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Everything posted by Jo and the Bush
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I NINJA'D SOMEONE! @Elbereth I DID IT! WOO-HOO!- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
Alright. That's a good enough reason. I shall remove my vote. Alvron- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I was typing out a refutal to your points, but while doing the math, i realized i was using a fallacious math. I was operating under the assumption that doing a hammer would only give them a 50% chance of winning, unless they were already tied. But, if they use the hammer to get down to a tie, then they have a 50% chance of winning each turn, but not a 50% chance of losing. So, I'm switching to Kas's Logic. We do need to worry about the hammer. Oh I will. My Lawyers will see your in court for Defamation of character! I'm once again in the position of not having any real suspicion of any of the three people up for lynch. However, I am going to vote for Alvron. Yesterday he voted on the person with the secondmost votes from the first day. He said he had a reason for this, but declined to say the reason. Now that he isn't doing that any more. I would like to know the reason.- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
Or, they weren't online after the tie formed. [Colour=blue]on mobile for the next 4 hours, so expect only very short posts like this.[/colour]- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I will claim the Mage's staff of Silence if this is how we're playing it.- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
"A Joe in the Bush is worth two in the Hand." And for now, I'm watching what's going on and taking notes. I generally try to come up with a clever loopholey plan to ensure victory, but with no roles, All I can really do is analyse, and I'm not actually the best at that. But since the point of the game is analysis, and I need to say thing in order to be analysed, or I'll be lynched for lurking, Here's my current thoughts.: I disagree. Hael might have done a similar team, but doing the same team would lead to pattern recognition, Like when Mailliw did that with his two roshar games. I'm not saying Stink can't be an eliminator, i just don't think it's for that reason. 1. I see absolutely no point in worrying about that. Doing so will reveal their entire team, so they can't do it unless it will make them win. So there's no point in thinking about what to do after it's done. 2. I've never really found poke votes all that useful anyway. I find it more likely that neither of them were elims. Most of the votes didn't have many reasons behind them, so chances are an elim didn't get more than a vote. Again, i really don't think we have any reason to believe that Arinian was an eliminator I'm showing up again! Still not voting though. But thanks for the summary. This one I kind of see as suspicious. I might end up voting for him. (Cloud, Not Sart) Solid reasoning. Again, I disagree with that chain of logic. Blatant Self preservation vote is Blatant. ^Solid reasons on Rae's part. Admittedly, that's a solid argument for both Village!Rae and Assassin!Rae. That strikes me as Rae's actual logic, not something she did to support or defend fellow eliminators, so I'm a bit more trusting of Rae (Even though she's a lil backstabber) Solid defense on Kyne's part. Solid enough that I won't vote on him this turn at least. Like I said, I soft trust Rae at this point, simply for her organic logic. Like I said, I soft trust Rae. So Kyne and Arin are tied for the lynch. I'm not suspicious enough of either of them to lynch them, Even though it won't do much, I'll toss a vote on Cloud Jumper, since I'm the most suspicious of him.- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Long Game 29: A Mote in Adonalsium's Eye
Jo and the Bush replied to Seonid's topic in Sanderson Elimination
I'll make all three of you the same offer, will you sign up if I promise to kill you before it becomes a problem?- 984 replies
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- which grew out of the story of qf4
- for that matter an lg10 sequel too
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(and 12 more)
Tagged with:
- which grew out of the story of qf4
- for that matter an lg10 sequel too
- lg29
- joe does a good job at these
- and lg14 sequel
- sign up now
- or 3 if you vote
- lg21 sequel
- so vote! dang you
- hopefully my entries are worthy successors
- unlimited shardic power!
- more like limited to 2 actions a turn
- mostly unlimited...
- this has been going on a long time
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
If you read Stick's posts carefully, you'll notice that none of them are helpful to the village. He hasn't done anything to help the village yet! Mostly because he hasn't posted yet. If you're going to randomly ask someone about someone, ask them about someone who has posted. Wait to grill the non poster for a cycle or so.- 434 replies
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- summitmist manor
- best quest ever
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Long Game 29: A Mote in Adonalsium's Eye
Jo and the Bush replied to Seonid's topic in Sanderson Elimination
I will be Jack Tormander. I would like to start on Scadrial.- 984 replies
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1
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- which grew out of the story of qf4
- for that matter an lg10 sequel too
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(and 12 more)
Tagged with:
- which grew out of the story of qf4
- for that matter an lg10 sequel too
- lg29
- joe does a good job at these
- and lg14 sequel
- sign up now
- or 3 if you vote
- lg21 sequel
- so vote! dang you
- hopefully my entries are worthy successors
- unlimited shardic power!
- more like limited to 2 actions a turn
- mostly unlimited...
- this has been going on a long time
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Hello, it's me again! Have yet another continuation of the Shard Games Alignments: The Zeroth Shard - The Zeroth Shard, Lead by Hoid, seek to rebuild the Lost God, Adonalsium. Victory Conditions: Gibletish - Have Members of the Zeroth Shard hold all the Shards. You! - Have the Zeroth Shard outnumber Surviving Players. Group Powers: Novelty - Each Night, a Member of the Zeroth Shard may Attack a Player. Originality - Each Night, a Member of the shard may attempt to convert a Player to the Zeroth Shard. This will only work if the number of living and dead members of the Zeroth Shard is Below their starting Amount. Innovation - All Members of the Zeroth Shard start with access to the Zeroth Doc. Voidbringers: - The VoidBringers, Servitors of Lord Odium, Seek to destroy the Shards of Adonalsium. (No Player starts as a Voidbringer. See Odium for more details) Victory Condition: The Broken One Reigns - All Shards must be held by Voidbringers. Group Powers: Bound by Hatred - All Voidbringers gain Access to the Void Doc Serial Killers: Alone, and Loving it. These men and women simply want to watch the World Burn. (No Players start as Serial Killers. See Ruin and <Redacted> for more Details) Victory Conditions: Alone at the Top - Be the last player left alive. Group Powers: My Enemy’s Enemy - All Serial Killers know the identity of all other Serial Killers. Democratic Darwinism - In addition to any other action they take, All Serial Killers may vote each night to attack one player. Whoever gets the most votes is attacked once. Silverlight: The Shards and their Allies. All they want is peace, Victory Conditions: Inner Peace (Through Superior Firepower) - Kill all non-Silverlight Players. PM’s: See Cultivation Shards: Each shard has a Shardic Ability, a Sliver Ability, and a Conversion ability. The Shardic Ability may only be used by the current holder of the Shard. Each use of the Shardic Ability doubles the chance of Conversion. The Sliver ability is gained by holding a Shard, and passing it on. (You may use a Shardic ability and pass the shard on the same turn) The Conversion Effect is what happens if you hold a shard for too long. Each turn you hold the shard, there is a chance you will be shaped by that Shard’s intent. You can be shaped by multiple shards. Odium: To Hate Another (Shardic): Each Night, you may attack one player To Inspire Hatred (Sliver): Each Day, you may move one player’s vote to a different player. To Be Hated (Conversion): Each Night you have a 15% chance of joining the Voidbringers faction. Preservation For I must Save (Shardic): Each Night, you may save a player from an Attack. For I must Survive (Sliver): Each night, you may choose to protect yourself. For I must Scream (Conversion): Each Night, there is a 20% that you become immune to all actions, and lose all your abilities, including voting. You can only talk. Ruin The End of a Life (Shardic): Each night, you may attack a player. But if you kill a player who shares your alignment, you will commit suicide the next night. The End of a Day (Sliver): Each night, you may stop one player from taking any actions. The End of an Era (Conversion): Each Night, there is a 10% Chance of your Alignment changing to Serial Killer. Endowment Without Others, I Am Nothing (Shardic): Endowment has no Shardic ability. Without Power, I Am Worthless (Sliver): You permanently gain a Sliver power of your Choice. Without Responsibility, I Am Powerful (Conversion): Each Day, there is a 25% chance of you dying and Returning. Returned have a Passive Extra Life, and the Ability to detect the most recent Shard to grant a targeted player power. Ambition I Must Become Strong (Shardic): Each Night, you can target a player, and steal their powers. They cannot use any powers they had, and must regain them as if they never had them. I Must Become Wise (Sliver): Each Night, you may target a player and see what Powers they currently have. I Must Become Alone (Conversion): Each Night, there is a 10% chance of your Alignment changing to Serial Killer. Devotion Love Brings us Together (Shardic): Each Day, you make change a Target Player’s Alignment to Village Love Makes you Powerful (Sliver): Each Day, you may double a player’s Vote Love Makes you Weak (Conversion): Each Day, there is a 25% chance of becoming unable to vote or use kill roles. Dominion Serve Me (Shardic):Each Night, you may redirect a player’s action. Tell Me (Sliver): Each Night, you may learn what powers a player has. Fight Me (Conversion): Each Night, there is a 15% chance that you will begin to attract votes. Once Fight Me becomes Active, every player you use an action on will have a second vote applied to you each Day. Honour Life Before Death (Shardic): Each Night, you may protect a Player from 1 attack. Strength Before Weakness (Sliver): Each Night, you make target a Player. All Attacks targeting them target you instead. Journey Before Destination (Conversion): Each Night, there will be a 30% of Journey Before Destination being Applied. Once it is Applied, you will commit suicide if you participate in the lynch of village player. Cultivation Growing Connections (Shardic): You may Start PM Conversations. There are no limits to how many PM’s, or how Many Players. All PM Conversations must include at least one Sliver of Cultivation, or yourself. If there are no Living Slivers or Bearers of Cultivation in the PM, it shuts down. Maintaining Connections (Sliver): Continue PM Conversations. Prioritizing Connections (Conversion): Each Day, there is a 10% Chance of you losing the ability to talk in the thread. Exception, you make make a one word Post each Day in order to vote. Autonomy Unresponsive (Shardic): Each Day, you may target a Player and remove them from all Docs and PM’s they are a part of. (Includes Docs and PM’s) Uncooperative (Sliver): Each Day, you may Target a player, and protect them from all roles Except Attack and Protect Roles for that Cycle.. Unfeeling (Conversion):Each Day, there is a 15% of you completely losing your alignment. You cannot win unless you gain a new Alignment.
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I have decided. I will be Glathir, a Paranoid, slightly homicidal, Bosmer.- 434 replies
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- summitmist manor
- best quest ever
- (and 5 more)
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Quick Fix Game 20: Summitmist Manor
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
This was my all time favorite quest in The elder scrolls games. I will be Glathir, a paranoid Bosmer.- 434 replies
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- summitmist manor
- best quest ever
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Long Game 28: The Awakening at the House on the Hill
Jo and the Bush replied to Wyrmhero's topic in Sanderson Elimination
I am dropping out.- 980 replies
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- betrayal game
- is this too late for halloween?
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Mid-Range Game 18: Patji's Cauldron
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I am dropping out.- 357 replies
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- mr18
- is this on?
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Mid-Range Game 18: Patji's Cauldron
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
That's cause of me, isn't it?- 357 replies
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- mr18
- is this on?
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Mid-Range Game 18: Patji's Cauldron
Jo and the Bush replied to Haelbarde's topic in Sanderson Elimination
I will sign up as This could be you! Because I am a Smart-chull- 357 replies
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- mr18
- is this on?
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Long Game 28: The Awakening at the House on the Hill
Jo and the Bush replied to Wyrmhero's topic in Sanderson Elimination
Klenimar, one-time High Priest of the Returned Sharkbait the Incompetent, is choosing to enter the House on the hill, due to his sudden need for a new house. He was kicked out of his old lodgings, after his god was killed (Which may or may not have been caused by Klenimar himself)- 980 replies
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- betrayal game
- is this too late for halloween?
- (and 5 more)
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
Honestly, I have no idea how that writeup got started. . .- 463 replies
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- sleeeeep
- i need sleep
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
It's Lopen's first words in the writeup.- 463 replies
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- sleeeeep
- i need sleep
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
The title of the game or the title of the threads? I have the most experience running SE games, so I'm subjectively older than everyone else. >=P- 463 replies
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- sleeeeep
- i need sleep
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
No. You weren't.- 463 replies
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- sleeeeep
- i need sleep
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hmm. Would there be lynches in this game? As far as I can tell, you basically have a lynch accessible by only the epics, and actions accessible only by the reckoners. A very boring game for the regulars. I think a better way to do it would be to have reckoners and epics both hidden, both with a group kill, and have all the regulars be neutral, but still have roles.
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
Monster- 463 replies
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- sleeeeep
- i need sleep
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
Final thoughts Before I get started, I have to say, THERE WERE NO SECRETS! Bwahahahahaha!!! I really enjoyed everyone’s paranoia regarding that. Arraenae and Alvron especially kept asking me question after question. But really, there was nothing to guess! Anyway, thoughts on the game itself; One, I really like this version of limited PM’s. Only contacting a limited number of players per cycle, rather than being able to contact everyone really made people strategize. It did not cripple village communication, like other PM limitations, but it did on a few occasions force citizens to rely on other citizens, rather than doing everything theirself. Second, role distributions. You will notice that every role that can be blocked by a Smoker was an Eliminator only role. Both Seekers were Nobles, as were the Soothers and rioters. In addition, there were not that many roles. Six villagers started with roles, (Rae received a seventh role. More on that later) 5 nobles started with roles, and 13 players were roleless. The nobles had two seekers, precisely because of the number of roleless. For their rioter to be of any use, they needed to be able to quickly find village roles to manipulate, and on the opposite side, the village had two smokers to protect the coinshot and thug from being manipulated. That all worked out just as I hoped, though I am sad that both Tineyes died with nary a lead between them. Third, player distribution. I’m still uncertain whether or not I messed this up. The Nobles didn’t have any big names on their team. They had players that most would describe as new or background players. That seemed to work out okay, but there was far more inactivity than I had thought there would be. Sart was a Noble Soother But the Noble roleless had already died before he died of inactivity. Speaking of which Fourth, GM mistakes. Sheep was a Mistake. He pointed out to me that he should have died of inactivity when Alvron said he should have. I messed up time conversions and thought he had PM’d me early enough when in fact he did not. Bugsy however, was not a Mistake like I said. Bugsy was intentionally and willingly killed by me, after he accidentally learned that his RL friend Nathan was a Noble. I manipulated events to kill him without any suspicion falling on Nathan. Bugsy has been paid back for this. Finally, Everyone give it up for Nathan! For a first time player, and first time forumer, He did Extremely well in the end game, nearly pulling all a win against four nobles Elenions Citizens single handedly. He was a lot less confused then he let on, and used his newcomer status to his advantage. Thank you all for playing my game! I look forward to watching you all kill each other in my next game, which will probably feature Timetravel. Have fun Kids!- 463 replies
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- sleeeeep
- i need sleep
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Quick Fix Game 19: Noble Intentions
Jo and the Bush replied to Jo and the Bush's topic in Sanderson Elimination
Aftermath: Wow, Rude “Wow, rude.” “Well, uh. . .” “I mean, really? I have been nothing but helpful to you, this entire week!” “I know that, it’s just, uh. . .” “What, you can’t justify your action Svetao? Normally that means it’s a bad rusting action.” “Look, I was under a lot of stress, and Nathan and Gibbs told me to do it.” “Nathan? Nathan the Noble? And you listened to him?” “It was a good idea okay?!” “Right. A good idea. You had no evidence! At all!” “It was justifiable paranoia, and Anyway, how are you even alive!?” “I’m to angry at you to die.” “I pushed a Spear through your chest!” There was indeed, a spear, sticking out of both ends of Stahl’s chest. He stood in the middle of the road, where he had been walking when Svetao decided to kill him. His arms were folded below the wound, now drenched in blood, and he was glaring at his long time ally. Svetao, in turn, stood a couple feet away, sheepishly holding one arm and trying not to look at the Spear that was going all the way through his chest Holy Survivor how was he even still talking? “Yes. You did. It hurts.” “Of course it hurts! It punctured both your lungs and split your heart! How are you even alive!?” “Pure contrary stubbornness at this point.” Svetao was running out of places to look that weren’t the massive, gaping hole in his chest. Seriously, if they removed the spear, she could probably stick both her arms through it. “Well, can you just, die now? It’s getting kind of awkward.” “No.” “. . .Please?” Stahl uncrossed his arms and threw them in the air. “You lied to me Svetao! You said you were killing Stick!” “And I was! I mean, Nathan and I were going to lynch her, you know. . .” She trailed off, getting even more uncomfortable. Stahl folded his arms again and glared at her. “Am I, interrupting something?” Both of them turned to see Nathan standing there, looking slightly pale as he stared at enormous hole through Lopen’s chest. “Yes, you are.” Stahl said. “You’re interrupting my imminent Demise, apparently.” “Oh, I could, uh, wait I guess?” Svetao sighed, “What do you want Nathan?” “No no, you two can finish whatever, uh, this is.” Nathan gestured lamely to Stahl. He still hadn’t looked away from the wound. “How is he. . .” “Talking?” asked Stahl. “Alive?” asked Svetao. “Standing?” “Breathing?” “. . . Yes.” Nathan said. “Is this, like, a Thug thing? Are you a Thug?” Stahl exhaled in exasperation, somehow. “No, I’m just a regular Skaa. I just happen to be incredibly stubborn, though I am losing most of my blood, so I can’t keep this up for much longer.” “Right, I’ll just wait then I guess.” Nathan continued to stare at the impossible wound. . . . Svetao coughed. Stahl continued to glare at both of them. “So, Nathan. You, uh, ever, uh. . .” Svetao trailed off, trying to think of something to break the awkward silence. “Wait, here it is.” Stahl muttered. He coughed once, fleck of blood spitting out of his mouth, then collapsed in a heap. Nathan and Svetao stared at his corpse, still glaring at the two of them, even in death. Nathan gingerly stepped forward, and picked up the spear. He prodded Stahl with it once, just to be certain he was finally dead. “Well. that was weird.” “It was.” There was another, uncomfortable silence, as they stared at the corpse, half expecting it to cough, and stand back up. "So, why are you here Nathan?” “Oh right!” Nathan grabbed the spear with two hands, spun around, and rammed it through Svetao’s chest. She stumbled backward, got her balance, and looked down at the spear in her chest. Oddly, it didn’t hurt. There was blood pouring out of her, and some itchiness in her lungs, but other than that, she seemed okay. She looked up at Nathan. “I think it’s the spear.” “How does the spear keep you alive?” “Sorcery?” “Where did you even find this thing!?” Svetao shrugged self consciously. “In a dusty cupboard, next to a black sword that kept offering to cuddle with me.” “K, this is weird. I’m out.” Nathan turned around, and walked away. Svetao, now alone with a spear through her chest and a corpse at her feet, poked the spear. Nothing. “So, do i just wait to die, or. . .” No answer was forthcoming. Svetao sighed, and sat down to wait. Nathan raised five fingers, and counted down slowly, mouthing the digits across the doorway to Jack. As he put his last finger down, they both sprang up, ran into the lightly guarded room, swords swinging. The first two of Quellions guards didn’t even realize they were under attack before they were dead. The next two had enough time to throw down their cards and grab the hilts of their swords before they too were dispatched. The last one opened his mouth to yell, but Nathan’s throwing knife took him in the throat, silencing him. Jack and Nathan gasped in breath as the adrenaline continued to flow through them. 5 men killed in as many seconds. Twenty guards total, killed in complete silence, all during the past ten minutes. A safehouse breached with no one aware, nor ever able to report it. “You know Jack, you once told me that knife throwing skills were useless.” Jack chuckled, as he wiped his blade off on a guards sack cloth shirt. “Against Nobles it is. What if Beldre was here? Would you throw a knife at her?” “Doesn’t matter. She’s dead.” “Well, That means it’s just you me and Gibbs left, doesn’t it?” “Yup. And Gibbs is firmly in Quelion’s pocket.” Jac pulled out a ring of keys, that he had taken from the corpse of the captain earlier. He walked over to the door that the five men had supposed to have been guarding, and slid the biggest key into the lock. He turned it, and it opened. He hesitated. What if the information was wrong? What if it was a trap? What if Rebekka wasn’t behind this door? Nathan laid a hand on his shoulder. “Go.” He pushed the door open. It revealed a rather cozy room. Everything was covered with something soft. There was a bed in the corner, and a table in the middle. Next to one wall, there was a rocking chair. A middle aged woman sat in it, rocking back and forth, a three year old girl in a faded blue dress sleeping on her lap. “Good evening Jack. You found us.” Jack smiled, and walked over to his sleeping daughter. “Quellion let you stay with her?” He reached down, and ran his hand over the child’s hair. “He couldn’t allow me not to.” The caretaker carefully held the sleeping child up to him. “Be gentle please, she’s barely been asleep for an hour. She hasn’t been sleeping well, not with you gone.” Jack dropped laid his sword against the wall, and picked his daughter up for the first time since Quellion had taken her. “Thank you.” The woman smiled at him. “You should go now Jack. Else the three of you won’t make it out alive.” “Jack!” Nathan yelled from outside the room. “We got a problem!” Jack moved Rebekka into a more comfortable position against his shoulder, then hurried out of the room. Nathan had his back to him, and stood in a defensive stance, his sword pointed at the door. Lord Gibbs, the Luckless stood there, smirking as he swung his briefcase back and forth. “It’s pretty late for the two of you to be out and about. Don’t you remember our orders Jack? Nathan here is a fugitive, scheduled to be burned.” “Make a run for it, I’ll hold him off.” Nathan whispered back to him. “My family is safe. Gets your daughter out of here.” Jack nodded, he tapped Nathan on the left shoulder once, twice, thrice. On the third tap, they both moved as one, dashing forward, Nathan attempting to stab Gibbs, Jack lunging past him through the doorway. Somehow, Gibbs easily dodged Nathan’s strike. He twirled around the sword, grabbing his wrist with his free hand, and drove the sword into the wooden wall. It sunk deep into it and quivered there. Nathan growled, and tried to break Gibbs hold. And then Jack was around the corner of the door and could see no more. He heard a yell of pain from Nathan, and Gibb’s laughter as they continued to battle. “Huh?” Rebekka stirred, pressing her face into his neck as he ran. “Shh, go back to sleep darling. Daddy’s back.” “Mkay” Rebekka wrapped her arms around his neck and continued to sleep as Jack ran out the door, and into the city, leaving the last of the nobles to die behind him. The Citizens win! Gm’s final thoughts in about an hour. Lopen was killed by a Coinshot! He was a Regular Citizen! Daniyah was killed by the Nobility! She was a Citizen Coinshot! Nathan was Lynched! He was a Noble Seeker! Vote Tally: Lopen(1): nathan Nathan(4): Stick and Lopen, Daniyah, Ecthelion Survivor list: Ecthelion III : Luckless Gibbs Citizen Thug I_am_a_Stick: Stick Regular Citizen Everyone else is dead. Dead and Spec Doc Eliminator Doc Spreadsheet.- 463 replies
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