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Silus - Shard of Flame

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Everything posted by Silus - Shard of Flame

  1. The entrance leads into a narrow flight of spiraling stone stairs. The stone is grey swirled in brown, and trickles of water run from ceiling to floor all along it, lending to the humid atmosphere. An occasional fiery light is suspended from the ceiling by a wrought iron brazier, but the way is dim, and the curve is tight enough to obscure anything ahead. The silence is stifling. You come to a tall door in the same style as the braziers with a massive handle in the middle, a large keyhole is set into the center of the handle. Your guide lifts the edge of his helmet and retrieves a key from around his neck. The key is large and stylized, rusted iron. A shuffle and a click later, the door swings outward. A rush of cool, dry air, a stark contrast to the humidity of the stairs, passes over you, along with the sound of many voices and running water. The light is much brighter, but still fiery, still torchlight. "Welcome, Spheremorphs." The armored man passes through the door, beckoning you through. Beyond is a massive cavern a hundred feet high, at least, and at least three times that wide. Massive stone columns five feet wide ring the edge of the circular room. Four large waterfalls plunge from inside the ceiling to gorges in the floor at the four diagonal directions from you. The gorges lead to a round chasm in the center of the room. In the middle of the chasm is a massive stone pillar, flat at the top, which is ten feet below your ground level. Torches are set into the walls and at the chasm edges. Wrought iron bridges span the gorges and the center chasm. A door like the one you just came through is set into each wall, directly between two waterfalls. More than forty people are scattered throughout the cavern, talking in groups or standing alone. Their styles of dress are many and varied, but the power coming off of each is obvious. They are Spheremorphs. "This is where the tournament will take place."
  2. I intend for that point to happen sooner rather than later, but we'll see.
  3. It being a two way thing is a good idea, definitely fits the idea of the kind of laws they seem to have. Sorry, Zead, didn't know that you were dislexic.
  4. I just finished Mr. Monster by Dan Wells (like you don't know who it's by), and will be moving on to I Don't Want To Kill You tomorrow. Once I finish that I'll read my mom's book that she's been wanting me to read and critique. I've been wanting to, but I'm really eager to jump into the Brandon part of my reread. Also, she's gone a little nuts with the revisions.
  5. This is a revelation! A Force sensitive Parshendi could provide incredible insight into the world of Special Ability Appreciation!
  6. There's a couple of interesting ideas in there, but they're a little hard to pick out due to some spelling issues. Maybe try to type more slowly, paying more attention to what you're writing? It would be great for everyone. The idea that the Parshmen used to be Parshendi has promise, though I'd contribute the change to Odium, rather than the Alethi. Honor being forced to create the Shardblades/plates, seems sketchy to me. But the idea of Honor being placed in a situation where his only option was to expend enough power that he would "die", much in the same way that Preservation did, is a solid one. This is a tactic that I see being effective on a Shard level.
  7. Eerongal pauses a moment before nodding. The armored man nods back and they both start walking into the entryway.
  8. Okay, this is not working. None of you are going because Eero isn't here. Fine, I'll post him going in, I'll let him justify it for his character when he comes back. We're so close to the next part, we can't stop now!
  9. I'm using the cursor right now! And I'm already following you because you are awesome.
  10. To those who care, I shaved today.

  11. It was a moving joke. You know, like we're packing up the forum in a truck and taking it somewhere else?
  12. Yeah, we might lose a box of old posts or something, but that happens in every move.
  13. You don't have to. I PMed him and he said not to wait up for him. We'll move him along with everyone else. Just go.
  14. I'll occasionally get an error, but either refreshing the page or going back and clicking the link again usually works.
  15. I addressed that, it's based on SDNA. I could see that happening with an offworlder, but not with a Scadrialan.An interesting idea.
  16. My impression of it is that there are threshold amounts of Preservation. I.E., a certain amount of Preservation makes you a Misting and a certain higher amount makes you a Mistborn. What type of Misting you are is determined by your SDNA, but, seeing as there aren't any alternate kinds of Mistborn, just having that much Preservation makes you a Mistborn regardless of SDNA. Scadrial natives already come pre-loaded with a certain level of Preservation, and Lerasium adds onto that. Maybe the difference in Preservation between a native to Scadrial and an offworlder is enough to make the difference between a Mistborn and a Misting.
  17. So, I'm waiting on you guys to make the decision to go in or not before continuing. So I need you to get on that.
  18. I get the feeling it MIGHT be possible, but would probably have a different effect on someone not from Scradrial. Lerasium adds Preservation to someone, so what would happen if you gave it to someone who didn't have Preservation in the first place?
  19. Welcome, Zeadman! Good to see you here! I'm Silus, and I like to party. You'll mainly see me in Role Playing, General and Entertainment Discussion, and occasionally in the Theories boards. I bounce around and post all over the place, mostly. Hope to see more of you!
  20. If the Hazekillers have lasted this long, I can totally see Gnats becoming very prominent there, their useless Allomancy becoming a psychological drive.
  21. Vampires and guns have always had a very odd relationship. So they alluded to interesting issues, but never mentioned them again? I hate when they do that.
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