Zizoz
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^I think you forgot to actually change the numbers. Hurt duralumin; heal cadmium. 1. Tin--6 2. Pewter--5 3. Iron--6 4. Steel--9 5. Copper--5 6. Bronze--5 7. Zinc--6 10. Duralumin--4 11. Chromium--5 12. Nicrosil--5 13. Gold--6 14. Electrum--6 15. Cadmium--6 16. Bendalloy--8 17. Atium--8 18. Lerasium--5
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Oops! I'll add steel in. Hurt Brass; heal Steel. 1. Tin-5 2. Pewter-5 3. Iron-6 4. Steel-6 5. Copper-5 6. Bronze-5 7. Zinc-5 8. Brass-4 9. Aluminum-5 10. Duralumin-5 11. Chromium-5 12. Nicrosil-5 13. Gold-6 14. Electrum-5 15. Cadmium-5 16. Bendalloy-6 17. Atium-5 18. Lerasium-5 19. Malatium-2
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Done.
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Welcome to Hurt and Heal, Allomantic metals edition! The rules: Each metal starts with 5 HP. In each post of yours, choose one metal to hurt for 1 HP and one to heal for 1 HP. In your post, please specify what you're hurting/healing and post an updated list with your choices bolded and numbers updated. You must wait for at least 10 minutes and 2 posts before you can vote again. If you vote too early, it may be discounted. When only two metals are left, or when the players want it, hurting increases potency to 2 HP. (Edit: As of December 26, hurts are now 2 HP.) The last metal standing is victorious. 1. Tin-5 2. Pewter-5 3. Iron-5 4. Copper-5 5. Bronze-5 6. Zinc-5 8. Brass-5 9. Aluminum-5 10. Duralumin-5 11. Chromium-5 12. Nicrosil-5 13. Gold-5 14. Electrum-5 15. Cadmium-5 16. Bendalloy-5 17. Atium-5 18. Lerasium-5 19. Malatium-5
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So, does anyone want to make a new thread or should I do it?
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Here is a list of books. The italicized ones haven't come out yet, and it's probably not worth having Arcanum Unbounded as well as the individual stories in it. It might also be worthwhile to leave out some of the more obscure ones, though, if most of the people haven't read them. I'm actually kind of leaning towards doing Allomantic metals now, and working out the details for books while doing that.
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So that's: Firefight - Champion! Limelight - lasted 95 votes Conflux - 92 Regalia - 66 Obliteration - 52 Murkwood - 41 Steelheart - 36 Fortuity - 25 Calamity - 22 Nightwielder - 8 I want to put books out there as an idea again. If we switched to hurt 2/heal 1 early (possibly at the beginning; certainly by final 3), we could include a lot of them. I'm okay with whatever we decide, though.
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Hurt Conflux; heal Firefight. 3. Firefight--36 5. Limelight--5 6. Conflux--2
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Hurt Conflux; heal Firefight. 3. Firefight--34 5. Limelight--8 6. Conflux--6 Magic systems was complete in less time than this, actually. And we're not quite done. (Plus, it depends what you mean by fast. This is fast in terms of total time to complete (probably), but not in terms of posts per day. Another measure might be characters eliminated per day; I'm not sure where this one falls on that scale.)
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Hurt Conflux; heal Firefight. 3. Firefight--30 5. Limelight--12 6. Conflux--8
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Hurt Conflux; heal Firefight. 3. Firefight--27 5. Limelight--13 6. Conflux--10
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Hurt Conflux; heal Firefight. 3. Firefight--26 5. Limelight--11 6. Conflux--13
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Hurt Conflux; heal Firefight. 3. Firefight--24 5. Limelight--12 6. Conflux--14
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Hurt Conflux; heal Regalia. 3. Firefight--22 5. Limelight--11 6. Conflux--15 10. Regalia--2
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Hurt Conflux; heal Regalia. 3. Firefight--21 5. Limelight--10 6. Conflux--15 10. Regalia--4
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Hurt Conflux; heal Firefight. 3. Firefight--21 5. Limelight--9 6. Conflux--15 10. Regalia--5
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Hurt Obliteration; heal Regalia. 3. Firefight—20 5. Limelight—7 6. Conflux—15 9. Obliteration—1 10. Regalia—7
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Hurt Obliteration; heal Regalia. 3. Firefight—19 5. Limelight—7 6. Conflux—14 9. Obliteration—3 10. Regalia—7
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Hurt Obliteration; heal Firefight. 3. Firefight--19 5. Limelight--7 6. Conflux--13 9. Obliteration—3 10. Regalia--8
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Hurt Murkwood; heal Firefight. 3. Firefight--17 4. Murkwood--2 5. Limelight--7 6. Conflux--12 9. Obliteration—4 10. Regalia--8
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Hurt Steelheart; heal Firefight. 1. Steelheart--1 3. Firefight--15 4. Murkwood--4 5. Limelight--7 6. Conflux--11 9. Obliteration--5 10. Regalia--7
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Hurt Steelheart; heal Regalia. 1. Steelheart--4 3. Firefight--14 4. Murkwood--4 5. Limelight--7 6. Conflux--9 9. Obliteration--5 10. Regalia--7
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Hurt Steelheart; heal Firefight. 1. Steelheart—5 3. Firefight—14 4. Murkwood—4 5. Limelight—6 6. Conflux—8 9. Obliteration—5 10. Regalia—8
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Hurt Calamity; heal Firefight. 1. Steelheart—62. Calamity—03. Firefight—124. Murkwood—45. Limelight—6 6. Conflux—7 8. Fortuity—39. Obliteration—410. Regalia—8
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Hurt Fortuity; heal Firefight. 1. Steelheart--6 2.Calamity--3 3. Firefight--10 4. Murkwood--4 5. Limelight--6 6. Conflux--6 8. Fortuity--3 9. Obliteration--4 10. Regalia--8
