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Phantom Monstrosity

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Everything posted by Phantom Monstrosity

  1. They don't correlate with each other. They originally did in a rough draft, then Sanderson looked back at "The Final Empire" after it was published and was like "Oh schnapp, I just listed warmth as a feruchemical power matching to a mental metal! I've swapped its effect with determination!", so the entire thing's been revised and allomancy, feruchemy, and hemalurgy now work under different systems from each other.
  2. That's what he did in the north. Something else is going on in the south. Incidentally Sazed's notes on hemalurgy rule out a few of the options for techno-lurgy. Seems like you can't use hemalurgy without someone else around.
  3. Actually, they probably didn't have any ashfall. The Lord Ruler had to modify northern Scandrial humans to be able to survive the ash - and the southern continent he intentionally didn't meddle with at all, so they could act as a control if he screwed up.
  4. The planet apparently has a very high albedo (and presumably minimal greenhouse effects). Remember that deserts are very cold at night (Death Valley has a temperature range of −9 C to 45 C, for instance). If you can average out the highs during the day and the lows during the night, it wouldn't be impossible. Water's a very good thermal regulator, as well. You might be able to skip through the hottest parts if you got caught in an extreme storm, since that tends to bring up water from deeper down, and you'd be travelling pretty quickly. Not really replicatable, but them's the breaks. Canonically, it's possible, but extremely unlikely. There were groups who would go out there to escape the Lord Ruler, and the Final Empire in general. Survival was practically impossible. It's possible someone might have gotten across to the southern continent, but it would take a small miracle.
  5. They're made from melted down inquisitor spikes, the kandra distribute them.
  6. here's the exact quote Spikes can only hold so much hemalurgic charge. Note that size does matter in terms of how much ruin influence is granted (which is seperate from decay rate): I personally think that it's just a matter of spikes being practically impossible to fill with just one killing; if you go around reusing koloss spikes a tiny piece of metal is going to be able to hold less total power than a gigantic railroad tie would. A bigger spike also makes a correspondingly bigger backdoor into your mind, as side-effect of being able to hold and channel a lot of investiture.
  7. Yes, I don't think the fact that "Some aspects of Odium contributed to the entity that was Adonalsium" has any bearing on the matter.
  8. Ah, okay then. I wasn't sure if that was still spec from Nightblood having "Destroy Evil" or not.
  9. None of the shards technically are evil. It's a technical truth (since shards are mindless), but that doesn't mean they don't cause people who hold them to act evilly. Like, if I brewed up a poison that gave you an insaitable craving for the blood of orphan babies, the poison (as a mindless object) wouldn't be evil per se, but it would certainly create impulses that could easily lead to evil.
  10. Where was this confirmed? Do we have a confirmation that splinters can have seperate Intents? Or is this just speculation? Shadesmar isn't the same thing as the cognitive realm.
  11. I think it was several inches long.
  12. And how is that evidence? Adonalsium could've been a huge jerk for all we know.
  13. Okay yeah it's from here http://www.17thshard.com/forum/topic/1729-a-late-breaking-report/ I don't see anything about hemalurgy, or any indication that this is 'detect feruchemical storages' instead of 'detect storing/tapping from storages'. I mean, inquisitors can already tell if something is/has a feruchemical storage by filing off a bit of it, swallowing, and checking for any 'shadow reserves'.
  14. It's not by the excess investiture per se - it's altering the appearance of your spiritual aspect, which then has changes that propogate to your physical form.
  15. TLR deliberately kept them around as a control group. Personally, I'm thinking they originally lived underground, or something like that.
  16. Lines have trouble penetrating different materials as well. They don't do well with wood, for instance. Odds are they don't do well with flesh, either, even without the semi-hemalurgic shielding effect.
  17. Nope. Sazed smuggled in his metalminds in book one by swallowing them.
  18. It's more simiilar to having a hemalurgic spike. When did we hear about hemalurgy?
  19. "Yo, Tanabanana, you're my champion. The honorable thing to do is to help me out. Go splinter yourself, kthxbye."
  20. Roshar's got a surface gravity of 0.7 g. Presumably it's a smaller or less dense planet that Earth, or any of the other shardworlds we've seen.
  21. I think a bronze burner could only detect someone in the process of awakening, not just standing around possessing breath.
  22. Nah, they're actually less adapted. Most horses have lost muscle mass in the low gravity.
  23. The adventure game has several things changed for game balance, and a few things that are in-universe misconceptions. I figure it won't be hard to assemble a full arcarnum from all the back-of-book material by the end of trilogy 3.
  24. I wouldn't really use internalness/externalness as a metric here. Anyway, with respect to detecting/not detecting allomancers, I think the difference here is that things actively channeling power make a noise, and things that aren't don't. When Ruin is projecting himself, he's actually doing something with his shardic stuff. Incidentally, would be an interesting question to ask what bronze-burners would have heard during Vin's actions as Preservation or during Sazed's ascension.
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