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The Unknown Character

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  1. The interdimensional space monster brings actual food. The food is a blend of plutonium and mercury.
  2. I'm not going to defend this, because none of you will be swayed. I know because I've tried and everybody still suspects me.
  3. What pattern? Also, if you've played almost any game with me, you'd know that I almost never vote d1, or even d2.
  4. Why did you murder thirteen and a half people while wearing a black mask? You shall not pass!
  5. Why do you expect me to be on a team with my biggest sus? Do you think I'm trying to bus? Also, you state that me being village doesn't give much info, but you also already want to exe one of my teammates and I want to exe one of two potential teammates, so you have an extra vote either way. And... I'm pretty sure TJ is the only one who wants me dead other than you. Why not take the three votes on Devo? Do you really trust them a lot or something? Why not take the 2+ votes on Steel? Why fixate on me? You also state that not much sticks out about TJ, and they aren't pushing their votes enough in your opinion. You point out they their reasoning is flawed, but don't seem to distrust them. What would you say your read on them is? Why do you insist that my read on Devo comes from outside the thread or just straight up being wrong? It's a read. They match my profile for the third elim, not voting for one reason or another than starting to vote next cycle to retain thread control. Why do you exclude Tani from being elim? I don't think they are, but it never really seems like an option in your posts. I'll get back to you on who I suspect as elims from d1 voting. I've tried to put it together several times now but haven't gotten it in writing yet.
  6. I did. The typical low activity elim profile (and most effective one) is to be low activity but still vote to retain thread control.
  7. That. A last minute switch and some vote manipulation could have exed Devo, and if the action was submitted earlier in the cycle they could have believed I was going to be exed and Venture wasn't, so they tried to reverse that.
  8. Isn't the only vote mover guaranteed vil? Let me check. Edit: It is. So that doesn't mean anything except that player had a good opinion of me and a bad one of Venture. Or even just Venture.
  9. Zelk was reading a child's history book intently when he was once again interrupted by that same group.
  10. I don't really want to vote Venture cause they're new. My biggest suspicion is Devo and I think that lynch could easily go through. I will vote for Venture for consolidation if Devo isn't up for the exe, since I still find him sus, just less so.
  11. I believe that (assuming three elims) two out of the elims voted. I'm mostly questioning why you are going after me (I understand Venture). I was contributing to the discussion unlike Seadragonet, who gets a pass for being new, Taken, also kind of new but definitely an option, Devo, who isn't even a returning player, just an older one, and Steel, who does this no matter what. That leaves Ed, fairly active and new, but suspicious, Taken, slight pass, and Devo, who doesn't really have any good reason for not being killed. And Tani, but they haven't done anything AI. Why am I an option over Tani?
  12. *Questions why people make the same mistake almost every game and refuse to believe you when you point it out*
  13. That points towards Venture being elim because the elims decided not to kill them. I do happen to agree with this viewpoint though. I almost never vote cycle one, no matter how active I am. What? I wasn't. I was joking because Tani said something that would be instantly suspicious coming from almost anyone else.
  14. That was a joke because of Tani's "I don't want to be vil I'm going to help the elims. Now you attacked me so I'm going to actually do my job now" thing. I don't actually find it sus. That's horrible logic that has used to kill non-voting villagers like me and sometimes Tani way too much. Undercover elims almost always vote to retain thread control, low active villagers don't tend to. The better target for vig kills are voting inactives who the viggies are sus of.
  15. A sloth sits in the corner.
  16. I vote for voting Tani. Even if she has great taste in words for roleblocking people with skeletals.
  17. If you're looking for something based on old medieval beliefs and such, the Dresden Files is an Urban Fantasy detective novel that takes old legends about Fey and the power of names or circles and uses them interesting twists. However, it is far from clean (although light on swearing). Also, the Kingkiller Chronicles is a good book with slightly physics based magic is very good. It is also just a little bit dirtier than Warbreaker, although the second book especially has some innuendo. Unfortunately, the other doesn't seem to be planning on writing the third in the near future.
  18. "Like putting together a game of Oolakteyney?"
  19. You used it to snap the bad guy's neck and save the day? I dieded. Thrice. In real life.
  20. @Orlok Tsubodai Is there a reason you're vote stayed on me after our discussion? Were you still suspicious or merely inactive? On another note: I think the Heritage Arbiter liked how the exe or current public opinion was going and so didn't throw anything else into the pot in hopes things stayed on the same course. Not quite sure how that effects my reads, but that's the feeling I get/got. Edit: @Matrim's Dice, can the Bloodsealer skelify multiple on one turn given they have the skeletals to do so?
  21. Tenacity, meaning not giving ground, or as you said, will.
  22. Because SKs are always quite weak. I've found that in the place where o started playing Social Deduction, Town of Salem, that the SK role had defense against mafia, other SKs, and vigilantes, but not werewolves, pirates, the jailor, or the lynch. So fairly protected. I also disagree with your earlier analysis slightly, I agree they would go for Warrior, unless they are fairly trusted and therefore are under danger of the elim kill, in which case they would go for Urchin. Well, they are standard. Standard roles, sometimes with a twist. If you had actually gone on to the next part, you would have seen me deviate from this pattern because those roles are not standard. You overplay the soother in my opinion, although I didn't look into it that much in my original post. The elims having vote manipulation is customary, although not guaranteed. They also don't automatically make village lose a tie, since there is a guaranteed village rioter, a roleblocking role, and a roleblocking item, which should be fairly common. So the chances of the rioter canceling it out or the it getting roleblocked are decently high. And that's omission to prove a point.
  23. Anylasis of the Rules: Combined 48 hour cycles. There will be an execution each cycle, with no vote minimum. Tied votes will be decided by RNG. PMs are open. They must be 1-1 and include both the GM and IM. Each player is allotted one action per cycle. Nothing unusual here, the only real thing of note is that PMs are open. Go wild. Factions: The Glory Faction: Standard village faction. The Glory Faction wins when all members of the Heritage Faction, and the Soul Forger, are dead. The Heritage Faction: Standard eliminator faction. Has a kill each cycle, which counts as an action. The Heritage Faction wins when they outnumber the Glory Faction, and the Soul Forger is dead. Nothing unusual, both need to kill the soul forger. The Soul Forger: Neutral faction and role. The Soul Forger wins when all members of the Glory Faction and the Heritage Faction are dead. An SK, which seems to normally be quite rare in SE, so we'll see how it goes. Soul Forger: The Soul Forger has a Soulstamp, three Essence Marks, and the Engraved Plates to finish each of the Essence Marks. The Soul Forger starts with either the Grand or the Urchin already complete. This means that they either get an automatic double life or vote. I would guess double life as that is far more beneficial to a SK, but I would like to see other people's thoughts. The Soul Forger may submit an action to complete a Mark and unlock its ability, which takes two cycles (but only one action). Only one Essence Mark may be created at a time, and the Urchin only once. This means a Forger could theoretically cancel their action to make a different Mark, but i doubt that will gain any use. If they start with the Urchin, that likely means they get two extra lives. @Matrim's Dice, is that true? In that hypothetical scenario of course. Essence Marks: The Urchin: The Soul Forger will passively survive a single attack. Already talked about a little, could be very strong is good for their survival. The Grand: The Soul Forger may use an action to double their vote for the cycle. Gains a piece of art. Not super useful, but there are scenarios. The Warrior: The Soul Forger may kill one player each cycle. Very useful, likely instrumental to their success The Essence Mark creation does not count towards the single action allotted per cycle. That's a big buff and could be very helpful to them. The Soul Forger will only be included with a player count of 13 or more. We have them, so this is mute. Faction-Specific Roles: Emperor: Each cycle, the Emperor can redirect someone’s action randomly to a new target. Starts with a piece of art. Pretty standard action redirecter, although it is random. Head Arbiter of the Glory Faction: Each cycle, the Head Arbiter of the Glory Faction may move the vote of any player. This action cannot change a no-vote to a vote, nor a vote to a no-vote. Starts with a piece of art. Vote mover. Nothing super special, just that it can't add or take away votes. Head Arbiter of the Heritage Faction: Each cycle, the Head Arbiter of the Heritage Faction may cancel any player’s vote. Starts with a piece of art. Vote canceler, once again, nothing special. It is worth noting that all of these start with a piece of art. Non-Faction Specific Roles: Bloodsealer: The Bloodsealer can use an action to create a Skeletal. They can then use another action (in a future cycle) to use the Skeletal, roleblocking a player’s action. If they are unsuccessful (i.e. their target took no action) the Skeletal is retained. Decent role, I would say that this is definitely more useful for the village. The retaining of the Skeletal is definitely useful for them. Also, I would like to start a petition for renaming skeletal roleblocking to skeleifying a person. Striker: Strikers have access to a kill they may use three times per game. Decently strong vigilante. Fire wisely. Rememberer: Each cycle Rememberers have a 50% chance to receive an order to Forge a piece of art, which they may turn into any of the three types. The Rememberer cannot use these pieces, but can send them to other players. This does not use an action. If the Rememberer receives art from another source, they are free to use it. Passing art from other sources requires an action. Not sure about this role, but I would certainly appreciate any art you create! Art: All art is passable between players. This requires an action. Vase: Can be used to attempt to roleblock a player’s action. Not super powerful. We'll see how many of these there will be. Painting: Can be used to attempt to protect against a single attack. Useful, but not the end all be all. Scepter: Can be used to attempt to kill a single player. Pretty powerful, there are going to be a lot of kills flying around this game. OoA: Skeletal Usage/Vase Emperor Head Arbiters/Grand Rememberer Execution Painting Eliminator kill/Striker/Warrior/Scepter Skeletal Creation Art passing Nothing special that I can see.
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