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Long Game 109: The Lords of Luthadel


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Posted
1 hour ago, Akimikoisthecutest said:

I do check at least every 24 hours.

That'll definitely be enough 😉

Don't worry; everyone here was a new player at some point. And for Long Games, you generally don't need to be as active as in other formats (obviously, there's the whole word count mechanic, but you don't need to worry about that - and it's better for me if you don't 😁)

Just join, try things out, have fun, kill some people, and hopefully come back for more games!

4 hours ago, IHadAThought said:

I’d join, but @CoderDrag0n8 has gotten me addicted to his ORV, and so I’m doing that right now. That said, there is a possibility I finish before Tuesday, so I can maybe play

2 hours ago, Divergent said:

Checked my availability. Move me to pinch hitter

That reminds me I want to continue reading ORV again at some point. I took a break around 300~ or so

OMG Coder you're making progress

More progress than I am in making my IRL friends and family read Sanderson 😔

Posted
11 minutes ago, ThatOneWorldhopper said:

GIYSGUYSGUYSGUYS I FINALLY AM ON THE "TOP POSTERS" FOR A THREAD!!!!!

Cool?

Is it this one?

Posted
1 hour ago, Hoid Slayer said:

That'll definitely be enough 😉

Don't worry; everyone here was a new player at some point. And for Long Games, you generally don't need to be as active as in other formats (obviously, there's the whole word count mechanic, but you don't need to worry about that - and it's better for me if you don't 😁)

Just join, try things out, have fun, kill some people, and hopefully come back for more games!

OMG Coder you're making progress

More progress than I am in making my IRL friends and family read Sanderson 😔

Do you wanna… *whispers* ORV.pages.dev/stories/orv/read/ch_1

Posted
2 hours ago, Hoid Slayer said:

OMG Coder you're making progress

More progress than I am in making my IRL friends and family read Sanderson 😔

Yes

I've only convinced two people

2 hours ago, ThatOneWorldhopper said:

GIYSGUYSGUYSGUYS I FINALLY AM ON THE "TOP POSTERS" FOR A THREAD!!!!!

...

That's four posts...

Posted
On 11/9/2025 at 11:02 AM, Hoid Slayer said:

Lol, As much as I genuinely want to play in every game of SE, I do not have the time right now. I'm actually typing this exact post in order to procrastinate doing a homework assignment that is due in 3 hours and 21 minutes. I do not need more distractions.

Good luck to everyone!

Posted (edited)
On 11/6/2025 at 1:29 PM, dplostthegame said:

cooould pull like 5 or 6 players in from a mafia forum on another website i know(AoPS/Art of Problem Solving) but im not too sure if that's gonna succeed

I was looking through the mafia games on that and literally found someone with a mistborn pfp completely randomly, so might work for some...

Also wow I get off the shard for one weekend and I get like 100 notifications when I get back

On 11/6/2025 at 1:29 PM, dplostthegame said:

sign me up as whatever yall want because i have no understanding of the flavor 💀

If you want me to explain anything to you I can

Will edit in responses to other pages in a sec, scared to go to other pages of the thread without sending this bc like 90% of the time the message vanishes into the void

Edit:

10 hours ago, A Jo in the Bush said:

Lol, As much as I genuinely want to play in every game of SE, I do not have the time right now. I'm actually typing this exact post in order to procrastinate doing a homework assignment that is due in 3 hours and 21 minutes. I do not need more distractions.

Good luck to everyone!

*guilty expression* totally not procrastinating right now, why would you ever think that

On 11/9/2025 at 7:58 PM, Divergent said:

That reminds me I want to continue reading ORV again at some point. I took a break around 300~ or so

Rly do need to resume reading that, also why is Coder so ridiculously effective at getting people to read books. I've asked so many people to read Mistborn, and literally bribed my sister to read Stormlight. I have been successful with only 1 person.

Edited by Booknewt
Posted
2 hours ago, Booknewt said:

I was looking through the mafia games on that and literally found someone with a mistborn pfp completely randomly, so might work for some...

Also wow I get off the shard for one weekend and I get like 100 notifications when I get back

If you want me to explain anything to you I can

Will edit in responses to other pages in a sec, scared to go to other pages of the thread without sending this bc like 90% of the time the message vanishes into the void

Edit:

*guilty expression* totally not procrastinating right now, why would you ever think that

Rly do need to resume reading that, also why is Coder so ridiculously effective at getting people to read books. I've asked so many people to read Mistborn, and literally bribed my sister to read Stormlight. I have been successful with only 1 person.

Its called

Asking everyone untill i asked so many people the mods asked me to stop. and then keeping on going.

15 people are in the actually reading GC

5 Billion are in the promised.

Posted
1 hour ago, CoderDrag0n8 said:

Its called

Asking everyone untill i asked so many people the mods asked me to stop. and then keeping on going.

15 people are in the actually reading GC

5 Billion are in the promised.

Did you actually get flagged by the mods?

Posted

I am so sorry guys I need to /unsignup 

Hopefully I will be able to play but I can’t give any guarantees

 

Again I really apologize for this and I’ll try to see if I can get back before deadline

Posted
1 minute ago, Sart said:

Lord Sart, fashionably late as always, will magnanimously join this game.

Stretching the limits of "fashionably" a little there, but we'll take it

Posted (edited)

LG109 - Day One: The Newest Lords

“Dedri?”

“Yes, my Lord?” Dedri replied, turning to face the man he had sworn to serve. The beardless boy, who had never spent a night in the ash, never faced hardships. People thought being nobility was easy. They were wrong. While some of his brethren did just lounge and party, they had to face the burden of rule, of politics. That meant long nights, hard journeys. In some ways, they had it worse than the Skaa.

Well, now they did. The Skaa ruled everything now. And they loved Elend. Couldn’t see past his faults.

“Your presentation . . . you don’t understand just how necessary what comes next is. The fate of the Empire depends on it.”

“Believe me, Lord, I know.” Dedri replied, trying to keep the strain out of his voice.

“Make us proud, Dedri.”

He nodded, in spite of himself. Lord Ruler, he wanted to serve Elend well. He felt . . . indebted to him. He wouldn’t see this Empire fall, even if its ruler was incompetent.

“My Lord . . . what comes next is a toss of the dice. Ultimately, we do not make the decisions. I need you to know that, My Lord . . . Elend. I need you to understand. Our fate, the fate of the Empire . . . it's in the hands of the Lords.” he turned, looking away. In the hands of a bunch of pathetic, greedy noblemen. 

“May God help us all.” he whispered.

~

The Lords gathered for the assembly, and there was a certain… tension. They had become accustomed to change. The new emperor regularly granted and stripped titles these days, meaning they often had no idea who would be staring back at them come the assembly.

Most of them were trained Lords, the remnants of the shattered nobility, and as such would not show their surprise, even if they felt any, which seemed less likely each day. Random minor nobles, people who could barely trace their ancestry, even some skaa craftsmen had been granted titles. It was disturbing. 

And yet, after the assembly had already gathered and nearly begun the session, they all stared when the newest lord walked through the door. They knew him, or they knew of him. They knew that slight limp, and that aluminum cane. They knew the scare on his cheek. 

They knew his name. 

And they knew to fear him.

He smiled.

“Emperor Elend recognizes his newest noble, introducing… Lord Capone.”

~

Welcome welcome welcome to LG109 The Lords of Luthadel - Day One! All GMPMs should be out by now, but make sure to PM me and/or @TwinStorm if you can't find yours. The players with the most posted words by the end of the turn will be awarded the corresponding abilities, so get posting! 

Things To Note:

  • You may place a vote by putting a player's name in bolded red. 
  • The player with the most votes will die at the end of the turn.
  • Ties are decided randomly.
  • Political Power is being awarded currently.
  • PMs are open!
  • This turn will end on Thursday the 13th of November at 9:00 PM Central Time.
  • Have fun!

Players:

Spoiler
  1. @Hoid Slayer - Lord Markus the Charming
  2. @Booknewt - Lord Renalis the Realistic
  3. @KaladinsSenseOfHumorSpren - Lord [insert name here], who is highly suspected of being a Kandra
  4. @ThatOneWorldhopper - Lord R2D2, whose parents lost a bet
  5. @dplostthegame
  6.  @ruler of the mists Lord Kelion
  7. @CoderDrag0n8 - Lord Your Mistakes, an arrogant fellow
  8. @IcedOutPenguin
  9. @Akimikoisthecutest as Lady Cricket the Inquisitive
  10. @Sart - Lord Sart, fashionably late, as always

(For some reason these are always tiny)

 

Edited by The Unknown Misting
Posted (edited)
4 minutes ago, The Unknown Misting said:

LG109 - Day One: The Newest Lords

Twinstorms writeup

~

The Lords gathered for the assembly, and there was a certain… tension. They had become accustomed to change. The new emperor regularly granted and stripped titles these days, meaning they often had no idea who would be staring back at them come the assembly.

Most of them were trained Lords, the remnants of the shattered nobility, and as such would not show their surprise, even if they felt any, which seemed less likely each day. Random minor nobles, people who could barely trace their ancestry, even some skaa craftsmen had been granted titles. It was disturbing. 

And yet, after the assembly had already gathered and nearly begun the session, they all stared when the newest lord walked through the door. They knew him, or they knew of him. They knew that slight limp, and that aluminum cane. They knew the scare on his cheek. 

They knew his name. 

And they knew to fear him.

He smiled.

“Emperor Elend recognizes his newest noble, introducing… Lord Capone.”

~

Welcome welcome welcome to LG109 The Lords of Luthadel - Day One! All GMPMs should be out by now, but make sure to PM me and/or @TwinStorm if you can't find yours. The players with the most posted words by the end of the turn will be awarded the corresponding abilities, so get posting! 

Things To Note:

  • You may place a vote by putting a player's name in bolded red. 
  • The player with the most votes will die at the end of the turn.
  • Ties are decided randomly.
  • Political Power is being awarded currently.
  • PMs are open!
  • This turn will end on Thursday the 13th of November at 9:00 PM Central Time.
  • Have fun!

Players:

  Reveal hidden contents
  1. @Hoid Slayer - Lord Markus the Charming
  2. @Booknewt - Lord Renalis the Realistic
  3. @KaladinsSenseOfHumorSpren - Lord [insert name here], who is highly suspected of being a Kandra
  4. @ThatOneWorldhopper - Lord R2D2, whose parents lost a bet
  5. @dplostthegame
  6.  @ruler of the mists
  7. @CoderDrag0n8 - Lord Your Mistakes, an arrogant fellow
  8. @IcedOutPenguin
  9. @Akimikoisthecutest
  10. @Sart - Lord Sart, fashionably late, as always

(For some reason these are always tiny)

 

writeup will come soon. Maybe trmw

somethings cooking, dw

Edited by TwinStorm
Posted

Alright!

At last, we are here!

Finally!

It's so great to finally get started!

(I'll stop now)

Lord Markus heard the gates slam behind him as he paced down the corridor to the assembly room, and disregarded them. He was late. They were already speaking when he entered, and he noticed several eyes flitting in his direction as he made his way to his seat. But he paid them no mind. He was here on a mission.

Lord Markus ignored the Lords surrounding him... ignored the presentation Elend was giving before him... and opened his briefcase, pulling out a quill and a paper. And began to write.

Alright, I need to go to sleep cause I've already stayed up late enough to wait for this as it is.

Essay for @TwinStorm, as promised (I'm a man of my word 😉) (it's more of a stylized rant than an essay, but you're not my english teacher so I think you'll survive)

Spoiler

Sanderson Elimination is a truly unique phenomenon - even, to some extents, a contradiction. We play for fun, yet can rarely identify the exact element that ignites the very spark we love and seek - and in our investment, we pour our hearts into paradoxical strategy in defiance of the true role chance plays in the final result of the activity.

SE is an evolution of the party game mafia, meant to be played in person. Attempting to move the fun of mafia into a digital context is a natural and understandable step to take - and yet, in the limitations of a digital world, SE loses much of what characterizes mafia while somehow sacrificing none of the fun - becoming a unique game altogether. Deduction in traditional mafia is deeply rooted in physical reactions, seeking discrepancies in the improvised speech and behavior of people you know closely. But in SE, that resource is rendered foreign: every move taken can be carefully planned out, and every face hides behind a veil that can never be pierced. In a way, in a world of perfect players, truly behavioral analysis in SE should be absolutely useless - players are not subject to the same human fallacies that one would find in physical game. And yet, therein lies the paradox - for we do not treat it as useless. We obsess over the smallest comments, a tone we believe to detect in another's prose that could be influenced by a million other factors - because what other choice do we have? Our analysis is inherently flawed. We attempt to put ourselves in the elim's shoes, attempt to imagine what they would do, yet they can predict that too. The only truly solid evidence we can possibly find is through game mechanics - and even then, elims can play their cards right - or even make mistakes that inadvertently clear them. Yet despite all of these seemingly pessimistic truths, these theoretically insurmountable odds...

We still play.

We still have fun.

And we still win.

Admittedly, I've played like 8 games and never once have I seen the elim team lose. But then again... I know it happens. Not often perhaps, and our games are not nearly as balanced as we'd hope due to the reasons outlined above, but it still happens. Why? I propose a main reason:

Luck.

Chance. The fall of the dice. In a game where everyone is equal, where our instinctive reactions don't hold anyone back and the village are wolves ready to pounce on any flicker of possible suspicion, the game tends to favor those who fall under the radar in the opening. For SE games often play out as a chain reaction: cycle 1's exe is often consumed with a decent variety of trains (yet rarely more than 3-4 significant ones) based off of early moves, often something as small as single posts. Following the first exe, the next day's execution will almost inevitably be among the primary trains of the first. In the third day, more diversification is possible, yet notable trains from C1 rarely fade until satisfied. In this way, the game often becomes trapped in a single-minded slaughter of early suspicions, while elims that manage to not draw attention for the first two to three cycles are often good to go. And here's the thing; elims naturally draw less attention in early cycles than villas. This is something players often miss. But not infused with an urgency to take action, skilled elims have no reason to make themselves targets - while village players are constantly forced to to do the best in their ability to secure a victory. As a villager, I have been accused multiple times for sporadic vote changes made because of the stress I feel - dangerous actions that an elim would likely hesitate to make unless severely pressured.

Behind these village trends is human nature: at the start of the game, we are eager to grasp onto any evidence we can, and so we lunge onto anything that stands out from a small, easily parsable database. Yet as the play progresses, we continue to hold onto this early evidence, despite the situation changing: our database expands, but our scope of analysis rarely keeps up. Adding to this is our drive to be right: as humans, we feel an instinctive urge that makes it hard for us to accept we're wrong - when probed about our reads, we feel the need to defend them instead of relenting and admitting that we may have made a mistake - and when we do relent, that in itself is often seen as suspicious or "inconsistent". I could go into a discussion right now about how our pressure to appear village compromises our game-solving (*cough* self-preservation being seen as elim *cough*), but this monstrosity is already long enough as it is.

This is becoming a rant (*cough* it became a rant a long time ago), but the end point is this: the natural strategy we deviate towards in SE is rigged against the village. It is why village so often loses without finding a single elim, despite shots becoming a near 50/50 as parity approaches. If they hope to truly take the victory out of the hands of the dice, village needs new strategies - that adapt and evolve as the game progresses, instead of focusing on early-game accusations that often pale in retrospect. Too often in SE, village's tendencies - the human nature of its players - often becomes its own poison, self-destroying while the elims need only step back and watch the chaos unfold. As we enter this game, let us take a step back and reflect: can we break the patterns that have led the village to inevitable failure so many times in the past? Can we try - at the very least, attempt - to form a new approach? Or will we continue to perpetuate these patterns that are by no means negative, but undeniably there?

Before I finish this, there is one final thing I would like to mention: in writing this, I have taken a very analytical, critical approach (not nearly as focused of one as I could have made, and I'm sorry if this is a bit of a jumbled mess, I was making it up as I went along, but you get what I mean). In SE, in our stress, many of us (me included) lean heavily towards analysis and criticism. And yet... the truth is, our analysis rarely has the effect on the game we wish it did. You can ignore this entire mess I wrote if you want; it's really not that important. It's not going to change the way you play or probably help us at all to find the elims. Because all I've done is criticize strategies without presenting a viable alternative. And that's fine. In the end, SE is just a game. The true point is not to get everything right, to kill the elims or slaughter the village, but to have fun.

We can never forget that.

 - Hoid Slayer

2 minutes ago, TwinStorm said:

writeup will come soon. Maybe trmw

somethings cooking, dw

Let the man cook 😔

Posted
23 minutes ago, Hoid Slayer said:

Alright!

At last, we are here!

Finally!

It's so great to finally get started!

(I'll stop now)

Lord Markus heard the gates slam behind him as he paced down the corridor to the assembly room, and disregarded them. He was late. They were already speaking when he entered, and he noticed several eyes flitting in his direction as he made his way to his seat. But he paid them no mind. He was here on a mission.

Lord Markus ignored the Lords surrounding him... ignored the presentation Elend was giving before him... and opened his briefcase, pulling out a quill and a paper. And began to write.

Alright, I need to go to sleep cause I've already stayed up late enough to wait for this as it is.

Essay for @TwinStorm, as promised (I'm a man of my word 😉) (it's more of a stylized rant than an essay, but you're not my english teacher so I think you'll survive)

  Hide contents

Sanderson Elimination is a truly unique phenomenon - even, to some extents, a contradiction. We play for fun, yet can rarely identify the exact element that ignites the very spark we love and seek - and in our investment, we pour our hearts into paradoxical strategy in defiance of the true role chance plays in the final result of the activity.

SE is an evolution of the party game mafia, meant to be played in person. Attempting to move the fun of mafia into a digital context is a natural and understandable step to take - and yet, in the limitations of a digital world, SE loses much of what characterizes mafia while somehow sacrificing none of the fun - becoming a unique game altogether. Deduction in traditional mafia is deeply rooted in physical reactions, seeking discrepancies in the improvised speech and behavior of people you know closely. But in SE, that resource is rendered foreign: every move taken can be carefully planned out, and every face hides behind a veil that can never be pierced. In a way, in a world of perfect players, truly behavioral analysis in SE should be absolutely useless - players are not subject to the same human fallacies that one would find in physical game. And yet, therein lies the paradox - for we do not treat it as useless. We obsess over the smallest comments, a tone we believe to detect in another's prose that could be influenced by a million other factors - because what other choice do we have? Our analysis is inherently flawed. We attempt to put ourselves in the elim's shoes, attempt to imagine what they would do, yet they can predict that too. The only truly solid evidence we can possibly find is through game mechanics - and even then, elims can play their cards right - or even make mistakes that inadvertently clear them. Yet despite all of these seemingly pessimistic truths, these theoretically insurmountable odds...

We still play.

We still have fun.

And we still win.

Admittedly, I've played like 8 games and never once have I seen the elim team lose. But then again... I know it happens. Not often perhaps, and our games are not nearly as balanced as we'd hope due to the reasons outlined above, but it still happens. Why? I propose a main reason:

Luck.

Chance. The fall of the dice. In a game where everyone is equal, where our instinctive reactions don't hold anyone back and the village are wolves ready to pounce on any flicker of possible suspicion, the game tends to favor those who fall under the radar in the opening. For SE games often play out as a chain reaction: cycle 1's exe is often consumed with a decent variety of trains (yet rarely more than 3-4 significant ones) based off of early moves, often something as small as single posts. Following the first exe, the next day's execution will almost inevitably be among the primary trains of the first. In the third day, more diversification is possible, yet notable trains from C1 rarely fade until satisfied. In this way, the game often becomes trapped in a single-minded slaughter of early suspicions, while elims that manage to not draw attention for the first two to three cycles are often good to go. And here's the thing; elims naturally draw less attention in early cycles than villas. This is something players often miss. But not infused with an urgency to take action, skilled elims have no reason to make themselves targets - while village players are constantly forced to to do the best in their ability to secure a victory. As a villager, I have been accused multiple times for sporadic vote changes made because of the stress I feel - dangerous actions that an elim would likely hesitate to make unless severely pressured.

Behind these village trends is human nature: at the start of the game, we are eager to grasp onto any evidence we can, and so we lunge onto anything that stands out from a small, easily parsable database. Yet as the play progresses, we continue to hold onto this early evidence, despite the situation changing: our database expands, but our scope of analysis rarely keeps up. Adding to this is our drive to be right: as humans, we feel an instinctive urge that makes it hard for us to accept we're wrong - when probed about our reads, we feel the need to defend them instead of relenting and admitting that we may have made a mistake - and when we do relent, that in itself is often seen as suspicious or "inconsistent". I could go into a discussion right now about how our pressure to appear village compromises our game-solving (*cough* self-preservation being seen as elim *cough*), but this monstrosity is already long enough as it is.

This is becoming a rant (*cough* it became a rant a long time ago), but the end point is this: the natural strategy we deviate towards in SE is rigged against the village. It is why village so often loses without finding a single elim, despite shots becoming a near 50/50 as parity approaches. If they hope to truly take the victory out of the hands of the dice, village needs new strategies - that adapt and evolve as the game progresses, instead of focusing on early-game accusations that often pale in retrospect. Too often in SE, village's tendencies - the human nature of its players - often becomes its own poison, self-destroying while the elims need only step back and watch the chaos unfold. As we enter this game, let us take a step back and reflect: can we break the patterns that have led the village to inevitable failure so many times in the past? Can we try - at the very least, attempt - to form a new approach? Or will we continue to perpetuate these patterns that are by no means negative, but undeniably there?

Before I finish this, there is one final thing I would like to mention: in writing this, I have taken a very analytical, critical approach (not nearly as focused of one as I could have made, and I'm sorry if this is a bit of a jumbled mess, I was making it up as I went along, but you get what I mean). In SE, in our stress, many of us (me included) lean heavily towards analysis and criticism. And yet... the truth is, our analysis rarely has the effect on the game we wish it did. You can ignore this entire mess I wrote if you want; it's really not that important. It's not going to change the way you play or probably help us at all to find the elims. Because all I've done is criticize strategies without presenting a viable alternative. And that's fine. In the end, SE is just a game. The true point is not to get everything right, to kill the elims or slaughter the village, but to have fun.

We can never forget that.

 - Hoid Slayer

Let the man cook 😔

Mat Cauthon vibes

10/10

Posted

Hmmmm

---

Lord Your Mistakes was in the courtroom. This Elend fellow was certainly bright, but he was naive. Lord Your Mistakes would have plenty of reason to share his name with him too. For now, this innocence and naivety was good. There need to be a strong, albeit naive, foundation to the new nation. Lord Your Mistakes couldn't think of a better man spearhead it. It would collapse soon, but all good things come to the end, and you definitely shouldn't rush it. He new things were going wrong, people trying to bring down this empire before it has even begun, but he couldn't stand for that. People were already throwing wild accusations, but Lord Your Mistakes preferred to wait and gather information.

Posted

Storms I forgot about the name again

I'll be Zinwik (I know, I know)

~~~~~~~~~~~~~~~~~~~~~~~~~~

Zinwik emerged from the Nowhere in an unfamiliar realm. The first thing he noticed was the ash, which appeared to cover everything here. Good thing he had a spacesuit. The second thing he noticed was that everywhere he looked, there were humans. Not a single species of primary intelligence in sight. 

~~~~~~~~~~~~~~~~~~~~~~~~~~

I'll RP some more when I have the time.

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