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About The Unknown Character
- Currently Using Personal Messenger
- Birthday December 26
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Jragofire
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Member Title
Formerly The Unknown Novel
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Pronouns
he/him
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Location
Inbetweenthehill, Shire
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Interests
Wrestling, Jiu-jitsu, reading, writing, drawing maps, and reading some more
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LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
To Mint I return -
GM Signups & Discussion Thread
The Unknown Character replied to Elbereth's topic in Sanderson Elimination
Also you can sign up for all three and just run them as you get them -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
Archer -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
I would happily switch from Twinstorm as long as it doesn't kill me -
The Art of Game Creation
The Unknown Character replied to Metacognition's topic in Sanderson Elimination
QFs aren't the worst! They're just good for different things. Like you said, the wait list is shorter, so you can get some much needed experience while you wait for a more complicated format. They're also shorter in length, so they're good if you don't have more than a week or two of free time (LG113 was more than a month of quite a bit of work). They're also often less complicated in general, which makes for less work overall. Most of us are GMing for the complex rulesets, but QFs definitely have their place. My first game was a QF, and it definitely helped to have that experience before my LG. The non-Sandersons become available every five games, so you can just look at the list and see whether it would be available or not around the time you're in the top five. Even if it's not, you can wait at the top of the list until it is. Technically, a game only needs win conditions and the mechanics to achieve them. There's lots of ways to achieve that, so I'd recommend looking at a couple (or a lot) of different rulesets and noting the verbiage that they have in common. Everyone makes games a little different, and even I make games differently now than I did my first couple of games. Now, I generally brainstorm some powers I want to have, some flavor I want to have, and a basic overall concept. Once I've brainstormed close to a fleshed out game, I write it out in official language and formatting. From there, I get feedback and make tweaks or clarifications until it's approved to be run. Break Tanks are the secret fourth type of game. I'd explain, but then I'd have to kill you. In all seriousness though, Break Tanks are used for mechanics that GMs can't predict how they'll work or if they'll be balanced, so they run a Break Tank to find problems before running a full game. We haven't had very many though. ^ This is how I used to make games btw. There's nothing wrong with it at all and is probably easier when you're a new GM You can definitely make that work. Some things need wording clarified, you need to explain the win conditions of the two alignments, but your rules will probably be just fine after a few revisions. These also seem plenty simple for QF rules -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
Ksause is cleared I don't like this post, and voting Twinstorm ties them with me, so TwinStorm -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
Could we not actually? Let's just let things stay boring -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
Wait I was thinking you meant soother for loyalty as in vote soother at the cost of loyalty, I understand you now I know how the Smuggler works. I'm just saying they can pretty much always increase their loyalty when they hit neutral -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
You're confusing the Smuggler with the Rebsk I think Smuggler is a redirect -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
That was an overview without thinking too hard about it tbh. After looking into it more, it looks worse than I thought, but still fine if people actually utilize the generic action. I think the Rebsk, Bonded, and Smuggler (once not in the negatives) will maintain themselves just using their actions. A banker can be to our advantage as well. The other roles will be able to raise loyalties quickly when they hit negative, which they would likely have to do for the elims to win. -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
Yes, Illwei's name is so fun to pun E!wei, Vilwei, Lilwei, Wei Sports, Chillwei, etc Sounds like Illwei circa now tbh Ooga booga I SE player no need fancy ideas I vil read high active players and murder everyone else Rude Bold: I think the roles more or less balance out, maybe slightly in the villagers favor maybe just straight even, but every villager can change their own loyalty. This means we win on action economy imo Italics: This is a good argument. I disagree, but it's definitely valid. If the above (response to bold) wasn't true, I would think the info is probably better off hidden. Generally though, public info is better for the village than private info. The elims already know more about loyalty amounts than we do, and they can learn even more through PMs, might as well even the playing field. Underlined: This is true, and normally I'd be anti this sort of argument, but I think this is different. This is me saying "don't play against your wincon just for a powerful role." The elims will take advantage of that, but I have the power to head it off, so I will. -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
This is a point Village people who can affect loyalty should boost Illwei. Cause either they're an elim and boosting their loyalty screws their plan or they're village and boosting them keeps them village cause we don't want to deal with e!wei -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
I'd guess swap the Banker for a vanilla highguard, but that's a solid guess otherwise Nice of you to cover for the Elims by pretending you didn't pick that distro General rule of thumb is 20-25% of the player count. For 20 players, that's exactly 4-5, which conveniently is essentially exactly what 4 with a Mavset-elim (I'm way too proud of that pun) adds up to Edit: I know this is kinda asking a lot, but those of you who are roleplay only, could you somehow demarcate Roleplay only posts from posts in character? This is purely a personal request so feel free not to, but I very well might not notice in character analysis otherwise -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
This is a good enough reason for me, let's not kill Myst c1 two games in a row Mint I agree with a lot of this except the Bonded. Bonded shouldn't be negative, it's a very slight power boost, and they're most powerful at neutral anyways. If I were Bonded, I'd just use my ability and let the pluses and minuses from that do the rest Smuggler should definitely be at 0 or less loyalty imo. Other than that, everyone should probably try to be at 2+ imo. 3 ideally. This is true I've co-GMed with Jo and role presence and quantity is definitely not random. When we co-GMed together (it was Tyrian and the AG, so theoretically different from this, but I doubt it), we made a list of possible distros with different amounts of each role and alignment. Roles were attached to alignments, only players were randomized. Every role being present is probably a reasonable assumption (not including a role you made is like not taking your child on the family vacation). -
LG113: Day 1: Freedom of Speech
The Unknown Character replied to Jo and the Bush's topic in Sanderson Elimination
To be fair to everyone who is distrusting me for this, I'm pretty sure I'd still be advocating for a n1 deposition as an elim. It's useful information for both sides. I probably wouldn't be advocating raising your own loyalty as much if I was Elim though The underlined was exactly my reaction but phrased better It's just, a lot of the times you ask questions that I feel like are common sense to me, but when I think about them for a second I realize how they make sense to ask as someone who isn't as ingrained here as I am That is actually insane I still feel guilty about last game, so I will vote with you to save you if I need to
