endowment would be willing to fork over, even temporarily. 

I think it would be safe to assume killing his physical form will only set him back to that state, in which a more permanent method must be used to end him.

1 hour ago, Frustration said:

If not switch to an aluminum spike and that should do the trick.

That's directly linked to powers though (wait, would power spikes strip a Fused of their immortality?)

I think duralumin might be better, if Connection is what anchors him. If it's Connection due to raw Investiture, usa big nicro spike.

Posted
11 hours ago, ThatOneWorldhopper said:

And yet there are still so many spoilers.

Most of those, including “Survivor of Death” and “He who lived” are just titles the Church of the Survivor uses.

Posted

Easy, he's just a Cognitive Shadows with no powers, more stable than a Returned and closer to what Fused are, so he probably feeds directly on Preservation. Killing his body won't kill him, his Cognitive Shadow will remain in the Cognitive Realm. Just keep damaging his soul until he loses enough investiture to start fading into the Beyond. Either a Shardblade or a constant Hemalurgic spiking stealing raw investiture with nicrosil will do the job. Maybe stealing his Connection to Preservation would starve him of power and make him fade into the Beyond. And because he's basically a normal human with no powers, once you capture him he can't really defend himself.

You could probably nail his soul with a spike to the wall like Ishar did with spren in WaT, so he won't escape even if his mistwraith body dies, or trap him in a room covered in aluminum he won't be able to pass through as a CS. Anti-light sure is a way to do it, but it requires rare resources and knowledge from another world, which might be hard to get for the governments of Scadrial (Shardblades too tbf). Hemalurgy is easier and the imprisoned scientists of the Set already have experience in stealing raw investiture (and you can steal all his Mistborn powers too, it would be a waste not to). Or you could capture him in a gemstone, put it in an aluminum box and throw it overboard in the middle of an ocean, he's not getting back from that in any reasonable time. But for that once again you need stuff and knowledge from Roshar that's hard to get - Raysium and how capturing CS works. 

The  hard part would be capturing him, while he's surrounded with Ghostbloods agents and Seons, with lots of weapons, investiture and invested arts at their disposal, then evading Ghostbloods for long enough to kill him. Kelsier must also be immobilized to prevent him from pulling out his own spike, which would probably separate his soul from his body, freeing him in the Cognitive Realm, which would allow him to escape. But once this is done, a good ol' spike will do the job. 

RoW ch 15:

Quote

“Is there a … way to kill something like you? Permanently?”
“Lots of ways. For the weaker ones, just kill the body again, make sure no one Invests the soul with more strength, and they’ll slip away in a few minutes. For stronger ones … well, you might be able to starve them. A lot of Type Twos feed on power. Keeps them going.
“These enemies of yours though, I think they’re too strong for that. They’ve lasted thousands of years already, and seem Connected to Odium to feed directly on his power. You’ll have to find a way to disrupt their souls. You can’t just rip them apart; you need a weapon so strong, it unravels the soul.”

 

Posted

I'm not sure if this is what @alder24 meant, but you could just put the physical Survivor, spike and all, in a sealed aluminum box. The body would die, the Shadow couldn't get out. Wait long enough and he'd go mad. Long enough is probably centuries, of course.

Anti-[whatever Ruin's Investiture's gaseous form is called, the mists are Preservation] would negate the effect of the hemalurgic spike, but I have no idea if anyone on Scadrial knows how to do that.

Posted (edited)

I don't want to plot against Kelsier.  

-puts on Evilroz hat-

Okay, so, first we run around spitting on the street and digging up all the marewill flowers.  This isn't necessary, but it will help us psych ourselves up for doing dastardly and nefarious deeds.

Second, we're going to need to make him panic, because a man panicking is a man whose mind sharpens to a single point.  The simplest way to do that is to imperil Marsh, because the Life-Death brothers talk tough but can't keep their cool when it comes to the prospect of one another's demise.

So, we consult the works of the great philosopher, philanthropist, and humanitarian Rashek T. Uberculosis (bet you didn't know his full name, kiddos!  Remember to tell your friends, this is canon information that won't make you look like an idiot), the only known being to successfully kill Kelsier, and, what do you know, luring him into a trap by threatening people he cares about is just what the old packman did to get Kelsier into melee range.

Since I'm not the Lord Ruler, I probably don't have the ability to slap people to death, so I'll need the Bands of Mourning for that.  Since the bands, last we saw, were drained, they will need to be filled up.  But once that happens, there's NO WAY TO STOP ME.  Now, getting Kelsier, Marsh, and a bunch of people they care about all in one place and initiating a fight with them is a BRILLIANT AND FLAWLESS plan with NO POSSIBLE DOWNSIDES and having the bands in the same place as all those people I'm trying to kill can only make the situation EVEN MORE SAFE FOR ME.  I mean, the Lord Ruler killed Kelsier and my mom told me that he went to live on a nice farm for tyrants afterwards, so after this I can retire to a nice farm for evil people.

Waaaaaait a minute...  Better seek a second opinion

-puts on Whimsyroz hat-

First, we take ninety paper clips and bend them all the wrong way so they're pointy.  Then, we dig a big hole and put the pointies in the dirt at the bottom.  Then, we cover up the hole with a rug and have a sign saying "FREE LERASIUM SAMPLES... only for attractive anti-heroes".

Then, once he's in the hole, we make spooky noises because everybody's scared of spooky noises.  Also, Kelsier might be afraid of holes because of the pits of Hathsin.  He'll get scared and say "flippity-skipperdoodles and unscrupulous giraffes on a pinecone, this is egregiously unpleasant!  Let me out!", but we'll paint all the sides of the hole with fresh wet paint so he can't touch it without getting his hands all icky, preventing him from climbing out.

Then, we summon all of his fangirls and toss them into the hole.  He will be crushed under the weight and his soul will float out of his body all transparent-like while we say some pun relevant to the situation.

Edited by Aliroz-The-Confused
Posted

If the theory that he just through his bones at a mistwraith and then had Spook staple his shadow to it with a spike is correct you might be able to just get the kandra dissolver syringes they had in Shadows of Self and just melt him at long distance by having a coinshot fire it and push the syringe in to inject (or just design a better long-range injector) and then pick up the spike after, which would probably be the most funny option. Feel like we're not clear on the exact mechanics of his physical situation but once you've got the spike in hand you've probably got it covered, melt the thing down inside an aluminum box or something. Or jam some crystal spikes in your eyes Moash-style to see into the cognitive realm and bring some anti-investiture if you really want to be sure, though that's getting into territory that's a lot harder to actually pull off.

Since he doesn't really have any powers at the moment I feel like the main issue is finding a way to get him isolated and avoid his notice. Based on what we've seen so far it seems like the best opportunity to go for him would be when he's traveling between North and South Scadrial or when he's telling people he's offworld (if he does) since he's still trying to keep up the charade with the Ghostbloods that he has his powers (unless that just because Marasi was there, don't remember if he was still implying he had Mistborn powers in the epilogue scenes where she wasn't there anymore) so that's the time where he'd be the least likely to have highly capable backup with him. Probably would want some kind of experienced coppercloud to hide from any detection devices he might have on hand, or just go for the classic method of a sniper way beyond detection range.

Of course all this is based on a lot of information we have that the people on Scadrial wouldn't. Based on information they have the first pass plan I'd come up with would be try to get a plant in the Ghostbloods, wait for news of him traveling on an airship or a train or something, and then hit it with a big ettmetal bomb before he has time to use his Mistborn powers to escape/fight back (or an ettmetal/trellium bomb if you want to be really sure). Depends on how much collateral damage they're willing to deal with and how much knowledge of his condition the Ghostblood plant would be able to get.

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