I'm sorry, I don't understand.
(But also with the introvert video game, instead of battles, there are Conversations. Like say you're on a street, and people are just walking around, but if you get to close to a person, a Conversation is started. During the conversation you have the "talk" option, where you can select a variety of phrases like "how are you?" and stuff like that. There is one right phrase, and there is a timer. If the timer runs out, then you lose SE (social energy, instead of HP). The aim is to reduce the other person's SE so that they are too tired to talk to you, but if your SE runs out then you are to drained to continue the Conversation and you have to go back home in defeat. The "phone" option is basically a run button, where you can escape Conversations by pretending to check your phone. While walking around on the street, you can avoid Conversations by having your headphones in. However, the battery life of your phone will drain more quickly, and if it runs out, you won't be able to use your headphones. Additionally, it will be much harder to escape from Conversations, as the other person might notice your phone isn't on. There are a number of status conditions that may be inflicted during Conversations. These include awkwardness, sadness, anger and panic. These can be induced by your opponent, with an item, or by selecting certain dialogue options.)