My solution? BS it. BS everything. Come up with a few ideas and just roll with it. Experienced DMs will tell you not to make stuff up as you go along, as experienced players will catch on quick and realize that they're not really playing for anything important - but we're not paying attention to our D&D games. Last session we got about half an hour of walking in before it devolved into Clash of Clans and watching Lord of the Rings. Our games are not organized, our games are not professional, and our games are not planned.
And honestly? I have way more fun just coming up with random stuff on the fly. They roll an 18 for Investigating the kitchen? They find the legendary Apron of Cooking. Search the back wall for secrets? There's a room with a dwarven vending machine in it. Whether they antagonize a nest of birds with their grappling hook or set an entire library on fire, as long as they're the ones coming up with the hijinks, then it's only up to me to just come up with a funny way of explaining the situation.
But I still have ideas that I want to implement - I just don't necessarily plan the how. There's pretty much just a little list of random thoughts I have, and if they do something weird then I'll just drop one in there for them to mess around with for awhile.
Basically, imma record some of these random mini-mechanics that I've added. Think of them what you will.
Random Stat Shenanigans:
Weird Lore Stuff that'll Probably Show Up Later:
Weird Lore Stuff that will Also Probably Show Up Later but in a Less Important Manner:
that's it for now
bye
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