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Posted (edited)

AG12/AN16: TYRIAN Falling

The SS TYRIAN, with its mandate of Explore, Expand, Exploit, and Exterminate, is on its way home to Scadrial from its maiden voyage. It has seen many worlds, fought many foes, and learned many secrets. The Crew of the SS TYRIAN is no longer only Scadrians. Their numbers have diminished over the years, but they have recruited new members from the populations of the worlds they have visited. From Roshar to Lumar, people with a lust for adventure, travel, and power have joined up.

Unfortunately for the TYRIAN, some of these people had ulterior motives for joining the crew, motives that never would have been considered until an unmarked ship appeared at the edge of the TYRIAN's scanners. One of the Koloss crewed pirate ships normally wouldn't have been a concern for the SS TYRIAN, but as the crew began to fire up the military grade, zephyr-powered engines that would have carried them swiftly away, the engines failed. A quick investigation revealed that it could only have been sabotage. The crew must uncover the saboteurs before they slow the ship down enough for the Koloss-blooded pirates to catch up.

When TYRIAN falls, Scadrial will see it is not the ruler of space it assumes it is.

»>»>»>»↠ ≈☆≈ ↞«<«<«<«

Welcome to Anniversary Game 12!

@The Unknown Ookla (soon to change to "The Unknown [blank]") and @A Jo in the Bush will be your GM’s, with the artistic @little wilson as our Impartial Moderator. 

While this is an anonymous game, we’re changing the usual secrecy of it. Please talk in this thread! Roleplay in this thread! Tell me (The Unknown Ookla) what my new name should be. Don’t say whether or not you’re signing up, but this is an Anniversary game, please join in the festivities as we enter our 13th year of Sanderson Elimination! 

If you wish to RP before the game, feel free to make up a crew member of the SS TYRIAN to play as, just know that there is a good chance they will die or be wounded in the initial Sabotage that kicks off the game proper.

In order to Sign-Up, please send a Private Message to one of the GM’s. In that PM we’ll ask you if you have an RP character in mind, such as your job on the ship or your planet of origin. We will also ask you to choose a Cosmetic Role. 

Rules:

Spoiler

 General Rules:

48-hour days, 24-hour nights.  

Vote minimum is 2. Ties are decided randomly

Final votes will reflect the number changed by manipulation, but not the names.  

Unsuccessful attacks will be announced as “____ was attacked, but didn’t die!” with no differentiation between Thug and Lurcher protection.  

Spiked vs. Coinshot attacks will only be differentiated in the write-up if the victim survives.

Group PMs are allowed as long as PMs are open.  

There are no secrets.  

There is an inactivity filter of two cycles. You must post in the thread, or be replaced/removed.  

One action per turn (two allowed per cycle).  

 Alignment and Winning:

 Loyalists: All Loyalists win once all the Saboteurs have died.

 Saboteurs: All Saboteurs win once there are more living Saboteurs than living Loyalists. Saboteurs may secretly communicate with each other, and each night one of them may use their action to kill a player.

 Roles:

Not every role is guaranteed to be included. Not every player is guaranteed to receive a role. No one will have two roles. There can be multiples of the same role in the game, or on the same team.

 Coinshot: Each Night turn, the Coinshot may kill a player.

This can be blocked by Lurchers or Thugs.

 Lurcher: Each Night turn, the Lurcher may prevent a player from dying.

 Thug: Thugs will survive the first time they would die. This survival is revealed in the writeup, but it is not differentiated from being protected by a Lurcher. 

If a Thug is protected by a Lurcher, the Lurcher’s protection is triggered before the Thug role is triggered.

 Tineye: As long as at least one Tineye is alive, Private Messages are open. During the Night, Tineyes may use their action to post an Anonymous Message to the Crew.

 Smoker: Each Turn, day or night, the Smoker may protect themself AND one other crewmember from being targeted by Seekers, Soothers, or Rioters.

 Seeker: Each Night turn, the Seeker may target a player and learn their Alignment and Role. If they target a player protected by a Smoker, they will be told the player was undetectable.

 Soother: Each Day turn, the Soother may prevent a player’s vote from being counted.

 Rioter: Each Day turn, the Rioter may change who a player is voting for. If they succeed, the Rioter’s vote is not counted.

A player who is being Smoked or Soothed cannot be Rioted.

If multiple Rioters target the same person, a random rioter will succeed.

 Mistborn: At the beginning of each Cycle, the Mistborn is told what their role is. The role is randomly chosen, without repeats possible until all 8 roles have been used.

 Kandra, Xth Generation: You start with no other role. You may use an action on any turn to permanently obtain the role of a dead player. If multiple Kandra target the same player, the role goes to the highest generation Kandra.

 Vanilla: You have no unique actions.

Cosmetic Roles:

As RP Objectives, please choose a Cosmetic Role. Upon completion of the game, there will be a vote for 3 players to receive Non-Sanderson Game passes based on how well they performed their RP

Spoiler

Stowaway: You’re not actually a member of the crew, merely someone who snuck onto the ship and is trying to not get kicked off it. In every post, mention how you are hiding

Returned: This far from Nalthis, you need to find a way to maintain your investiture stores lest you expire. In every post, try to get investiture from someone else

Koloss-blooded: Once, Koloss-blooded were feared and discriminated against, but people are much more tolerant now. Perhaps too tolerant, it seems like no one even notices how tough and strong you are. Every post, show off how tough and strong you are.

Past Lives: Something never seemed quite right about your memories; perhaps they were attached to different people, or maybe you have returned even from death and retained a few of them. Maybe you dream about other lives you have led before this one. (They don't end well.) In every post, you must include something about one of your past lives.

Merchant: The world might be coming to an end, but the highest good is still money, and you’ve got to get boxings out of pockets and into your hands somehow. In every post, you must advertise a good you are selling or conduct a business transaction.

Gambler: The toss of the die, the coin quivering in midair—it’s these moments you live for. Your losses have been great. Your gains, so far? Greater. In every post, you must take some form of risk (whether with money or otherwise), a bet, or a comment of how you won some fabulous prize.

Elderly: Your best years are behind you. You’ve lived, laughed, and loved and now you’re starting to get to the point where you’re knocking on death’s door. Whether this makes you wise, grumpy, content, etc. is up to you. In every post, you must make note of your age in some way, perhaps by reminiscing about how great (or terrible) things used to be, or lamenting the attitudes of "kids these days".

High Imperial: Wasing the wanting of speaking in High Imperial. You must use it at least somewhere in your posts. Note: you do not have to use it for every sentence and you still need to be mostly intelligible. Shivertongue did this one for LG2, so if you’re curious how to remain intelligible while also using High Imperial, this is a good example of a way to do it.

Drunk: You're never far from a bottle. Heck, sometimes you sleep with one curled in your hands. The reason you drown yourself in alcohol is your own, but within every post, you need to slur some of your words and/or appear to be drunk in some fashion.

Casanova: Good looks are such a curse; one you know all too well. While you didn't ask for it, to you, it's obvious that you are the best looking person ever and you won't let anyone forget it. In every post, you need to remind everyone of what a heartbreaker you are.

The Jaist: Somehow, somewhere, you heard about Jaism and knew it to be perfect for you. Even in this new age with Shards walking amongst men, you've taken up the mantle of this lost religion and in Jaist fashion, you frequently mention your faith. You must end your posts with "Praise the Ja."

Unlucky: Things rarely go right for you and even when they do, it always goes horribly wrong shortly after. Each post you must lament on how life is unfair to you.

Hopeful Orphan: Your parents left you at a young age but they said they would be back for you one day. Each post you must either talk about your parents or ask another player if they know your parents.

Glutton: You love to eat and eat and eat. You just can’t seem to stop. Every post, you must eat at least one food item.

Silverlight Scholar: You are a scholar on a mission to understand the Cosmere. Most would consider this an inopportune time for research, but you won't let something so mundane as saboteurs stop your pursuit of knowledge. Every post, you must inquire about the nature of someone's invested art or read a scholarly text.

Mistwraith Ate My Parents: You suspect your parents were eaten by a Mistwraith and now have a strong aversion to going out into the mists. Every post you must either lament the loss of your parents or curse the Mists.

Narcissist: You think that you’re better than everyone else and you don’t really care about the problems of others. In every post, you must show that you’re better than everyone else or how little you care about others.

Creative Cook: Food is often in short supply but you have learned to make do with what you have. Every post you must either cook some exotic food or talk about meals you created from some unappetizing/spoiled ingredients.

Jokester: You look on the funny side of life. After all what's the point of living if you can't have a laugh or two. Every post must contain either a joke or a funny story.

Tinker: You love to learn how things work, mostly by pulling them apart and trying to put them back together again. Each post must contain your character fiddling with a mechanical item or designing a mechanical item.

Forgetful: Your mind isn't what it used to be. Each post must contain you starting one thing, either a sentence or task, and end with you doing something else completely unrelated.

Excitable: You get excited about basically everything. Each post must contain you being happy about something, either something you done or something another player has done.

Kleptomaniac: Whether you’re a free-spirited “trader” like Wayne or a greedy street urchin, you can’t seem to keep your hands off other people’s stuff. In every post, you must steal or ‘trade’ at least one item or try to repress your urge to swipe someone else's loot.

Rosharan Convert: You were once a Rosharan soldier helping its rulers in their attempt to conquer the Cosmere, but have since had a change of heart. Every post, you must disparage Roshar or praise Scadrial.

Hobbyist: You have something that you do on the side. Maybe you collect rare metals or gardening or whatever; but you’re passionate about it. You must reference your hobby in some way in every post.

Neat: You like things to be neat and clean. Ash and dirt are not things you like to see. Every post must contain you cleaning something.

Gossip: You love hearing about the little tidbits that are going on in other people’s lives. Almost as much as you love spreading them! In every post, you must either acquire some new gossip or spread some new piece of gossip (remember, not all gossip always happens to be true).

Handicapped: You’ve lost an eye or a leg or an arm or a hand or something and the healing magic never seems to work quite right. In every post, you must mention how your wound still hurts or try to heal it in a new way.

Allergic to Metal: No one envies your place in life, considering the environment you're in. You’re allergic to metals. This means no forks, no swords, no metal buttons. If you do come in contact with metal, you tend to break out in a reaction. In every post, you must show the steps you take to keep yourself safe.

Sliverist: You worship Ironeyes, the last Inquisitor and god of death. Every post, you must make a reference to your faith. 

Adonalsium: You think you are Adonalsium reborn. And who would dare question Adonalsium? Every post, you must tell someone that you are Adonalsium.

Make Your Own: There have been some really creative and unique CRs in the past, like Madagascar’s Drunk Crazy Cat Lady, so have some fun with it, and I shudder to see what you all come up with this time around. :P

Anonymous Account Rules

Spoiler

At the start of the game, you will be issued an anonymous account. There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly.   

1) Do not change the password of the anonymous account you are issued. The IM and GMs will have access to all anonymous accounts for the duration of the game.  

2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs. Please do not use your normal accounts to PM anonymous accounts. 

3) Once again, do not tell any other player or individual associated with SE whether you are playing or not playing the Anonymous Game. Player identities will be revealed after the game, not on the death of their avatar. Players are asked (but not required) not to reveal their own identity after their death, until the end of the game, including in the dead/spec doc. Players wishing to spectate rather than play should PM me for a link to the spectator doc. Questions and rules clarifications should be submitted in your sign up PMs, and will be posted by myself in the signups thread. 

4) Do not change anything cosmetic about the accounts, including member title, username, signature, and avatar.  

5) Do not post in other threads with your anonymous account, and do not post in this game thread with your actual account. If you realize your own accidental post, hide it if you can (if you can't, remove the content) and notify the IM/GMs. If you notice someone else’s post, do not quote the post or tag the account. Simply tag the IM/GMs who will handle it as quickly as possible. 

Sign-ups end and the Game begins at 9 AM Central/7 AM Pacific/15 GMT on Sunday the 4th of January.

Quick Links

Spoiler

 

Current Player Count: 18/30 

Pinch-Hitter Count: 4

Edited by The Unknown Ookla
Posted

Hmm, there was someone who had posted in MR75 asking when the next game was up, and I had responded to them saying I would mention them, but I think that message got deleted? I can't find it anymore. Does anyone remember the name of the person?

Also, @IcedOutPenguin new signups are live if you want to play an Anonymous game in Space!

Posted
3 hours ago, The Unknown Ookla said:

Tell me (The Unknown Ookla) what my new name should be.

The Unknown Anonymous

9 minutes ago, A Jo in the Bush said:

Also, @IcedOutPenguin new signups are live if you want to play an Anonymous game in Space!

Thanks for pinging me

Posted

Nathaniel stared at the red light flashing on the screen, what? He thought, Those engines were checked last week!! He ran towards the engine room, filling his zinc-mind as he went, he’d need all thoughts if he was to figure how to fix this. He shot down the metal corridors, only able to think just enough to remember the map of the ship

@The Unknown Ookla, I believe I’ve seen you be The Unknown Misting, so: The Unknown Ferring

Posted

I just realized that the RP in this has to take place before the sabatoge. I’ll try and fix my earlier one with this:

Nathaniel stopped, confused.. what was happening again? He stopped filling his zinc mind, and he was filled with clarity. The red dot, something was moving in the engine room. Yet the inspections had happened a few days ago, the engines were locked…

Nathaniel considered filling zinc more in case his small amount wasn’t enough. Mental speed wasn’t an attribute easy to store. He decided against it, if he couldn’t think quickly enough to keep what was happening in his mind, he might not know what he needed to do. And while he might need zinc later, he still needed to think now.

Nathaniel continued running towards the engine room, before quickly turning back around. he’d just remembered he needed the keys, ones only a few select people had 

Posted

Has it been 13 years already?  Dang, I'm starting to feel as old as Aralis. :P 
So many new cosmetic roles, so little time to RP. :( 
 

Posted
5 hours ago, Ookla the Broken said:

I just realized that the RP in this has to take place before the sabatoge. I’ll try and fix my earlier one with this:

Nathaniel stopped, confused.. what was happening again? He stopped filling his zinc mind, and he was filled with clarity. The red dot, something was moving in the engine room. Yet the inspections had happened a few days ago, the engines were locked…

Nathaniel considered filling zinc more in case his small amount wasn’t enough. Mental speed wasn’t an attribute easy to store. He decided against it, if he couldn’t think quickly enough to keep what was happening in his mind, he might not know what he needed to do. And while he might need zinc later, he still needed to think now.

Nathaniel continued running towards the engine room, before quickly turning back around. he’d just remembered he needed the keys, ones only a few select people had 

 Jamie (the thirteenth) whistled a simple tune as he walked down the corridor, keys jingling in his hands as he tossed them up and caught them again.

Posted
50 minutes ago, Hoid Slayer said:

 Jamie (the thirteenth) whistled a simple tune as he walked down the corridor, keys jingling in his hands as he tossed them up and caught them again.

Ah, you didn’t have to do this…

Nathaniel runs through the hallways, almost hitting Jamie in his haste. Quickly turning to hit the wall instead of Jamie, Nathaniel grunts, before muttering and apology

Posted (edited)

The alarm for emergency stations blared, and the SS Tyrian burst into motion. Or most people did. Ara didn't. She instead spun in her usual chair, staring at an indicator panel that suggested to the casual observer that they find a more interesting panel to look at. Most people would agree outside of emergency stations; Ara would partially oppose, even as each light appeared to be a vibrant, verdant green. As would the Captain, she assumed. He considered life support systems relatively important. 

BEAT.

Ara scowled at the panel of lights. It was green. It was bright. The Captain would call it excellent. Most other crew members would call it perfect. Ara, accounting for the mass movement of crew around the ship, might hazard to call it acceptable. Each light was specially configured, one for each room or general area of the ship. Perfect emerald-Stormlight green meant that precisely the amount of oxygen ducted to that room was being used up by the living individuals within that room. If the color tended yellow, that meant that not enough air was getting to the room; if it tended blue, that meant that there was too much. Red meant there was danger.

BEAT.

Technically speaking, it was Ara's job to make sure that any yellow on the indicator was solved before it became a problem and any red on the indicator was solved sooner than that. She could count on one hand the number of times she'd had to do any of that-NO, SHE COULDN'T

Hmm. Interesting.

Ara - AraRaash - didn't move a muscle. One of the benefits of her - his - okay, complicated and irrelevant - kind was that, when faced with such a profound realization of fundamental betrayal that would be best for all that it remain hidden, she could allow it to remain so. Even from the Overseer - Sorrower, the captain, or even the true betrayer. The one she'd held for so long, the one she'd partnered with for... oh, so much longer.

You never know what those Scadrians can be up to, whispered her Survivor.

Ara - best to go by Ara, she thought - gave a slight nod while looking at her panel. Without those early memories, this reality would have been as long as she could remember. Since when, though? Since they had taken what they should not have, and Faleast the Splinter became Faleast the Shard? Since they'd dared, however brief, to enter in one of the most dangerous places they'd ever known? Since... since she couldn't even remember what that one death was. It was too far away. 

There was still the here and now. Wherever and whenever that was. On a ship beset by Scadrians - no, Koloss - where Ara controlled life support. With the advantage of zephyr spores to control the airflow, try and get all the green lights to turn on to show that there was no airflow. Though she figured that zephyr was cheating, best to do it with the vents.

You think you'll get it again, before they blow something important up?

Ara whispered, half to herself and half to the voice in her head that betrayed her. "Maybe, probably not. People tend to wander in the emergencies, makes them harder to predict without using Investiture. Which is good for them, worse for me." Just like this. Good for him, worse for her. She needed to get out of this, but this was Tyrian. She'd been trapped once, perhaps she still was. She didn't let that on, though. Ara was better than that, despite being worse when they were good. When things were good. When... when she didn't know when.

BEAT.

Ara's pretend job was to hit the right series of buttons controlling people and places and things to get all the lights a pure emerald-Stormlight red.

BEAT.

She'd managed it thirty-nine million seven hundred sixty-eight thousand ninety-five times in the past five forevers.

BEAT.

Each time had lasted no longer than one hundred and five years.

BEAT.

And each time had been TORMENT .

 

.

..

...

... BEAT.

Faleast's real job was to Find It.

AraRaash's real job was to Survive.

 

 

 

 

Hey all, been a while :P

Edited by Ashbringer
Posted
8 hours ago, Ookla the Broken said:

Ah, you didn’t have to do this…

Nathaniel runs through the hallways, almost hitting Jamie in his haste. Quickly turning to hit the wall instead of Jamie, Nathaniel grunts, before muttering and apology

Jaime yelped, immediately bouncing backwards to avoid the collision. The new path resulted in him hitting the wall instead. His back banged against the metal as he rushed to stabilize himself with his arms, and the keys went flying, skittering to a stop inches before an open vent on the floor. The discrepancy caught Jaime’s attention for a second before he was snapped back to the situation at hand.

”Watch where you’re going!” Rusting Sparkers. “Wait… I know you…”

5 hours ago, Ashbringer said:

The alarm for emergency stations blared, and the SS Tyrian burst into motion. Or most people did. Ara didn't. She instead spun in her usual chair, staring at an indicator panel that suggested to the casual observer that they find a more interesting panel to look at. Most people would agree outside of emergency stations; Ara would partially oppose, even as each light appeared to be a vibrant, verdant green. As would the Captain, she assumed. He considered life support systems relatively important. 

BEAT.

Ara scowled at the panel of lights. It was green. It was bright. The Captain would call it excellent. Most other crew members would call it perfect. Ara, accounting for the mass movement of crew around the ship, might hazard to call it acceptable. Each light was specially configured, one for each room or general area of the ship. Perfect emerald-Stormlight green meant that precisely the amount of oxygen ducted to that room was being used up by the living individuals within that room. If the color tended yellow, that meant that not enough air was getting to the room; if it tended blue, that meant that there was too much. Red meant there was danger.

BEAT.

Technically speaking, it was Ara's job to make sure that any yellow on the indicator was solved before it became a problem and any red on the indicator was solved sooner than that. She could count on one hand the number of times she'd had to do any of that-NO, SHE COULDN'T

Hmm. Interesting.

Ara - AraRaash - didn't move a muscle. One of the benefits of her - his - okay, complicated and irrelevant - kind was that, when faced with such a profound realization of fundamental betrayal that would be best for all that it remain hidden, she could allow it to remain so. Even from the Overseer - Sorrower, the captain, or even the true betrayer. The one she'd held for so long, the one she'd partnered with for... oh, so much longer.

You never know what those Scadrians can be up to, whispered her Survivor.

Ara - best to go by Ara, she thought - gave a slight nod while looking at her panel. Without those early memories, this reality would have been as long as she could remember. Since when, though? Since they had taken what they should not have, and Faleast the Splinter became Faleast the Shard? Since they'd dared, however brief, to enter in one of the most dangerous places they'd ever known? Since... since she couldn't even remember what that one death was. It was too far away. 

There was still the here and now. Wherever and whenever that was. On a ship beset by Scadrians - no, Koloss - where Ara controlled life support. With the advantage of zephyr spores to control the airflow, try and get all the green lights to turn on to show that there was no airflow. Though she figured that zephyr was cheating, best to do it with the vents.

You think you'll get it again, before they blow something important up?

Ara whispered, half to herself and half to the voice in her head that betrayed her. "Maybe, probably not. People tend to wander in the emergencies, makes them harder to predict without using Investiture. Which is good for them, worse for me." Just like this. Good for him, worse for her. She needed to get out of this, but this was Tyrian. She'd been trapped once, perhaps she still was. She didn't let that on, though. Ara was better than that, despite being worse when they were good. When things were good. When... when she didn't know when.

BEAT.

Ara's pretend job was to hit the right series of buttons controlling people and places and things to get all the lights a pure emerald-Stormlight red.

BEAT.

She'd managed it thirty-nine million seven hundred sixty-eight thousand ninety-five times in the past five forevers.

BEAT.

Each time had lasted no longer than one hundred and five years.

BEAT.

And each time had been TORMENT .

 

.

..

...

... BEAT.

Faleast's real job was to Find It.

AraRaash's real job was to Survive.

 

 

 

 

Hey all, been a while :P

This gave me goosebumps and I don’t even know the lore

Posted

We're 20 hours into signups, and we currently have 10 players officially signed up. Excellent!

Just in case we somehow do get too many players, here's how it works if we get 31+ players. There are only 30 Anonymous accounts allowed to SE. The first 20 players to sign up are guaranteed a slot in the game. Everyone else after that will be randomly selected. So if we get 32 signups, 2 of the last 12 signups will be Pinch Hitters.

I'm loving the pre-game RP and the post-explosion characters ya'll are setting up.

Please remember if you are signing up to PM @The Unknown Ookla and/or I, and make sure we've actually noted your sign-up in the PM.

The Spectator/Dead Doc is also open if you want in, but if you join it before the game begins, you will not be able to join the game, for hopefully obvious reasons.

Posted
6 hours ago, Ashbringer said:

The alarm for emergency stations blared, and the SS Tyrian burst into motion. Or most people did. Ara didn't. She instead spun in her usual chair, staring at an indicator panel that suggested to the casual observer that they find a more interesting panel to look at. Most people would agree outside of emergency stations; Ara would partially oppose, even as each light appeared to be a vibrant, verdant green. As would the Captain, she assumed. He considered life support systems relatively important. 

BEAT.

Ara scowled at the panel of lights. It was green. It was bright. The Captain would call it excellent. Most other crew members would call it perfect. Ara, accounting for the mass movement of crew around the ship, might hazard to call it acceptable. Each light was specially configured, one for each room or general area of the ship. Perfect emerald-Stormlight green meant that precisely the amount of oxygen ducted to that room was being used up by the living individuals within that room. If the color tended yellow, that meant that not enough air was getting to the room; if it tended blue, that meant that there was too much. Red meant there was danger.

BEAT.

Technically speaking, it was Ara's job to make sure that any yellow on the indicator was solved before it became a problem and any red on the indicator was solved sooner than that. She could count on one hand the number of times she'd had to do any of that-NO, SHE COULDN'T

Hmm. Interesting.

Ara - AraRaash - didn't move a muscle. One of the benefits of her - his - okay, complicated and irrelevant - kind was that, when faced with such a profound realization of fundamental betrayal that would be best for all that it remain hidden, she could allow it to remain so. Even from the Overseer - Sorrower, the captain, or even the true betrayer. The one she'd held for so long, the one she'd partnered with for... oh, so much longer.

You never know what those Scadrians can be up to, whispered her Survivor.

Ara - best to go by Ara, she thought - gave a slight nod while looking at her panel. Without those early memories, this reality would have been as long as she could remember. Since when, though? Since they had taken what they should not have, and Faleast the Splinter became Faleast the Shard? Since they'd dared, however brief, to enter in one of the most dangerous places they'd ever known? Since... since she couldn't even remember what that one death was. It was too far away. 

There was still the here and now. Wherever and whenever that was. On a ship beset by Scadrians - no, Koloss - where Ara controlled life support. With the advantage of zephyr spores to control the airflow, try and get all the green lights to turn on to show that there was no airflow. Though she figured that zephyr was cheating, best to do it with the vents.

You think you'll get it again, before they blow something important up?

Ara whispered, half to herself and half to the voice in her head that betrayed her. "Maybe, probably not. People tend to wander in the emergencies, makes them harder to predict without using Investiture. Which is good for them, worse for me." Just like this. Good for him, worse for her. She needed to get out of this, but this was Tyrian. She'd been trapped once, perhaps she still was. She didn't let that on, though. Ara was better than that, despite being worse when they were good. When things were good. When... when she didn't know when.

BEAT.

Ara's pretend job was to hit the right series of buttons controlling people and places and things to get all the lights a pure emerald-Stormlight red.

BEAT.

She'd managed it thirty-nine million seven hundred sixty-eight thousand ninety-five times in the past five forevers.

BEAT.

Each time had lasted no longer than one hundred and five years.

BEAT.

And each time had been TORMENT .

 

.

..

...

... BEAT.

Faleast's real job was to Find It.

AraRaash's real job was to Survive.

 

 

 

 

Hey all, been a while :P

Jeez that’s terrifying

Posted
40 minutes ago, Ookla The Taynix said:

nvm i got it so when will the game be starting?

Sign-ups end and the Game begins at 9 AM Central/7 AM Pacific/15 GMT on Sunday the 4th of January. 

Posted
On 12/28/2025 at 9:37 AM, The Unknown Ookla said:

Current Player Count: 00/30 

wow must be a bunch of people trolling by posting in the thread without signing up smh smh /joke

Posted

The Unknown Ookla is currently busy wrestling people into submission. Once he emerges victorious I'm sure he'll update the official count.

Currently,13 people are signed up, with a million more well on the way.

Posted
1 hour ago, DrakeMarshall said:

wow must be a bunch of people trolling by posting in the thread without signing up smh smh /joke

Yup that is 100% what’s happening 😔 

We’re here for the RP, not the SE (oooooh that rhymed)

Posted
4 minutes ago, Hoid Slayer said:

Yup that is 100% what’s happening 😔 

We’re here for the RP, not the SE (oooooh that rhymed)

I actually pronounce SE sah and RP rib

Posted
30 minutes ago, Hoid Slayer said:

Yup that is 100% what’s happening 😔 

We’re here for the RP, not the SE (oooooh that rhymed)

Yah, the backstory is what’s important here, not what happens later

*side note, have yall ever read a book where the lore is better than the book itself?

Posted
On 12/28/2025 at 9:37 AM, The Unknown Ookla said:

If you wish to RP before the game, feel free to make up a crew member of the SS TYRIAN to play as, just know that there is a good chance they will die or be wounded in the initial Sabotage that kicks off the game proper.

So... no RPing the character you will be playing in the game? (If I even am playing in the game)

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