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Frustration's Firepower Index: First of the Sun


Frustration

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Welcome to Frustration's Firepower Index, a collection of threads giving a comprehensive analysis of each cosmere world's combat capabilities. This thread will focus on the World of First of the Sun, as seen in Sixth of the Dusk. The reading from the sequel will not be considered.

 

Shards: First of the Sun is home to an avatar of Autonomy. .5/4.5

 

Dawnshards: First of the Sun has no known Dawnshards. 0/1

 

Defenses: The Pantheon isles are vicious, with everything there being deadly, any non-experienced exploration into the isles will result in heavy loses by the invaders. However at this time they lack the ability to defend themselves against space-fairing worlds,(though the fact that they have been known since before RoW and are only during Sixth of the Dusk, interacting with other worlds shows just how potent patji's defenses are). 1.5/5.5

 

Offenses: The sole perpendicularity on First of the Sun is located on Patji, making it difficult to access in large numbers. -1/1

 

Natural advantages: First of the Sun is mostly water limiting their population size. -1/2

 

Armed forces: There are multiple locations known of first of the sun, but it isn't known if there is more than one faction. 1/12

 

Economics and technology: The Homeislers have gunpowder firearms, steamships, cannons, and two devices that detect aviar. 3/7.5

 

Logistics:

  • On World: First of the Sun has shipping routes, steamships, and industrial capacity. 3/10

    Off World: Patji makes getting anything off world almost impossible. -6/3

Intelligence: There are aviar that reveal possible deaths, and others than can hide people's minds from detection. 2/10.5

 

Counterintelligence: No special advantages. 0/9

 

Allies: First of the Sun is interesting as it may be able to rely on Autonomy's empire for support, but I doubt it. For now: 0/1.

Notable uses of investiture: any birds that eat the worms gain talents, and multiple birds can bond one human. +1

 

Recommended strategies: First of the Sun is in a tight spot arguably the weakest Cosmere world currently known, as it is way behind the other worlds of its time. It's best solution is to get as many new breeds of Aviar as they can, and attempt to domesticate some Pantheon wildlife. While doing this it will need to search out allies, and attempt to develop as quick as it can without alerting the Ones Above.

 

Overall ranking: 4/67

 

As always what are your thoughts, did I miss anything? What did you think of the ranking? And what should I work on next?

Edited by Frustration
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Again, nice analysis.
 

IMO, trade with other planets is the way to go for First of the Sun.

The Aviar are a valuable resource that can’t be found anywhere else, and can’t be bred offworld since they need access to the shardpool to develop their powers.

Aviar could be traded for resources and tech, which First of the Sun really needs going into the space age. 

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Furthermore, since Sixth of the Dusk is at the end of the Cosmere, the planet is probably even further behind in Stormlight/Era 2 (what is generally considered "current" cosmere). Do we know how much FotS tech is given by the Ones Above, anyway? 

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3 hours ago, Ookla the Observant said:

Furthermore, since Sixth of the Dusk is at the end of the Cosmere, the planet is probably even further behind in Stormlight/Era 2 (what is generally considered "current" cosmere). Do we know how much FotS tech is given by the Ones Above, anyway? 

As of Sixth the only technology they had received was the aviar tracking devices.

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