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Posted (edited)

Roshar

Spoiler

Main Number: 10

10:

Spoiler

10 Silver Kingdoms

10 Heralds

10 Orders of the Knights Radiant

10 True Spren

10 Surges

10 Alethi Princedoms 

Base-10 Numeral System

10 Gas Giants 

10 Essences

10 Polestones 

10 Floors of Urithiru

10 Oathgates

10 Rings section of Urithiru

The Contest of Champions is 10 days after the end of RoW

10 Cities inhabited by Listeners around the Shattered Plains

Listeners are considered adults at 10

Vorinism considers the Last Desolation to have been the Hundredth Desolation (false, but I felt it was worth noting), which is a multiple of ten

10 Months in a year 

10 Weeks in a month (therefore 100 weeks in a year)

10 heartbeats to summon a Shardblade

Epigraph for Chapter 1 was a Death Rattle from ten seconds before death

10 Platespren

10 Gems on an Emotion Bracelet 

10 Honorspren were created by Stormfather as the first generation after Recreance

10 Nahn and 10 Dahn stratifying Vorin society 

10 Highstorms (accurately) predicted by the Diagram to come before the True Desolation 

10 Fools

10 Deaths

“Ten spears go to battle," he whispered, "and nine shatter..."

Babatharnam is 10 letters long (Th is one letter in Rosharan scripts)

10-part symmetry of Akinah

10 names of the Almighty

Cusicesh's faces cycle for 10 minutes 

10 days pay for Kaladin to afford a bottle of anti-septic. (SA1-17)

The mound in the centre of Vorin temples is 10 feet tall

10 members of the King's Guard protecting Elhokar (SA1-18)

10 Soldiers talked to by Sadeas and called by Dalinar for questioning (SA1-28)

This Epigraph:

Quote

Taking the Dawnshard, known to bind any creature voidish or mortal, he crawled up the steps crafted for Heralds, ten strides tall apiece, toward the grand temple above."

Meta:

Spoiler

10 Books in the series

 

3:

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3 Planets in the Habitable Zone (Ashyn, Roshar, and Braize)

3 Moons around Roshar

3 Seas in the Subastral (Regret, Souls, Lost Lights)

3 visible Expanses (likely coincidence, they had to block one to put the Shadesmar lable and still look good)

3 Shards inhabiting the system

3 people touched directly by Cultivation (Dalinar, Lift, and Taravangian)

3 Bondsmith Spren

3 powers per Radiant (two surges and a resonance, which can be reflected in the Bondsmith Spren being 2 single-shard Splinters and 1 fusion between both Shards)

3 known migrations (Ashynites, Sleepless, and Iriali)

3 Surviving Dawnate languages (Unkalaki, Shin, and Listener)

The First Ideal is 3 collections of 3 words, which are also made up of 3 lines, which are further made of 9 glyphs

Tebel is repeated 3 times in the First Ideal

3 Sphere gemstone measurements (Chip, Mark, Broam)

3 Nexuses in Shadesmar

Singers are able to sing songs by the age of 3

Singers have 3 colours (black, red, and white)

3 Gemstones that make up a Soulcaster

2 rings and a bracelet (so 3 parts) that also make up a Soulcaster

Due to having 3 gems, a Soulcaster has 3 "modes"

In the Double Eye of the Almighty, each Order is shown to be connected to 3 other Orders

The Glyphs Phonemes are separated into 3 sets (Standard, Calligraphic, and Hybrid)*

Bridge Crews get paid the 3rd day of the week

Windrunners have 3 types of Lashings (Full, Basic, and Reverse), and they can (seemingly) only do 3 Basic Lashings at a time

The Tritonic Scale 

3 Groups of Magic Systems (?)

Ba-Ado-Mishram's name is made up of 3 parts 

In the Roshar essay Khriss mentions Roshar is the name of three things

Quote

Roshar (which--characteristic of the dominant confidence of its people--is the name of a planet, a system, and the main continent on the planet)

Shallan is 3 people (herself and 2 alters), and is called The One Who is Three by the Sleepless

The Big Three characters, Kaladin, Shallan, and Dalinar

Shin Kak Nish is 3 words long, each with 3 letters (remember, Sh is 1 letter in Rosharan scripts)

Shin names are made up of three parts (name - son/daughter - father)

3-way symmetry of Kholinar

Lirin and Hesina have 3 children

We are shown 3 stages of evoltuion for the Zeras glyph

The map that shows Nohadon's Stairways shows 3 pillars

Ghostblood symbol is made up of three interlocking triangles (technically Scadrial, but still fits here)

3 colours of strata in the stone Tien showed Kaladin (SA1-16)

3 Realms in Vorinism (Damnation, Tranquiline Halls, and the Mortal World)

3 types of antiseptic offered to Kaladin by the apothecary (SA1-17)

Out of the 4 marks Kaladin used to pay the apothecary, 3 were dun (SA1-17)

Hoid got 3 letters from 3 Shards in Oathbringer

"Three Gods, Heb" (SA1-19) [very interesting, seems they had some level of respect for all three Shards at this point]

Sja-Anat is shown as having 3 heads in art.

First Epigraph in SA1, "The love of men is a frigid thing, a mountain stream only three steps from the ice. We are his. Oh Stormfather…we are his. It is but a thousand days, and the Everstorm comes."

The man who said "Re-Shephir, the Midnight Mother, giving birth to abominations with her essence so dark, so terrible, so consuming. She is here! She watches me die!" was a father of three. (SA1-58)

Dalinar and Gavilar had an important conversation three days before his assassination where Gavilar implied a lot about what was going on with himself. (SA1-26)

Three Unmade present during the Siege of Kholinar (Sja-Anat, Ashertmarn, and Yelig-nar)

Kaladin, Teft, and Rock spent 3 days trying to collect knobweed sap to use and sell. (SA1-27)

3 men injured in the bridge run (Leyten, Dabbid, and Hopper)

Dalinar courted Evi for three years before marriage (SA1-28)

Sigzil was imprisoned three times in Babatharnam.

Dalinar has been touched by three Shards (Odium through the Thrill and him attempting to make him Champion, Honor through his bond to the Stormfather; and Cultivation through him going to get the Old Magic, and being met by, and granted a boon and bane by, Cultivation herself.)

3 figures from the 17th Shard are sent to find Hoid (SA1-I-1)

Hoid mentioned 3 scholars he asked once about what is of most worth (Vessels, obviously, Virtuosity, Invention, and the 16th Shard's Vessel) [SA1-EP]

Meta:

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3 sets of Interludes in Book 1, 3 per set, and 3 in total about Szeth

Book 1-Chapter 62: Three Glyphs 

The Parts have a Glyph behind the title, and they have 3 different Glyphs in total, 

The symbol depicting a change in viewpoint is three dots

Note:

Spoiler

* This actually fits with the Stormfather and Nightwatcher, Splinters of two separate Shards, and the Sibling, which is a hybrid of the two. 

 

4:

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Each Surge has 4 connections on the Surgebinding Chart (one to each adjacent surge, and one to each Order that can make use of it)

4 Expanses in Shadesmar

Getting a Shardblade brings you to the 4th Dahn

Bridge Four is where a lot of protagonists found themselves at

4 fabrial nodes in Urithiru

Kaladin's Four Lifetimes

Now there are four whom we watch: (Book 1 Sleepless writing)

4-way symmetry of Thaylen City

Kabsal listed 4 Dawncities in his research into cymatics. 

4-way symmetry of the Shattered Plains

Cusicesh has four arms

Cusicesh shows up at 7:46

Kaladin used 4 marks to pay the apothecary (SA1-17)

4 singer genders

4 new Shards introduced in the RoW letter

Both Enlightened True Spren we have seen have had 4 letter names, Glys and Tumi (maybe due to Sja-Anat likely being associated with Vev (I went into why on other threads, I have a lot of reasons to think this), thus those touched by her essence take on a reflection of four?)

4 traditional spikes in Alethi hairdos (Paperback-Page 520)

Meta: 

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Four capstones on each Chapter Arch.

 

5:

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5 Male Heralds and 5 Female Heralds (this is actually called out directly, SA1-18)

5 Heralds closer to Honor and 5 closer to Cultivation 

5 Ideals

5 Known Language Families (Makabaki, Vorin, Iri, Dawnate, and Aimian)

5 days in a week

5 different Sphere value groupings (prime pair, middle weight, less weight, cheapest, highest)

5 Bridgemen per row

5 Leaders of the Listeners

The Women's script is separated into 5 groups (vowels, T Set, S Set, P Set, K Set) of 5 letters each

The Glyph Phonemes are likely separated in the same way, as they have the same number of symbols representing the same phonemes

Bridge Crew workers get paid 5 chips a week

Each of the moons of Roshar has 5 letters (remember, sh is one), Roshar itself is also only 5 letters

Aimia is 5 letters long

Thalath is 5 letters long

Rishir is 5 letters long

5 Known Veden Princedoms prior to the Civil War

5 children of the Davar Household 

3 of the 5 children have 5 letters in their name, Davar also has five letters in its name

Zeras, meaning storm (very important concept on Roshar), is 5 letters long

Rasan (Alethi name for Rayse), Rayse, Odium, Honor, and Morom (Alethi for Honor) are all five letters

5 diamond marks to a Garnet (SA1-17)

Of the 10 Essences, you have 5 aspects associated with each number (on the shown table, we have been told a few times there are more on an expanded table, in-world there are most likely 10 or more)

Each Order on the Surgebinding Chart is connected to an Order 5 away from itself (1-6, 2-7, 3-8, 4-9, 5-10), making for 5 groupings 

If you split the Surgebinding chart vertically down the middle, there are 5 surges on each side

Average darkeyed soldier salary is 5 clearmarks a day

The Kholin Fifth Battalion is present and focused on during a chapter (SA1-28)

Dalinar has five spanreeds set up in his tent (SA1-28)

Isshik searched for Hoid for five months before giving up. (SA1-I-1)

Meta:

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Each book is separated into 5 Parts

Each Era is 5 books

 

 

6:

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Axehounds and Whitespines have six limbs (maybe fain connection?)

Chulls have six legs (again, fain?)

Lurgs have six legs as well (once again, 6 legs)

Santhids have six fins

The Nightmare Essence in the Starfalls Vision has 6 legs (SA1-19)

Valhav is 6 letters long

6 part symmetry of Vedenar (hmmm... 6 part symmetry in the Dawncity of Valhav, which has 6 letters... curious)

The Alethi name for Tanavast is Tavast, which is 6 letters

Cusicesh shows up at 7:46

The Diagram predicted there would be 6 major factions in the Veden Civil War

The 6th Dahn is the lowest ranking of land-owning Lighteyes 

6 Light combinations (Storm, Life, Void, War, Tower, and Life + Void)

8:

Spoiler

Unkalaki are 8 letters long (feels intentional, as they include Kalak in their name, who is associated with 8)

This is made relevant as well by Koravari (Alethi name for Koravellium), is also 8 letters long, and they live by her Perpendicularity 

"During this time, the larkin were given eight Soulcasters as an offering, though it is unclear as to why."

9:

Spoiler

9 Unmade

9 Shadows of Odium's Champion

9 Leaders of the Fused

9 Brands of Fused 

9 Fused Surges

The Tashikki worship Tashi and the Nine, seeing the nine Heralds that aren't Ishar as their own group apart from him. 

One Herald was killed, leaving there to be Nine Heralds currently

The First Ideal is nine words and 9 glyphs long

Nine Heralds abandoned the Oathpact

The Herald left behind on Braize is Taln, who is associated with 9

9 races of True Spren (the 3 Bondsmith spren are their own unique thing)

“Ten spears go to battle," he whispered, "and nine shatter..."

Makabakam is 9 letters long 

Sela Tales is 9 letters long 

Shin Kak Nish is 9 letters long

Natanatan is 9 letters long (seriously, why so many Silver Kingdoms with 9 letter names, memories of serving Odium?)

Hanavanar is 9 letters long, died in the month of Tanat (9), and was killed in Interlude-9 (fitting, as his death was ordered by Taravangian, who eventually became Odium, in order to put Jah Keved in a situation where they would join Odium in the coming Desolation)

The Alethi names for Lights, Zeradoreh, Koradaros, and Rasodonar are all 9 letters long

9 Honorblades held by the Shin 

9 colours of wine (technically 8, but the circle is split into 9 parts, that is what I mean)

9 boys confronting Kaladin (SA1-16)

9 Herald Statues were present on the day of Gavilar's assassination (Shalash destroyed hers)

"Sign of the Nine" 

" He felt a strange dislocation, as if he’d allowed himself to forget—if only in part—the last nine months." (SA1-11)

Everstorm orbits around Roshar every 9 days (SA3-35)

Meta:

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9 Interludes in Book 1

 

2:

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Double Eye of the Almighty

The Knights Radiant are basically split into two groups of five

Bane and Boon from the Old Magic

Honor and Cultivation are the main 2 Shards of Roshar

The way they classify life into Plants and Animals (while rather accurate, the way that the Alethi think of it is more as a fundamental dualism)

Two Surges per Order

Two Oathgate Spren per Oathgate

A two-way dualistic view upon gender and gender norms in Vorinism 

2 Glyphpairs to make up the names of Highprinces and Princedom Districts 

Each Glyph is essentially 2 of the same Glyph reflected alongside a vertical axis. 

Separation of people into Lighteyes and Darkeyes. 

The focus on the dualism between Physical and Cognitive Realms

Focus on the (perceived) dualism between Singers and Humans 

The First Ideal is basically speaking of sets of opposite ideas (Life/Death, Strength/Weakness, Journey/Destination)

2 Divine Attributes of each Herald

Meta:

Spoiler

The books will be split into 2 Eras. 

Each prologue has a 2 word name 

 

7: 

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The Unkalaki live across seven primary peaks (See, Pact of the Seven Peaks)

Seven known ranks of major operational units in the Alethi military chain of command (Subsquad, squad, platoon, company, battalion, division, army)

Seven factions in the Veden Civil War (which had quite a bit of attention brought to it as it contradicted the Diagram)

Alethela, Alethkar, and Avendla are 7 letters long

Nohadon is also 7 letters long

Kaladin and Heleran are also 7 letters long (A lot of connections between Alethkar, Vedenar, and the number 7)

Cusicesh shows up at 7:46

The lighteyed corpse found on the first chasm duty was of the 7th dahn (SA1-27)

12:

Spoiler

The Thaylens have a base-12 number system. 

12 True Spren if you count each of the Bondsmith Spren

The Starfalls Vision (the first we see), is the 12th Dalinar had (SA1-19)

16:

Spoiler

The number of bodies in the Rosharan system if you include the moons. (3 moons, 3 telluric planets, 10 gas giants)

Alethi surgeons tend not to take apprentices until they are 16 (Book 1 - Chapter 16)

The epigraph "I hold the suckling child in my hands, a knife at his throat, and know that all who live wish me to let the blade slip. Spill its blood upon the ground, over my hands, and with it gain us further breath to draw." was stated by a 16 year old (SA1-57)

The epigraphs ""Light grows so distant. The storm never stops. I am broken, and all around me have died. I weep for the end of all things. He has won. Oh, he has beaten us."" (SA1-56) and "That chanting, that singing, those rasping voices." (SA1-66) were said 16 seconds before death. 

20:

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20 Bridge Crews

20 Hours in a day

20 Oathgates 

30:

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30 Magic Systems

 

Taldain:

Spoiler

Main Number: 7

7:

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7 ranks of Lak

7 ranks in the Diem

7 sandlings listed in the Ars Arcanum

The Eye of Ridos pulses and sends out Investiture once every seven days

The Ars Arcanum on Sand Recharging shows 7 states of charge

Bavadin has a 7 letter name

The Taisha are made up of a High X (not their name, just using X to stand for any Profession leader, as it changes) who rules over the other seven Profession leaders. Thus it is essentially a council of 7 under one leader. 

9:

Quote

9 Taisha if you count the Lord Beggar 

90 minutes to a dayside hour 

Meta:

Spoiler

Calling this meta as it is the most vague and stretchy. 90*15 = 1350, whose digital root is 9

 

15: 

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15 hours in a Dayside Day (so 15 hours per rotation of the moon)

The minimum amount of ribbons to be a Mastrell is 15 

 

Nalthis:

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Main Number: 5

3:

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Three planets in the system

4:

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Four Types of BioChromatic Host in Vasher's Model

5:

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5 Scholars

Divine Breath brings one up to the 5th Heightening 

Tears of Edgli have 5 petals 

5 Visions

Lightsong returned 5 years before Warbreaker.

There were 25 (5x5) gods in the court during Warbreaker

Susebron is the 5th God King

Nightblood's blade is around 5 feet (60 inches)

Various heightenings are multiples of 5 and 10 (50, 5000, 50000)

Vahr started the rebellion 5 years ago

Misc.

Spoiler

5 Lifeless in the alleyway

5 lemons juggled by Lightsong

5 tassels in Vasher's sleeve

5 brothers and sisters of Jewels

 

10:

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10 recognized levels of Heightening 

10 bodies orbiting the star if you count the moons 

 

Komashi:

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Main Number: 13

13:

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13 Nations

Hijo are most active every 13th year

13 appears prominently in several rituals

2:

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2 Hion Lines

Hijo split into 2 different parts when made into fabrials

The Dichotomy between Torio and Nagadan (more thematic than something actually part of the world)

The Connection between Yumi and Nikaro (2 people) causing them to keep swapping

16:

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16 Yoki-hijo at max at one time

 

Scadrial:

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Main Number: 16

16:

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16 metals 

16 types of Misting and Ferring

Base-16 Numeral System (in a way, this makes these all into 10s, and makes 256 into 100)

16 showing up a bunch when Preservation tried to reveal himself

Rashek originally made 16 Inquisitors 

Pretty sure Vin was 16 in The Final Empire, at least by the start

The number of days it took the Lord Ruler to reach the Well of Ascension

The number of Precepts in each Canton charter

Wax was Sixteenth High Lord of House Ladrian

The Ladrian mansion is at Sixteen Ladrian Place

Wayne shot a person when he was 16

16 bodies orbiting the sun, including dwarf planets and moons

8:

Spoiler

Elendel is seperated into 8 Octants

8 Base (non-alloy) Metals 

Path Sanctuaries have 8 large doorways to let in the mists

7:

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Seven Ashmounts

Iron Seven Waystation (mentioned in Yumi, I am pretty convinced that it is a Scadrian Waystation due to the name)

2:

Spoiler

2 Shards inhabiting the system

2 Orbits of Scadrial

Path Sanctuaries have only two chairs  

Harmony is thought of as the embodiment of 2 contradictory attributes (while true, they do expand this to a far more abstract idea, thinking of him as embodying both sides in all sorts of dualities (and things only perceived as dualities))*

Note:

Spoiler

“Not really. Wow, you blush easily, don’t you? I’d have thought you’d find this natural, considering that your God is basically a hermaphrodite at this point. Both good and evil, Ruin and Preservation, light and dark, male and female. Et cetera et cetera.” - Shadows of Self

 

3: 

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3 real (not-dwarf) planets in the system

3 manifestations of Metallic Arts 

4:

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Allomantic and Feruchemical metals are separated into 4 quadrants of 4 metals.

Meta:

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Four Books in the Wax and Wayne Tetralogy

Currently planned at Four Eras in total (might change to five) 

 

5:

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Five planets in the system including dwarf planets 

Five South Scadrian nations that joined the Malwish Consortium (so everyone but the Maskless)

10:

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The Path is symbolized by 10 interlocking rings 

 

Sel:

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Main Number: 3 (?)

2:

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Sel was inhabited by 2 Shards

Shu-Keseg is seperated into two opposing sects, Shu-Korath and Shu-Dereth

Aonic names are typically made up of 2 parts 

3:

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3 continents

3 main empires

3 parts of the Aon Aon (two lines and a dot) 

All Aons are 3 letters long (those that don't are ones with sh, which is just one symbol in many languages, including in other cosmere scripts, so still 3 letters, essentially, but closer to phonemes, I guess)

Dor is also 3 letters long

3 gangs in Elantris

Hrathen was given 3 months to convert Arelon

Elantris is 3 syllables 

Meta:

Spoiler

3 books in the series

Elantris (the book) circles in a cycle of 3 central viewpoints.

Note: 3's manifestations in language I feel are especially important as they talked about how influential the Shards were in the development of their languages. 

4: 

Spoiler

4 cities around Elantris

Both Vessels have 4 letter names (Aona and Skai)

5:

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5 Arbiters per faction in the Rose Empire

80:

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80 suns in the Rose Empire's theology

80 Factions making up the Rose Empire's government 

 

Lumar:

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Main Number: 12

12:

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12 Seas

12 Moons

5:

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Each Sea abuts 5 other seas

Each sea is a pentagon (so, 5 sides)

3:

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Each vertex connects 3 seas.  

 

Drominad:

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7:

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7 planets in the system (makes sense, as Autonomy inhabits it)

3: 

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3 planets in the system are inhabited

4:

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4 planets before the asteroid belt

 

Threnody:

Spoiler

3:

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Three Simple Rules

Three of the four planets are named after songs of mourning

4: 

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Four planets in the system

6:

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Six celestial bodies in total, including the sun and Coronach (maybe connection to Uli Da being Fain, and thus connected to 6)

 

Cosmere-Wide:

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16:

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16 Shards

16 Vessels

16 Metals

12:

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12 Aethers

4:

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4 Dawnshards

4 Groups of 4 Shards (Which WoB indicates is rather signifigant)

4 Realms (if you count the Beyond)

3:

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3 Realms

 

Will be extending this over time, I am just trying to find a bunch of different instances of important numbers showing up. (I plan to ask this to get moved to general Cosmere discussion once the rule against Yumi content outside of here ends). This is what I was able to think of off the top of my head, it would help if people can give more examples in the responses to help expand this.

Edited by Firesong
Posted
14 minutes ago, ΨιτιsτηεΒέsτ said:

These are interesting. What about nine orders of fused, and nine Unmade?

Yeah, I'll add the Fused. 

Posted (edited)
1 hour ago, Firesong said:

Roshar

10 Fools? And I think it was also mentioned somewhere that a dozen is 10 on Roshar. Calendar is also based on the number 10 - 10 months with 10 weeks each, with 5 days each. 500 days per year. The Weeping is also 4 weeks long with the middle day being either sunny day or Highstorm - so it's both 10 days apart the beginning and end. Rosharan year is also only 10% longer than standard (https://coppermind.net/wiki/Roshar#Calendar).

And what about 9?

Spoiler

King of Herdaz

In the Stormlight books, the number ten is thematically and culturally very important. In The Way of Kings Prime, the word "tenset" is commonly used to refer to ten of something. So, when Rosharans in the published Stormlight books talk about "a dozen" of something, do they mean twelve? Or do they mean ten?

Brandon Sanderson

It's a great question. I've been using "tens" more often in Stormlight, because I've found that people will go with it. One of the problems I felt with Way of Kings Prime was that the worldbuilding, the learning curve was too steep. So when I wrote Way of Kings the new version, I scaled back a little on that. We mentioned weeks, but we don't talk about about the fact that on Roshar, a week is five days, right? We talk about hours, but we don't go into the length of time a day is. It gets all wibbly-wobbly, shall we say.

And my explanation of this is: these are all in translation. The translator (who is me) who is interpreting it, most of the time, when they say "tens," I will write "a dozen," or something like that. But not always.

Now, I am edging toward more "tens," because in-world they would use "tens." Peter is okay with this. Karen's like, "Eh, it makes continuity a little wonky." But I feel like, having gone as long as we have, people are okay dealing with more of that, so I'm leaning that direction. But understand, I am the translator presenting this to you. Pretend that, when Wit says something that's a pun in their language, I am finding a pun in English that is similar and writing it out, because he's not actually saying what the book is having him say.

But this is all just something you have to put in to imagine to keep that sense of immersion for you. And whichever one works to help you. But, yeah, they would be using "tens." They'd say "tens of" this, instead of "dozens," more often.

YouTube Livestream 13 (July 23, 2020)

 

1 hour ago, Firesong said:

Nalthis:

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5:

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5 Scholars

Divine Breath brings one up to the 5th Heightening 

 

Tears of Edgli have 5 petals (look at the photo in the WoB and likely finalized design on https://coppermind.net/wiki/Tears_of_Edgli):

Spoiler

Paleo (paraphrased)

What symbol will be on the Warbreaker leatherbound?

Brandon Sanderson (paraphrased)

He referred us to Isaac, who showed us several designs which are not finalized, but they are confirmed as Tears of Edgli.

Stuttgart signing (May 17, 2019)

There are 2x5 Heightenings as well, but this isn't a direct connection. Also there were 5x5 gods in the court during Warbreaker. and 5x10000 is the 10th Heightening.

The Idris religion also has something called 5 visions that the first Returned To received. Lightsong returned 5 years before Warbreaker. Siri owned 5 dresses in Idris (not a rule however). There were 5 god-kings including Susebron but not Peacegiver. Nightblood is 5ft long. Because of the characters we're talking about I think those things would be because of Fortune (the length of Nightblood is comfortable for Returned to wield, so it's even more connected).

There was also lots of random repetition of the number 5 - like 5 Lifeless in the alleyway, 5 lemons juggled by Lightsong, 5 tassels in Vasher's sleeve, 5 brothers and sisters of Jewels, Vahr starting rebellion 5 years ago and so on. Random but number 5 is repeated constantly (I say Fortune!)

1 hour ago, Firesong said:

Komashi:

There were 13 Yuki-Hijo other than Yumi. Wasn't there also 13 days in a week? I remember that weeks are longer there (27 days is only over 2 weeks - said in ch 27).

 

Lumar has a thing for 12 - 12 moons, Aethers, spores, seas etc. But no Shard is there.

Edit: I didn't see the amount of 3 on Roshar. Could it be Cultivation's number? Nice one.

Edited by alder24
Posted
Just now, alder24 said:

10 Fools? And I think it was also mentioned somewhere that a dozen is 10 on Roshar. Calendar is also based on the number 10 - 10 months with 10 weeks each, with 5 days each. 500 days per year. The Weeping is also 4 weeks long with the middle day being either sunny day or Highstorm - so it's both 10 days apart the beginning and end. Rosharan year is also only 10% longer than standard (https://coppermind.net/wiki/Roshar#Calendar).

And what about 9?

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King of Herdaz

In the Stormlight books, the number ten is thematically and culturally very important. In The Way of Kings Prime, the word "tenset" is commonly used to refer to ten of something. So, when Rosharans in the published Stormlight books talk about "a dozen" of something, do they mean twelve? Or do they mean ten?

Brandon Sanderson

It's a great question. I've been using "tens" more often in Stormlight, because I've found that people will go with it. One of the problems I felt with Way of Kings Prime was that the worldbuilding, the learning curve was too steep. So when I wrote Way of Kings the new version, I scaled back a little on that. We mentioned weeks, but we don't talk about about the fact that on Roshar, a week is five days, right? We talk about hours, but we don't go into the length of time a day is. It gets all wibbly-wobbly, shall we say.

And my explanation of this is: these are all in translation. The translator (who is me) who is interpreting it, most of the time, when they say "tens," I will write "a dozen," or something like that. But not always.

Now, I am edging toward more "tens," because in-world they would use "tens." Peter is okay with this. Karen's like, "Eh, it makes continuity a little wonky." But I feel like, having gone as long as we have, people are okay dealing with more of that, so I'm leaning that direction. But understand, I am the translator presenting this to you. Pretend that, when Wit says something that's a pun in their language, I am finding a pun in English that is similar and writing it out, because he's not actually saying what the book is having him say.

But this is all just something you have to put in to imagine to keep that sense of immersion for you. And whichever one works to help you. But, yeah, they would be using "tens." They'd say "tens of" this, instead of "dozens," more often.

YouTube Livestream 13 (July 23, 2020)

 

Tears of Edgli have 5 petals (look at the photo in the WoB and likely finalized design on https://coppermind.net/wiki/Tears_of_Edgli):

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Paleo (paraphrased)

What symbol will be on the Warbreaker leatherbound?

Brandon Sanderson (paraphrased)

He referred us to Isaac, who showed us several designs which are not finalized, but they are confirmed as Tears of Edgli.

Stuttgart signing (May 17, 2019)

There are 2x5 Heightenings as well, but this isn't a direct connection. Also there were 5x5 gods in the court during Warbreaker. and 5x10000 is the 10th Heightening.

The Idris religion also has something called 5 visions that the first Returned To received. Lightsong returned 5 years before Warbreaker. Siri owned 5 dresses in Idris (not a rule however). There were 5 god-kings including Susebron but not Peacegiver. Nightblood is 5ft long. Because of the characters we're talking about I think those things would be because of Fortune (the length of Nightblood is comfortable for Returned to wield, so it's even more connected).

There was also lots of random repetition of the number 5 - like 5 Lifeless in the alleyway, 5 lemons juggled by Lightsong, 5 tassels in Vasher's sleeve, 5 brothers and sisters of Jewels, Vahr starting rebellion 5 years ago and so on. Random but number 5 is repeated constantly (I say Fortune!)

There were 13 Yuki-Hijo other than Yumi. Wasn't there also 13 days in a week? I remember that weeks are longer there (27 days is only over 2 weeks - said in ch 27).

 

Lumar has a thing for 12 - 12 moons, Aethers, spores, seas etc. But no Shard is there.

Yup, I edited it to include the 9s. and thanks for the added info on 5s, I knew there were a lot more. 

And Lumar is more Aethers in general. 

I am also adding Scadrial and 16 soon. 

Posted (edited)
7 minutes ago, Firesong said:

Yup, I edited it to include the 9s.

I see now. 9 Heralds abandoned the Oathpact leaving 9 Honorblades behind. 

Edit: @Firesong 10 Honorspren were created by Stormfather as the first generation after Recreance. 

Edited by alder24
Posted
6 minutes ago, alder24 said:

I see now. 9 Heralds abandoned the Oathpact leaving 9 Honorblades behind. 

Thanks, I didn't think of that, added. 

I also added a quick thing for Scadrial. 

Posted
1 hour ago, Firesong said:

Pretty sure Vin was 16 in The Final Empire, at least by the start

Checked it, that's true. More:

Quote

"Sixteen is a powerful number, Venture," Yomen said, looking over some reports. "It was the number of days it took the Lord Ruler to reach the Well of Ascension, for instance. It figures prominently in Church doctrine." [...] "The number of original Inquisitors," Yomen said. "The number of Precepts in each Canton charter. The number of Allomantic metals. The—"

Potentially there could be 16 beads of Lerasium at the Well:

Spoiler

SageOfTheWise

Is there a reason why Rashek left a nugget of Lerasium at the Well of Ascension?

Brandon Sanderson

He left several. It was, in his opinion, one of the best kept secrets and best protected locations in his empire.

Phantine

Were there originally 16 of them?

Brandon Sanderson

An excellent guess.

/r/books AMA 2015 (Aug. 11, 2015)

Wax was Sixteenth High Lord of House Ladrian which I bet isn't a coincidence. He's Harmony's Sword after all. And Wax's mansion is at Sixteen Ladrian Place. Wayne shot a person when he was 16. Those are only from the AoL. 

 

Now that I'm searching through books for numbers, there is surprisingly a lot of repetition of those specific numbers, which I didn't catch earlier. Interesting. I feel a lot like some conspiracy theorist searching for every weird repetition of some number. Most are rather random so they shouldn't matter. 

Posted
11 hours ago, Firesong said:

Have added Sel to the list

Added Lumar, Drominad, and Threnody

That's a lot of work. Looks really good.

 

15 hours ago, Firesong said:

Bridge Four is where a lot of protagonists found themselves at

While this shouldn't change anything, Bridge Four was this number just because, it looks this isn't significant:

Spoiler

Questioner 1

Why the number four, for Bridge Four? Is there a reason for...?

Brandon Sanderson

Nope, it just is what appealed to me. There is no greater significance, other than I wanted to do it, and it just felt right.

Questioner 2

We always wondered if it was because it's like bad luck in Asia.

Brandon Sanderson

It is bad luck, but I didn't pick it for that reason specifically.

FanX 2021 (Sept. 18, 2021)

 

Spoiler

Questioner

How did the name Bridge Four [come about]?

Brandon Sanderson

So, I stole Bridge Four (there's an interesting story to it)... Dragonsteel was my seventh novel, and it's Hoid's origin story, and it takes place... the series is Hoid's origin story, though that book doesn't really get into it. We have a few viewpoints from him, but it's not really about him. And the idea was, I was gonna kind of lead into this epic fantasy, and then start talking about this mysterious character who was a big part of it. And the main character I decided to lead in with that was this person who got stuck in a bridge crew. It's not Kaladin, it's a very different character, but the idea of the bridge crews. Well, eventually, I took Dalinar out of... even before I was writing Dragonsteel, I pulled him out, set him for a different book. And eventually it became clear to me that I needed to pull the bridge crews out and move them to Roshar because they just worked better. I had this great idea for these bridge crews, but the world they're in just didn't match. And the chasms and things matched very well. So I moved them out and made them a part of Kaladin's story. What I'm getting at is, I came up with the bridge crews, like, twenty years ago, and I have no idea why I picked four, other than... I have no idea. Bridge Four has been Bridge Four to me for years. In fact, if you read Dragonsteel, you can still find Rock in Bridge Four from twenty years ago, acting kind of the same. And a few of the other characters are still there, as well.

Shadows of Self San Jose signing (Oct. 9, 2015)

 

15 hours ago, Firesong said:

Lightsong returned 5 years before Warbreaker.

There were 25 (5x5) gods in the court during Warbreaker

Lightsong returned 5 years before Warbreaker

You've repeated it twice. I think 5 god-kings is significant, as Susebron won't retire anytime soon.

Posted
3 hours ago, alder24 said:

That's a lot of work. Looks really good.

 

While this shouldn't change anything, Bridge Four was this number just because, it looks this isn't significant:

  Hide contents

Questioner 1

Why the number four, for Bridge Four? Is there a reason for...?

Brandon Sanderson

Nope, it just is what appealed to me. There is no greater significance, other than I wanted to do it, and it just felt right.

Questioner 2

We always wondered if it was because it's like bad luck in Asia.

Brandon Sanderson

It is bad luck, but I didn't pick it for that reason specifically.

FanX 2021 (Sept. 18, 2021)

 

  Reveal hidden contents

Questioner

How did the name Bridge Four [come about]?

Brandon Sanderson

So, I stole Bridge Four (there's an interesting story to it)... Dragonsteel was my seventh novel, and it's Hoid's origin story, and it takes place... the series is Hoid's origin story, though that book doesn't really get into it. We have a few viewpoints from him, but it's not really about him. And the idea was, I was gonna kind of lead into this epic fantasy, and then start talking about this mysterious character who was a big part of it. And the main character I decided to lead in with that was this person who got stuck in a bridge crew. It's not Kaladin, it's a very different character, but the idea of the bridge crews. Well, eventually, I took Dalinar out of... even before I was writing Dragonsteel, I pulled him out, set him for a different book. And eventually it became clear to me that I needed to pull the bridge crews out and move them to Roshar because they just worked better. I had this great idea for these bridge crews, but the world they're in just didn't match. And the chasms and things matched very well. So I moved them out and made them a part of Kaladin's story. What I'm getting at is, I came up with the bridge crews, like, twenty years ago, and I have no idea why I picked four, other than... I have no idea. Bridge Four has been Bridge Four to me for years. In fact, if you read Dragonsteel, you can still find Rock in Bridge Four from twenty years ago, acting kind of the same. And a few of the other characters are still there, as well.

Shadows of Self San Jose signing (Oct. 9, 2015)

 

You've repeated it twice. I think 5 god-kings is significant, as Susebron won't retire anytime soon.

Ah, my bad, didn't recognize it was repeated. 

Posted
Spoiler

Welllllll, seeing as Ado created everything originally on Roshar, I daresay there is a fain connection to chulls and stuff.

^ Roshar

Posted (edited)

I see you've added a lot of stuff. 

 

On 12.08.2023 at 10:13 PM, Firesong said:

3:

Spoiler

3 Groups of Magic Systems (?)

30:

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30 Magic Systems

What is a magic system?

Spoiler

Crspu

Is there going to be a magic system for every Shard? 

Brandon Sanderson

Uh, yes, whether there'll be books? We get into a problem here... is... what is a magic system, right? 

So for instance like, would you count all of Surgebinding as one magic system, or is it ten magic systems, right? Is Windrunning a separate magic system from Skybreaking. Right, and is it the Surges? Is it that? What do you call a magic system? Is the system of fabrials a magic system, or is it a subset of what's happening on Roshar? And in that case, it's like I delineated it pretty strongly in Mistborn, but in Stormlight, it's like... kind of Surgebinding is kind of Honor and Cultivation, right? And so is there a magic system for each of them or not?

So the answer is yes and no, in that every one of the Shards will inspire really interesting magic systems. But is there a one to one? What do you call a magic system? And beyond that, will I have time to write books about all of these, I don't know. You could even look at Sel. Sel has how many magic systems, is it one? Is it lots? Is Forging a different magic system from AonDor, or is it two aspects of the same magic system and so... It's tricky. 

YouTube Spoiler Stream 2 (June 3, 2021)

 

Depending on how you count magic systems, you can have Surgebinding, Voidbinding, Lifebinding, Old Magic, Fabrials = 5. Or every binding has 10 own systems (WIndrunners etc), that's 32 (16x2). Or you can count Fused separately from Surgebinding, or even Honorblades separately, that +19=51. Or every Surge separately - but when does it end? If you count Windrunning as a separate magic system, then why not Coinshoting? Why not count every Misting, Ferring or Twinborn as a separate magic system - they are no different than Windrunners which you count separately.

I personally count Surgebinding + Voidbinding + Lifebinding + Old Magic = 4 magic systems, with Fabrials being technology, not magic. But I think it's reasonable to have up to 7 systems, based on Scadrial and its 3 systems, one being a mix between Shards, I expect the same will happen on Roshar, and that's a 3 way Venn Diagram. But I have no idea which magics correspond to which Shards, it's hard to do that classification with Roshar.

 

On 12.08.2023 at 10:13 PM, Firesong said:

5 Heralds closer to Honor and 5 closer to Cultivation 

How do we know that?

On 12.08.2023 at 10:13 PM, Firesong said:

5 Known Veden Princedoms prior to the Civil War

I don't get this. There is 10 Veden Princedoms, just like in Alethkar.

 

On 12.08.2023 at 10:13 PM, Firesong said:

10-part symmetry of Akinah

3-way symmetry of Kholinar

4-way symmetry of Thaylen City

4-way symmetry of the Shattered Plains

6 part symmetry of Vedenar (hmmm... 6 part symmetry in the Dawncity of Valhav, which has 6 letters... curious)

I feel that's important. Based on that it may be possible to assign Downcities and Silver Kingdom to numbers and to Heralds. However 4 times symmetry repeating 2 times is weird, couldn't one of them be 2 or 8 times symmetry?

On 12.08.2023 at 10:13 PM, Firesong said:

20 Bridge Crews

40 in WoK, 20 in WoR, coppermind: 

Quote

The bridgemen were split into 40 bridge crews, each carrying one bridge.[4] Each bridge crew was comprised of approximately 35-40 men.

 

 

Edit: Heavenly Ones are organized in Flights, which have 18 members each (2x9) (RoW ch 5 "Three flights would mean fifty-four members.")

Edited by alder24
Posted
2 hours ago, alder24 said:

I see you've added a lot of stuff. 

 

What is a magic system?

  Reveal hidden contents

Crspu

Is there going to be a magic system for every Shard? 

Brandon Sanderson

Uh, yes, whether there'll be books? We get into a problem here... is... what is a magic system, right? 

So for instance like, would you count all of Surgebinding as one magic system, or is it ten magic systems, right? Is Windrunning a separate magic system from Skybreaking. Right, and is it the Surges? Is it that? What do you call a magic system? Is the system of fabrials a magic system, or is it a subset of what's happening on Roshar? And in that case, it's like I delineated it pretty strongly in Mistborn, but in Stormlight, it's like... kind of Surgebinding is kind of Honor and Cultivation, right? And so is there a magic system for each of them or not?

So the answer is yes and no, in that every one of the Shards will inspire really interesting magic systems. But is there a one to one? What do you call a magic system? And beyond that, will I have time to write books about all of these, I don't know. You could even look at Sel. Sel has how many magic systems, is it one? Is it lots? Is Forging a different magic system from AonDor, or is it two aspects of the same magic system and so... It's tricky. 

YouTube Spoiler Stream 2 (June 3, 2021)

 

Depending on how you count magic systems, you can have Surgebinding, Voidbinding, Lifebinding, Old Magic, Fabrials = 5. Or every binding has 10 own systems (WIndrunners etc), that's 32 (16x2). Or you can count Fused separately from Surgebinding, or even Honorblades separately, that +19=51. Or every Surge separately - but when does it end? If you count Windrunning as a separate magic system, then why not Coinshoting? Why not count every Misting, Ferring or Twinborn as a separate magic system - they are no different than Windrunners which you count separately.

I personally count Surgebinding + Voidbinding + Lifebinding + Old Magic = 4 magic systems, with Fabrials being technology, not magic. But I think it's reasonable to have up to 7 systems, based on Scadrial and its 3 systems, one being a mix between Shards, I expect the same will happen on Roshar, and that's a 3 way Venn Diagram. But I have no idea which magics correspond to which Shards, it's hard to do that classification with Roshar.

 

How do we know that?

I don't get this. There is 10 Veden Princedoms, just like in Alethkar.

 

I feel that's important. Based on that it may be possible to assign Downcities and Silver Kingdom to numbers and to Heralds. However 4 times symmetry repeating 2 times is weird, couldn't one of them be 2 or 8 times symmetry?

40 in WoK, 20 in WoR, coppermind: 

 

 

Edit: Heavenly Ones are organized in Flights, which have 18 members each (2x9) (RoW ch 5 "Three flights would mean fifty-four members.")

Sadeas has 20 Bridge Crews, I am reading WoK right now and it says 20 repeatedly. 

I say 30 as Brandon has called it 30 repeatedly when describing it. 

And I did say known, as in, the ones we know the names of. As there most likely is still 10, yeah, given it is implied to have the same origins. 

Posted
1 minute ago, Firesong said:

Sadeas has 20 Bridge Crews, I am reading WoK right now and it says 20 repeatedly. 

I think that was because 20 crews were on duty each day, and they switched every day with other 20 crews or something like that. I'm sure there was 40 crew in Sades camp and they were switching. There is definitely more than 20 crews, as in RoW ch 2 there were nearly a thousand bridgemen saved (1000/20 crew is 50 men per crew - crews were 20-40 men, not 50). 

Quote

Kaladin led the three past barrack after barrack, doing a quick count. Nearly a thousand men, and though he’d told them yesterday that they were now free—and could return to their old lives if they wished—few seemed to want to do anything but sit. Though there had originally been forty bridge crews, many had been slaughtered during the latest assault and others had already been short-manned.

WoK ch 6:

Quote

There were some forty or fty bridges lined up here. Perhaps one for each barrack, making one crew for each bridge? About twenty bridge crews were gathering at this point.

WoK ch 65/66:

Quote

“Come with me,” Sadeas said. “Let us assault them together! A single grand wave of attack, across forty bridges!”

And he had a full forty bridges to retreat across

 

7 minutes ago, Firesong said:

I say 30 as Brandon has called it 30 repeatedly when describing it. 

What do you personally count in those 30? Brandon repeatedly says that it's hard to put a number to it as it depends on what you count as a magic system.

9 minutes ago, Firesong said:

And I did say known, as in, the ones we know the names of. As there most likely is still 10, yeah, given it is implied to have the same origins. 

Yeah but that for me is random, meta data, not in-world appearance of number 5. It's 10. 

Posted
6 hours ago, alder24 said:

I think that was because 20 crews were on duty each day, and they switched every day with other 20 crews or something like that. I'm sure there was 40 crew in Sades camp and they were switching. There is definitely more than 20 crews, as in RoW ch 2 there were nearly a thousand bridgemen saved (1000/20 crew is 50 men per crew - crews were 20-40 men, not 50). 

WoK ch 6:

WoK ch 65/66:

 

What do you personally count in those 30? Brandon repeatedly says that it's hard to put a number to it as it depends on what you count as a magic system.

Yeah but that for me is random, meta data, not in-world appearance of number 5. It's 10. 

Yeah, true, thanks. 

And on that last thing, yeah, that is also true. 

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