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dannnex

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dannnex last won the day on September 20 2022

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About dannnex

  • Birthday 04/19/2004

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    @dannnnex

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  • Member Title
    your friendly neighborhood puffball
  • Pronouns
    male
  • Location
    Your Wildest Dreams (also idaho sometimes)
  • Interests
    programming, photo editing, game dev, philosophy, writing

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  1. would you be interested in playing a minecraft server like this

    1. Void world. everyone spawns on a 3x3 bedrock square. no other blocks in the world at all.

    2. every minute (or every 30s or whatever we decide works best) every player receives a different random item. could be a block, a weapon, a spawn egg, a potion, an enchanted book, literally any vanilla item.

    3. Add a /dupe plugin. If you’ve never played with one before, it allows you to duplicate whatever you’re holding. so one block of dirt is really infinite blocks of dirt. 

    those are the main 3 ideas, the following are more “maybe this’ll work” ideas, ranked in order of most possible to most “ehhhhhhh”. 

    4. keepinv on. you won’t lose any items if you fall in the void.

    5. Lifesteal plugin. If you kill another player, you get +1 max heart, and they get -1 max heart. if you die to the void or a mob, you still get -1 max heart but nobody gets the +1. if you die when you’re at 1 max heart, you respawn in spectator mode, essentially out of lives and out of the server. 

    5b. Add a respawn mechanic for completely dead players. Maybe an alive player can sacrifice 5 of their max hearts to bring another player back to life at 1 max heart. 

    6. irl reward for last player standing??? prob just like 10$ or whatever because i’m not rich but just something to encourage some small amount of competition.

     

    you see what i’m going for here? it would naturally have a limited lifespan with the lifesteal mechanic, it would encourage teaming and faction-building to pool unlocked resources, the balance of the server could change dramatically if a player gets lucky with random item drops, just seems like a pretty fun idea overall. 

     

    and a few more possible variations on the above ideas:

    -whitelist interested players before server starts to disallow new players joining late on and increasing the total number of “lives” in the economy. 

    -limit duping to a cooldown of some sort

    -lifesteal doesn’t activate until a few hours in so people have time to build away from spawn

    -dying to void doesn’t cost a life

    -dying to anything other than a player doesn’t cost a life

    -have a small fee to join the server, all of which goes toward a pot for the last player standing. e.g. 10 people join, each paying a fee of 1$, last player standing gets 10$. (this one really only works if there’s like, a lot of interest. would also depend on how much people are willing to pay.)

     

    Spoiler

    also because i’m talking about minecraft and i haven’t mentioned it in a while: we do have a vanilla 1.20 minecraft server up rn. it’s pretty active, cool people, cool builds, it’s fun times. server ip is sharders.minehut.gg and join the discord here: https://discord.gg/wfCaV4d7

     

    1. Show previous comments  2 more
    2. Szeth Pancakes

      Szeth Pancakes

      I like it, other than the fee/real world reward thing. Feels like more trouble than it’s worth.

    3. Channelknight Fadran

      Channelknight Fadran

      I'd be happy to play without any incentive. Sounds like fun.

    4. dannnex

      dannnex

      I think there needs to be some sort of incentive. not like an incentive to play/join the server, but an incentive to fight once you're already there. This entire idea only works as a limited-time thing, i don't want this to just be the start of a new server, i'm imagining this as like a long-form event. might last a few weeks, but it still ends eventually. but i don't want to artificially induce deadlines with like a timer or something. so i'd like it to end naturally via elimination via lifesteal. but if there's no reason to fight, i feel like people just wouldn't.

      it could be a recurring thing, and the winner gets some sort of buff for after the round resets?? that would only work as an incentive if people actually care about the game and care about winning again. and winning for winnings sake still isn't much of an incentive, thats the same problem we had to begin with. 

      thats also why i was thinking about getting a closed-off player list before starting it. if new people can just keep joining, new lives would be continuously introduced, and it would be hard to end up with one single player remaining. but then you have to get people to make a commitment and players don't like that, and it also prevents new players from discovering it which leads to playerbase decline.... yeah lots of dilemmas 

      game design is hard

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