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Zizoz

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  1. Hurt Khriss; heal Iyatil. 1. Khriss--172. Iyatil--53
  2. Hurt Khriss; heal Iyatil. 1. Khriss--232. Iyatil--47
  3. There was only one vote between Secrets' previous vote and this one. Then, since Secrets' vote doesn't count, there also were not two votes between sirchesh's previous one and this one. Thus, Khriss should have 4 more points and Iyatil 4 less. Hurt Khriss; heal Iyatil. 1. Khriss--292. Iyatil--41 EDIT: I got ninja'd.
  4. Hurt Khriss; heal Iyatil. 1. Khriss--352. Iyatil--35
  5. Hurt Khriss; heal Iyatil. 1. Khriss--372. Iyatil--33
  6. Hurt Khriss; heal Iyatil. 1. Khriss--39 2. Iyatil--31
  7. Hurt Khriss; heal Iyatil. 1. Khriss--33 2. Nazh--6 3. Iyatil--31 It doesn't do the exact same thing. Or rather, switching to double hurts/heals does the same thing as cutting all the HPs in half. It does make things faster. IIRC, hurt 2/heal 1 was brought up as a way to speed things up in one of the earlier threads, but we didn't want to switch in the middle of a game precisely because it is significantly different. I for one am always open to discussions of improvements to the rules between games, though.
  8. Hurt Khriss; heal Iyatil. 1. Khriss--332. Nazh--83. Iyatil--29 I figure if we can't kill Khriss now we won't be able to 1v1.
  9. Hurt Khriss; heal Iyatil. 1. Khriss--33 2. Nazh--8 3. Iyatil--29
  10. Hurt Khriss; heal Iyatil. 1. Khriss--33 2. Nazh--6 3. Iyatil--31
  11. Hurt Nazh; heal Iyatil. 1. Khriss--33 2. Nazh--4 3. Iyatil--33
  12. We're hurting and healing by 2 as of this post, so Nazh should have one less point and Iyatil one more. Hurt Nazh; heal Iyatil. 1. Khriss--29 2. Nazh--8 3. Iyatil--33
  13. Hurt Nazh; heal Iyatil. 1. Khriss--25 2. Nazh--12 3. Iyatil--33
  14. Hurt Khriss; heal Iyatil. 1. Khriss--21 2. Nazh--24 3. Iyatil--25
  15. Hurt Khriss; heal Iyatil. 1. Khriss--23 2. Nazh--24 3. Iyatil--23
  16. Hurt Khriss; heal Iyatil. 1. Khriss--23 2. Nazh--22 3. Iyatil--25
  17. Hurt Khriss; heal Iyatil. 1. Khriss--23 2. Nazh--23 3. Iyatil--24
  18. Hurt Khriss; heal Iyatil. 1. Khriss--23 2. Nazh--23 3. Iyatil--24
  19. Hurt Khriss; heal Iyatil. 1. Khriss--23 2. Nazh--22 3. Iyatil--25 In general, I've noticed that things tend to slow down by the final three or four, so I wouldn't mind changing the rules to implement double-voting early. That said, I do want to say that it didn't seem to me that nothing was happening. Nazh had been gaining for a while.
  20. Hurt Khriss; heal Iyatil. 1. Khriss--242. Nazh--213. Iyatil--25 Now those numbers are correct!
  21. Hurt Khriss; heal Iyatil. 1. Khriss--26 2. Nazh--21 3. Iyatil--23
  22. Hurt Khriss; heal Iyatil. 1. Khriss--26 2. Nazh--20 3. Iyatil--24
  23. Hurt Khriss; heal Iyatil. 1. Khriss--25 2. Nazh--18 3. Iyatil--27
  24. Hurt Khriss; heal Iyatil. 1. Khriss--25 2. Nazh--19 3. Iyatil--26
  25. CalypsoDreaming didn't actually add a point to Khriss here, so she should have another point. Hurt Khriss; heal Iyatil. 1. Khriss--21 2. Nazh--18 3. Iyatil--28 4. Felt--3
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