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Everything posted by Lord Spirit
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0 degrees kelvin
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Sharder One-Liners
Lord Spirit replied to Channelknight Fadran's topic in Forum Games & Random Stuff
You and me both - @RoyalBeeMage -
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After hearing the reports from the scouts, the Sylvallian Council decides to settle on the west coast of the island, not particularly close to the ruins. action 2) The begin construction of a city out of Vallium, centered around a grand cathedral dedicated to the forest of the island. action 3) They also assign some of the Planters (Vallium Growers) to try and create a seaworthy vessel based on river boats they had made before.
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Um… Can I also get a response?
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Drones
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After arriving in this new world, the Sylvallians decide to hold a grand council. The chiefs convene in secluded grove and begin to make plans. First they make an offering to the great eagle and ask for his blessing and to tell the new God of this world that Sylvallia has a double L in it. Then they start making more important decisions. They decide to send out eight groups different directions to explore the surrounding area in a roughly 50 mile radius to get the lay of the land and to find potential places to settle.
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Planetfall: a civilization RP (SIGN UPS!)
Lord Spirit replied to Negative_Null's topic in Roleplaying
Hmm… I’m assuming this world is round? Meaning that me and penguin would actually be neighbors.- 65 replies
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Dumping paint into the white hole to make it colorful.
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Planetfall: a civilization RP (SIGN UPS!)
Lord Spirit replied to Negative_Null's topic in Roleplaying
I’ll take the small forest island on the far right!- 65 replies
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Planetfall: a civilization RP (SIGN UPS!)
Lord Spirit replied to Negative_Null's topic in Roleplaying
Sounds fun! I’ll join. Sylvallia Nation's Origin: a small plant that’s entirely covered in forest. Unfortunately, after thousands of years of peaceful living, a mysterious storm of fire came and burned down the great forest of Sylvallia. Seeking a new home, they used magic to travel to a new planet that they have began to settle on. National Colors: Bronze and Emerald Nation's Government Type: Sylvallia is run by a council of chiefs. Each chief represents a different village. The council is lead by the Eagle chief. Nation's Faith and beliefs: Sylvallia has a nature based religion that prohibits the harming of plants or animals unless absolutely nessecary. Nation's Ruler: The great Eagle Chief Nation's Primary Race(s): Sylvallia population is comprised of Sylvallians (duh). Sylvallians are humanoid, but they have bark for skin and vines for hair. They do not need food or sleep, they gain energy from water and light. Nation's Total Population: relatively small, probably around 50,000 Magic or technology use: Some Sylvallians are born with the ability to “grow” a material known as Vallium. Vallium is an extremely versatile material that is light and strong. Vallium is slowly generated directly from the Sylvallians. It comes from their body and then shaped into what they want to make. Initially it’s thin and malleable, but the longer they keep going the thicker and more solid it gets. The structure and flexibility is somewhat dependent on how the creator wants it to be. It’s used to make clothes, shelter and pretty much anything Sylvallians need. (Kind of like plastic, but stronger cuz Magic.) This means that despite not using wood, the Sylvallians are decently advanced. They are great architects and have perfected Growing to make detailed items. But they are behind in most other key ways. They do not like fire, and they only have basic tools. Some Sylvallians also have the power to sense and connect to nearby life. This is how they traveled to a new planet. The 100 strongest “Finders” combined their power to reach out and find a new life source. They found one and managed to send their people there, but almost all of the Finders died in the effort, leaving Sylvallia stranded with no way to return home. Other information: Sylvallians are peaceful by nature and have never had any criminals or wars. Essentially, they are very innocent and susceptible to be manipulated until they learn a thing or two.- 65 replies
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Chemistry
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Bed time.
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Death star
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Palladium (not randomly chosen, apparently it absorbs hydrogen)
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wire-cutters
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A car
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What are the best Wind and Truth moments?
Lord Spirit replied to Lesser spren's topic in Stormlight Archive
Szeth swearing the fifth Ideal is up there, or just his entire backstory. It was kind of weird for Kaladin to not be fighting and just chilling and playing the flute, but I honestly enjoyed watching him just be able to be happy. Taln fought back is a great scene (even if it's mostly off screen) I liked when Taravangien forces Jasnah to realize that her moral philosophy is flawed. Plus some fun comedic ones like Wit making Dalinar wait an hour so Kaladin can learn the flute, or Ishar casually debunking Fleet and the Wandersail. -
I'll join. I feel like it might be helpful if people said what their characters were from. Name: Ferrin Age: 30? (adult) Gender: male Alignment: neutral evil origin: Beyonders
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He told that I have a soul
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To touch my soul and teach me love.
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Just for stealing a mouthful of bread
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Here where I stand at the turning of the years.
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It’s Rhythm of War, not Wind and Truth. Should be fine.
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Steelheart
