Jump to content

Recommended Posts

Posted
3 hours ago, al_lan_mandragoran said:

And since the spores are from the aethers...

Spoiler

Ah, yes, but these bone spores are called the thirteenth variety, and could be just a legend. (And very maybe could refer to white sand, despite the name). Maybe it’s related to the dark aether, who knows.

 

Posted

Here's a rough draft of Endowment's magic system- her interactions with preservation remain to be seen.

Spoiler

Endowment's Magic system

The Gift of Life and The Gifts of the Dead

After death, Threnodites don’t cease to be. Rather than being sucked towards the great beyond, every threnodite is intastantly transformed into a cognitive shadow by endowment and drawn towards the halls of their ancestors on the cognitive realm of threnody, where they join the ranks of ancestors. 

These ancestral shades aren’t immortal; they require the active veneration of mortals to continue to live. If they’re forgotten or stop being worshiped, they’ll slowly fade away into nothing, starving on a lack of attention. They feed off those who visit their shrines or offer them sacrifices, and use the offerings to sustain themselves for longer.

The shades, when not protecting their descendants, go about their day and… do society. They build, they argue, they hunt, and they feast. While they don’t need to eat, they usually do, because it’s fun. 

The houses, which are blood-related groups of ancestor-shades, often argue, sometimes breaking into war, although the rainbow dragon often will stop them, at least for a bit.
The entire cognitive realm of Threnody is a megacity; skyscrapers made of Andarium store the Houses of Shades, stretching towards the sparkling heavens. It’s truly a necropolis. 
Any mortal descendant of an ancestor can invoke them and draw on their aid and protection. For most, this appears as momentary bursts of healing, speed, mental Fortitude, or strength, with different bloodlines being particularly adept at granting aid in certain ways, such as one family being known for having incredible luck. Still, there are a select few, called Spiritcallers, who can do more.

Spiritcallers are selected at birth by the Endowment. Upon birth, their ancestors receive a vision that shows their destiny and what will happen if it doesn’t occur. 

Spiritcallers come in 5 varieties: Seers, Aspects, Mediums, Savants, or Travelers.

Seers, through their connection to their ancestors, are able to project their vision and mind across the cosmere, without actually leaving home. Through the collective Invesiture of their Ancestors, they may also have glimpses of the future.

Aspects have the strength and skills of warriors with a thousand years of practice flowing through them, and are thus incredible, invested warriors. Some ancestors may allow certain Aspects to manifest in the physical world, creating something Akin to Shardplate and Shardblades.

Mediums allow an individual ancestor to essentially possess them, meaning their spirit web floods with the skills and memories of the individual. This would allow them to acquire the skills of a master thief, for example, or an incredible blacksmith.
Savants merge with the collective minds and will of their ancestors, granting them the understanding and resistance of many souls.  This allows them to resist strikes from invested strikes. Under certain circumstances, they may manifest their collective house as an invested construct-typically beastial in nature.

Travelers are the most strongly connected to their House shades of all Threnodites and can pass from the physical to the cognitive at will, or stop halfway between into a strange sort of shadow existence. Travelers are unable to travel back to the physical world from the full cognitive realm without the aid of their ancestors or other assistance, becoming trapped there, unless they travel to the perpendicularity. With the help of their ancestors, Travelers are also able to pass into the spiritual realm, but are similarly unable to return without assistance.

 

Posted (edited)
8 hours ago, Argenti said:

Here's a rough draft of Endowment's magic system- her interactions with preservation remain to be seen.

  Hide contents

Endowment's Magic system

The Gift of Life and The Gifts of the Dead

After death, Threnodites don’t cease to be. Rather than being sucked towards the great beyond, every threnodite is intastantly transformed into a cognitive shadow by endowment and drawn towards the halls of their ancestors on the cognitive realm of threnody, where they join the ranks of ancestors. 

These ancestral shades aren’t immortal; they require the active veneration of mortals to continue to live. If they’re forgotten or stop being worshiped, they’ll slowly fade away into nothing, starving on a lack of attention. They feed off those who visit their shrines or offer them sacrifices, and use the offerings to sustain themselves for longer.

The shades, when not protecting their descendants, go about their day and… do society. They build, they argue, they hunt, and they feast. While they don’t need to eat, they usually do, because it’s fun. 

The houses, which are blood-related groups of ancestor-shades, often argue, sometimes breaking into war, although the rainbow dragon often will stop them, at least for a bit.
The entire cognitive realm of Threnody is a megacity; skyscrapers made of Andarium store the Houses of Shades, stretching towards the sparkling heavens. It’s truly a necropolis. 
Any mortal descendant of an ancestor can invoke them and draw on their aid and protection. For most, this appears as momentary bursts of healing, speed, mental Fortitude, or strength, with different bloodlines being particularly adept at granting aid in certain ways, such as one family being known for having incredible luck. Still, there are a select few, called Spiritcallers, who can do more.

Spiritcallers are selected at birth by the Endowment. Upon birth, their ancestors receive a vision that shows their destiny and what will happen if it doesn’t occur. 

Spiritcallers come in 5 varieties: Seers, Aspects, Mediums, Savants, or Travelers.

Seers, through their connection to their ancestors, are able to project their vision and mind across the cosmere, without actually leaving home. Through the collective Invesiture of their Ancestors, they may also have glimpses of the future.

Aspects have the strength and skills of warriors with a thousand years of practice flowing through them, and are thus incredible, invested warriors. Some ancestors may allow certain Aspects to manifest in the physical world, creating something Akin to Shardplate and Shardblades.

Mediums allow an individual ancestor to essentially possess them, meaning their spirit web floods with the skills and memories of the individual. This would allow them to acquire the skills of a master thief, for example, or an incredible blacksmith.
Savants merge with the collective minds and will of their ancestors, granting them the understanding and resistance of many souls.  This allows them to resist strikes from invested strikes. Under certain circumstances, they may manifest their collective house as an invested construct-typically beastial in nature.

Travelers are the most strongly connected to their House shades of all Threnodites and can pass from the physical to the cognitive at will, or stop halfway between into a strange sort of shadow existence. Travelers are unable to travel back to the physical world from the full cognitive realm without the aid of their ancestors or other assistance, becoming trapped there, unless they travel to the perpendicularity. With the help of their ancestors, Travelers are also able to pass into the spiritual realm, but are similarly unable to return without assistance.
 

 

I approve of Spiritcalling. It is very interesting though maybe there could be a cost for the ancestors like decaying them a little, which requires worship to heal or something. 

This will basically be the centre of all Threnodite politics, with ancestors rewarding those who worship them and campaigning to steal attention away from their rivals. One could probably write a book set here.

 

Edit: Now that I think about it more, I think it would be a better if you made it so that only Spiritcallers can access the ancestors, or make it something with very limited effects in normal people. This way, we'll get a similar thing to real Cosmere magic systems, where initially access to the magic is limited to a small minority, but then over time technology gives the average person more power.

Edited by KaladinsSenseOfHumorSpren
Posted
7 hours ago, KaladinsSenseOfHumorSpren said:

Edit: Now that I think about it more, I think it would be a better if you made it so that only Spiritcallers can access the ancestors, or make it something with very limited effects in normal people. This way, we'll get a similar thing to real Cosmere magic systems, where initially access to the magic is limited to a small minority, but then over time technology gives the average person more power.

Well- here's the thing, the cannon Endowment investiture isn't only a minority- everyone has one, it's just nit terribly useful. Picture it kinda like a guardian angel, if someone is really out to kill you, they'll succeed, but if your child is dying from a plague, your ancestors will try to give them a bit of extra investiture so they can pull through.

7 hours ago, KaladinsSenseOfHumorSpren said:

I approve of Spiritcalling. It is very interesting though maybe there could be a cost for the ancestors like decaying them a little, which requires worship to heal or something. 

This will basically be the centre of all Threnodite politics, with ancestors rewarding those who worship them and campaigning to steal attention away from their rivals. One could probably write a book set here.

It should def cost something- they get a little closer to oblivion, and need worship and to rest by the perpendicularity to recover.

Yes absolutely. I'm thinking paranormal investigator stories.

Posted
33 minutes ago, CoderDrag0n8 said:

Also, I would like advice. For my Magic System should I call the users Stargazers (Uvoajocgau) or Fabricators (Hodaneoviau)?

Depends very much on what they’d do and the feelings they’d be mean to invoke, I’d think.

Posted
48 minutes ago, CoderDrag0n8 said:

https://docs.google.com/document/d/1deTuytUVVTjEQ-E9EJcuI2A0zSQnmOSNChoLuMKsdq8/edit?usp=sharing

For this chat

 

Also, I would like advice. For my Magic System should I call the users Stargazers (Uvoajocgau) or Fabricators (Hodaneoviau)?

I wouldn't use keyboard mashes tbh. Try to make them follow some kind of rules- but that's up to you.

Also. No one has edit perms. So.

Posted
14 hours ago, ChickenBonanza said:

Depends very much on what they’d do and the feelings they’d be mean to invoke, I’d think.

they are people who can kinda compound investiture at low levels

13 hours ago, Argenti said:

I wouldn't use keyboard mashes tbh. Try to make them follow some kind of rules- but that's up to you.

Also. No one has edit perms. So.

they arent keyboard mashes

whoops

Posted
26 minutes ago, CoderDrag0n8 said:

they arent keyboard mashes

 

Looks like one. Uvoajocgau. Unless you mean to tell me it's a cipher or a scramble- both of which look like keyboard mashes.

30 minutes ago, CoderDrag0n8 said:

they are people who can kinda compound investiture at low levels

14 hours ago, Argenti said:

Yeah flesh it out a bit before we can help.

Posted
5 minutes ago, Argenti said:

Looks like one. Uvoajocgau. Unless you mean to tell me it's a cipher or a scramble- both of which look like keyboard mashes.

Yeah flesh it out a bit before we can help.

its a secret languege. All of them are. Uviab.

Posted
1 minute ago, CoderDrag0n8 said:

its a secret languege. All of them are. Uviab.

That's a keyboard mash, but also fair, up to you.

Posted (edited)
17 minutes ago, ChickenBonanza said:
  Hide contents

I’m unsure how well this logic applies. Virtuosity would have its own preconceptions about beauty and the creation of art, mirroring Adonalsium’s, probably. It would go along with Alph, of course. A newly-Ascended Vessel has significant influence over the Shard.

The Shard can change over time, but I cannot help but feel that it might have scruples with an act of blatant destruction, at this stage. It’s gotta come around to it.

 

moving this to magic systems, but at least according to Google, all virtuosity is defined as "great skill in music or another artistic pursuit." Not necessarily creation, per se, just the height of art. He's creating a nebula, which is very pretty, and this will help with some more secret goals that the shard will love.

Edited by Argenti
Posted
6 minutes ago, Argenti said:

Applying this to magic systems, but at least according to Google, all virtuosity is defined as "great skill in music or another artistic pursuit." Not necessarily creation, per se, just the height of art. He's creating a nebula, which are very pretty, and this will help with some more secret goals that the shard will love.

Perhaps, perhaps.

Posted
2 minutes ago, ChickenBonanza said:

Perhaps, perhaps.

It comes down to the question "What is art?" a question people have asked since the beginning of everything, and depends on the person. Is the forest fire not both terrible and majestic? Isn't destruction just a new beginning, wiping the canvas clean?

Posted
9 minutes ago, Argenti said:

It comes down to the question "What is art?" a question people have asked since the beginning of everything, and depends on the person. Is the forest fire not both terrible and majestic? Isn't destruction just a new beginning, wiping the canvas clean?

Indeed, but Shards are notable in their narrowmindedness.

Posted
5 minutes ago, ChickenBonanza said:

Indeed, but Shards are notable in their narrowmindedness.

I'd say it's within the bounds of recontextualization.

Posted
2 hours ago, Argenti said:

That's a keyboard mash, but also fair, up to you.

ITS NOT A KEYBOARD MASH

ITS NOT

Uviab means Story, and is the name of the planet!

IT IS

NOT

A

KEYBOARD MASH

Posted
1 minute ago, CoderDrag0n8 said:

ITS NOT A KEYBOARD MASH

ITS NOT

Uviab means Story, and is the name of the planet!

IT IS

NOT

A

KEYBOARD MASH

😀

Posted
On 7/7/2025 at 9:14 PM, CoderDrag0n8 said:

https://docs.google.com/document/d/1deTuytUVVTjEQ-E9EJcuI2A0zSQnmOSNChoLuMKsdq8/edit?usp=sharing

For this chat

 

Also, I would like advice. For my Magic System should I call the users Stargazers (Uvoajocgau) or Fabricators (Hodaneoviau)?

Could you perhaps make this anonymous somehow? I suppose I could figure out how to become a guest, but it would take some work. 

Posted
2 minutes ago, KaladinsSenseOfHumorSpren said:

Hmm...

Anyone interested in conlanging?

What's that

1 minute ago, Dragonheir said:

Could you perhaps make this anonymous somehow? I suppose I could figure out how to become a guest, but it would take some work. 

It is anonymous, copy the link, open a new google account with no email attached, and then open the link. Should become anonymous.

Posted
4 minutes ago, KaladinsSenseOfHumorSpren said:

Hmm...

Anyone interested in conlanging?

It’s interesting, though I do not know how to do so. 

1 minute ago, CoderDrag0n8 said:

It is anonymous, copy the link, open a new google account with no email attached, and then open the link. Should become anonymous.

Ah, but you see; I’m on my phone. Once I get home for the weekend, though, I’ll have time and my computer. 

Posted
Just now, Dragonheir said:

It’s interesting, though I do not know how to do so. 

Ah, but you see; I’m on my phone. Once I get home for the weekend, though, I’ll have time and my computer. 

Ok!

You could also open google chrome on you phone.

I have Google Chrome on my iPhone. So.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...