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skaa

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  1. The Focus could basically be anything, any entity from any of the realms, whether magical (glowy Aons in the air) or not (metals). The important thing is that they have attributes that can be mapped to a specific form of Investiture (what I call its Intent). When a Shard grants Investiture to a person, the person's soul becomes capable of non-standard/supernatural Realmatic interactions (e.g. Person A changing Person B's Cognitive attributes without passing through Person B's Physical aspect, etc.). I think the reason why Foci are used is because the Shards, or even the Shardworlds1, want those non-standard interactions to be controlled, to be limited to consistent rules somehow, and not reliant on the ever-changing whims of humans. So the Shards include a system of interpreting Foci when granting Investiture to people. -- 1The planets themselves (or at least, their souls), who have a say on what kinds of Investiture happen on them, according to WoB. (I can't find the quote right now, though. Anyone? Phantom?)
  2. Thanks! According to my understanding of Realmatics, the Essences do exist in the Spiritual realm, because they are abstract ideals that have to be actualized through their concrete manifestations (e.g. the gemstones, the body focuses, the people exhibiting Divine attributes, etc.) before they are perceived. You're right. I apologize for the imprecise wording. I should have used "commands" for that.
  3. LOL, well, that's okay. I also want to read other people's guesses as to which Orders can Soulcast, and what Shallan's "memory" ability actually does. Heck, I'm not even confident about Jasnah's Order, myself. I'm not convinced that Exhalation is required for Soulcasting, though. I mean, yeah, Jasnah would have had to exhale at some point, of course. But that doesn't necessarily make it a Focus. According to that scene, two of the actions Jasnah performed were directly connected to the Soulcasting Investiture: (1) the pressing of her hand on the rock (Sinew), and her inhalation (Zephyr). Remember that Jasnah can use "Stormlightning" (my term ) to Soulcast as well, but the Inhalation requirement still remains even in that case. Just a thought: If Jasnah isn't in the Shash Order, wouldn't it be just so ironic if her Order turned out to be Ishi? Pious Jasnah?! LOL! But really, I have a feeling we'll be able to pinpoint her actual Order once we get to read Words of Radiance.
  4. Ah, my wording might not have been clear. I believe that Inhalation is used to transfer Stormlight into the user's body, but touching an object transfers Stormlight into that target object. It's not the only way to transfer Stormlight into a target. I also noted Szeth's and Jasnah's alternative methods. Edit: Thanks for the compliment, by the way, Senor Feesh!
  5. As some of you might know, I previously espoused the "The Focus on Roshar is Waveforms" theory. I liked that theory because a number of magical things on Roshar have wave/wavefunction/quantum dynamic properties (Stormlight, spren, Shardblades, Parshendi song, etc.). Recently I discovered that the theory's leader, Isomere, has changed his mind, preferring the Sound theory instead. On my part, after thinking a lot about Investiture while writing my own Realmatic theory, I found that I've changed my mind as well. My reason is different from Isomere's, though. He says that Stormlight is like the Mists on Scadrial, a way to bypass the actual Focus, which he theorizes is Sound. It's a valid theory, and I agree that Stormlight is probably a manifestation of a Shard. But my own understanding of what a Focus is leads me to a different conclusion: I think the Focus on Roshar are the Essences. Let me try to explain why. What is a Focus? From what we've seen so far in previous Cosmere books, I believe that a Focus is a thing with certain properties that narrow down the specifics (what I call the Intent) of Investiture. Basically, a Focus focuses the Investiture's Intent. A Focus does not need to be magical in itself. As far as I can tell, metals (The Metallic Arts), words (Awakening), body movements (ChayShan), and symbols on stamps (Forgery) are all pretty non-magical things. Even Aons can be written on the ground, something everyone can do. What makes these non-magical things special is that they dictate what kind of magic happens. Part I: Roshar's Focus So, what about Roshar magic? Well, here are some manifestations of Investiture that have been explained to some extent so far (in Spoiler tags due to length): As you can see, when I talk of Essences as the Focus, I'm including the Gemstones and the Body Focuses associated with the Essences. In short, this is my argument: All Investitures on Roshar have Intents determined by various forms of the Essences. Therefore, the Essences are the Focus on Roshar. Part II: Parshendi Song Let's talk about Parshendi songs. I think they may have something to do with exhalation (Vapor) and blood-flow (Blood). We know from Dalinar that Shardbearers can distinctly hear the ten heartbeats that summon a Shardblade: I will speculate that the Parshendi who are bonded to spren can hear various kinds of rhythms in their heartbeats depending on the situation and the type of spren they are bonded to. (Edit: This was confirmed in WoR.) I further theorize that groups of Parshendi can synchronize their blood-flow, allowing them to chant in harmony. In this way, the Parshendi's hearts basically act as synchronized metronomes, producing beats that the whole group can hear. This could explain why they like using drums when performing music for non-Parshendi people: it is their way of showing to non-Parshendi the sounds that their blood makes. As for Vapor, I believe that as the Parshendi learn more about their own magic system, they will one day discover chants that actually have magical effects. (Edit: This was confirmed in WoR.) The Focus of those magical effects would be the Exhalation of air produced by their singing. Each chant would correspond to a different Intent. I suppose Dawnsingers could have a similar capability, though we don't really know much about them at this point. But this does tie in with my other theory about Dawnshards being musical instruments. If Dawnshards are wind instruments, then the Focus of their Investiture's Intent would, again, be Exhalation. Part III: The Knights Radiant and the Essences (2015-03-07 Note: I have abandoned this part of the theory. You may still read it for the lulz if you want. I've spoilered it so it would no longer clutter the post.) *** So, what about the waveforms that I've been almost obsessed about before? I still think that they are important. I believe that the Shards on Roshar manifest their power through special waveforms (e.g. Stormlight), just like how Harmony's power manifests as the Mists, and how Endowment's power manifests as pigments. But the point is that Shardic power is separate from the Focus, which may not even be magical at all. (Edit: After WoR, we now know that the Illumination Surge manipulates both light, sound, and various waveforms.) Well, that's all for now. Tell me what you guys think!
  6. I was about to post a long and quote-filled essay on why tools of death are not the best symbols of Honor, even though they can be used for honorable purposes... But I thought, who am I kidding?! I love swords! Especially gigantic fancy-looking magic ones! I for one would like to see Kaladin take up the Shard of Honor, then create a planet-sized monster of a Shardblade and literally make Rayse the "broken one". That would be awesome and super cool. Or if we can't have that, then I shall be content with Kaladin, Dalinar, Shallan, and Szeth all having a change of heart, realizing how honorable Shardblades really are if used only to slay "dark gods", and then going forth to kick Voidbringer chull, just like what the Radiants did repeatedly during the Heraldic epochs and the cycle of Desolations. Or if that doesn't sound very honorable to you (or if you fear the start of another cycle of Desolations), perhaps the Shardblades have a yet-undiscovered non-lethal "Honor Mode" that turns anyone it touches into peaceful, honorable citizens of goodness, instead of cutting their souls and burning their eyes out. And they'll turn the spren touched by the Unmade back into their normal form. Hey, perhaps Shardblades are the Dawnshards! Yeah, any of those scenarios would be truly epic, indeed. I can't wait to know which of them will come true. The excitement is killing me!
  7. This gave me a "Why the heck didn't I think of that?!" moment. Great find, Phantom! If this really is what Brandon plans to do, then there must be a way to store the weight of inanimate objects as well as that of non-Feruchemists into an Ironmind. I can think of two possibilities: A full Feruchemist gives everyone and everything inside the ship (including the ship itself) the same Spiritual Identity as himself. This requires a lot of Compounding, so he will have to be an Allomancer as well. Then he stores the weight of the whole ship in an Ironmind. Use technology to create Ironminds that have no user restrictions. The "public Ironminds" can then store the weight of the ship and everything in it.
  8. I am deeply sorry for that. Yeah, I originally thought you were female (don't ask), but I've known for a while now that you are male. I guess I was just a bit sleepy and forgot. Sorry again! Yeah, the diamond thing really bugged/intrigued me ever since I (re-)learned about it. I've actually been looking at the lines connecting each Essence/Order in the Radiants chart, trying to find if there is a pattern that could explain the nature of Shardblades. They seem to be related to the Essences Lucentia (diamond, and the way they affect the eyes), Blood (the ten heartbeats, the condensation), and Foil (they are metallic, right?). The problem is that none of those Essences are connected to each other. I'm still not sure whether that's relevant or not to my "Shardblades are of Odium" theory.(I am currently developing a theory about Essence-trios that are connected to each other, but that's for another future thread.)
  9. You're ignoring the point about Elhokar's Shardblade. Edit: I suppose Szeth's blade might be shorter as well as thinner than normal ones. But really, if it's true that Honor and Odium had their own Shardblade versions, why would the Shard representing hatred and ill-will have the shorter killing tools? In my opinion, it still makes more sense that all Shardblades are of Odium.
  10. Let me explain the origin of the argument. Part of Shardlet's theory is that the size of the Shardblade indicated if it was of Honor or of Odium. She theorized that huge Shardblades were of Honor while thin ones like Szeth's were of Odium. I pointed out that Shallan wouldn't be able to wield her Shardblade if it was as huge as Oathbringer. Windrunner said that Shardblades are weightless, so Shallan would still be able to wield a huge Shardblade. But the quote I gave earlier today showed that people without Shardplate would find Oathbringer-sized Shardblades unwieldly. So, no, Shallan wouldn't be able to wield a huge Shardblade. I suppose it's an unnecessary argument, anyway, since I already pointed out that Elhokar has a thin Shardblade. So Szeth's must be different from those of the Lighteyes in some other way.
  11. Okay... um, I'm sorry to resurrect this issue, but I was reading the Ten Heartbeats chapter and found this: So it seems huge Shardblades do weigh a lot. I just thought I should correct this error before people start incorporating the "Shardblades are near weightless" idea into their theories.
  12. Good points, ROSHtafARian! Yeah, that does fit with what we've seen so far in Dakhor magic. I suppose AonDor can also be used against the Intent of its Shard. And since Harmony holds both Ruin and Preservation, it would be hard to go against his Intent. I wonder how this affects Endowment, though. If people started hoarding Breaths, never giving any away, would that be harmful to Endowment? How about the Returned who refuse to use their Divine Breath? I suppose this makes the buying and selling of Breaths somewhat less problematic to me, because it motivates people to give their Breaths to someone else.
  13. I'm very intrigued by the idea that humans can Splinter a Shard by using its power against its Intent. But I can see some issues: If the Shardblades really are of Odium (and I think they are), the Heralds and the Knights Radiant have been presumably using Odium's power against his Intent for thousands of years. And yet Odium still survived. The breaking of the Oathpact, the Recreance, and the existence of corrupt Shardbearers all happened relatively recently, and yet Honor died so easily. Rashek created three Hemalurgic races and an atium-based economy to preserve the Final Empire for a thousand years, and yet in the end it took a suicidal Vin to kill Ati. It could be argued that Rashek's actions lead to more ruin than preservation overall, but since he and most of his Steel Ministry were Allomancers, that would raise the question of how Leras survived... unless the total amount of ruin and preservation balanced each other out. Well, that might work. I can imagine how this process could kill Aona, but it's harder to imagine Dominion-based magic users using their powers to not dominate. Did Rayse kill Skai by making his people nicer to each other? I think it's more likely that using a Shard's power against its Intent merely renders it more inert, less able to act, and therefore more prone to being destroyed by another Shard. That still doesn't explain how Dominion was defeated, though. Perhaps he was simply weaker than Odium.
  14. Alright. I'll edit the Heightening section of Part III. Thanks, Phantom! As for Breaths being a special kind of life force, I indicated in the "Creation of BioChromatic Breath" section of Part III that the Breath is a part of the soul, which I suppose is the "life force" we're talking about here.
  15. Alright then. Let me explain the three types of interactions possible under my model: 1. Physics Description: The only natural way for Object A to interact with another object (Object B ) that is separate from it (i.e. Object B is not part of Object A's Identity). It is also one of two natural ways that an object can interact with itself. Process of Interaction: Object A releases a force. (Spiritual) Object B receives the force via its Physical interface. (Physical)[1] Object B's attribute values change in response to the force. (Cognitive)[2] Object B reacts by releasing an equal and opposite force (a.k.a. Newton's Third Law). (Spiritual) 2. Cognition Description: This is the second way for an object to interact with itself. Since the interaction is completely internal, the Physical interface is not used. Process of Interaction: The object conceives of an idea. (Spiritual) If the idea is distinct enough, it is perceived as a thought and is stored as part of the object's attributes, perhaps replacing other attributes. (Cognitive)[3] 3. Investiture Already explained in Part II. As you can see, both Physics and Cognition begins at the Spiritual level. That's because all interactions begin at a Spiritual level. By modifying the Spiritual code (what Brandon calls "Spiritual DNA" or "soul") via Investiture, you can actually create other types of interactions, depending on the Intent. That's where we get the magical Spiritual<->Spiritual type of interactions that you mention, for example. Yeah. I'm assuming that Hoid went through the process of obtaining Endowment's Investiture first before he took the Breath, though. For the same reason that you need to receive Preservation's Investiture first before you can burn metals. I hope to make my view of Investiture clearer as I add more powers (including Duralumin Feruchemy) in Part III. Stay tuned! *** Footnotes: [1] If I may use my OOP analogy again, the Physical interface is the set of public methods defined in the object's class (i.e. its Spiritual aspect) that can be used to change the object's private attributes. Note that an object can also use its own Physical interface (e.g. when it moves its body parts). [2] Objects whose Physical interface include sense organs could also perceive the received force as part of this Cognitive step. [3] If the thought pertains to a certain physical action, the object could will that action to be performed, leading to a Physical interaction.
  16. (Sorry for the double-post, but I don't want to include this in Part III, this being my reply to Kurkistan's post above) Perceiving ideals is different from conceiving them. An ideal is perceived through its concrete instances, and that it part of the Cognitive. Without concrete instances, it can only be conceived, and it remains in the Spiritual. ("Conceived ideas = Spiritual" comes directly from Shai's lecture.) I'm not sure what you mean by "constant changes". A single Investiture of BioChromatic Breath is all that is needed to gain the life sense ability. The ability to supernaturally change Cognitive aspects can also be granted by a single act of Investiture. Of course, the person needs to keep that Investiture from ending if he wants to retain those abilities, but that fits with what we've seen so far in the books. For example, the life sense ability of Nalthians disappears upon removal of Breath. And when Investiture is stolen via Hemalurgy, the associated abilities disappear from the victim (which is, I suppose, kind of moot... since he'll most likely be dead). Thanks for that quote! Did you like the OOP-free Part III? It's still not finished, though.
  17. Part III: Realmatic Integration Testing Let me first summarize the first two parts of my Realmatic Theory (this time without OOP terminology, to cater to those who dislike it): The definitions of the three realms: Spiritual realm: The ideal conception of objects. The soul defines how an object should act and behave in relation to itself and other objects. Cognitive realm: The perception of objects. The Cognitive aspect is how an object views itself and how it is viewed by others, including all of its perceivable attributes. Physical realm: The normal realm of interactions between objects, where the Spiritual and the Cognitive meet. The Physical aspect of an object is what affects and is affected by other objects. The process of Investiture: Invest a target object with a Spiritual power. Define an Intent for the Investiture to change the soul of the object. This may be done via a Focus. Execute the Intent. Now let us look if the above Realmatic and Investiture model fits the existing magic powers that we know. We will use the following format: Target of Investiture: Who will receive the Spiritual power Focus of Intent: What object determines the Intent of Investiture (Optional) Intent: What to change in the target's soul Source of Investiture: Where the target will receive the Spiritual power Fuel for Investiture: What will be converted into Spiritual power (Optional) Execution of Intent: When the Intent will be executed (relative to the time of Investiture) So let's start! Allomancy Feruchemy Hemalurgy BioChroma Dor (More to be added later.)
  18. I'd go for Answer A. Hemalurgical spikes, like metalminds, are Invested objects, so they would be separate reserves (basically, what Phantom said). Answer B could be testable, though. Have we even seen Allomancers with non-Invested piercings made of a metal they could burn?
  19. I was trying to say in my reply that I no longer think of them as Cognitive. I redefined my conception of the Spiritual aspect from "method definition" to "class definition". Since the concept of a Window is a class, it is therefore a Spiritual entity. Pardon me if I wasn't clear. I apologize for not discussing the limitations of Investiture. I believe Brandon has said that the types of Shardic Investiture possible on a Shardworld depends on the Intent of the Shard, the beliefs of its holder, and the soul of the Shardworld itself. I don't think we need a programming analogy in this case since this is already a known fact, but suffice to say that the capabilities of metaprogramming will also depend on various factors (off the top of my head: the metaprogramming technique used, the specs of the machine that the program is running on, the skill of the developer, etc.). As for the term "abnormal", I suppose I should have used the term "supernatural" instead. In my view, Realmatics is supposed to make the Cosmere look like the real world in most cases, but still allow for the possibility of magical phenomena via Investiture. It doesn't mean that the Shards can do "whatever they like", but from the point of view of puny humans, they would be quite god-like indeed. I agree with your assessment that an object that was not intentionally created to be a chair would only see itself as a chair if someone else thinks it's a chair. In most uses of typecasting, Object A's Method X is the one that typecasts Object B. We rarely see objects typecasting themselves. Except I never claimed that Brandon finds the Cosmere programmy. The OOP analogy is a tool that I use to compensate for my depressing lack of understanding of the Platonic Theory of Forms (which, I suspect, was Brandon's inspiration for Realmatics). I bet that an actual philosopher, one who is intimately familiar with Plato's philosophy, could make a much better analysis of Realmatic theory. But I don't pretend to be a philosopher, so I won't attempt to make a rigorous philosophical treatise on Cosmeric Realmatics here. I'm just a code monkey skaa, after all.
  20. Understood. I'll just discuss those here, then. First, let's analyze what a "concept of a Window" is in light of my Realmatic model: Physical realm: Obviously the "concept of a Window" is not a Physical entity because its spiritual makeup does not specify any way for it to affect existing objects under normal circumstances. Cognitive realm: I previously mentioned that "abstract thoughts and perceptions" are Cognitive entities. I will have to take that back because it is absurd. I realize that perceptions, no matter how vague, cannot be "abstract", because they originate from sensory data, and data is always concrete. But one cannot perceive the "concept of a Window". Concepts are conceived, not perceived. One can only perceive a concrete instance of a window. In Realmatic terms, the concept of a Window has a weak Identity because its vision of itself is not complete until it is actualized through the creation of a perceivable window. In OOP terms, it is not yet instantiated (its constructor is yet to be called), so its attributes have not yet been initialized. Since its Identity is weak, it is not a Cognitive entity. Spiritual realm: Under my model, the Spiritual aspect of an object is its behavioral specification. That's why I said they were analogous to the OOP concept of "methods". But I now realize (thanks to Satsuoni and you, Kurkistan) that the better analogy for specifications would be "classes". After all, class definitions already include method definitions. In this case, the concept of a Window is a class definition for all windows, and so it is a Spiritual entity. As for abnormal interactions between realms, those are brought about via Investiture. Using the Power of Creation, you can change the behavioral specification of an object (its soul) to allow for any arbitrary interaction that you like. I will discuss this fully when I get to Part III of the theory. There is an OOP concept called polymorphism, which allows objects to be of multiple types/classes. You can declare an object to be of Class A, and if A's class definition allows it, you can "type-cast" the object as one of Class B. Some programming languages even support "duck typing", which means that as long as an object's specifications are compatible with a certain type, you can type-cast it into that type. I suspect a similar thing is happening in your scenario. The mass of wood and screws gathered together to instantiate an object with the soul of MassOfWoodAndScrewsShapedLikeAChair, but the resulting "class definition" or soul also allows the object to be type-cast into a Chair, and so people can sit on it. Thanks!
  21. Hello, Kurkistan! I am honored by your visit to my Realmatic thread. It is currently midnight where I live, but I plan to edit Parts I and II tomorrow to discuss some of the issues you brought up that I don't have the time to think about right now (coz I'm really sleepy). I will admit that Satsuoni's suggestion that the Spiritual realm should pertain to class definitions instead of just method definitions is starting to make a lot of sense considering that "idea of a Window" thing you pointed out. Fixed, thanks! (Man, that was weird. )
  22. Part II: Investiture, Shadesmar, and Metaprogramming If you noticed, the first part of my theory doesn't really delve into the "magic" of the Cosmere. In fact, Part I sounds more like a crazy theory about the real world than one about a magic world. After all, what I've written offers no explanation for the spirit-destroying craziness of Hemalurgy, nor the miraculous effects of Forgery. Why did the Cosmere I just described look so boring? Well, to be fair, I was using object-oriented programming as an analogy, and OOP usually is kinda boring... if you haven't explored more advanced OOP languages, that is. Most beginners in object-oriented programming think that objects can only access the public methods and fields of other objects. Private members are strictly private. Another perceived limitation is that an object cannot add to or modify its own methods, much less other objects' methods. The same goes for the Cosmere. An object's soul remains unchangeable unless it is destroyed, and the Physical realm is where all interactions must take place, just like in the real world. The thing is, those limitations are the general rule, but there are exceptions. There is a concept called metaprogramming that, when used in OOP, could bypass the limitations stated above. Metaprogramming can be used to change a private field without the need of a public setter method, or to add/modify methods in existing objects during runtime. Of course, metaprogramming is an advanced technique that can be quite tricky to use, depending on what you want to do. But in the hands of a decent programmer, it can perform programming magic. The counterpart of metaprogramming in the Cosmere resides in what is called the Power of Creation, a Spiritual force so powerful that it can be used to perform the impossible: change an object's soul. This power is manifested by all the weird Realmatic happenings connected to Adonalsium and its Shards, which supposedly hold the majority of this Power. One major Realmatic phenomenon associated to all this weirdness is the process called Investiture. A holder of the Power of Creation (e.g. a Shard) can Invest (i.e. "adorn") an object with part of this Power, with a specific Intent to modify its behavior and the way it interacts with other objects (e.g. grant a pig the ability to fly). The Intent is carried out as long as the object is Invested. Here is the step-by-step process: An object is Invested with part of the Power of Creation. An Intent is defined, detailing how the Power is to be used. The Intent is carried out, changing the object's soul. This can last as long as the Investiture persists. If the Investiture is removed from the object (either automatically or forcibly), the Intent ceases to be. In programming terms, Investiture would be like metaprogramatically creating a Method X for Object A to allow Task T be performed. Once Method X (the Investiture method) ends, Task T (the Intent) also ends, and Object A is left with whatever the results were.This process is the source of all magic systems in the Cosmere. One important thing to note is that the Intent does not always directly come from a Shard. It can also come from a Focus, an object whose attributes can be mapped to a specific Intent. In the metaprogramming example described above, using a Focus would be like using other objects as flags to determine what Task T should be. Modifying objects' behavior may be fun and all, but there is another sort of "metaprogramming" done in the Cosmere, this time dealing with the Cognitive aspects of objects. I'm talking of course about Shadesmar. It is a cool and scary place where the Cognitive aspects of objects are perceived Physically. This makes Spiritual Identity-related Investitures a lot easier, and allows Worldhoppers to skip non-cognitive space while traveling. This is the equivalent of wantonly reading and modifying objects' private attributes via metaprogramming. Both are quite awesome, but very dangerous if you don't know what you are doing. I suspect that Adonalsium (back before he/it was Shattered) used the Power of Creation to modify the Cosmere's very soul (the soul of a galaxy!) with the Intent to create a fancy, powerful, and convenient interface to the Cosmere's Cognitive aspect. Since the Cosmere contains... well... everything in the Cosmere, this interface basically became synonymous with the Cognitive realm. Thus, Shadesmar was formed, possibly the most awesome display of Investiture ever (aside from the creation of the Cosmere itself). (To be concluded in Part III: Realmatic Integration Testing)
  23. Hey Satsuoni! My own personal philosophy is also against the idea that the physical world is "secondary", but we have to remember that this is a fictional cosmology we're talking about. I believe that the Three Realms was inspired at least in part by Platonic philosophy, and that philosophy clearly teaches that physical phenomena are just shadows of an Ideal world. In WoK, the Geranid interlude includes evidence that the Spiritual Realm is the Ideal world in the Cosmere: As for the test you suggested, that is actually the point of Parts II and III of my theory, which are still under construction. Part II will be about the nature of Investiture in general as well as about Shadesmar, while Part III will have some detailed discussions of the various magic systems. Note, though, that I am just using OOP as a tool for analogy to help other programmers understand my theory. I'm pretty sure that Brandon was thinking of philosophical objects rather than OOP ones while forming the rules for the Cosmere, but I thought OOP objects were close enough to be used just as an analogy. That's why I made a point of restating the theory in non-OOP terms at the end of Part I. Also, I don't know if you noticed the significant changes I've made from what I originally posted yesterday. I found many glaring errors, absurdities, and readability problems that I had to fix. That should teach me to write these things in the middle of the night. (Or not, as I'm about to perform the same mistake in a little while. )
  24. Thanks, Tarontos! I tried to make it at least somewhat intelligible even to non-coders, but I wasn't sure I succeeded. Part II will be a new post in this same thread. I'll work on it tonight (Philippine time), so stay tuned!
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