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Channelknight Fadran

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Everything posted by Channelknight Fadran

  1. Gets a hug! *Inserts lighter fluid*
  2. As opposed to, say, the long dull needle stabbed into your upper arm?
  3. Figure out cool things they can do as that animal. If it's a cat, then they can jump off a building as a human and land on their feet as a cat (probably wouldn't save their life but this is fantasy we're talking about so I don't care). Brandon Sanderson has created thousands of things you can do as a coinshot: shoot coins (duh), push off of metal things to jump, push around people wearing metal. Getting creative with the things you can do can make even the most limited magic systems awesome.
  4. I think it's a control thing; you're not the one doing the vaccine. It's that random lady you don't know. Either that or it's the overwhelming smell of antiseptic.
  5. You get disappointment *Inserts a scarf*
  6. I wanted Hello Future Me vibes. As an author, I aspire to be a fraction (a shard, per se) of Brandon Sanderson. As a possible future instructor of writing, I aspire to be a fraction of Hello Future Me. Here's what I'll tell you about plaigarism: Most authors don't give a Breath. They'll see a story inspired by their own, and rather than anger, it'll be connection they feel. Introduction (remembered not to start with Lesson 3 this time hahahaha). So, I just checked the poll, and apparently nobody likes realism, but the other two are tied. Luckily, I'm the teacher, so I can do whatever the storms I want! Mwahahahaha! I guess I'll save Character and Plot development for later and start with the "cool" factor. Therefore, without futher ado. LESSON NUMBER THREE!!!! *Cheers and applause* Lesson 3: The Cool Factor So you've got a basic idea for a world, or a magic system. You'd like to expand on it, but you don't know where to begin. Not to worry; we're all in the same boat (or car, or carriage, or ocean liner, or... why am I doing this?). As an author--serious or no--your duty is to write a book that you want to read. It's your idea, you can do anything you want with it, so you're the one who gets to decide what happens; and let's face it, the thing you want to happen is a super awesome and mega-unique world. Right? Right? Yeah, totally. So the question is, how do you make a super awesome world? Step one, you need an idea. We've got a couple of those already (Thank you, @Mist and @DramaQueen), so that's one step down. Step two, you need some things to do with that idea. If you have a magic system where two kids can transform into animals (submitted by DramaQueen), then to make that cool, you have to do something with that that seems cool. Maybe draft out an action scene in your mind; what're some awesome things these kids can do with their powers in a fight? You could do some ant-man style size changing by changing from a lion to a mouse in an instant, or see in the dark with some bat echo-location. In short, half of the cool factor is all about what will look awesome in your mind's eye or on the big screen. But Fadran! I hear you ask. If only half the cool factor is looking good, then what's the other half? Aha. Glad you asked. The other half is the stuff you can't see; the functionality behind your world or magic. In the eight elements of magic (submitted by Mist), then it's the reason why each of these elements are magical. How are they connected, and how is their existence unique? In Mistborn, you use allomancy by burning metals, but you don't ever see that. In Warbreaker, magic revolves around collecting and using Breath--you don't see Breath, and you don't see how it works. All of the Cosmere's magic is built around Investiture, Identity, Intent (Brandon really likes his I's, doesn't he?), Connection, and the like. In the Iconar Collective (Hmm... I wonder who wrote that *Anna chin finger thing*), mages use Spirit Compounds to Bond them to things, and then create pathways and inequailities to control them. So... there you go. Cool factor. What looks cool? What behind-the-scenes functionalities are going on in the background? Most importantly, however, write what appeals to you. If it looks cool in you mind's eye, then do it. If it gives you that giddy feeling of an awesome world, then do it. Don't die! - Fadran
  7. Nips wasing the brightness.
  8. How kind of you! You lost the game. Edit: @DramaQueen we are bad people.
  9. Nope, but you could bring an airplane. No, but you could bring Ewan McGregor
  10. Excuse me, Nintendo has Super Mario, Legend of Zelda, Metroid, Fire Emblem, Pokemon, Kirby, Xenoblade, and also freaking Undertale (I believe they either own or have an agreement with Toby Fox).
  11. A wood chuck could chuck a truck of wood if a wood chuck could chuck wood, but if a wood chuck couldn't chuck wood then a wood chuck couldn't chuck a truck of wood.
  12. *Twists cap around and steals the mic from the Cosmere Roast Battles thread* Oh, it's on. Compliment Battle! @Spren of Kindness, @DramaQueen, @Condensation, @Mist. @Vapor, @AonEne, @Enter a username, @Spock
  13. Can you guys do acutal golum accents IRL? I worked on mine for a month or so and now it's pretty good.
  14. Neither do I! However, I do have school soon-ish, so... that sucks.
  15. YOU are a wonderful person and I love YOU. *The compliment war has begun*
  16. Can you make a hugspren?
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