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Posted (edited)
On 7/14/2025 at 11:14 AM, VieB13 said:

Hey guys so I just started DMing again, and I came up with this.

This is just a fun place to share your most hilarious D&D stories (Random encounters, heists, funny NPC's, ect)

I dunno if this'll kickoff but I figured I may as well try lol. Low stakes, this is just social.

Happy adventuring!

Where would I even begin? I suppose I should be the time I intimidated a wall. Long story short I was a barbarian with a high charisma stat we were in a sentient tower the DM said I made a wrong turn and ended up crashing straight into a wall after being lost in a maze. Since the tower was alive, I asked the DM if I could intimidate. He said yes, but I would have to roll a 30. Everyone immediately begin piling on as many modifiers on me as they could. I net 20 with my own intimidation stat, which was impressive plus modifiers it came out to 30. 
 

 

Here’s another we were playing a space campaign science fiction using the Star Wars 5E system, but set in a different universe. We were playing a group of mercenaries who had taken in a group of baby telepathic slugs that could possess people if they entered their brain body snatcher style.   Well, we are traveling to another planet we discovered that a ship was following us. The DM was trying to set up some sort of space battle (he had this whole elaborate space battle system that he always was trying to show off, but never could mainly because we always preferred to take things  into Malay ) I was the acting captain at the time.  I wasn’t confident in us winning the ship battle so I came up with the crazy idea. I ordered our ship to immediately turn around and head straight toward the enemy ship, then I had the telepathic slugs broadcast to any living minds on the ship this message “ we are the collective you will be assimilated resistance is futile” The DM was so impressed that he didn’t even have me do an intimidation check just said the said ship turned around and ran . 

Edited by bmcclure7
Posted
4 hours ago, bmcclure7 said:

Where would I even begin? I suppose I should be the time I intimidated a wall. Long story short I was a barbarian with a high charisma stat we were in a sentient tower the DM said I made a wrong turn and ended up crashing straight into a wall after being lost in a maze. Since the tower was alive, I asked the DM if I could intimidate. He said yes, but I would have to roll a 30. Everyone immediately begin piling on as many modifiers on me as they could. I net 20 with my own intimidation stat, which was impressive plus modifiers it came out to 30. 
 

 

Here’s another we were playing a space campaign science fiction using the Star Wars 5E system, but set in a different universe. We were playing a group of mercenaries who had taken in a group of baby telepathic slugs that could possess people if they entered their brain body snatcher style.   Well, we are traveling to another planet we discovered that a ship was following us. The DM was trying to set up some sort of space battle (he had this whole elaborate space battle system that he always was trying to show off, but never could mainly because we always preferred to take things  into Malay ) I was the acting captain at the time.  I wasn’t confident in us winning the ship battle so I came up with the crazy idea. I ordered our ship to immediately turn around and head straight toward the enemy ship, then I had the telepathic slugs broadcast to any living minds on the ship this message “ we are the collective you will be assimilated resistance is futile” The DM was so impressed that he didn’t even have me do an intimidation check just said the said ship turned around and ran . 

I LOVE the intimidating a wall. Crazy yet believable- like dnd. 
 

I feel for your dm lol, but I’d probably have done the same thing if you pulled that off. 
 

My group is still crazy, but we’re getting more experience and learning to work together. The most recent one is them trying to figure out how to create an explosive so they could turn a dust mephit to glass. (It probably wouldn’t have worked. It I was honestly curious to see if they new how to make a bomb out of a lantern, oil, string, and anything else they had on hand 😂)

Posted
On 7/17/2025 at 10:45 AM, VieB13 said:

I mean, same lol

Been working on Dming for a cmapaign and I made this. Here:

D&D Prologue (Of sorts)

 

The world was created by Moradin, Father god of creation. However magic always has a price, so as he completed his work, Moradin was split into 7 different shards of magic. 

Those shards fell to earth, and took root within 6 people, who rose as gods. 

Avandra, goddess of change and luck was the first. After her was Bahumat, god of justice and nobility. Third came the Twins, Corellenn and Iouna. Corellenn as the god of magic and artisans, Iouna the goddess of knowledge and memory. Soon after them came two more. Old Melora, goddess of the wild and the sea. And last was who we know as The Raven Queen, as her true name is lost to us now. 

The 7th shard that broke from Moradin was the last, and crumbled into dust as it fell. Thus came the sorcerers, with magic in their blood. So too came all other magical beings that walk this plane and the next. 

After each had ascended to godhood, The Six each created a book of tales and poems, respective to their art, and gifted it to the peoples to help them learn and thrive as they grew. 

It was named this 'The Collection' and it has helped the land much over time. You can often find a copy in the local village or inn, but slowly the originals were lost. Spread from one corner of this world to the other, they were hidden.

 

 

Until, many generations later, the temple priests all received the same message saying that if the books were not brought back together, and the 7th shard not reformed, all magic in the world will fall, disrupting its balance and causing it to be overrun with terror and chaos. The Six gifted a clue to start the people on their search, and so it began.

The king sent out his best warriors to collect the books, and over the course of 100 years, 4 of the 6 were found. But though many tried they could not crack the fifth clue - found in the fourth volume, as each clue before - and over time, as nothing happened to the world or its magic, the message, and its importance, faded, until it was little more than a fools tale. 

 

 

The exception to this was in The Archives. There, it was not forgotten, but remembered and passed down  until the next book could be found. Thus came the Acquisitions Department's secret mission: find and complete The Collection. Many of them tried and failed over the years, but it was never forgotten. Their search remained, if progressing slowly. 

Until one Raelen Mistwalker had a new idea about the clue. He - a low-class scribes apprentice at the time - was chosen to lead the mission, and with the help of his team successfully retrieved the fifth volume of The Collection, along with the clue toward the sixth and final volume: The one that The Raven Queen had gifted. 

Over many other successful missions, Raelen became head of the Acquisitions Department, and has spent much of his time searching for the sixth book, along with his apprentice, Andry. They believed in the message, but were unsure how pressing the matter was, given that still nothing had happened to the gods, their power, or the world's magic and balance. This changed when the headmistress of the Archives felt her power as a sorceress failing. 

She called together a secret meeting that even the king did not know about, and together they decided that they needed a group of fresh minds to help find the book. They sent word that The Acquisitions Department is hiring to one end of the land to the other, and though many applied, only four were chosen.

And so, our campaign begins. 

 

Thoughts?


 

 

Not bad I’m guessing this is a made to high-level campaign? What do you call your world?

I’ve only done one shots but I’m trying to put together a campaign in my own setting that I’m going with the working title dragon Crusade and said there’s around a conflict between humanoids (humans, elves, half elves, dwarfs, Assimir , halfings and gnomes) and Dragonoids (humans, elves, half elves, dwarfs, Assimir , halfings and gnomes) and Dragonoids (dragons, dragoniod monsters , dragon born, serpent, themed monsters, kobolds, yuan ti, and lizard men) 

Lore the creator the material by dividing the realm of chaos into 4 parts ( the element plains) and from the middle part he created the material plain Tiamat ruler of dragons and ruler of the realm of chaos was angered by what she considered her domain divined with and stolen. She attacked the material plain to destroy it but was killed by the creator wher body placed in the earth and her soul imprisoned in the abyss. 

The creator created humanoids and placed them in charge of the material plane. He assigned his children, the celestial to watch over them. Ages passed one of the celestial's Azazel desire to rise above his brothers becoming as the creator himself this led to war within the celestial's Azael lost, but before he was defeated, he managed to escape complete destruction by tricking humans into opening a gate to the elemental planes this allowed for dragons to enter the material plane. Dragons are chaotic by nature and so their existence is detrimental to the order of the material plane. Additionally, many of the dragons resented the death of their leader the queen Taimate and because her death was for the sake of the material plane it's peoples they sought vengeance on the material planet itself overtime they destroy destroyed a conquered over 2/3 of the world.  So the celestials took action some gave the huminods how to use the power the creator left the world (magic) other disguised themselves mortals to guide mankind. 

Slow they pushed back the dragonoids creating new kingdoms this new kingdoms still border the dragon lands some monsters occasionally the crossover leading to the need to create a new kind of professional the adventure. 

 

 

12 hours ago, VieB13 said:

I LOVE the intimidating a wall. Crazy yet believable- like dnd. 
 

I feel for your dm lol, but I’d probably have done the same thing if you pulled that off. 
 

My group is still crazy, but we’re getting more experience and learning to work together. The most recent one is them trying to figure out how to create an explosive so they could turn a dust mephit to glass. (It probably wouldn’t have worked. It I was honestly curious to see if they new how to make a bomb out of a lantern, oil, string, and anything else they had on hand 😂)

Yeah, he was a new DM first campaign so he let us get away with a lot of things he shouldn’t. I do feel kind. I’m sorry for him. He kept giving us stuff that he thought we would never be able to use, but that were cool enough he thought we would spend our money on it instead of buying no more dangerous weapons he was right about us spending money on it, but he was wrong to think that we weren’t gonna use them with a little ingenuity. All of them were extremely overpowered. They include included nuclear bomb launcher with four shots and a 50 foot range. A cloning device that wouldn’t clone memories resulting in the clone that is the intelligence of a newborn. Telepathic rocks. And more, we abuse the hell out of all these. 

Posted

This has to be the most memorable DnD thing ive ever had

So you see there was this monster thing kidnapping kids and taking them to its lair. So we found it out via a tracking spell on one of the kids that we guessed would be kidnapped. So we went to its lair where our DM introduced its mechanic: Say its name and you will find out its weakness. And how do you find out its name? Well, you can make an intelligence check and if you got a 17< youd get one letter, and each time you do this it cost an action. We all thought we were good until we realized ALL of us had an intelligence of only 9-12, me included. So we spent like 6 turns struggling to find out letters. We ignored the other clues, such as how the monster came at night from within the homes (somehow) and only targeted kids.

Guess what it was.

Boogeyman.

 

Posted
56 minutes ago, The Great Wyver said:

This has to be the most memorable DnD thing ive ever had

So you see there was this monster thing kidnapping kids and taking them to its lair. So we found it out via a tracking spell on one of the kids that we guessed would be kidnapped. So we went to its lair where our DM introduced its mechanic: Say its name and you will find out its weakness. And how do you find out its name? Well, you can make an intelligence check and if you got a 17< youd get one letter, and each time you do this it cost an action. We all thought we were good until we realized ALL of us had an intelligence of only 9-12, me included. So we spent like 6 turns struggling to find out letters. We ignored the other clues, such as how the monster came at night from within the homes (somehow) and only targeted kids.

Guess what it was.

Boogeyman.

 

Oh boy. That’s AMAZING. 

Posted

I'm playing my first campaign ever and having a lot of fun! There's a lot of goblins involved... Basically the orcs have enslaved the goblins and brought them overseas to attack a nation, so my party has been going around fighting them and also recruiting a lot of goblins to our party since they're not super thrilled about fighting, so they joined us instead. Our party had like eight goblins at one point, and they're all so silly :P. There's Launch, Lucky, Boblin, and... Gosh, I can't remember the others :(. But yeah they're funny because they're honestly kind of weak and we just have a random goblin army. They all love rotten cheese, that's like their favorite food.

Posted

Every campaign I have ever played, which is about 10 of them, has began with a fight with a mimic. Seriously. With five different DMs. Be suspicious of the furniture. 

Posted

Forget mimics, every time there's an ooze however weak we lose half the party. What's with those things? They scare us more than bosses.

Posted
On 10/14/2025 at 1:39 PM, Eluvianii said:

Forget mimics, every time there's an ooze however weak we lose half the party. What's with those things? They scare us more than bosses.

As they should 

Posted

So I had finally made a homebrew wimdrunner inspired paladin, and my DM wanted to introduce him to the party with a combat.

So long story short, the party shows up and helps me kill some trolls. 

But we beat them too easily, and so we triggered a magical fault line, and a giant homebrew dragon burst out of the ground. 

Now in this world, dragons have faded into legend, and are said to have shaped the world. There is a chance that this was was in fact the dragon whomeats the roots of the world tree, and that Ragnorok was coming. So we are all terrified. 

So I, being a windrunner, decide to jump into the mouth of the dragon when it goes to blast us and form a shardshield in the mouth, to deflect the breath weapon. The DM allows it and says that I can do it but I will take the full damage.

But my character is immune to force damage, resistant to necrotic, radiant, cold and lighting. And he has the lay on hands feature.

So instead of dying, like the DM expected, I just tank 10d6 each of: force, cold, lighting, radiant, and necrotic damage. (He made these breath weapon hit all the types so that we'd be scared of it.

After this the fighter who had the "tank crown" (a magic +1 helmet that we gave to the tank) just handed it to my character and took a nap.

 

 

We were level 8.

Posted
1 hour ago, KnightSkye Reforged said:

So I had finally made a homebrew wimdrunner inspired paladin, and my DM wanted to introduce him to the party with a combat.

So long story short, the party shows up and helps me kill some trolls. 

But we beat them too easily, and so we triggered a magical fault line, and a giant homebrew dragon burst out of the ground. 

Now in this world, dragons have faded into legend, and are said to have shaped the world. There is a chance that this was was in fact the dragon whomeats the roots of the world tree, and that Ragnorok was coming. So we are all terrified. 

So I, being a windrunner, decide to jump into the mouth of the dragon when it goes to blast us and form a shardshield in the mouth, to deflect the breath weapon. The DM allows it and says that I can do it but I will take the full damage.

But my character is immune to force damage, resistant to necrotic, radiant, cold and lighting. And he has the lay on hands feature.

So instead of dying, like the DM expected, I just tank 10d6 each of: force, cold, lighting, radiant, and necrotic damage. (He made these breath weapon hit all the types so that we'd be scared of it.

After this the fighter who had the "tank crown" (a magic +1 helmet that we gave to the tank) just handed it to my character and took a nap.

 

 

We were level 8.

And that is why you balance your homebrew creations

Posted
59 minutes ago, Kansas Stormcursed said:

And that is why you balance your homebrew creations

Soooo much yes. 

The best part is I asked the DM to balance it beforehand, and he said he did. 

I have since rebalance the build, but it still feels over powered because I am apparently a fortune storing ferring, cause no matter what dice I use, or how I roll them, I get about one nat 20 per session. 

Last session I crit twice in a row, and did like 4d12+8d4 damage in one turn.

I love giving my DMs a hard time.

Posted

Guys guys guys!!

I just pulled off a joke in the campaign I'm running that has been 5 months in the making.

 

So the party had a quest that had them tracking this one dude who is the servant of an evil dragon. But they were going kinda slow and wondering along with this guy a bit cause they like him (he's inspired by Kronk, so...). But they finally got to a tropical country with a large druid population.

This country uses the fruit of a trees currency instead of paper or metal. 

So the conversation goes something  like this:

Player ( to the money changer): ok, I've got 120 gold, how much will that get get me?

Money changer: oh! That should be about 2000 

P: 2000 what?

MC: 2000 ligma.

P: Ligma? What's that?

MC: Ligma nuts. The currency of this land.

Me, the DM: grinning.

Players: Deadpan stare.

 

There were so mad the fell for it. It was great.

Posted (edited)

I was in a campaign with two other players. We got into a boss fight. 

My character very rapidly ended up on 0 HP and was rolling death saves the entire time (I was stabilised, then damaged, then ended up so my character's life depended on one roll. It was a nat 20 so I managed to sit up right after combat ended).

One of the other players had managed to get on the boss's good side before we started, and then did nothing the entire fight. Annoying. 

The last player then had to fight the boss entirely alone. Somehow, they pulled it off, while managing to stabilise my character at one point. I was very impressed. 

Edit: I forgot to mention that in the one turn my character did take, they managed to deal two thirds of all the damage in the entire game. They weren't even a spellcaster.

Edited by Ink and Embers
Posted
3 hours ago, KnightSkye Reforged said:

Guys guys guys!!

I just pulled off a joke in the campaign I'm running that has been 5 months in the making.

 

So the party had a quest that had them tracking this one dude who is the servant of an evil dragon. But they were going kinda slow and wondering along with this guy a bit cause they like him (he's inspired by Kronk, so...). But they finally got to a tropical country with a large druid population.

This country uses the fruit of a trees currency instead of paper or metal. 

So the conversation goes something  like this:

Player ( to the money changer): ok, I've got 120 gold, how much will that get get me?

Money changer: oh! That should be about 2000 

P: 2000 what?

MC: 2000 ligma.

P: Ligma? What's that?

MC: Ligma nuts. The currency of this land.

Me, the DM: grinning.

Players: Deadpan stare.

 

There were so mad the fell for it. It was great.

My one friend created an elaborate currency conversion system for his campaign because we were hopping all over the world, so I'm sitting here trying to buy some rations and it basically goes like this: 

Vendor: that'll cost you 980 gold pleks. 

Me: I don't have any pleks. Do you take New Doubloons?

*Dm quickly does math*

Vendor: Yeah, that'll come to 16.865 New Doubloons. 

Me: dang it I only converted 7. How about Imperial Pounds? I've got 70600 of those. 

Vendor: nah, I can't accept those. 

Me: okay... I've got some regular old Lituvatian Pieces. 

Vendor: sorry, I can only take pleks, New Doubloons, or ernings. 

Me: Oh wait I think I've got some ernings! *checks* yup I have 72. 

Dm: I think I should have made these conversion rates easier on myself...

Vendor: With 7 New Doubloons and 72 ernings you're gonna have... 3.39 pleks left that you gotta pay. 

Me:  ... *screams*

  • 2 weeks later...
Posted

So! My players finished a dungeon last night and are going through the loot, when our fighter picked up a sword that she failed a WIS save against. And as she picked it up, she heard these words in her mind:

"Hello! Would you like to destroy some evil today?" 

And I ended the session there.

One of my players (not the fighter) has read Warbreaker.

Posted

The DM left the room for 5 minutes and came back to the players hiding (conspicuously) under the table. One of them shouts "Roll a Perception check!". One of them shouts "Get more than two!"

The DM rolls the dice and says "In fact, I just rolled a natural one."

Posted
On 10/24/2025 at 9:21 AM, KnightSkye Reforged said:

So I had finally made a homebrew wimdrunner inspired paladin, and my DM wanted to introduce him to the party with a combat.

So long story short, the party shows up and helps me kill some trolls. 

But we beat them too easily, and so we triggered a magical fault line, and a giant homebrew dragon burst out of the ground. 

Now in this world, dragons have faded into legend, and are said to have shaped the world. There is a chance that this was was in fact the dragon whomeats the roots of the world tree, and that Ragnorok was coming. So we are all terrified. 

So I, being a windrunner, decide to jump into the mouth of the dragon when it goes to blast us and form a shardshield in the mouth, to deflect the breath weapon. The DM allows it and says that I can do it but I will take the full damage.

But my character is immune to force damage, resistant to necrotic, radiant, cold and lighting. And he has the lay on hands feature.

So instead of dying, like the DM expected, I just tank 10d6 each of: force, cold, lighting, radiant, and necrotic damage. (He made these breath weapon hit all the types so that we'd be scared of it.

After this the fighter who had the "tank crown" (a magic +1 helmet that we gave to the tank) just handed it to my character and took a nap.

 

 

We were level 8.

This one had me laughing so bad. 

On 10/28/2025 at 11:18 AM, KnightSkye Reforged said:

Guys guys guys!!

I just pulled off a joke in the campaign I'm running that has been 5 months in the making.

 

So the party had a quest that had them tracking this one dude who is the servant of an evil dragon. But they were going kinda slow and wondering along with this guy a bit cause they like him (he's inspired by Kronk, so...). But they finally got to a tropical country with a large druid population.

This country uses the fruit of a trees currency instead of paper or metal. 

So the conversation goes something  like this:

Player ( to the money changer): ok, I've got 120 gold, how much will that get get me?

Money changer: oh! That should be about 2000 

P: 2000 what?

MC: 2000 ligma.

P: Ligma? What's that?

MC: Ligma nuts. The currency of this land.

Me, the DM: grinning.

Players: Deadpan stare.

 

There were so mad the fell for it. It was great.

I NEED TO TRY THAT

as a fellow DM. 

On 10/28/2025 at 2:32 PM, Ashkaloda said:

My one friend created an elaborate currency conversion system for his campaign because we were hopping all over the world, so I'm sitting here trying to buy some rations and it basically goes like this: 

Vendor: that'll cost you 980 gold pleks. 

Me: I don't have any pleks. Do you take New Doubloons?

*Dm quickly does math*

Vendor: Yeah, that'll come to 16.865 New Doubloons. 

Me: dang it I only converted 7. How about Imperial Pounds? I've got 70600 of those. 

Vendor: nah, I can't accept those. 

Me: okay... I've got some regular old Lituvatian Pieces. 

Vendor: sorry, I can only take pleks, New Doubloons, or ernings. 

Me: Oh wait I think I've got some ernings! *checks* yup I have 72. 

Dm: I think I should have made these conversion rates easier on myself...

Vendor: With 7 New Doubloons and 72 ernings you're gonna have... 3.39 pleks left that you gotta pay. 

Me:  ... *screams*

ouch. I promise I didn’t laugh. Promise. *crosses fingers behind back*

4 hours ago, KnightSkye Reforged said:

So! My players finished a dungeon last night and are going through the loot, when our fighter picked up a sword that she failed a WIS save against. And as she picked it up, she heard these words in her mind:

"Hello! Would you like to destroy some evil today?" 

And I ended the session there.

One of my players (not the fighter) has read Warbreaker.

That is LEGIT evil. Nice job. 

1 hour ago, Ink and Embers said:

The DM left the room for 5 minutes and came back to the players hiding (conspicuously) under the table. One of them shouts "Roll a Perception check!". One of them shouts "Get more than two!"

The DM rolls the dice and says "In fact, I just rolled a natural one."

Oh boy your group of players sounds similar to mine. They don’t play physical pranks (yet) but they want to blow up EVERYTHING. I had to pull the “I am the DM and so have the power of the gods at my fingertips and they ALL smite you. Take 1d10 damage” 

I run it at the library and the one who was supervising was laughing so bad. 

Posted
1 hour ago, Ink and Embers said:

The DM left the room for 5 minutes and came back to the players hiding (conspicuously) under the table. One of them shouts "Roll a Perception check!". One of them shouts "Get more than two!"

The DM rolls the dice and says "In fact, I just rolled a natural one."

I can't let my group see this.

3 minutes ago, VieB13 said:

This one had me laughing so bad. 

I NEED TO TRY THAT

as a fellow DM. 

ouch. I promise I didn’t laugh. Promise. *crosses fingers behind back*

That is LEGIT evil. Nice job. 

Oh boy your group of players sounds similar to mine. They don’t play physical pranks (yet) but they want to blow up EVERYTHING. I had to pull the “I am the DM and so have the power of the gods at my fingertips and they ALL smite you. Take 1d10 damage” 

I run it at the library and the one who was supervising was laughing so bad. 

*bows* thank you. I take pride in my shenanigans.

Posted
1 minute ago, KnightSkye Reforged said:

I can't let my group see this.

*bows* thank you. I take pride in my shenanigans.

*shivers*
Mine will never see this either. 
 

As you should!! 
Ok so my turn for a story:

this last session I had, they were in a ship to retrieve and artifact. They got to the hold, but we’re stopped by a door. So, obv, instead of, I dunno, trying to OPENT HE STORMING DOOR, they immediately tried BLOWING IT UP. This is when I had to pull the power of the gods thing. If they had blown it up it would have ruined the session so they took some damage. 
The worst part?

The door wasn’t even storming LOCKED. 

Posted
8 minutes ago, VieB13 said:

*shivers*
Mine will never see this either. 
 

As you should!! 
Ok so my turn for a story:

this last session I had, they were in a ship to retrieve and artifact. They got to the hold, but we’re stopped by a door. So, obv, instead of, I dunno, trying to OPENT HE STORMING DOOR, they immediately tried BLOWING IT UP. This is when I had to pull the power of the gods thing. If they had blown it up it would have ruined the session so they took some damage. 
The worst part?

The door wasn’t even storming LOCKED. 

Ah yes, the classic try everything first except opening the door. I'm sorry you had to deal with that. But at least they didn't blow your ship to he'll and drown!

Posted
1 minute ago, KnightSkye Reforged said:

Ah yes, the classic try everything first except opening the door. I'm sorry you had to deal with that. But at least they didn't blow your ship to he'll and drown!

No they didn’t!
…Until after they got the artifact. Because of COURSE they did. 

Posted
4 minutes ago, VieB13 said:

No they didn’t!
…Until after they got the artifact. Because of COURSE they did. 

See, I put mine on an air ship and waited till they had one 3rd level spell slot left and then mentioned that fireball and fly are both 3rd level, and did they really want to make new characters two sessions in? And they behaved.

Posted
32 minutes ago, KnightSkye Reforged said:

See, I put mine on an air ship and waited till they had one 3rd level spell slot left and then mentioned that fireball and fly are both 3rd level, and did they really want to make new characters two sessions in? And they behaved.

That there is some very impressive wrangling, that is

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