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idk how the shard handles .exe files, but here's that text adventure game I was talking about yesterday
theoretically, you should be able to download and open it
its very very short, just a demo.
i'd appreciate it if you guys could playtest it for me
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That is actually super helpful thanks
Quote>> look out window
You are in a sparesly furnished bedroom.
There is a covered window on the wall to your left and a dresser next to the bed you were just asleep on.
On the opposite side of the room is a closed door.***
>> look under bed
You are in a sparesly furnished bedroom.
There is a covered window on the wall to your left and a dresser next to the bed you were just asleep on.
On the opposite side of the room is a closed door.yeah, any user input containing the word "look" just triggers the "look around" message
if you checked the /tip command, that's why I recommended using the word "examine" as opposed to "look"
i think I can find a way around that though.Quote>> take pillow
You find a rusty key under the pillow.
>> take key
You can't do that right now.i'll add a message like "key added to inventory" or something
btw you can view your inventory
there's a bunch of commands hidden behind the /help command
maybe I shouldn't've labeled /help as a hint. It's just prints other useful commands.QuoteMy PC was dead set on deleting your file as a virus, Dannex.
muwahahahaha
Spoilertbh mine does the same thing and i'm like "I LITERALLY CREATED YOU"
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SpoilerYou wake up and find yourself in a near pitch-black room...
Hint: /help
>> /help/inventory - Display Player Inventory
/description - Describe what you currently know about the room
/tips - Give some insights on playing the game
/reset - Restart Game
/exit - Exit Game>> /inventory
[]
>> /description
You wake up and find yourself in a near pitch-black room...
>> /look
It's too dark to see any details, but you appear to be in a bedroom.
There is a covered window on the wall to your left, and a dresser next to the bed you were just asleep on.
The other side of the room is too dark to see.
>> /search dresser
You search the dresser and find a candle and box of matches.
>> /use matches
You can't do that right now.
>> /light candle
You light the candle. The room is illuminated.
>> /look
You are in a sparesly furnished bedroom.
There is a covered window on the wall to your left and a dresser next to the bed you were just asleep on.
On the opposite side of the room is a closed door.
>> /look door
You are in a sparesly furnished bedroom.
There is a covered window on the wall to your left and a dresser next to the bed you were just asleep on.
On the opposite side of the room is a closed door.
>> /door
You try to open the door but it appears to be locked.
>> /bed
The bed appears to be very old. A single wraggedy blanket and lumpy pillow adorne the mattress.
>> /blanket
You pick up the blanket and wear it like a cape. It's very itchy.
>> /pillow
You find a rusty key under the pillow.
>> /inv
['candle', 'matches', 'blanket', 'key']
>> /get pillow
You already examined this pillow. You found a rusty key underneath.
>> /key
You can't do that right now.
>> /dresser
You've already searched this dresser. You found a candle and a box of matches.
>> /door
The key fits into the lock and succesfully unlocks the door. You open it and step into a second room...Congratulations, you and your blanket cape have finished the demo of this text adventure!
Please give me any feedback you have!
I'd also appreciate it if you could copy the text of your entire playthrough and send it to me, so I can see how you played through it.
Type /restart to play the demo again, and /exit to close the program.
>>Quote from Channelknight FadranMy PC was dead set on deleting your file as a virus, Dannex.
As was mine-- I had to tell confirm that I wanted it no less than three times -
quite illuminating data
funny that you did a / before every input, you only need that for the commands listed under /help
but if /help is the first thing you do, it totally makes sense that a player would think that'use matches' is also a bit more intuitive that 'light candle'
but i'm not sure how i'd implement that
or how the game would be able to tell what you're trying to 'use' an item on
hmmthis is rather outdated by now. i've worked on it a fair bit more and know a lot more than I did when I made this SU
just finished my programming class today actually
I want to polish it a little bit more (working on a combat and dialogue system atm) before I share the new versioni should probably look into file security things so that all y'alls computers don't flag it immediately (i promise i'm not trying to hack you....yet)
absolutely no clue how to do that though
