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Posted (edited)

Edit: Nevermind I get what you were saying but I feel like almost any power could cause strain or use some form of energy whether its thinking or doing whatever.  Kaladin feels exhausted after using lots of stormlight, not sure I'd say energy is a fuel source for surgebinding but I guess it could technically be one.

Edited by Incheoul
Posted (edited)

"Fuel", like metals being consumed, or color used up, certainly doesn't seem to be a universal trait of all manifestations of Investiture. Anything on Sel seems to not require it, Feruchemy doesn't seem to require it (though the diminishing returns seem suggestive, perhaps), Hemalurgy doesn't seem to require it.

 

My best guess on it is that the use of a fuel is required when you want to force Investiture to move. Preservation's Investiture is content to be where it is, so you need to burn metal to force it to come to you. Breath is similarly content to stick to lifeforms, and you need to give it some oomph via color to move it. Stormlight likes its gems, it doesn't want to be away from the gem, so you need to consume heat to give it the power to move. (Similarly, once you've got it, it's loathe to leave you, so you need to spend heat to Lash things.) I'd be curious if Shallan putting Stormlight into gems like she did at the end of WoR created any frost.

 

When we look at Sel, we find that the Dor has a strong 'pressure', and Raoden describes it as a giant force seeking to push its way through him. No need to force it to move, you just have to open the floodgates as it were. Hemalurgy breaks off a piece of your soul (which is Investiture), and then that piece seemingly wants something to stick to so it heads into your spike. No need to force that.

 

Feruchemy is a bit wonky and doesn't really fit, but it doesn't store external Investiture, it stores your own. Perhaps there's no cost to moving that, because it's like you're a mini-Shard and can do what you want with your own Investiture. Hemalurgy might also fall under this banner, since it steals "innate" Investiture, but I'm satisfied with my explanation of it above.

 

A big reason I like this model is that it sort of fits in with thermodynamics. If you want to move heat which is in equilibrium, you need to spend energy. If you want to pump some water that's at the bottom of a barrel to somewhere above it, you need to spend energy on the pump. But on the other hand, you can just let water find its way to ground without spending energy (obvious analogy to the Dor). Burning metals and consuming heat may be a similar sort of thing.

Edited by Moogle
Posted

I think there was a WoB saying the frost from surge binding was due to compression of the three realms.

Also allomancy can also be done by using mist requiring no metal at all so I guess there are ways to circumvent certain requirements of a magic system.

Posted (edited)

I like the pressure idea, it explains why using the mist directly needs no metals, once the power is in your body it wants to leave so you don't need any metals. Feruchemys diminishing returns might be because using power normally is how fast the power naturally flows, when you draw extra you use the investiture as a fuel to push more through. This could mean that more powerful Feruchemists lose less from drawing extra as well as being able to store more, since the feruchemical "pipes" are wider.

 

The compression of the three realms could be what a fuel always does, it compresses the realms to give investiture a path to flow through when it doesn't have one. Metals could compress the realms to give access to filtered mists.

 

Dakor might not be end negative, it could just be that since the users body is the focus (because of the bones) drawing enough power to teleport vaporises the host, this would mean that the dor is always end positive.

Edited by Fallen Rope
Posted (edited)

I think there was a WoB saying the frost from surge binding was due to compression of the three realms.

Also allomancy can also be done by using mist requiring no metal at all so I guess there are ways to circumvent certain requirements of a magic system.

 

On the ball, I see: that WoB's less than a week old.

 

Source:

 

Ashiok: after Kaladin speaks the third oath, whenever he lands, he puffs out Stormlight in the shape of glyphs. Is this the nature of surgebinding, or just Syl?

A: what's going on with the KR is the compacting of the Three Realms a bit. Reaching the realms and pulling them together a slight bit. What you see happen is thougts and spirit and physical affecting each other a bit more.

 

But as you can see that's not exactly what it says.

Edited by Kurkistan
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