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cubelith

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  1. Oh, I get it, they use it for sharper turns and more control, as they can increase the air resistance. I still don't know how it's connected to holding off the highstorm, which some people think it is the case. And yeah, I know there are the Resonances between two different uses of Investiture.
  2. This has already been asked here. Also, how does Kaladin need Adhesion to fly? Isn't his "flying" based only on Gravitation?
  3. Well, Shardplate is magical, so it's pieces might act as one whole. Otherwise a spear or a powerful crossbow bolt would be pretty much as effective as a bullet, because they can also apply a lot of force to a small area. Especially stabbing would be a great dueling tactic then
  4. Corrected this one: This one's a bit cruel: This one's not so good: And it's definitely enough for today:
  5. Look, I already made eight orders of them, and they will soon meet the Stormfather up close!
  6. 1) The idea of the Highstorm counter working similarly to the wildlings in GoT board game is great, hovewer it can't be very random, because the highstorms are so important. Every time after a storm, a dice is thrown to determine how many points will be skipped, and then it moves roughly 1 point per turn (a die with a zero, a two, and 2 or 4 ones). The GoT board game can generally provide inspiration, for example the order giving system. 2) The Highprinces of course need their special abilities and starting states (armies, shards, etc.). The board doesn't need to be symmetrical, because the abilities/starting states may not be exactly balanced (for example an easy access to important fields can be paired with a weak ability, or starting shards compensate for a weak starting army). There could be a limitation that Dalinar can only buy chull bridges, while Sadeas can only buy bridge crews. 3) Whether the Parshendi are a player or not, there should definitely be a rule that if they win, all the Highprinces lose. So it is not full rivalry, but also not full cooperation either, as places are assigned basing on some points (Gemhearts?). The game ends when the Everstorm comes (it has a progress bar moved with the same die as regular Highstorms, but far longer), and the final battle commences or something else determines whether the Alethi are able to win (the rivalry could happen even then). Points are counted as a sum of gems, remaining armies and some other factors (like the amount of Parshendi killed). 4) Stormlight would work as money, with gems holding it (providing income) - basically when a Highstorm comes, everyone gains the amount of SL determined by their total amount of gems. Gems are generally earned from Gemhearts. Since the SL left would get wasted, you can soulcast on a rush, so half of your SL stays with you when a storm begins (in addition to the amount earned). Not extremely accurate, but easy to implement and generally makes sense. Gems can be traded or spent as well. 5) You need to pay your units in SL every turn (feed them). You can discard units, but it should have drawbacks (soldiers turning to brigands, so maybe a small gem cost), so it's better to have a relatively small army that you can consistently support. 6) You can fund research using SL and/or gems, it moves on a bar similar to the Stormlight counter (roughly one point per one purchase, determined by the storm die). Every time your bar reaches its end, you get a random fabrial card out of your deck. Each card can be used as a spell in a battle (with some SL cost), they return to your hand after each turn (or each can have it's own cooldown). If you want, you can trade a technology to another Highprince, then they only need to pay some low cost to discover this particular card (and pay you the price you set, either in gems or SL). 7) Shards are just like the fabrial cards, played in battle for some SL cost. They are generally stronger and/or cheaper than fabrials. For a cost in SL and gems you can always use the King's shards. For duels, I think there could be a bidding mechanic - each player participating in a duel secretly prepares an amount of SL, then they simultaneously uncover it, and the higher bidder wins the enemy's shard, but both spend the amount of SL they bid. If you don't have a shard (you used the King's for the duel) you lose gems. I don't yet know how to make the challenge mechanics (whether one can refuse a duel etc.). 8) Buying armies should be generally cheap, maybe a low cost in gems (but you have to feed them). Spearmen, archers (ranged unit, but very weak if attacked directly) and swordsmen (stronger than spearmen, more expensive to recruit, but easier to feed relative to the power) make sense. 9) There should also be scouts, either as a regular, very fast army that doesn't need bridges or as something else. Basically scouting would reveal the map to every highprince, so it's a joint effort, but the one scouting would get more precise information. For example, they would know the precise amount of Parshendi at a chrysalis, but would have to give a range of at most 5 (or other amount). So one can see that there are 10 Parshendi, but tell everyone else there are 5-10, or 9-11, or 10-15, so this could be used for a kind of bluffing. You can also use shards to scout at a SL cost. 10) There are bridge crews, chull bridges and permanent bridges to buy. Bridge crews are faster, but can die, and can transport less units than chull bridges. Permanent bridges are a bit expensive, but last for the whole game and can transport as many units as you want. A movable bridge would just travel with an army (with chull bridges allowing two armies on the same tile or something). 11) The Parshendi could indeed be the "hp" of a chrysalis, and the one who deals the final blow gets the gemheart (which enables "stealing"). They would also need some kind of a counter to check when they take the gemheart and leave. The Parshendi also have a deck, and a card is randomly drawn for each fight (e.g. reinforcements - the Parshendi gain one strenght every turn). Each card could also have a symbol for weather (rain weakens archers, heatwave weakens swordsmen), but there would be a fabrial (or two separate ones) to counter this. Units get damaged when they attack (a die throw, as it's easier if a unit can only be full, wounded or dead), and archers die if exposed (e.g. there is an empty tile conecting them and the Parshendi or something like that). Wounded units can be healed at camp. 12) There could also be chasmfiends (to be avoided, unless you have two or three shards). And some event cards of course. I think I'm gonna make a prototype of this (as a computer strategy) and see what happens.
  7. The FTL ejection makes some sense, but when Spensa got into space at the end, the "workers" there were afraid to intercept her, calling for unmanned drones. Maybe this just shows a very deep fear, since they believed that she could somehow destroy them before they "ejected", but it may also mean they cannot FTL out of their ships just like that, or maybe only the warriors can (but we know the workers communicated using FTL)
  8. Writellian part of the brain, it is called. And yeah, she probably can Sense, and so will Spensa, probably
  9. I'm pretty sure being literally slammed (which is taken rigth from the book, including the cursive) into the rocks is more destructive than an energy blast, especially that we know one doesn't necasarrily destroy a ship at all. As for the massive piece of junk, it's obviously left unanswered, and we'll find out in the sequel, because we don't really have to know now, maybe it would shadow Spensa's story a little bit too. But I guess with everybody leaving to destroy that lifebuster, the Krell could've even destroyed it on the surface
  10. They don't need a star, geothermal energy could be enough, for life as well (and there is a geothermal powerplant mentioned). It can last for a long time, because of nuclear processes in the planet's, well, nucleus. And the funghi could be eating some kind of organic residue in the rocks if there is a star (almost everything could've died because of the shells). Maybe they simply process simple semi-organic (that's not actually a thing) components from the rocks, as far as I remember Earth had carbohydrates before life
  11. That is so cool! And also it's one of the best keteks around, in my opinion. Seriously, it works so well (well, it doesn't have 5 parts though). However I'd change the font for the names, Algerian looks more fitting for a funeral I guess Also the country things with the legs don't seem to fit the "serious" whole (I'd somehow try to make them more "artistic", maybe by somehow blurring them, always works ), but that's just me trying to provide some constructive criticism Anyway, this is incredibly cool, awesome, epic, and on it's own a good enough reason to get married I can only hope to have such fantastic invitations myself, and to be such a great ketek poet...
  12. I had a bit too much time to think this summer, so I came up with the trickiest heresy since the Last Desolation. Behold the Limemil. Or Kcirick. Or Limetek. Whatever. There lived once maidens fair And saw a toothy bear The friend - deceitful friend The bear's teeth - a saw, and Fair maidens once lived there As you can see, it is both a limerick and a ketek. Both funny and poignant. And awfully hard to make, I tell you.
  13. I guess some of you have noticed this comment on Reddit ("mistborn" is Brandon's account, for those who don't know). I'm really excited about this for obvious reasons - CDPR really does make the best game adaptations of books, so such a collaboration would definitely yield some incredible masterpiece we can barely imagine. But Brandon has not sold/given them the rights yet, and also CDPR may be a bit reluctant about this now (because of the whole Sapkowski story). So I guess all gamers here should team up and use any possible method to convince, encourage, or coerce both Brandon and CDPR to make this real, even if we had to wait ten years. I think if we gather enough people to support this cause, we can get them to seriously think about it! I am kinda new to organizing this king of thing, so if anybody knows a good method to gather signatures/votes etc., feel free to take the lead! For Honor, Harmony, and the future of fantasy!
  14. Honestly my interpretation is that the God Beyond is just Brandon himself, and that's why he doesn't seem to do much, but I haven't even read all books once, so that's just a guess
  15. Find somebody immortal, but with no transportation skills, then use a hell lot of stormlight to lash them "up" - just once
  16. That's actually a great idea, although I feel like I could improve upon it a bit. So, here I go: Truthseekers Spren: Truthspren is already kinda taken, so I'll go with Sciencespren (which is just more straightforward) Surges: Gravitation and Illumination Resonance: Knowledge. The more you know about something, the easier it is for you to affect it (that includes physics too). Attributes: Curiosity, Excitement This order is your typical bunch of geeks - they value science and exploration above all. They are scholars, explorers and engineers. The surges are a great aid - Illumination is great for illustrating your work and Gravitation is useful for exploring (better than transportation, for you can view the world as you pass by). It also allows you to extend you desk by hanging books and notes in the air. They are generally introverts, but when asked about a topic they like, they can go on for hours. They are obviusly curious and easily get excited about new ideas. However when planning something, they usually think it through. They generally don't like taking important actions hastily (unless it's connected to new sources of excitement). They are rather ambitious and sometimes like to boast, and they absolutely hate lying. In combat they always try to gather as much information as they can before making a move. That leads to long and pretty boring duels, but they can often win even without skill. They love tricks and strategy, so they are often the ones who develop new tactics or weapons. They don't like social interaction, so they usually help people by developing technologies or engineeering stuff. The glow of their shardplate is vibrant cyan. I'd like their gemstone to be Quartz, because computers, but I think it wouldn't fit, so I'll leave them without one for now (I know nothing about gemstones, except that they are pretty). Oaths: 2nd: I will always pursue the truth 3rd: I will always challenge any truth 4th: I will always accept the truth, even if it is hard 5th: I will protect the truth Also, I'm aware that this is pretty much a more fun version of the Elsecallers.
  17. "They say that armies of red march for misery to spread" - sounds like 17.09.1939
  18. Progression (Growth) and Transformation (which can also create fire) to become the first Cook Radiant. I believe Soulcasting a small fraction of a chunk of meat into fire (spread-out, for example we take every 20th molecule) would work kinda like a microwave, but instant. You could of course Soulcast stuff into food too, but it's apparently hard to make it tasty, so Growth is preferable. I wonder if it can be used on animals? If not, you can always cut away some meat and heal it, over and over again. Cruel but efficient. (I also wonder whethen you could target one particular cell and cause instant tumors?) I also wonder whether Division could cook food, since it has something to do with burning.
  19. I would bump into people on the street, then instantly half-lash myself upward to silently float away, reaching out to them
  20. @animalia And also each book has five parts, for example. Btw the fact that Brandon decided to make symmetry holy (I'm pretty sure it's not a spoiler) is really cool, I personally love symmetry - and that may be why I noticed the secondary meaning. Anyway, let's stick to the topic and see if anyone can provide some more insight
  21. This Rattle, while fitting, is just a reflection on death, for some reason based on the First Ideal. The actual First Ideal, even in the reversed form, is far from that - it's a way to live our lives. Thus I can't really make a strong connection to the topic. It's great that you found it, though, I wasn't aware it was there.
  22. Well, as far as I know we only know something about a half of them, but that's actually quite a lot. I'll number the "suboaths" by the reverse order - the first one is destination after journey. I guess I might the first one to notice the reversed meaning, so it may not be very prevalent. Nevertheless, it's basically the same Ideal, so I guess I'll find a few examples. Anyway, this is what I think: Windrunners: 1. I think it would be more of the original meaning, as they are constantly protecting and leading, so they don't really have time to think in the long term. Of course they do plan, but their goal is usually the general "keep everyone safe". That's definitely true about Kaladin. 2. Kaladin definitely doesn't let himself be weak, not even for a second, so he clearly holds onto the original meaning. He seems compassionate for others' weakness, though, so it may be that this order strives to be always strong to let others be weak. 3. Pretty much the same as 1., Windrunners don't seem to plan too much. Skybreakers: 1. It's definitely journey before destination - everything must be done according to some law, which overshadows the goal. Szeth did not always stick to this, but the Order's interpretation is clear. 2. I don't remember much clues here, but Nale didn't seem to allow weakness. 3. Not many clues either, but Szeth, personally, kinda wanted to die for most of the time. They'd definitely sacrifice themselves for their ideas. Dustbringers: We can't really say anything here, unless somebody remembers some specific sentence. Edgedancers: 1. Lift definitely didn't have some very particular destination. Also the whole Order seems to be a bit similar to Windrunners, in that it constantly helps those in need. So I guess it would be the original meaning here. 2. I believe this order would appreciate the reversed meaning, since, especially in the case of Lift, they often help the weakest. She definitely allowed herself to fail sometimes and I think the whole order would be more or less like this. 3. Lift certainly didn't think about death, and I guess that just as in 1., it is similar to the Windrunners. Edgedancers might be hovewer a bit more careful not to die too early, but this part connects both versions. Truthwatchers: 1. In the case of Renarin, it would be both, as he tried to do everything right all the time, but could also forsee some destinations. I don't really remember much about the whole Order, though. 2. Renarin didn't like it, but had to accept his weakness. The Stump, hovewer, does not seem to tolerate any sign of it, so it's too hard to say. 3. Renarin was ready to accept death when he thought it had come, so that looks much like the reversed meaning. Generally this order seems like it would accept it with dignity. Lightweavers: 1. Shallan usually went to great lengths to achieve her goal, so it definitely looks like the reversed one. That would also fit the Cryptics as a whole - it's the reversed meaning so much, that it seems to overshadow the primary one. 2. As far as I remember, Shallan preferred the primary meaning, easily wearing a facade of strength if needed. This Orders is made up of artists, so I believe they could understand failure. 3. Art is usually eternal, which would suggest remembering that we are not, thus sticking to the reversed meaning. Elsecallers: 1. I'm not sure here, Jasnah seemed to be a bit more focused on the goals though. 2. Jasnah didn't really accept weakness (however she was, of coure, reasonable), so it would be more like the original one. 3. Hard to say here too, but it feels like the primary meaning as well. Willshapers: I know too little to say much about them. Stonewards: We know nothing. Bondsmiths: 1. They definitely must be focused on the goals, as they should unite, and, at least in case of Dalinar, lead a lot of people. But to be a good example for the people, they must make sure their journey is right too. So I think they combine both meanings. 2. This is clearly written in the quote I gave in the first post, as well as in their Third Ideal: "I will take responsibility for what I have done. If I must fall, I will rise each time a better man.". It is a clear mixture of both meanings - failure is a trait of mankind, but we must strive to be strong. 3. I think here it would be life before death, as they cannot die, or actually even rest too much. Also at least one of them does never have a Shardblade (which does not in any way imply a lack of ourage, though). Alrigth, I think it would be evereone. If somebody could add/correct something, I would be very grateful.
  23. Getting better! The first one is still a bit too simply reflected, but the double meaning of "lies" and "for" is just what I meant. As to the second one, you still shouldn't use homophones, they must be the same word. If we want to stretch the rules, we can go in directions such as changing adjectives into adverbs (I could've used that in my ketek about epic music, where "Anxiously, dreadfully sounds soft silence now" would be slightly more understandable). But you're on the right track, my ward. Keep trying Personally I've never encountered anything similar to the ketek, which is a bit strange, since the underlying idea is very simple. However I have little trouble believing that Brandon would be able to single-handedly invent whole new genres of poetry. I'm no expert though, honestly I'm rather bad at literature, so I'm also eager to know a definite answer.
  24. The "wow" one is great! As to the "actual" one, it's yet another instance of a persistent problem: the symmetry is a very simple reflection, so the second part doesn't add anything. "Winds come" and "coming winds" are pretty much the same thing. The same goes for "[zephyrs] shake trees and scour lands" and "lands scoured and trees shaken". The whole trick is to write such sentences that the reversed order can provide new meaning. The same goes for simple inversions like "death before life" into "life before death". Keep trying though, this world needs more keteks! But in order to limit spam I'll add one of mine here. It's about epic music. Enjoy! Now silence. Soft sounds, dreadful, anxious. Now close, folding open. Heavens! The power, immense power! The heavens open! Folding close now. Anxious, dreadful sounds soft silence now.
  25. Your interpretation is clearly correct, however a bit obvious. It's the primary one, because it comes from the original wording - I tried to think about something hidden, but that also makes it secondary. So, for example, even if we must remember about death, life should always be our primary focus
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