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Everything posted by Aeoryi
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Long Game 100 - Death is Lighter Than a Feather
Aeoryi replied to The Unknown Medallion's topic in Sanderson Elimination
Last I checked your godread expired on... March 26?- 550 replies
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Long Game 100 - Death is Lighter Than a Feather
Aeoryi replied to The Unknown Medallion's topic in Sanderson Elimination
Okay I read through the rules... And I still don't know what they mean- 550 replies
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Long Game 100 - Death is Lighter Than a Feather
Aeoryi replied to The Unknown Medallion's topic in Sanderson Elimination
lol what is this game- 550 replies
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Long Game 100 - Death is Lighter Than a Feather
Aeoryi replied to The Unknown Medallion's topic in Sanderson Elimination
Game Thread, yo EDIT: Give me time to read over the thesis of a rules doc- 550 replies
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The Reputation Points Problem
Aeoryi replied to Thaidakar the Ghostblood's topic in 17th Shard Discussion
I think that the leaderboard really needs to go; I think everyone agrees it isn't the best influence for people here, and I don't think anyone cares THAT much about it, but I understand people wanting to keep rep. Hiding the number of reps is also a very good idea, because it removes the idea that we are all comparatively worse/better than other people based on their rep, but it still leaves rep on a personal level, meaning things like rep farming (which is illegal, don't do it) and people linking their emotional state to rep (another big issue) is still going to be a problem. That's why I believe the most straightforward solution is to remove rep entirely, or maybe just for the Community and Status Updates parts of the shard. I think the idea of "How old is your account" as a way to measure rep is better than "How often have you been on the shard" because it makes people have a sense of pride and doesn't make people feel isolated upon returning, although this really isn't too big of an issue and doesn't matter that much to me tbh. I think the more important thing to note here is that people can choose to express their appreciation or not, and people will be less likely to make a post that says, "Thanks!" and yes, it can make things a whole lot longer than they need to be, but that's not really a realistic problem as a lot of people will choose to remain silent in the first place. I think this is a better approach. I do believe the issue is only regarding status updates and primarily the Community section of the shard (General discussion, Forum Games, creator's corner, guilds clans and social groups, and of course, RP) and removing it there would probably achieve the same outcome. Rep can be useful, and in my opinion the people in the discussion boards tend to deserve it sometimes it's not always a harmful thing there. As I've said previously, the leaderboard and days won things need to go. SUs, or Status Updates, are primarily my concern, although as I have mentioned prior, the community section of the forums also has this issue. Status updates are the real deal with this proposal. They normally have nothing to do with book discussion (that takes place primarily on discussion boards) and are normally just a popularity competition, or just a (IMO) rep farm. the term SU refers only to Status Updates, but it's mentioned that the solution should also extend to the community section of the forums. This could be another solution, although it doesn't solve the problem; it just removes it for you. I can bring up a few cases where rep has been a direct issue if people would like, but I don't think that's a fix that will work to solve the problem overall. (It is me, I would never be able to do this myself and I respect you for being able to do it) Anything else? I think I addressed it all -
Long Game 100 - Death is Lighter Than a Feather
Aeoryi replied to The Unknown Medallion's topic in Sanderson Elimination
When's game start estimated to be- 550 replies
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He indeed was.
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It did... NOTHING
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He was knocked aside by a particularly violent butterfly.
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he received a whack to the head.
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"You may be allowed to come back to life, if that is a thing you are capable of. Other wise, there are no rules."
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"Yes. Now you must die."
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"Assorted different planets."
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"Throughout all of history, animals have been fighting animals in traditional combat. Nature fights buildings in traditional combat. Fire fights water in traditional combat. I do not need to clarify the rules because there is no rule saying I need to, and traditional combat is the most known way of resolving any conflict." The butterfly dragon shifted.
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"Agree to traditional combat, which has no limits." The voice of the dragon sounded potent with the chittering and buzzing of thousands of butterflies.
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The butterflies formed into some kind of dragon, made out of thousands of butterflies moving in unison.
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The butterfly person flew off, and then came back with tenfold the number of butterflies, of all sorts of colors. The butterflies did not do anything more.
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A butterfly landed on him.
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The butterfly person turned into butterflies before a single blow could be landed. It was clearly a lost fight
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The reformed in front of him and started beating him up
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The game was tested with 8 people, although less would also be fine Yeah, I probably do. Mobile and autocorrect. More worried about elims refusing to kill villagers because deaths can have some pretty caustic effects. It also helps in the event of people forgetting to submit kills.
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The butterfly person disappears into many butterflies.
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I have a Quick fix setup that I have tested on a separate site (and adapted for SE): Or a tldr: Thoughts?
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The butterfly person nods, and waits for 13 to make the first move.
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"Traditional combat?"
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