The entrance leads into a narrow flight of spiraling stone stairs. The stone is grey swirled in brown, and trickles of water run from ceiling to floor all along it, lending to the humid atmosphere. An occasional fiery light is suspended from the ceiling by a wrought iron brazier, but the way is dim, and the curve is tight enough to obscure anything ahead.
The silence is stifling.
You come to a tall door in the same style as the braziers with a massive handle in the middle, a large keyhole is set into the center of the handle. Your guide lifts the edge of his helmet and retrieves a key from around his neck. The key is large and stylized, rusted iron. A shuffle and a click later, the door swings outward.
A rush of cool, dry air, a stark contrast to the humidity of the stairs, passes over you, along with the sound of many voices and running water. The light is much brighter, but still fiery, still torchlight.
"Welcome, Spheremorphs."
The armored man passes through the door, beckoning you through.
Beyond is a massive cavern a hundred feet high, at least, and at least three times that wide. Massive stone columns five feet wide ring the edge of the circular room. Four large waterfalls plunge from inside the ceiling to gorges in the floor at the four diagonal directions from you. The gorges lead to a round chasm in the center of the room. In the middle of the chasm is a massive stone pillar, flat at the top, which is ten feet below your ground level. Torches are set into the walls and at the chasm edges. Wrought iron bridges span the gorges and the center chasm. A door like the one you just came through is set into each wall, directly between two waterfalls.
More than forty people are scattered throughout the cavern, talking in groups or standing alone. Their styles of dress are many and varied, but the power coming off of each is obvious. They are Spheremorphs.
"This is where the tournament will take place."