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Everything posted by Jo and the Bush
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Explanations for Edits
Jo and the Bush replied to Assassin in Burgundy's topic in 17th Shard Discussion
I've never seen anyone ever get in trouble for not putting something in the box. I leave it blank most of the time myself. -
Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
yeah sure.- 463 replies
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
First twelve hours even. Alright. We have 16 players; That was the minimum I was hoping for.- 463 replies
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
@The Young Bard We have 15 players, not including yourself. you in or out?- 463 replies
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
Knew I forgot something. . . This is Not Role Madness. There will be Roleless players on both teams. *Casually ignores the question* It's not the secret you think it is.- 463 replies
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5,600 posts. is that an achievement? It doesn't feel like a big number. but at the same time, I can't think of that many posts that I've made. It makes me want to go through, print out all of my posts and jump into a pile of them to get a feel for how many posts that is.
Also, it is 2 in the morning and I am sleep deprived.
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
1. Amanuensis : First 2. Magestar : Magus Astrum 3. Winter Devotion : Kae and Cleo 4. RippleGlyf : Aurore Lepinceau 5. I_am_a_Stick : Stick 6. Assassin in Burgundy : Burkare 7. Sart : Sartiarty 8. Daniyah : Svetao Ngao 9. Ecthelion III : Luckless Gibbs 10. Wonko the Sane : Dr. Relin 11. Elbereth : The Nameless Void 12. Doctor12 : Doc 13. Alvron : Lor 14. Elenion : Arboreon 15. Jondesu : Quintus 16. AliasSheep : STINK 17. TheMightyLopen : TheNamelessLopen 18. Dankness Ascendant : Scinoness Khaz 19. Bugsy6912 : Archibald 20. Nathanvanduij : Nathan 21. OrlokTsubodai : Locke Tekial 22. Eolhondras : Eoldren 23. Arraenae : Richelle 24. Nyali : Nia Knew I forgot something. . . This is Not Role Madness. There will be Roleless players on both teams. *Casually ignores the question* It's not the secret you think it is. Metal vials are flavortext for the lurcher. They have no other use, effect or mention. Three people. I suppose you can have any number of pm's containing any combination those three people. I want to be included in all PM's. For the newcomers, please title your pm's as QF19: (your name) to (their names). The Game starts in- 463 replies
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After the Lord Ruler’s fall, only Urteau, city of Canals, followed the Survivor’s Edicts. Only they threw down the Nobility and established a pure Skaa Government. Quellion, the Citizen, First among Equals, is following the Survivor’s Legacy by hunting down all those with Noble Blood. Which means Allomancers of course. All of the cities Allomancers are in danger, and a small group of Noble bloods have banded together to try to bring Quellion down before they to are thrown on the Flames. But, there are rumours that not all the Allomancers he’s caught have been killed. . . The Nobles are the Eliminator Faction. They have a doc and a group kill each cycle. They win when they outnumber the village. A Noble cannot make the group kill and take an Allomantic action. The Citizens are the Village Faction. They outnumber the Nobles, but have no doc or group kill. They win when the Nobles are all dead. The Lynch: There's a two vote minimum. If there's a tie, both players are lynched. Inactivity Filter: After 48 hours, if you have failed to post, PM, or take an action without warning, you will die. If you have a role, your role will randomly be given to an active player of your faction. PM rules: You can only Talk to Three people in PM's each turn. Talking includes any reply in the actual PM. You can receive any number of PM's, but only three people can receive Messages from you. PM’s can have up to three players in them. You cannot add players to a PM after you have made it. Rollover happens promptly at 4 pm PST. At 4:01, I won't accept any votes or actions. Writeup and new cycle will be posted within 15 minutes of 4. Order of Actions: Roleblock, then everything else simultaneously. Roles: Quick Links:
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Why are you adding words to my posts?
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Random Stuff IX: Rogue Admins
Jo and the Bush replied to Delightful's topic in Forum Games & Random Stuff
=P Don't worry about it. -
So! I appear to be running the Next QF. (Stay Inactive for just a month longer DeathClutch, please) I will be running the Game Noble Intentions. (Name subject to change if I can think of a clever enough Pun) This game is a old school classical game. Simpler rules, simpler roles, simpler everything. Flavor Text: After the Lord Ruler’s fall, only Urteau, city of Canals, followed the Survivor’s Edicts. Only they threw down the Nobility and established a pure Skaa Government. Quellion, the Citizen, First among Equals, is following the Survivor’s Legacy by hunting down all those with Noble Blood. Which means Allomancers of course. All of the cities Allomancers are in danger, and a small group of Noble bloods have banded together to try to bring Quellion down before they to are thrown on the Flames. But, there are rumours that not all the Allomancers he’s caught have been killed. . . The Nobles are the Eliminator Faction. They have a doc and a group kill each cycle. The Noble who makes the kill cannot use a role ability the same turn. The Citizens are the Village Faction. They outnumber the Nobles, but have no doc or group kill. PM rules: You can only Talk to Three people in PM's each turn. Talking includes any reply in the actual PM. You can receive any number of PM's, but you can only three people can receive Messages from you. PM’s can have up to three players in them. You cannot add players to a PM after you have made it. Roles: Thug: You can protect one player each turn from an attack. (Classic Protect) You can protect yourself. You cannot protect someone from the lynch. Tineye: Learn who your target took an action on that cycle. If they took no action, you will be told who they voted on instead. You will not be told if you saw an action or a vote. If you target yourself, you instead learn who visited you. You cannot see who they PM'd. If the Rioter targets your target, you will learn who your target actually, targeted, rather than who they intended to target. Rioter: Change who your target’s action affects. (Classic Redirect) Your target will know they were redirected, and who they targeted. You can Redirect the Eliminator Kill. You cannot redirect another Rioter. You cannot redirect a vote. You cannot redirect a Smoked Player. Soother: You can cancel the vote of one player each turn. (Classic Vote Negate) Your Target will not even appear in the writeup. So it will be obvious who was soothed. If a Player is Smoked you cannot Sooth them. Lurcher: Cancel a Player’s Action by stealing their metal vials. (Classic Roleblock) You cannot give the metal vials to anyone else. They’re just gone. Your target will be told they were roleblocked, if they took an action. This cannot block the Eliminator kill. This cannot block PM's. Coinshot You can attack someone each turn. (Classic Kill role) If they are protected by a thug, they survive, Otherwise, they die. Seeker: Target a player and learn their role and alignment if they took an Allomantic action. Eliminators who make the Eliminator kill do not count as taking an Allomantic action. Smoked players do not count as making an action. Smoker: Smoking kills kids. Don’t do it.(Elenion is a Liar. Ignore Him) Each turn you can target a player, and protect them, and yourself, from all Seekers, Soothers, and Rioters. What? I didn't say anything? Ignore Elenion. He's a Liar.
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Random Stuff IX: Rogue Admins
Jo and the Bush replied to Delightful's topic in Forum Games & Random Stuff
A new chapter? Two in one day? Awesome! *Follows the link* . . . . Curse you and your lying ways. I read that this morning. -
Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
You ascended to preservation via murder and spiking. Neither of which are very preservative. And there are multiple copies of most of the shards at this point.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
And the Deal is made. You now have Preservation, and I have Nightblood. Time to lock it away somewhere where it can't be found.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
Deal. Well, I mean, I can't give you a planet, but I'll promise to not wipe out Scadrial. Or you and your people.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
What if I promise not to use Odium to kill anyone?- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
I'm literaly Odium right now. Using Night blood would kill me. Which is kind of why I want Nightblood safely in my hands, so that it *can't* be used against me.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
Besides freeze the entire cosmere for a cycle? Well, Preservation was literally unkillable. Literally. I could exploit my abilities to end each cycle in the same state I started it. Alive. Plus it's 16th(?) of Adonalsium.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
I'll trade you the Shard Preservation from Lg21 for Nightblood.- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
Oh hey, who ended the game with Nightblood?- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
To be fair, Rae and I have worked together in the past, and I didn't know she needed to kill me. I knew she would be dangerous if spiked, but I didn't realize she would be actively working against me. (Though I am quite proud of her for doing so)- 1344 replies
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Long Game 26: Cognitive Dissonance
Jo and the Bush replied to Nyali's topic in Sanderson Elimination
AHAHAHAHAHA!!!! Oh Doctor! You mad man! You've no idea what you've done! Oh, this is going to be fun. I still have the Shard of Odium, and I have plans for it. Sweet, sweet plans. @Amanuensis @little wilson I didn't suicide to spite Harmony. I did it because I thought it was the most likely way to keep bugsy alive for as long as possible. And it was. It worked out. You guys were paranoid the whole game about killing Hater's because of that. (Spite was what caused me to think of it in the first place, but not to go through with it.)- 1344 replies
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Long Game 27: Strife in Ankh Morpork
Jo and the Bush replied to Young Bard's topic in Sanderson Elimination
I apologize, but between DM'ing/Narrating two different Tabletop RPG's, and playing in two others in RL, Not to mention school, I'm not going to have time to play. I'm dropping out. Sorry. -
Random Stuff IX: Rogue Admins
Jo and the Bush replied to Delightful's topic in Forum Games & Random Stuff
I'm in. How is it celebrated? -
Long Game 27: Strife in Ankh Morpork
Jo and the Bush replied to Young Bard's topic in Sanderson Elimination
i heartily recommend never telling a lie. It's makes the games much more interesting.
